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Trifecta

[LUA]Peds in same group attacking eachother.

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Trifecta

How do I make peds not shoot eachother and end up killing themselves?

I even used this to make them target only me but it's failing to work correctly

AI.TASK_COMBAT_PED(guardPed[i], PLAYER.PLAYER_PED_ID(),1 ,1)

Here is my code to spawn the guards which I'm assuming is where the problem is:

function spawnGuards()	GuardID = GAMEPLAY.GET_HASH_KEY("s_m_m_security_01")	STREAMING.REQUEST_MODEL(GuardID)		for i = 1, numberOfGuards do		guardPed[i] = PED.CREATE_PED(24, GuardID, spawnX[i], spawnY[i], spawnZ[i], spawnH[i], false, true)		PED.SET_PED_CAN_SWITCH_WEAPON(guardPed[i], true)		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(guardPed[i], GAMEPLAY.GET_HASH_KEY("WEAPON_SAWNOFFSHOTGUN"), 1000, false)		PED.SET_PED_AS_GROUP_MEMBER(guardPed[i],PED.GET_PED_GROUP_INDEX(guardPed[1]))		wait(50)	end	end

Any help is greatly appreciated!

 

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Fireboyd78

What about adding in something like this?

 

 

local securityGroupPED.ADD_RELATIONSHIP_GROUP("SECURITY", securityGroup)[...]-- add each guardPED.SET_PED_RELATIONSHIP_GROUP_HASH(guardPed[i], securityGroup)
Maybe that'll put you in the right direction?

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Prof_Farnsworth

I am pretty sure you need to set them to the same relationship group. Failing that you could add them to a new relationship group, then set those peds relationship to "companion".

 

All theory as I haven't been able to get this to work. Even adding them to an existing group doesn't work for me yet.

 

Good luck.

 

EDIT: Super ninja'd

Edited by Prof_Farnsworth

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Trifecta

Thanks for the replies. Used the relationship method.


Where can i find all the relationship groups? Like Triads, Ballas etc?

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++tachyon

I have a similar question, though related to C++ script hook, what are the parameters of the function:

PED::ADD_RELATIONSHIP_GROUP();

thank you in advanced!

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Fireboyd78

I have a similar question, though related to C++ script hook, what are the parameters of the function:

PED::ADD_RELATIONSHIP_GROUP();

thank you in advanced!

 

Use NativeDB for all your native needs! But to answer your question:

 

Any ADD_RELATIONSHIP_GROUP(char *name, Hash *groupHash)

 

Example (C++):

Hash groupHash;PED::ADD_RELATIONSHIP_GROUP("MYGROUP", &groupHash);
Edited by CarLuver69

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Freakyy

Also, don't forget to wait for the model to be loaded.

Currently you're just loading it, but you don't check if it has loaded yet.

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