Sergeeeek Posted May 23, 2015 Share Posted May 23, 2015 So is there any way to read script globals? I see a lot of code like this GAMEPLAY::CLEAR_BIT(g_200000[index][(a_0)]._f48, 6); in script sources and would like to be able to do this stuff in my scripts, how can I do that? I know what it was implemented in .Net Script Hook for IV but it requires a lot of reverse engineering which is something I'm not good at. Link to comment Share on other sites More sharing options...
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