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[V|WIP] Bugatti Veyron realistic driving physics / performance (Adder


Killatomate
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Killatomate

this is not some sloppy numbers-theory-crafting, every little change to physics and performance has been measured and confirmed ingame.

Everything is as realistic as possible, from acceleration curve to top speed, grip, braking and handling characteristics. WIP.

 

 

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Claude_Lib

Doesn't it conflict with/go weird when using Franklin's Special Ability?

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berkaykry1

I'm sure , with Mr.Clinton's ability , this car can get the top speed of 550 km/h :D I wish someone edit this ability things , and made stay only the slow-mo thing of Frankling's ability. It's making the game realllllyyy unrealistic. By the way , from the release of first mods , i pray the god for you to take on the handling stuff :) Keep it up , my hero from IV !

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Killatomate

i never used Franklin's ability. i dont even know the key combo :D

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Wow that's great. Are you planning to do a total overhaul like for IV? in that case I can't wait....I've been trying some handling mods but none come as close good as to what you made for IV back in the day.

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berkaykry1

And my opinion is , first release the only top speed and acceleration mod for all cars , and then release the full modified .meta in future releases. Oh and ofcourse it's all up to you , mine is just opinion not a request. (Y)

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Claude_Lib

BTW, one major vehicles-related downside in GTA V is that you cannot push other vehicles. It's either you ram at them at full speed or you burn your tires in an attempt to push it at least an inch forward. I dunno if it was achieved via handling values, but are you going to do anything about that?

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berkaykry1

Hahaha i didn't even noticed that , probably it did'nt annoyed me so much. :D In theory , more mass + more driveforce can push the other cars , ofcourse if the game's engine works that way.

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Killatomate

BTW, one major vehicles-related downside in GTA V is that you cannot push other vehicles.

i tested this a few days ago and it seems that AI cars are always 2 times as heavy as player cars. AI cars have a wierd resistance to being rammed/pushed even with realistic grip and weight parameters. the PIT maneuver does work occasionally, but it is nowhere as realistic as in GTA IV.

have you noticed the wierd stuff that happens when police cars bump you in the back? GTA V is filled with sh*tty unrealistic mechanics. also, police cars can have 500% acceleration whenever they feel like it. Because F*CK PHYSICS!

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^ they probably do that so that the cops can catch up with players using sport cars

 

but the best thing is when police chopper was able fly on par with any plane except bestra,lazer and hydra.The sense of speed is kinda f*ck up in this game lol.

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Killatomate

BTW, one major vehicles-related downside in GTA V is that you cannot push other vehicles. It's either you ram at them at full speed or you burn your tires in an attempt to push it at least an inch forward.

i looked into it some more. After some changes to police car physics they can be rammed/pushed properly now. not as good as it was in IV but still ok. The PIT maneuver works reliably. makes cops much less annoying. also with reworked traction they dont drive on rails anymore. when they try to hit you head-on you can actually dodge now. there are still a few issues left. occasionally police cars have DIFFeReNT physics and i cant figure out why. it was already like that in GTA IV. the common police car has ABS, but sometimes the handling gets replaced with something else and then you have different physics and no ABS.

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