=T.A= Posted May 22, 2015 Share Posted May 22, 2015 (edited) Lots of peopel ask me how i edit files in Gta5 , and i hope i can help you . 1 - First of all you need to make a folder in GTA5 with the name "mods" like this 2 - Copy your Files like i did , for exampel if you want to replace a Textur from Player (Michael,Franklin,Trevor) copy the File x64v.rpf in the mods folder . If you want ro replace a textur from a car copy the File x64e.rpf in it . 3 - OK now you need the tools . The first tool OpenIV from GooD-NTS Download this tool http://gtaforums.com/topic/388289-rel-openiv-including-openformats/ and import the newest asi plugin in GTA5 http://gtaforums.com/topic/388289-rel-openiv-including-openformats/?p=1067483131 4 - After that Download the Tool Texture Toolkit from Neodymium http://gtaforums.com/topic/795186-wipv-texture-toolkit/ 5 - Now Start OpenIV and open the file for exampel the x64v.rpf in the mods Folder and export a File and export the Texture like i did . 6 - Edit the Texture with Photoshop , and export it as a dds here the link for the Tool in Photoshop to export a File as a dds https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop 7 - Start now the Tool Texture Toolkit and open the File and go to Edit and import the new Texture and save it . 8 - After that replace the New File in OpenIV and Finish I hope the small tut helps Edited May 22, 2015 by =T.A= Gforce, GTAVPCMODS and Gutslab 3 Link to comment Share on other sites More sharing options...
Silent Posted May 22, 2015 Share Posted May 22, 2015 Wrong section, mate. And, isn't such stuff already explained in OIV helps? Link to comment Share on other sites More sharing options...
Gforce Posted May 24, 2015 Share Posted May 24, 2015 Nice little modding tut for the beginners, hopefully you'll update and expand it a little further as more possibilites become available. =T.A= 1 Link to comment Share on other sites More sharing options...
Ryder15 Posted May 24, 2015 Share Posted May 24, 2015 when you edit a texture for a car, say the Sprunk Buffalo, do i need to put the dlc.rdf (patchday1ng has the prunk buffalo in it) into the mods folder also? Link to comment Share on other sites More sharing options...
=T.A= Posted May 25, 2015 Author Share Posted May 25, 2015 (edited) I copy the whole Update folder because it was easier for me , but if You want just the dlc.rpf You Need to Make Folders in the Mods folder like this . Update/x64/dlcpacks/patchday1ng and copy in this folder only the dlc.rpf Edited May 25, 2015 by =T.A= Link to comment Share on other sites More sharing options...
Lazlow54875 Posted May 27, 2015 Share Posted May 27, 2015 Thank you for making this, it has helped me wrap my head around custom textures. Can you tell me the best way to ratio all of the duplicate layers I have to make? I can tell they are not even and the texture looks pretty messed up sometimes. I'm new so I'm not too worried about it, I just need to find an appropiate way for CS6 to resize the images properly, because doing it manually hasn't worked too well haha. Thanks again! Link to comment Share on other sites More sharing options...
DavidisGamingHD Posted May 29, 2015 Share Posted May 29, 2015 This doesn't help me, I follow all the steps, I create my textures - then, how the hell do I add them back INTO open IV? All you've put is replace the file in IV, but, there's no file, there's a bunch of textures that were originally the file.. What am I doing wrong? Link to comment Share on other sites More sharing options...
DavidisGamingHD Posted May 29, 2015 Share Posted May 29, 2015 (edited) Christ, just watched this: So much simpler. Once GTA is finished reinstalling (for the 5th time today), I'm gonna get to work. Edited May 29, 2015 by DavidisGamingHD Link to comment Share on other sites More sharing options...
SEANTAI Posted October 24, 2015 Share Posted October 24, 2015 Can you tell me how to edit .yft files? Thank you. Link to comment Share on other sites More sharing options...
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