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.NET Weapon Coords crash


Reck1501
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I'm trying to make an explosion at the bullet impact coords, but the game keeps crashing when I enable it.

           float[] coords = new float[6];            coords = Function.Call<float[]>(Hash.GET_PED_LAST_WEAPON_IMPACT_COORD, playerped, coords[0]);            GTA.Math.Vector3 position = new GTA.Math.Vector3(coords[0], coords[2], coords[4]);            World.AddExplosion(position, ExplosionType.Molotov1, 1, 0);
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Neutrinobeam

The Native uses the pattern, Any r = WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(Ped pedHandle, float * coords)

 

I'm guessing the third parameter should be the equivalent of a pointer to your coords (OutputArgument?) and the return value might be related to success or failure. .

 

Odd that it's supposedly packed like that.

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static Any GET_PED_LAST_WEAPON_IMPACT_COORD(Any p0, float* Coords) { return invoke<Any>(0x6C4D0409BA1A2BC2, p0, Coords); } // 6C4D0409BA1A2BC2 9B266079

You have to change the native in the "native.h" file.

 

The usage looks like this:

float tmp[6];float x,y,z;WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(PLAYER::PLAYER_PED_ID(), tmp);x=tmp[0];y=tmp[2];z=tmp[4];

In this case, "x", "y" and "z" represemnt the coordinates of the impact, which can be accessed by accessing the elements of the float array with 6 elements with even indexes (tmp[0], tmp[2] ,tmp[4])

 

I think there is no way in .NET at the moment, because the native is implemented wrong.

Edited by Kryo4lex
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static Any GET_PED_LAST_WEAPON_IMPACT_COORD(Any p0, float* Coords) { return invoke<Any>(0x6C4D0409BA1A2BC2, p0, Coords); } // 6C4D0409BA1A2BC2 9B266079

You have to change the native in the "native.h" file.

 

The usage looks like this:

float tmp[6];float x,y,z;WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(PLAYER::PLAYER_PED_ID(), tmp);x=tmp[0];y=tmp[2];z=tmp[4];

In this case, "x", "y" and "z" represemnt the coordinates of the impact, which can be accessed by accessing the elements of the float array with 6 elements with even indexes (tmp[0], tmp[2] ,tmp[4])

 

I think there is no way in .NET at the moment, because the native is implemented wrong.

 

I had already changed the native.h, though it still doesn't work. And the example you gave me is C++, not C# :p

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