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Serban_A

List of Scenarios for Peds

Recommended Posts

Serban_A

I've created a list of scenarios as I didn't find one anywhere. You can use them with AI::TASK_START_SCENARIO_IN_PLACE or similar functions.

 

List:

Standing
WORLD_HUMAN_AA_COFFEE
WORLD_HUMAN_AA_SMOKE
WORLD_HUMAN_BINOCULARS
WORLD_HUMAN_BUM_FREEWAY
WORLD_HUMAN_BUM_SLUMPED
WORLD_HUMAN_BUM_STANDING
WORLD_HUMAN_BUM_WASH
WORLD_HUMAN_CAR_PARK_ATTENDANT
WORLD_HUMAN_CHEERING
WORLD_HUMAN_CLIPBOARD
WORLD_HUMAN_CONST_DRILL
WORLD_HUMAN_COP_IDLES
WORLD_HUMAN_DRINKING
WORLD_HUMAN_DRUG_DEALER
WORLD_HUMAN_DRUG_DEALER_HARD
WORLD_HUMAN_MOBILE_FILM_SHOCKING
WORLD_HUMAN_GARDENER_LEAF_BLOWER
WORLD_HUMAN_GARDENER_PLANT
WORLD_HUMAN_GOLF_PLAYER
WORLD_HUMAN_GUARD_PATROL
WORLD_HUMAN_GUARD_STAND
WORLD_HUMAN_GUARD_STAND_ARMY
WORLD_HUMAN_HAMMERING
WORLD_HUMAN_HANG_OUT_STREET
WORLD_HUMAN_HIKER_STANDING
WORLD_HUMAN_HUMAN_STATUE
WORLD_HUMAN_JANITOR
WORLD_HUMAN_JOG_STANDING
WORLD_HUMAN_LEANING
WORLD_HUMAN_MAID_CLEAN
WORLD_HUMAN_MUSCLE_FLEX
WORLD_HUMAN_MUSCLE_FREE_WEIGHTS
WORLD_HUMAN_MUSICIAN
WORLD_HUMAN_PAPARAZZI
WORLD_HUMAN_PARTYING
WORLD_HUMAN_PICNIC
WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
WORLD_HUMAN_PROSTITUTE_LOW_CLASS
WORLD_HUMAN_PUSH_UPS
WORLD_HUMAN_SEAT_LEDGE
WORLD_HUMAN_SEAT_LEDGE_EATING
WORLD_HUMAN_SEAT_STEPS
WORLD_HUMAN_SEAT_WALL
WORLD_HUMAN_SEAT_WALL_EATING
WORLD_HUMAN_SEAT_WALL_TABLET
WORLD_HUMAN_SECURITY_SHINE_TORCH
WORLD_HUMAN_SIT_UPS
WORLD_HUMAN_SMOKING
WORLD_HUMAN_SMOKING_POT
WORLD_HUMAN_STAND_FIRE
WORLD_HUMAN_STAND_FISHING
WORLD_HUMAN_STAND_IMPATIENT
WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
WORLD_HUMAN_STAND_MOBILE
WORLD_HUMAN_STAND_MOBILE_UPRIGHT
WORLD_HUMAN_STRIP_WATCH_STAND
WORLD_HUMAN_STUPOR
WORLD_HUMAN_SUNBATHE
WORLD_HUMAN_SUNBATHE_BACK
WORLD_HUMAN_SUPERHERO
WORLD_HUMAN_SWIMMING
WORLD_HUMAN_TENNIS_PLAYER
WORLD_HUMAN_TOURIST_MAP
WORLD_HUMAN_TOURIST_MOBILE
WORLD_HUMAN_VEHICLE_MECHANIC
WORLD_HUMAN_WELDING
WORLD_HUMAN_WINDOW_SHOP_BROWSE
WORLD_HUMAN_YOGA
WORLD_BOAR_GRAZING
WORLD_CAT_SLEEPING_GROUND
WORLD_CAT_SLEEPING_LEDGE
WORLD_COW_GRAZING
WORLD_COYOTE_HOWL
WORLD_COYOTE_REST
WORLD_COYOTE_WANDER
WORLD_CHICKENHAWK_FEEDING
WORLD_CHICKENHAWK_STANDING
WORLD_CORMORANT_STANDING
WORLD_CROW_FEEDING
WORLD_CROW_STANDING
WORLD_DEER_GRAZING
WORLD_DOG_BARKING_ROTTWEILER
WORLD_DOG_BARKING_RETRIEVER
WORLD_DOG_BARKING_SHEPHERD
WORLD_DOG_SITTING_ROTTWEILER
WORLD_DOG_SITTING_RETRIEVER
WORLD_DOG_SITTING_SHEPHERD
WORLD_DOG_BARKING_SMALL
WORLD_DOG_SITTING_SMALL
WORLD_FISH_IDLE
WORLD_GULL_FEEDING
WORLD_GULL_STANDING
WORLD_HEN_PECKING
WORLD_HEN_STANDING
WORLD_MOUNTAIN_LION_REST
WORLD_MOUNTAIN_LION_WANDER
WORLD_PIG_GRAZING
WORLD_PIGEON_FEEDING
WORLD_PIGEON_STANDING
WORLD_RABBIT_EATING
WORLD_RATS_EATING
WORLD_SHARK_SWIM
PROP_BIRD_IN_TREE
PROP_BIRD_TELEGRAPH_POLE
PROP_HUMAN_ATM
PROP_HUMAN_BBQ
PROP_HUMAN_BUM_BIN
PROP_HUMAN_BUM_SHOPPING_CART
PROP_HUMAN_MUSCLE_CHIN_UPS
PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY
PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON
PROP_HUMAN_PARKING_METER
PROP_HUMAN_SEAT_ARMCHAIR
PROP_HUMAN_SEAT_BAR
PROP_HUMAN_SEAT_BENCH
PROP_HUMAN_SEAT_BENCH_DRINK
PROP_HUMAN_SEAT_BENCH_DRINK_BEER
PROP_HUMAN_SEAT_BENCH_FOOD
PROP_HUMAN_SEAT_BUS_STOP_WAIT
PROP_HUMAN_SEAT_CHAIR
PROP_HUMAN_SEAT_CHAIR_DRINK
PROP_HUMAN_SEAT_CHAIR_DRINK_BEER
PROP_HUMAN_SEAT_CHAIR_FOOD
PROP_HUMAN_SEAT_CHAIR_UPRIGHT
PROP_HUMAN_SEAT_CHAIR_MP_PLAYER
PROP_HUMAN_SEAT_COMPUTER
PROP_HUMAN_SEAT_DECKCHAIR
PROP_HUMAN_SEAT_DECKCHAIR_DRINK
PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS
PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON
PROP_HUMAN_SEAT_SEWING
PROP_HUMAN_SEAT_STRIP_WATCH
PROP_HUMAN_SEAT_SUNLOUNGER
PROP_HUMAN_STAND_IMPATIENT
CODE_HUMAN_COWER
CODE_HUMAN_CROSS_ROAD_WAIT
CODE_HUMAN_PARK_CAR
PROP_HUMAN_MOVIE_BULB
PROP_HUMAN_MOVIE_STUDIO_LIGHT
CODE_HUMAN_MEDIC_KNEEL
CODE_HUMAN_MEDIC_TEND_TO_DEAD
CODE_HUMAN_MEDIC_TIME_OF_DEATH
CODE_HUMAN_POLICE_CROWD_CONTROL
CODE_HUMAN_POLICE_INVESTIGATE
CODE_HUMAN_STAND_COWER
EAR_TO_TEXT
EAR_TO_TEXT_FAT

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ChOcOsKiZo

Nice find thanks :cool:

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Tiryll

Gods work, son, gods work.

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Ethenal

Oh this looks extremely useful. Thanks!

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Ethenal

void TASK_START_SCENARIO_IN_PLACE(Ped ped, char *scenarioName, Any p2, BOOL p3) // 142A02425FF02BD9 E50D6DDE

 

I'm thinking the third argument, p2, is probably an Entity that is used as the prop for the scenarios that require a prop. I haven't tested this yet though, so I could be incorrect.

 

I've tried multiple of these scenarios and they seem to work perfectly. Thanks a bunch for making this list!

Edited by Ethenal

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Fireboyd78

Third parameter is some kind of delay when used in sequences (I'm not entirely sure on this), last parameter plays the "Enter" anim.

 

Example:

local pid = PLAYER.PLAYER_PED_ID()AI.CLEAR_PED_TASKS(pid)AI.TASK_START_SCENARIO_IN_PLACE(pid, "WORLD_HUMAN_SMOKING", 0, true)

This will cause the current player to pull out a cigarette, light it up, and smoke indefinitely. The third parameter doesn't seem to have any effect on the duration of the scenario.

 

If you set the last parameter to 'false', the player will drop a cigarette (regardless if you were already smoking), then just start smoking right away. I wasn't sure what to call this parameter, so I called it "playEnterAnim".

 

Entry on NativeDB has been updated.

Edited by CarLuver69

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Andross90

It seems that these scenarios are at a fixed absolute heading, any idea how to change the characters heading or make them keep their heading?

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dehan

Nice find!

Edited by dehan

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ffzero58

It seems that these scenarios are at a fixed absolute heading, any idea how to change the characters heading or make them keep their heading?

 

I did not encounter this when sifting through the scenarios. They did the animation in the heading I was originally facing.

 

What I did encounter were some animations that would not trigger. Out of 20 attempts, it would probably trigger once. Mostly, animations triggered on demand. It is an odd behavior.

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ChOcOsKiZo

It seems that these scenarios are at a fixed absolute heading, any idea how to change the characters heading or make them keep their heading?

use that native in your coding :

SET_ENTITY_HEADING oops EDIT :

GET_ENTITY_HEADING

 

 

It seems that these scenarios are at a fixed absolute heading, any idea how to change the characters heading or make them keep their heading?

 

I did not encounter this when sifting through the scenarios. They did the animation in the heading I was originally facing.

 

What I did encounter were some animations that would not trigger. Out of 20 attempts, it would probably trigger once. Mostly, animations triggered on demand. It is an odd behavior.

 

that native works fine , more scenarios work with :

TASK_START_SCENARIO_AT_POSITION

Edited by ChOcOsKiZo

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ffzero58

Thanks. I tried this in LUA and it seems to playback even less scenarios. I wonder if the animations are tied to something else (model, location, etc...)?

 

Also, the x,y,z params automatically teleport you to that location for TASK_START_SCENARIO_AT_POSITION.

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ChOcOsKiZo

Thanks. I tried this in LUA and it seems to playback even less scenarios. I wonder if the animations are tied to something else (model, location, etc...)?

 

Also, the x,y,z params automatically teleport you to that location for TASK_START_SCENARIO_AT_POSITION.

ah maybe it doesn't work the same because i'm on ps3 , sorry if i made you waste your time , it just works fine for me , and no teleport thing aswell

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ffzero58

Ah, no worries. We're all researchers here trying to find the "keys to the kingdom".

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Ben Lahyene

I've created a list of scenarios as I didn't find one anywhere. You can use them with AI::TASK_START_SCENARIO_IN_PLACE or similar functions.

 

List:

Standing

WORLD_HUMAN_AA_COFFEE

WORLD_HUMAN_AA_SMOKE

WORLD_HUMAN_BINOCULARS

WORLD_HUMAN_BUM_FREEWAY

WORLD_HUMAN_BUM_SLUMPED

WORLD_HUMAN_BUM_STANDING

WORLD_HUMAN_BUM_WASH

WORLD_HUMAN_CAR_PARK_ATTENDANT

WORLD_HUMAN_CHEERING

WORLD_HUMAN_CLIPBOARD

WORLD_HUMAN_CONST_DRILL

WORLD_HUMAN_COP_IDLES

WORLD_HUMAN_DRINKING

WORLD_HUMAN_DRUG_DEALER

WORLD_HUMAN_DRUG_DEALER_HARD

WORLD_HUMAN_MOBILE_FILM_SHOCKING

WORLD_HUMAN_GARDENER_LEAF_BLOWER

WORLD_HUMAN_GARDENER_PLANT

WORLD_HUMAN_GOLF_PLAYER

WORLD_HUMAN_GUARD_PATROL

WORLD_HUMAN_GUARD_STAND

WORLD_HUMAN_GUARD_STAND_ARMY

WORLD_HUMAN_HAMMERING

WORLD_HUMAN_HANG_OUT_STREET

WORLD_HUMAN_HIKER_STANDING

WORLD_HUMAN_HUMAN_STATUE

WORLD_HUMAN_JANITOR

WORLD_HUMAN_JOG_STANDING

WORLD_HUMAN_LEANING

WORLD_HUMAN_MAID_CLEAN

WORLD_HUMAN_MUSCLE_FLEX

WORLD_HUMAN_MUSCLE_FREE_WEIGHTS

WORLD_HUMAN_MUSICIAN

WORLD_HUMAN_PAPARAZZI

WORLD_HUMAN_PARTYING

WORLD_HUMAN_PICNIC

WORLD_HUMAN_PROSTITUTE_HIGH_CLASS

WORLD_HUMAN_PROSTITUTE_LOW_CLASS

WORLD_HUMAN_PUSH_UPS

WORLD_HUMAN_SEAT_LEDGE

WORLD_HUMAN_SEAT_LEDGE_EATING

WORLD_HUMAN_SEAT_STEPS

WORLD_HUMAN_SEAT_WALL

WORLD_HUMAN_SEAT_WALL_EATING

WORLD_HUMAN_SEAT_WALL_TABLET

WORLD_HUMAN_SECURITY_SHINE_TORCH

WORLD_HUMAN_SIT_UPS

WORLD_HUMAN_SMOKING

WORLD_HUMAN_SMOKING_POT

WORLD_HUMAN_STAND_FIRE

WORLD_HUMAN_STAND_FISHING

WORLD_HUMAN_STAND_IMPATIENT

WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT

WORLD_HUMAN_STAND_MOBILE

WORLD_HUMAN_STAND_MOBILE_UPRIGHT

WORLD_HUMAN_STRIP_WATCH_STAND

WORLD_HUMAN_STUPOR

WORLD_HUMAN_SUNBATHE

WORLD_HUMAN_SUNBATHE_BACK

WORLD_HUMAN_SUPERHERO

WORLD_HUMAN_SWIMMING

WORLD_HUMAN_TENNIS_PLAYER

WORLD_HUMAN_TOURIST_MAP

WORLD_HUMAN_TOURIST_MOBILE

WORLD_HUMAN_VEHICLE_MECHANIC

WORLD_HUMAN_WELDING

WORLD_HUMAN_WINDOW_SHOP_BROWSE

WORLD_HUMAN_YOGA

WORLD_BOAR_GRAZING

WORLD_CAT_SLEEPING_GROUND

WORLD_CAT_SLEEPING_LEDGE

WORLD_COW_GRAZING

WORLD_COYOTE_HOWL

WORLD_COYOTE_REST

WORLD_COYOTE_WANDER

WORLD_CHICKENHAWK_FEEDING

WORLD_CHICKENHAWK_STANDING

WORLD_CORMORANT_STANDING

WORLD_CROW_FEEDING

WORLD_CROW_STANDING

WORLD_DEER_GRAZING

WORLD_DOG_BARKING_ROTTWEILER

WORLD_DOG_BARKING_RETRIEVER

WORLD_DOG_BARKING_SHEPHERD

WORLD_DOG_SITTING_ROTTWEILER

WORLD_DOG_SITTING_RETRIEVER

WORLD_DOG_SITTING_SHEPHERD

WORLD_DOG_BARKING_SMALL

WORLD_DOG_SITTING_SMALL

WORLD_FISH_IDLE

WORLD_GULL_FEEDING

WORLD_GULL_STANDING

WORLD_HEN_PECKING

WORLD_HEN_STANDING

WORLD_MOUNTAIN_LION_REST

WORLD_MOUNTAIN_LION_WANDER

WORLD_PIG_GRAZING

WORLD_PIGEON_FEEDING

WORLD_PIGEON_STANDING

WORLD_RABBIT_EATING

WORLD_RATS_EATING

WORLD_SHARK_SWIM

PROP_BIRD_IN_TREE

PROP_BIRD_TELEGRAPH_POLE

PROP_HUMAN_ATM

PROP_HUMAN_BBQ

PROP_HUMAN_BUM_BIN

PROP_HUMAN_BUM_SHOPPING_CART

PROP_HUMAN_MUSCLE_CHIN_UPS

PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY

PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON

PROP_HUMAN_PARKING_METER

PROP_HUMAN_SEAT_ARMCHAIR

PROP_HUMAN_SEAT_BAR

PROP_HUMAN_SEAT_BENCH

PROP_HUMAN_SEAT_BENCH_DRINK

PROP_HUMAN_SEAT_BENCH_DRINK_BEER

PROP_HUMAN_SEAT_BENCH_FOOD

PROP_HUMAN_SEAT_BUS_STOP_WAIT

PROP_HUMAN_SEAT_CHAIR

PROP_HUMAN_SEAT_CHAIR_DRINK

PROP_HUMAN_SEAT_CHAIR_DRINK_BEER

PROP_HUMAN_SEAT_CHAIR_FOOD

PROP_HUMAN_SEAT_CHAIR_UPRIGHT

PROP_HUMAN_SEAT_CHAIR_MP_PLAYER

PROP_HUMAN_SEAT_COMPUTER

PROP_HUMAN_SEAT_DECKCHAIR

PROP_HUMAN_SEAT_DECKCHAIR_DRINK

PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS

PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON

PROP_HUMAN_SEAT_SEWING

PROP_HUMAN_SEAT_STRIP_WATCH

PROP_HUMAN_SEAT_SUNLOUNGER

PROP_HUMAN_STAND_IMPATIENT

CODE_HUMAN_COWER

CODE_HUMAN_CROSS_ROAD_WAIT

CODE_HUMAN_PARK_CAR

PROP_HUMAN_MOVIE_BULB

PROP_HUMAN_MOVIE_STUDIO_LIGHT

CODE_HUMAN_MEDIC_KNEEL

CODE_HUMAN_MEDIC_TEND_TO_DEAD

CODE_HUMAN_MEDIC_TIME_OF_DEATH

CODE_HUMAN_POLICE_CROWD_CONTROL

CODE_HUMAN_POLICE_INVESTIGATE

CODE_HUMAN_STAND_COWER

EAR_TO_TEXT

EAR_TO_TEXT_FAT

 

Nice find :) and it work perfectly thanks

 

Someones know if electric guitar is a scenario ?

 

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ffzero58

I don't think there is a scenario just for electric guitar. During my animations research, I did find a few guitar animations. Try there.

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BEERZYkt

What does all this mean? Could some1 please take the time to briefly tell me what I have to do? I'm level 102 and know a few glitches but I only joined GTA forum recently, thanks in advance, happy hunting.

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Fireboyd78

What does all this mean? Could some1 please take the time to briefly tell me what I have to do? I'm level 102 and know a few glitches but I only joined GTA forum recently, thanks in advance, happy hunting.

This sub-forum is not for you. We are programmers, not glitchers.

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Ben Lahyene

I don't think there is a scenario just for electric guitar. During my animations research, I did find a few guitar animations. Try there.

 

yes but with animation there isn't object same a scenario .i don't think the guy has attached an objetc to the ped.

Edited by Ben Lahyene

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ffzero58

Hmm, you may need to spawn the guitar and attach it somehow while playing the animation.

 

Do you know how to call the guitar object? I did not see it in my object research but my list is a few weeks old. There is an acoustic and electric guitar models in the files.

 

When searching through the decompiled scripts, air_guitar predominates all of the hits I found. Didn't see anything else other than Trevor guitar beat down.

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Vrock_wave

 

I've created a list of scenarios as I didn't find one anywhere. You can use them with AI::TASK_START_SCENARIO_IN_PLACE or similar functions.

 

List:

Standing

WORLD_HUMAN_AA_COFFEE

WORLD_HUMAN_AA_SMOKE

WORLD_HUMAN_BINOCULARS

WORLD_HUMAN_BUM_FREEWAY

WORLD_HUMAN_BUM_SLUMPED

WORLD_HUMAN_BUM_STANDING

WORLD_HUMAN_BUM_WASH

WORLD_HUMAN_CAR_PARK_ATTENDANT

WORLD_HUMAN_CHEERING

WORLD_HUMAN_CLIPBOARD

WORLD_HUMAN_CONST_DRILL

WORLD_HUMAN_COP_IDLES

WORLD_HUMAN_DRINKING

WORLD_HUMAN_DRUG_DEALER

WORLD_HUMAN_DRUG_DEALER_HARD

WORLD_HUMAN_MOBILE_FILM_SHOCKING

WORLD_HUMAN_GARDENER_LEAF_BLOWER

WORLD_HUMAN_GARDENER_PLANT

WORLD_HUMAN_GOLF_PLAYER

WORLD_HUMAN_GUARD_PATROL

WORLD_HUMAN_GUARD_STAND

WORLD_HUMAN_GUARD_STAND_ARMY

WORLD_HUMAN_HAMMERING

WORLD_HUMAN_HANG_OUT_STREET

WORLD_HUMAN_HIKER_STANDING

WORLD_HUMAN_HUMAN_STATUE

WORLD_HUMAN_JANITOR

WORLD_HUMAN_JOG_STANDING

WORLD_HUMAN_LEANING

WORLD_HUMAN_MAID_CLEAN

WORLD_HUMAN_MUSCLE_FLEX

WORLD_HUMAN_MUSCLE_FREE_WEIGHTS

WORLD_HUMAN_MUSICIAN

WORLD_HUMAN_PAPARAZZI

WORLD_HUMAN_PARTYING

WORLD_HUMAN_PICNIC

WORLD_HUMAN_PROSTITUTE_HIGH_CLASS

WORLD_HUMAN_PROSTITUTE_LOW_CLASS

WORLD_HUMAN_PUSH_UPS

WORLD_HUMAN_SEAT_LEDGE

WORLD_HUMAN_SEAT_LEDGE_EATING

WORLD_HUMAN_SEAT_STEPS

WORLD_HUMAN_SEAT_WALL

WORLD_HUMAN_SEAT_WALL_EATING

WORLD_HUMAN_SEAT_WALL_TABLET

WORLD_HUMAN_SECURITY_SHINE_TORCH

WORLD_HUMAN_SIT_UPS

WORLD_HUMAN_SMOKING

WORLD_HUMAN_SMOKING_POT

WORLD_HUMAN_STAND_FIRE

WORLD_HUMAN_STAND_FISHING

WORLD_HUMAN_STAND_IMPATIENT

WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT

WORLD_HUMAN_STAND_MOBILE

WORLD_HUMAN_STAND_MOBILE_UPRIGHT

WORLD_HUMAN_STRIP_WATCH_STAND

WORLD_HUMAN_STUPOR

WORLD_HUMAN_SUNBATHE

WORLD_HUMAN_SUNBATHE_BACK

WORLD_HUMAN_SUPERHERO

WORLD_HUMAN_SWIMMING

WORLD_HUMAN_TENNIS_PLAYER

WORLD_HUMAN_TOURIST_MAP

WORLD_HUMAN_TOURIST_MOBILE

WORLD_HUMAN_VEHICLE_MECHANIC

WORLD_HUMAN_WELDING

WORLD_HUMAN_WINDOW_SHOP_BROWSE

WORLD_HUMAN_YOGA

WORLD_BOAR_GRAZING

WORLD_CAT_SLEEPING_GROUND

WORLD_CAT_SLEEPING_LEDGE

WORLD_COW_GRAZING

WORLD_COYOTE_HOWL

WORLD_COYOTE_REST

WORLD_COYOTE_WANDER

WORLD_CHICKENHAWK_FEEDING

WORLD_CHICKENHAWK_STANDING

WORLD_CORMORANT_STANDING

WORLD_CROW_FEEDING

WORLD_CROW_STANDING

WORLD_DEER_GRAZING

WORLD_DOG_BARKING_ROTTWEILER

WORLD_DOG_BARKING_RETRIEVER

WORLD_DOG_BARKING_SHEPHERD

WORLD_DOG_SITTING_ROTTWEILER

WORLD_DOG_SITTING_RETRIEVER

WORLD_DOG_SITTING_SHEPHERD

WORLD_DOG_BARKING_SMALL

WORLD_DOG_SITTING_SMALL

WORLD_FISH_IDLE

WORLD_GULL_FEEDING

WORLD_GULL_STANDING

WORLD_HEN_PECKING

WORLD_HEN_STANDING

WORLD_MOUNTAIN_LION_REST

WORLD_MOUNTAIN_LION_WANDER

WORLD_PIG_GRAZING

WORLD_PIGEON_FEEDING

WORLD_PIGEON_STANDING

WORLD_RABBIT_EATING

WORLD_RATS_EATING

WORLD_SHARK_SWIM

PROP_BIRD_IN_TREE

PROP_BIRD_TELEGRAPH_POLE

PROP_HUMAN_ATM

PROP_HUMAN_BBQ

PROP_HUMAN_BUM_BIN

PROP_HUMAN_BUM_SHOPPING_CART

PROP_HUMAN_MUSCLE_CHIN_UPS

PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY

PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON

PROP_HUMAN_PARKING_METER

PROP_HUMAN_SEAT_ARMCHAIR

PROP_HUMAN_SEAT_BAR

PROP_HUMAN_SEAT_BENCH

PROP_HUMAN_SEAT_BENCH_DRINK

PROP_HUMAN_SEAT_BENCH_DRINK_BEER

PROP_HUMAN_SEAT_BENCH_FOOD

PROP_HUMAN_SEAT_BUS_STOP_WAIT

PROP_HUMAN_SEAT_CHAIR

PROP_HUMAN_SEAT_CHAIR_DRINK

PROP_HUMAN_SEAT_CHAIR_DRINK_BEER

PROP_HUMAN_SEAT_CHAIR_FOOD

PROP_HUMAN_SEAT_CHAIR_UPRIGHT

PROP_HUMAN_SEAT_CHAIR_MP_PLAYER

PROP_HUMAN_SEAT_COMPUTER

PROP_HUMAN_SEAT_DECKCHAIR

PROP_HUMAN_SEAT_DECKCHAIR_DRINK

PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS

PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON

PROP_HUMAN_SEAT_SEWING

PROP_HUMAN_SEAT_STRIP_WATCH

PROP_HUMAN_SEAT_SUNLOUNGER

PROP_HUMAN_STAND_IMPATIENT

CODE_HUMAN_COWER

CODE_HUMAN_CROSS_ROAD_WAIT

CODE_HUMAN_PARK_CAR

PROP_HUMAN_MOVIE_BULB

PROP_HUMAN_MOVIE_STUDIO_LIGHT

CODE_HUMAN_MEDIC_KNEEL

CODE_HUMAN_MEDIC_TEND_TO_DEAD

CODE_HUMAN_MEDIC_TIME_OF_DEATH

CODE_HUMAN_POLICE_CROWD_CONTROL

CODE_HUMAN_POLICE_INVESTIGATE

CODE_HUMAN_STAND_COWER

EAR_TO_TEXT

EAR_TO_TEXT_FAT

Nice find :) and it work perfectly thanks

 

Someones know if electric guitar is a scenario ?

 

 

:lol: it's my job here I uploaded and attached to an object entity with the right angles of rotation and simple to use multiple animations guitarist

I tried to create a rock concert that's what happened:

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ISOFX

So if I use one of these it will also attach an object or what? Correct me if I'm wrong.

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Ben Lahyene

 

 

I've created a list of scenarios as I didn't find one anywhere. You can use them with AI::TASK_START_SCENARIO_IN_PLACE or similar functions.

 

List:

Standing

WORLD_HUMAN_AA_COFFEE

WORLD_HUMAN_AA_SMOKE

WORLD_HUMAN_BINOCULARS

WORLD_HUMAN_BUM_FREEWAY

WORLD_HUMAN_BUM_SLUMPED

WORLD_HUMAN_BUM_STANDING

WORLD_HUMAN_BUM_WASH

WORLD_HUMAN_CAR_PARK_ATTENDANT

WORLD_HUMAN_CHEERING

WORLD_HUMAN_CLIPBOARD

WORLD_HUMAN_CONST_DRILL

WORLD_HUMAN_COP_IDLES

WORLD_HUMAN_DRINKING

WORLD_HUMAN_DRUG_DEALER

WORLD_HUMAN_DRUG_DEALER_HARD

WORLD_HUMAN_MOBILE_FILM_SHOCKING

WORLD_HUMAN_GARDENER_LEAF_BLOWER

WORLD_HUMAN_GARDENER_PLANT

WORLD_HUMAN_GOLF_PLAYER

WORLD_HUMAN_GUARD_PATROL

WORLD_HUMAN_GUARD_STAND

WORLD_HUMAN_GUARD_STAND_ARMY

WORLD_HUMAN_HAMMERING

WORLD_HUMAN_HANG_OUT_STREET

WORLD_HUMAN_HIKER_STANDING

WORLD_HUMAN_HUMAN_STATUE

WORLD_HUMAN_JANITOR

WORLD_HUMAN_JOG_STANDING

WORLD_HUMAN_LEANING

WORLD_HUMAN_MAID_CLEAN

WORLD_HUMAN_MUSCLE_FLEX

WORLD_HUMAN_MUSCLE_FREE_WEIGHTS

WORLD_HUMAN_MUSICIAN

WORLD_HUMAN_PAPARAZZI

WORLD_HUMAN_PARTYING

WORLD_HUMAN_PICNIC

WORLD_HUMAN_PROSTITUTE_HIGH_CLASS

WORLD_HUMAN_PROSTITUTE_LOW_CLASS

WORLD_HUMAN_PUSH_UPS

WORLD_HUMAN_SEAT_LEDGE

WORLD_HUMAN_SEAT_LEDGE_EATING

WORLD_HUMAN_SEAT_STEPS

WORLD_HUMAN_SEAT_WALL

WORLD_HUMAN_SEAT_WALL_EATING

WORLD_HUMAN_SEAT_WALL_TABLET

WORLD_HUMAN_SECURITY_SHINE_TORCH

WORLD_HUMAN_SIT_UPS

WORLD_HUMAN_SMOKING

WORLD_HUMAN_SMOKING_POT

WORLD_HUMAN_STAND_FIRE

WORLD_HUMAN_STAND_FISHING

WORLD_HUMAN_STAND_IMPATIENT

WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT

WORLD_HUMAN_STAND_MOBILE

WORLD_HUMAN_STAND_MOBILE_UPRIGHT

WORLD_HUMAN_STRIP_WATCH_STAND

WORLD_HUMAN_STUPOR

WORLD_HUMAN_SUNBATHE

WORLD_HUMAN_SUNBATHE_BACK

WORLD_HUMAN_SUPERHERO

WORLD_HUMAN_SWIMMING

WORLD_HUMAN_TENNIS_PLAYER

WORLD_HUMAN_TOURIST_MAP

WORLD_HUMAN_TOURIST_MOBILE

WORLD_HUMAN_VEHICLE_MECHANIC

WORLD_HUMAN_WELDING

WORLD_HUMAN_WINDOW_SHOP_BROWSE

WORLD_HUMAN_YOGA

WORLD_BOAR_GRAZING

WORLD_CAT_SLEEPING_GROUND

WORLD_CAT_SLEEPING_LEDGE

WORLD_COW_GRAZING

WORLD_COYOTE_HOWL

WORLD_COYOTE_REST

WORLD_COYOTE_WANDER

WORLD_CHICKENHAWK_FEEDING

WORLD_CHICKENHAWK_STANDING

WORLD_CORMORANT_STANDING

WORLD_CROW_FEEDING

WORLD_CROW_STANDING

WORLD_DEER_GRAZING

WORLD_DOG_BARKING_ROTTWEILER

WORLD_DOG_BARKING_RETRIEVER

WORLD_DOG_BARKING_SHEPHERD

WORLD_DOG_SITTING_ROTTWEILER

WORLD_DOG_SITTING_RETRIEVER

WORLD_DOG_SITTING_SHEPHERD

WORLD_DOG_BARKING_SMALL

WORLD_DOG_SITTING_SMALL

WORLD_FISH_IDLE

WORLD_GULL_FEEDING

WORLD_GULL_STANDING

WORLD_HEN_PECKING

WORLD_HEN_STANDING

WORLD_MOUNTAIN_LION_REST

WORLD_MOUNTAIN_LION_WANDER

WORLD_PIG_GRAZING

WORLD_PIGEON_FEEDING

WORLD_PIGEON_STANDING

WORLD_RABBIT_EATING

WORLD_RATS_EATING

WORLD_SHARK_SWIM

PROP_BIRD_IN_TREE

PROP_BIRD_TELEGRAPH_POLE

PROP_HUMAN_ATM

PROP_HUMAN_BBQ

PROP_HUMAN_BUM_BIN

PROP_HUMAN_BUM_SHOPPING_CART

PROP_HUMAN_MUSCLE_CHIN_UPS

PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY

PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON

PROP_HUMAN_PARKING_METER

PROP_HUMAN_SEAT_ARMCHAIR

PROP_HUMAN_SEAT_BAR

PROP_HUMAN_SEAT_BENCH

PROP_HUMAN_SEAT_BENCH_DRINK

PROP_HUMAN_SEAT_BENCH_DRINK_BEER

PROP_HUMAN_SEAT_BENCH_FOOD

PROP_HUMAN_SEAT_BUS_STOP_WAIT

PROP_HUMAN_SEAT_CHAIR

PROP_HUMAN_SEAT_CHAIR_DRINK

PROP_HUMAN_SEAT_CHAIR_DRINK_BEER

PROP_HUMAN_SEAT_CHAIR_FOOD

PROP_HUMAN_SEAT_CHAIR_UPRIGHT

PROP_HUMAN_SEAT_CHAIR_MP_PLAYER

PROP_HUMAN_SEAT_COMPUTER

PROP_HUMAN_SEAT_DECKCHAIR

PROP_HUMAN_SEAT_DECKCHAIR_DRINK

PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS

PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON

PROP_HUMAN_SEAT_SEWING

PROP_HUMAN_SEAT_STRIP_WATCH

PROP_HUMAN_SEAT_SUNLOUNGER

PROP_HUMAN_STAND_IMPATIENT

CODE_HUMAN_COWER

CODE_HUMAN_CROSS_ROAD_WAIT

CODE_HUMAN_PARK_CAR

PROP_HUMAN_MOVIE_BULB

PROP_HUMAN_MOVIE_STUDIO_LIGHT

CODE_HUMAN_MEDIC_KNEEL

CODE_HUMAN_MEDIC_TEND_TO_DEAD

CODE_HUMAN_MEDIC_TIME_OF_DEATH

CODE_HUMAN_POLICE_CROWD_CONTROL

CODE_HUMAN_POLICE_INVESTIGATE

CODE_HUMAN_STAND_COWER

EAR_TO_TEXT

EAR_TO_TEXT_FAT

Nice find :) and it work perfectly thanks

 

Someones know if electric guitar is a scenario ?

 

 

:lol: it's my job here I uploaded and attached to an object entity with the right angles of rotation and simple to use multiple animations guitarist

I tried to create a rock concert that's what happened:

 

 

ok thanks :cool: . wow nice mods !!!!! good job.

Edited by Ben Lahyene

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ffzero58

Nice :)

 

What is the object name for the guitar?

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Vrock_wave

Nice :)

 

What is the object name for the guitar?

"prop_el_guitar_01" "prop_el_guitar_02" "prop_el_guitar_03"

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