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Rockstar have never driven a motorbike


Schoe
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NikoBellicGTAIV

It's a video game. What more would you want to expect?

THIS.

 

CLOSE. THREAD.

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GrindingOnDatNRG

The bike physics are a huge improvement from 4, but nowhere near as good as GTASA, which is a shame.

You've got to be kidding right!?

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SuperGTFan

 

It's a video game. What more would you want to expect?

THIS.

 

CLOSE. THREAD.

You expect realistic graphics, but no realistic gameplay?
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At max bike skill CJ could literally drive head-on into a wall and not fall off, I don't get why you guys are saying SA's bikes are so good.

I agree, CJ's skills when maxed out made him super human, but that didn't have anything to do with the bike/driving physics or vehicle handling at all. His skills only became effective during collisions, e.g. with low driving skills the car easily spins out of control if you knock down a lamppost, but with high skills you plow straight through. The same goes for bikes; with high skills you don't fall off during collisions, but the handling physics were the same from the very beginning.Exactly! You win the post of the day award!!

I find SA achieved that perfect balance between neither too realistic to discourage the player from pulling off crazy bike stunts and dare to try all the best tricks to make them more interesting, nor extremely unrealistic either.

I don't know how to explain this, but you managed to put it out the best way. V seems closer to what SA had but it still fails to achieve that sweet spot.

Realistic driving is seriously boring and Rockstar seems to struggle in HD games to get a balance in the way SA had which doesn't ruin the fun out of driving anything in the game.

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I doubt Rockstar ever shot and killed people too, come think of it.

Only just a few former employees that violated their NDA. :p

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The BMX handling in S.A is really bad. It takes so long to turn, i guess it was good when the game was new and they weren't in IV. So they've at least ridden a BMX between S.A and V. I'm not sure the vehicles are meant to handle realistically.

what? BMX in SA was fantastic, and probably had spend the most time doing all the stunting and going vertical inside the flood control channel by flying through the air. It felt so very enjoyable to ride. As for taking so long to turn then motorbikes can handle that quickly, compared to cycling the BMX, where its required to pedal with no engines attached.

I hate the fact that V changed BMX to be no longer indestructible for the boring realism.

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Nonkelronnie BE

Am I the only one who really misses the 'leaning forward and drifting' that was possible in GTA IV?

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What really bothers me about the bike physics in GTA V is that damn stability thing.

 

I really miss the GTA IV bike handling because there you could have fun with the bikes jumping around and actually using the bike to your advantage over a car. You could easily drive them and if you jumped, you could align the bike with the tilted road. Now, all you have is this stability sh*t that makes the bike go 90 degree vertical. What is this crap anyway?! If you go to the mountains and you want to go up it, it's nearly impossible! You make a slight jump and boom, the bikes tries to go "stable" in a 90 degree verticle spot and you slide down the mountain. How can they ruin such fun? They are trying to make the game more arcade, and this is something that's anything but fun.

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It's a video game. What more would you want to expect?

THIS.

 

CLOSE. THREAD.

You expect realistic graphics, but no realistic gameplay?

 

 

wat kind of dumb ass logic is that lol

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LordRaijin

Here we go again with this realism crap. Hey is a video game, a fictional settings. It's not a fricken simulator game. It is all fictional... not real.

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I wish choppers and similar bikes in GTA 5 would accelerate faster and maybe even do a little burnout when you quickly press the driving button.Look how fast even some weaker engine cruisers accelerate (from 1:15):

 

Compared to that,most choppers,cruisers and touring bikes (except Thrust and maybe Innovation) feel too slugish.Even Freeway and Wayfarer felt quicker and more realistic in GTA SA,which is a 10 years old game.

And I agree,bike sounds in GTA 5 are also messed up.V-twin Choppers are too quiet,dirtbikes should have deeper and louder sound,most sport bikes sound like hair dryers...

Edited by LeopardGecko
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SuperGTFan

Here we go again with this realism crap. Hey is a video game, a fictional settings. It's not a fricken simulator game. It is all fictional... not real.

Yes, it's a video game, but does a realistic video game is something of impossibility?
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It's a video game. What more would you want to expect?

THIS.

 

CLOSE. THREAD.

You expect realistic graphics, but no realistic gameplay?

 

The hell do you "no realistic gameplay?" It's real enough.

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SuperGTFan

The arcade driving, the weak explosions, people dying from a few punches, the car damage, etc, etc, etc.

 

 

Let's just focus on the thread, and I don't think the bike's handling in V is the best one. IMO

Edited by SuperGTFan
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Here we go again with this realism crap. Hey is a video game, a fictional settings. It's not a fricken simulator game. It is all fictional... not real.

Yes, it's a video game, but does a realistic video game is something of impossibility?

 

 

When in a game a non trained gang banger infiltrates a ship, steals a fighter jet, takes down 3 trained pilots, destroys multiple boats, and lands it perfectly on his own private airport, i think it's pretty obvious to assume that game's purpose isn't realism.

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The arcade driving, the weak explosions, people dying from a few punches, the car damage, etc, etc, etc.

 

 

Let's just focus on the thread, and I don't think the bike's handling in V is the best one. IMO

Most video games have arcade driving, terrible car damage, and people die after a fight. Video games and Simulators are two different things.

The arcade driving, the weak explosions, people dying from a few punches, the car damage, etc, etc, etc.

 

 

Let's just focus on the thread, and I don't think the bike's handling in V is the best one. IMO

Most video games have arcade driving, terrible car damage, and people die after a fight. Video games and Simulators are two different things.

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The arcade driving, the weak explosions, people dying from a few punches, the car damage, etc, etc, etc.

 

 

Let's just focus on the thread, and I don't think the bike's handling in V is the best one. IMO

Most video games have arcade driving, terrible car damage, and people die after a fight. Video games and Simulators are two different things.

The arcade driving, the weak explosions, people dying from a few punches, the car damage, etc, etc, etc.

 

 

Let's just focus on the thread, and I don't think the bike's handling in V is the best one. IMO

Most video games have arcade driving, terrible car damage, and people die after a fight. Video games and Simulators are two different things.

 

yeah u already said that man

 

Where?

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The arcade driving, the weak explosions, people dying from a few punches, the car damage, etc, etc, etc.

 

 

Let's just focus on the thread, and I don't think the bike's handling in V is the best one. IMO

Most video games have arcade driving, terrible car damage, and people die after a fight. Video games and Simulators are two different things.

The arcade driving, the weak explosions, people dying from a few punches, the car damage, etc, etc, etc.

 

 

Let's just focus on the thread, and I don't think the bike's handling in V is the best one. IMO

Most video games have arcade driving, terrible car damage, and people die after a fight. Video games and Simulators are two different things.

 

yeah u already said that man

 

Where?

 

2 times in the same post

 

Oh, I double commented.

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The bike physics are a huge improvement from 4, but nowhere near as good as GTASA, which is a shame.

They really aren't, they're widly exaggerated. Bikes shouldn't magnetize to the road or have anywhere near as a tight turning radius as they currently do or have useless handbrakes. It's been dumbed down greatly to appease the masses cus GTA IV "was too hard" read: i suck i want easy mode.

 

The sweet spot is somewhere inbetween GTA IV and V which i doubt R* will ever achieve.

 

Actually, the sweet spot is somewhere between GTA IV and SA, because anything V has, IV and SA do so much better. That, or just use what they made in TLAD (which I'll need to test all the bikes because people keep saying they're so different from IV's)

Edited by B Dawg
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The bike physics are a huge improvement from 4, but nowhere near as good as GTASA, which is a shame.

They really aren't, they're widly exaggerated. Bikes shouldn't magnetize to the road or have anywhere near as a tight turning radius as they currently do or have useless handbrakes. It's been dumbed down greatly to appease the masses cus GTA IV "was too hard" read: i suck i want easy mode.

 

The sweet spot is somewhere inbetween GTA IV and V which i doubt R* will ever achieve.

 

Actually, the sweet spot is somewhere between GTA IV and SA, because anything V has, IV and SA do so much better. That, or just use what they made in TLAD (which I'll need to test all the bikes because people keep saying they're so different from IV's)

 

 

SA > IV in every aspect

 

but with that signature and avatar, this is useless.

Edited by cdgl
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tranceking26

This has been discussed so many times already.

 

My major let down was the poor engine sounds used by the Sanchez. It sounds nothing like it should.

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It seems to be getting worse as the series go on. I've only just now really got into GTA V but I'm disappointed with one aspect of realism they seriously need to work on: motorbikes. That umbrella covers the motorcross, scooter and almost all superbikes besides the sh*tzu.

 

They sound awful. The scooter especially sounds anything but like a scooter. Vice City provided a decent sound when driving but the current one sound is embarrassing. In regards to superbikes, where is the deep, rocketing sound? Only the sh*tzu comes close to actually representing the real sound - something us bike lovers strive for. Lastly the motorcross needs a deeper sound like that you'd find on a supermoto. It's as if Rockstar has no real idea what a bike sounds like in real life and have gone with some generic sound pulled out of an audio archive.

 

The handling of the bikes is also beyond unrealistic. This point can be a positive when racing but there is no heaviness in them whatsoever (in regards to superbikes now). They are feather-light and there's honestly not much fun in driving them. A very big failure in my book.

 

Anyone else feel the same?

 

u pretty much responded ur own thread lol

 

 

Well I gave myself a response than you obviously could trying your hardest.

 

The bike physics are a huge improvement from 4, but nowhere near as good as GTASA, which is a shame.

 

In IV the kerbs might have well have been half-pipes.

 

 

The bike physics are a huge improvement from 4, but nowhere near as good as GTASA, which is a shame.

This 100%.

You'd think that the physics would be much better after 10 years, but nah...

 

 

This.

 

/thread.

 

Joking apart this is what I can't get my head around. The physics of driving cars is to quite a high standard. As someone who plays Flight Sim, I was extremely impressed with the realism of flying on GTA V (handling, turbulence, weight, etc.). It's as if bikes have been brushed aside.

 

It's a video game. What more would you want to expect?

 

Record-breaking game earning over a billion dollars in its first few days with a giant legacy behind it built on life-like simulation.

 

You're right, I was expecting too much.

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It seems to be getting worse as the series go on. I've only just now really got into GTA V but I'm disappointed with one aspect of realism they seriously need to work on: motorbikes. That umbrella covers the motorcross, scooter and almost all superbikes besides the sh*tzu.

 

They sound awful. The scooter especially sounds anything but like a scooter. Vice City provided a decent sound when driving but the current one sound is embarrassing. In regards to superbikes, where is the deep, rocketing sound? Only the sh*tzu comes close to actually representing the real sound - something us bike lovers strive for. Lastly the motorcross needs a deeper sound like that you'd find on a supermoto. It's as if Rockstar has no real idea what a bike sounds like in real life and have gone with some generic sound pulled out of an audio archive.

 

The handling of the bikes is also beyond unrealistic. This point can be a positive when racing but there is no heaviness in them whatsoever (in regards to superbikes now). They are feather-light and there's honestly not much fun in driving them. A very big failure in my book.

 

Anyone else feel the same?

 

u pretty much responded ur own thread lol

 

 

Well I gave myself a response than you obviously could trying your hardest.

 

The bike physics are a huge improvement from 4, but nowhere near as good as GTASA, which is a shame.

 

In IV the kerbs might have well have been half-pipes.

 

 

The bike physics are a huge improvement from 4, but nowhere near as good as GTASA, which is a shame.

This 100%.

You'd think that the physics would be much better after 10 years, but nah...

 

 

This.

 

/thread.

 

Joking apart this is what I can't get my head around. The physics of driving cars is to quite a high standard. As someone who plays Flight Sim, I was extremely impressed with the realism of flying on GTA V (handling, turbulence, weight, etc.). It's as if bikes have been brushed aside.

 

It's a video game. What more would you want to expect?

 

Record-breaking game earning over a billion dollars in its first few days with a giant legacy behind it built on life-like simulation.

 

You're right, I was expecting too much.

 

Call of Duty black ops 2 made 600 million in a day, were you expecting that be a war simulator?

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King Vercetti

Jeez, that quote train tho.

 

All I know is that V is the first GTA to have bike physics that actually feel good and are FUN. IV had awful bike physics, realistic or not, and made it a pain in the ass to ride.

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Call of Duty black ops 2 made 600 million in a day, were you expecting that be a war simulator?

Did you misread the "built on life-like simulation" part or are you ignoring context out of spite?

 

 

 

Jeez, that quote train tho.

Are you new to the internet or something?

Edited by Schoe
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universetwisters

I don't think GTA 5 was supposed to be a simulation to begin with. If it was, it's a sh*tty one.

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