Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (84,703 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

Alexander Blade

Classic Handling

Recommended Posts

Alexander Blade

Yes because handling from update.rpf has no dlc cars .

 

Sorry to bump this but does this handling mod works with the latest patch/DLC?

Share this post


Link to post
Share on other sites
Alexander Blade

Updated for 1.0.505.2

Share this post


Link to post
Share on other sites
cp1dell

What had to be updated?

Share this post


Link to post
Share on other sites
Alexander Blade

New dlc cars , also damage modifier is lowered .

 

What had to be updated?

Share this post


Link to post
Share on other sites
boludoz

funny mod lol

Share this post


Link to post
Share on other sites
cp1dell

Dammit boludoz, had me thinking the mod was updated for a moment.

Share this post


Link to post
Share on other sites
Alexander Blade

Updated !

Share this post


Link to post
Share on other sites
cp1dell

Nice. Always good to see continued support.

Share this post


Link to post
Share on other sites
SilverRST

Does the Classic Handling supports the latest version of GTAV?

Share this post


Link to post
Share on other sites
Alexander Blade

Yeah it does .

 

Does the Classic Handling supports the latest version of GTAV?

Share this post


Link to post
Share on other sites
cp1dell

This, plus InfamousSabre's Custom Steering script using the "Stock - No Countersteer.ini" (don't forget to rename the .ini to "CustomSteering.ini") is perfect. The amazing handling modifications by Alex plus disabling the hand-holding countersteer implemented by Rockstar completely restores IV's driving.

 

The Mid-Air AutoCorrection Disabler script is worth checking out too since it completely disables controlling the vehicle in mid-air - making vehicle rollover physics behave normally - and it also disables being able to roll your car off its side or roof.

Edited by cp1dell

Share this post


Link to post
Share on other sites
SilverRST

May I know how you made the cars drive like GTAIV? I'd like to give the newest dlc cars GTAIV handling.

For now they are as fast as the speed of light and handles like glue on asphalt.

Share this post


Link to post
Share on other sites
Alexander Blade

You can use already existing handling records from the mod to add a new ones and just tweak basic vehicle parameters there .

Share this post


Link to post
Share on other sites
PhillBellic

I have just seen this Topic, Alex.

 

How different is your Handling Mod from 'Realistic Driving' Mod made by Killatomate?

 

Anyway, keep it up.

Share this post


Link to post
Share on other sites
SilverRST

I have just seen this Topic, Alex.

 

How different is your Handling Mod from 'Realistic Driving' Mod made by Killatomate?

 

Anyway, keep it up.

You have to try it yourself to know the difference. And you mean the handling mod by Killatomate for GTAIV?

I would love it it he would make one for GTAV for all cars and bikes.

 

For now I am trying to give the newest dlc cars GTAIV handling mod but i know sh*t about GTAV handling.meta

and gotta find some cars that do fit good enough for the dlc cars.

Edited by SilverRST

Share this post


Link to post
Share on other sites
cp1dell

Any new updates planned? It's been a while, and we've gotten a few new cars with the past couple updates.

Share this post


Link to post
Share on other sites
SilverRST

Yeah, I would love the classic handling for the newest dlc cars, especially the offroad would have offroad handling like Sandking XL IV handling.

 

There is no other perfect IV handling, only this one.

Share this post


Link to post
Share on other sites
Killthosepuppies

YESS! Thank you for this.

 

But in my opinion this suspension wobbling should not be used in hi-end modern vehicles. Firstly, these vehicles made for smooth flat road, so suspension is more rigid. Secondly, front wheels on such vehicles protrude through the body on the corners, it looks really weird.

Share this post


Link to post
Share on other sites
Killthosepuppies

I'm here again.

 

I decided to tweak this handling for myself to eliminate bug when wheels stick out through the body when riding certain cars. It works really well now. I'm sure here are people who want this too. So I'm asking permission to destribute it here or on gta5-mods. Alexander, could you please drop a line about permissions? I'll give full credits ofc. Or you just can grab my tweaked version and place it here as "protruding-free" edition, it's even better way I guess :lol:

Share this post


Link to post
Share on other sites
SilverRST

I'm here again.

 

I decided to tweak this handling for myself to eliminate bug when wheels stick out through the body when riding certain cars. It works really well now. I'm sure here are people who want this too. So I'm asking permission to destribute it here or on gta5-mods. Alexander, could you please drop a line about permissions? I'll give full credits ofc. Or you just can grab my tweaked version and place it here as "protruding-free" edition, it's even better way I guess :lol:

Have you also done the dlc vehicles?

Share this post


Link to post
Share on other sites
Killthosepuppies

 

I'm here again.

 

I decided to tweak this handling for myself to eliminate bug when wheels stick out through the body when riding certain cars. It works really well now. I'm sure here are people who want this too. So I'm asking permission to destribute it here or on gta5-mods. Alexander, could you please drop a line about permissions? I'll give full credits ofc. Or you just can grab my tweaked version and place it here as "protruding-free" edition, it's even better way I guess :lol:

Have you also done the dlc vehicles?

 

I edited all records within handling.meta by Alex which includes all dlc up to lowriders2 I guess.

I'm not much into handling. I want to make GTAIV-style handling for newest cars, but I can't, because I can't fully understand what those parameters actually do. All I did was found one parameter that handles suspension upper limit and manually replaced every record with default ones from vanilla handling, and\or tweaked them on my own. Almost every hi-end sports and hypercar suffers from wheels sticking out through the fenders almost on every turn, but I edited every vehicle (just to be sure).

Edited by Killthosepuppies

Share this post


Link to post
Share on other sites
SilverRST

 

 

I'm here again.

 

I decided to tweak this handling for myself to eliminate bug when wheels stick out through the body when riding certain cars. It works really well now. I'm sure here are people who want this too. So I'm asking permission to destribute it here or on gta5-mods. Alexander, could you please drop a line about permissions? I'll give full credits ofc. Or you just can grab my tweaked version and place it here as "protruding-free" edition, it's even better way I guess :lol:

Have you also done the dlc vehicles?

 

I edited all records within handling.meta by Alex which includes all dlc up to lowriders2 I guess.

I'm not much into handling. I want to make GTAIV-style handling for newest cars, but I can't, because I can't fully understand what those parameters actually do. All I did was found one parameter that handles suspension upper limit and manually replaced every record with default ones from vanilla handling, and\or tweaked them on my own. Almost every hi-end sports and hypercar suffers from wheels sticking out through the fenders almost on every turn, but I edited every vehicle (just to be sure).

 

I see. Yeah, I know it's kind of difficult to understand the handling parameters. Thought it would be really to edit the newest dlc vehicles handling.

I still cannot understand why and how R* truly and totally screwed up the V handling. It feels like it's made for 3 years old kids.

Share this post


Link to post
Share on other sites
cp1dell

I've tried looking at the handling.meta, and even comparing it to the game's default handling.meta - but there's just so many parameters for each vehicle that are changed. Some I'm not even sure what they do. On top of that there doesn't seem to be any clear pattern to how Alex modifies the vehicles, how he determines what to change the values to. I don't know if he's using IV's handling.dat as a reference and using certain vehicles' stats as a base for their "GTA V counterpart" or what, so it's really hard to try to pick up where he left off and add support for the new vehicles while keeping the handling consistent with the ones he has modified.

 

I really hope he either

A. Updates this to support the new vehicles. Perhaps he's even waiting until GTAO is done with receiving updates so he can do one final update alltogether

B. Tells us his method/thought process to making the vehicles handle the way they do, that way someone else can update the mod for him. Maybe even add support for all the other vehicles, not just cars.

Share this post


Link to post
Share on other sites
Killthosepuppies

I've tried looking at the handling.meta, and even comparing it to the game's default handling.meta - but there's just so many parameters for each vehicle that are changed. Some I'm not even sure what they do. On top of that there doesn't seem to be any clear pattern to how Alex modifies the vehicles, how he determines what to change the values to. I don't know if he's using IV's handling.dat as a reference and using certain vehicles' stats as a base for their "GTA V counterpart" or what, so it's really hard to try to pick up where he left off and add support for the new vehicles while keeping the handling consistent with the ones he has modified.

 

I really hope he either

A. Updates this to support the new vehicles. Perhaps he's even waiting until GTAO is done with receiving updates so he can do one final update alltogether

B. Tells us his method/thought process to making the vehicles handle the way they do, that way someone else can update the mod for him. Maybe even add support for all the other vehicles, not just cars.

I think his method looks like this:

He just copies vanilla handling.meta records from dlcs into his file into the bottom. Then he manually modifies all parameters. I guess there are three types of parameters, 1st type needs for tweaking a bit, some presets may be used here (e.g. mass, suspension limit), 2nd needs to be replaced entirely with some constants (e.g. AntiRollBarForce, damage multiplier), 3d is ignored completely (tank, cost, gearbox etc). This method is pretty fast, but you really need to know which cars are behind the internal names and purposes of certain parameters. You need to mimic Alex's method and understand his presets and know his constants to do this job automatically.

I've learned it a bit, but I'm not ready to made proper handling for newest vehicles yet.

Edited by Killthosepuppies

Share this post


Link to post
Share on other sites
Killthosepuppies

-

Edited by Killthosepuppies

Share this post


Link to post
Share on other sites
Meedo

I believe the link got expired, can someone re-upload this mod again please ?

Share this post


Link to post
Share on other sites
kazikusa

Hi man your link Classic handling dont working ? you're going to finish it in the future? and for what version gta5 it was?Oh else how about normal deformation as gta4???

Share this post


Link to post
Share on other sites
trta80

Very good mod, but can somebody upload last version. Link not work. :panic:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.