MrRobinson Posted May 24, 2015 Share Posted May 24, 2015 Ok the title may not really explain it. So what I am trying to do is: create a pickup + a marker (When you go near the marker (at the pickup) it gives you a new task, but its not working) spawn a cargo plane (Not spawning?) Display text on screen (Not showing up) So heres the status text stuff for the reference to the main bit: std::string statusText;DWORD statusTextDrawTicksMax;bool statusTextGxtEntry;bool showText = false;void update_status_text(){ if (showText == true) { UI::SET_TEXT_FONT(0); UI::SET_TEXT_SCALE(0.0, 0.55); UI::SET_TEXT_COLOUR(255, 255, 255, 255); UI::SET_TEXT_WRAP(0.0, 1.0); UI::SET_TEXT_CENTRE(1); UI::SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0); UI::SET_TEXT_EDGE(1, 0, 0, 0, 205); if (statusTextGxtEntry) { UI::_SET_TEXT_ENTRY((char *)statusText.c_str()); } else { UI::_SET_TEXT_ENTRY("STRING"); UI::_ADD_TEXT_COMPONENT_STRING((char *)statusText.c_str()); } UI::_DRAW_TEXT(0.5, 0.95); }}void set_status_text(std::string str, DWORD time = 2500, bool isGxtEntry = false){ statusText = str; statusTextDrawTicksMax = time; statusTextGxtEntry = isGxtEntry;} Heres the main bit: case 0: { int distance, distance2; Ped playerPed = PLAYER::PLAYER_PED_ID(); Player player = PLAYER::PLAYER_ID(); Vector3 position = ENTITY::GET_ENTITY_COORDS(playerPed, 1); distance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(position.x, position.y, position.z, -2010.901f, 2838.797f, 32.810f, 1); distance2 = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(position.x, position.y, position.z, -1294.469f, -213.963f, 60.654f, 1); int Pickup = GAMEPLAY::GET_HASH_KEY("PICKUP_MONEY_CASE"); int l_11A1 = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), 1); int Plane = GAMEPLAY::GET_HASH_KEY("cargoplane"); STREAMING::REQUEST_MODEL(Plane); while (STREAMING::HAS_MODEL_LOADED(Plane)) { WAIT(0); } Vehicle PlaneNoEntry = VEHICLE::CREATE_VEHICLE(Plane, -2018.499f, 2865.134f, 32.905f, 180, 1, 1); VEHICLE::SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS(l_11A1, 1); STREAMING::REQUEST_MODEL(Plane); while (STREAMING::HAS_MODEL_LOADED(Plane)) { WAIT(0); } OBJECT::CREATE_PICKUP(Pickup, -2010.901f, 2838.797f, 32.810f, 1, 1, 1, Pickup); set_status_text("Mr Robinson: Go to the military base and steal the big cargo plain. Then wait for further instructions."); PLAYER::SET_MAX_WANTED_LEVEL(2); UI::SET_NEW_WAYPOINT(-2010.901, 2838.797); GRAPHICS::DRAW_MARKER(2, -2010.901f, 2838.797f, 32.810f, 0.0f, 0.0f, 0.0f, 180.0f, 0.0f, 0.0f, 0.75f, 0.75f, 0.75f, 204, 204, 0, 100, false, true, 2, false, false, false, false); if (distance < 2) { set_status_text("Mr Robinson: GET TO THE DROPZONE!"); UI::SET_NEW_WAYPOINT(-1294.469, -213.963); GRAPHICS::DRAW_MARKER(2, -1294.469f, -213.963f, 60.654f, 0.0f, 0.0f, 0.0f, 180.0f, 0.0f, 0.0f, 0.75f, 0.75f, 0.75f, 204, 204, 0, 100, false, true, 2, false, false, false, false); if (distance2 < 2) { PLAYER::CLEAR_PLAYER_WANTED_LEVEL(player); PED::SET_PED_MONEY(playerPed, 250000); set_status_text("Mr Robinson: Goodjob, come see me for more jobs."); } } } break; Help me please Link to comment Share on other sites More sharing options...
Fireboyd78 Posted May 24, 2015 Share Posted May 24, 2015 (edited) So are you basically saying that NOTHING is working? Where is your code located? I see a "case 0:" at the top, but that doesn't help very much. It sounds like your code isn't being executed. Your best bet would be to post your entire source code on something like Pastebin. Edited May 24, 2015 by CarLuver69 Link to comment Share on other sites More sharing options...
MrRobinson Posted May 25, 2015 Author Share Posted May 25, 2015 So are you basically saying that NOTHING is working? Where is your code located? I see a "case 0:" at the top, but that doesn't help very much. It sounds like your code isn't being executed. Your best bet would be to post your entire source code on something like Pastebin. http://pastebin.com/MNAe4Wqt The indenting is a bit weird. But not everything is broken, the pickup spawns, its just the plane and the marker distance thing doesn't Link to comment Share on other sites More sharing options...
c39687 Posted May 25, 2015 Share Posted May 25, 2015 he said post your entire source code... not where you think the error is. lol, you consistently ignore what people that know better say. It is funny to read your posts. lol Link to comment Share on other sites More sharing options...
Fireboyd78 Posted May 25, 2015 Share Posted May 25, 2015 Here's my honest opinion of the situation. At this point, you've written a LOT of code that only you can understand. Unless you comment each little section out, my suggestion to you is to print debug messages (maybe using "set_status_text") to keep track of code flow. For each major event, you print a debug message - "Now Spawning Cargo Plane...", confirm it "Cargo Plane successfully spawned." or see if it failed "Cargo Plane FAILED to spawn!". Good luck. Link to comment Share on other sites More sharing options...
thunder_ Posted May 25, 2015 Share Posted May 25, 2015 Hmm, now is this marker on a map? Excuse me as I'm not quite sure what a marker is in comparison to a blip, if a marker is displayed on the map. You may want to try using blips instead. Here is some info from the NativeDB: Any ADD_BLIP_FOR_PICKUP(Any p0) void SET_BLIP_COORDS(Any p0, float p1, float p2, float p3) I'm assuming the args are (blip, x, y, z) void SET_BLIP_ROUTE(int blip, BOOL enabled) void SET_BLIP_ROUTE_COLOUR(Any p0, Any p1) Or perhaps drawing a marker with the graphics only renders it for the frame it was called upon, and doesn't continue to draw it. You may have to call it with a while loop. Link to comment Share on other sites More sharing options...
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