Serban_A 11 Posted May 22, 2015 I've created a list of scenarios as I didn't find one anywhere. You can use them with AI::TASK_START_SCENARIO_IN_PLACE or similar functions. List: StandingWORLD_HUMAN_AA_COFFEEWORLD_HUMAN_AA_SMOKEWORLD_HUMAN_BINOCULARSWORLD_HUMAN_BUM_FREEWAYWORLD_HUMAN_BUM_SLUMPEDWORLD_HUMAN_BUM_STANDINGWORLD_HUMAN_BUM_WASHWORLD_HUMAN_CAR_PARK_ATTENDANTWORLD_HUMAN_CHEERINGWORLD_HUMAN_CLIPBOARDWORLD_HUMAN_CONST_DRILLWORLD_HUMAN_COP_IDLESWORLD_HUMAN_DRINKINGWORLD_HUMAN_DRUG_DEALERWORLD_HUMAN_DRUG_DEALER_HARDWORLD_HUMAN_MOBILE_FILM_SHOCKINGWORLD_HUMAN_GARDENER_LEAF_BLOWERWORLD_HUMAN_GARDENER_PLANTWORLD_HUMAN_GOLF_PLAYERWORLD_HUMAN_GUARD_PATROLWORLD_HUMAN_GUARD_STANDWORLD_HUMAN_GUARD_STAND_ARMYWORLD_HUMAN_HAMMERINGWORLD_HUMAN_HANG_OUT_STREETWORLD_HUMAN_HIKER_STANDINGWORLD_HUMAN_HUMAN_STATUEWORLD_HUMAN_JANITORWORLD_HUMAN_JOG_STANDINGWORLD_HUMAN_LEANINGWORLD_HUMAN_MAID_CLEANWORLD_HUMAN_MUSCLE_FLEXWORLD_HUMAN_MUSCLE_FREE_WEIGHTSWORLD_HUMAN_MUSICIANWORLD_HUMAN_PAPARAZZIWORLD_HUMAN_PARTYINGWORLD_HUMAN_PICNICWORLD_HUMAN_PROSTITUTE_HIGH_CLASSWORLD_HUMAN_PROSTITUTE_LOW_CLASSWORLD_HUMAN_PUSH_UPSWORLD_HUMAN_SEAT_LEDGEWORLD_HUMAN_SEAT_LEDGE_EATINGWORLD_HUMAN_SEAT_STEPSWORLD_HUMAN_SEAT_WALLWORLD_HUMAN_SEAT_WALL_EATINGWORLD_HUMAN_SEAT_WALL_TABLETWORLD_HUMAN_SECURITY_SHINE_TORCHWORLD_HUMAN_SIT_UPSWORLD_HUMAN_SMOKINGWORLD_HUMAN_SMOKING_POTWORLD_HUMAN_STAND_FIREWORLD_HUMAN_STAND_FISHINGWORLD_HUMAN_STAND_IMPATIENTWORLD_HUMAN_STAND_IMPATIENT_UPRIGHTWORLD_HUMAN_STAND_MOBILEWORLD_HUMAN_STAND_MOBILE_UPRIGHTWORLD_HUMAN_STRIP_WATCH_STANDWORLD_HUMAN_STUPORWORLD_HUMAN_SUNBATHEWORLD_HUMAN_SUNBATHE_BACKWORLD_HUMAN_SUPERHEROWORLD_HUMAN_SWIMMINGWORLD_HUMAN_TENNIS_PLAYERWORLD_HUMAN_TOURIST_MAPWORLD_HUMAN_TOURIST_MOBILEWORLD_HUMAN_VEHICLE_MECHANICWORLD_HUMAN_WELDINGWORLD_HUMAN_WINDOW_SHOP_BROWSEWORLD_HUMAN_YOGAWORLD_BOAR_GRAZINGWORLD_CAT_SLEEPING_GROUNDWORLD_CAT_SLEEPING_LEDGEWORLD_COW_GRAZINGWORLD_COYOTE_HOWLWORLD_COYOTE_RESTWORLD_COYOTE_WANDERWORLD_CHICKENHAWK_FEEDINGWORLD_CHICKENHAWK_STANDINGWORLD_CORMORANT_STANDINGWORLD_CROW_FEEDINGWORLD_CROW_STANDINGWORLD_DEER_GRAZINGWORLD_DOG_BARKING_ROTTWEILERWORLD_DOG_BARKING_RETRIEVERWORLD_DOG_BARKING_SHEPHERDWORLD_DOG_SITTING_ROTTWEILERWORLD_DOG_SITTING_RETRIEVERWORLD_DOG_SITTING_SHEPHERDWORLD_DOG_BARKING_SMALLWORLD_DOG_SITTING_SMALLWORLD_FISH_IDLEWORLD_GULL_FEEDINGWORLD_GULL_STANDINGWORLD_HEN_PECKINGWORLD_HEN_STANDINGWORLD_MOUNTAIN_LION_RESTWORLD_MOUNTAIN_LION_WANDERWORLD_PIG_GRAZINGWORLD_PIGEON_FEEDINGWORLD_PIGEON_STANDINGWORLD_RABBIT_EATINGWORLD_RATS_EATINGWORLD_SHARK_SWIMPROP_BIRD_IN_TREEPROP_BIRD_TELEGRAPH_POLEPROP_HUMAN_ATMPROP_HUMAN_BBQPROP_HUMAN_BUM_BINPROP_HUMAN_BUM_SHOPPING_CARTPROP_HUMAN_MUSCLE_CHIN_UPSPROP_HUMAN_MUSCLE_CHIN_UPS_ARMYPROP_HUMAN_MUSCLE_CHIN_UPS_PRISONPROP_HUMAN_PARKING_METERPROP_HUMAN_SEAT_ARMCHAIRPROP_HUMAN_SEAT_BARPROP_HUMAN_SEAT_BENCHPROP_HUMAN_SEAT_BENCH_DRINKPROP_HUMAN_SEAT_BENCH_DRINK_BEERPROP_HUMAN_SEAT_BENCH_FOODPROP_HUMAN_SEAT_BUS_STOP_WAITPROP_HUMAN_SEAT_CHAIRPROP_HUMAN_SEAT_CHAIR_DRINKPROP_HUMAN_SEAT_CHAIR_DRINK_BEERPROP_HUMAN_SEAT_CHAIR_FOODPROP_HUMAN_SEAT_CHAIR_UPRIGHTPROP_HUMAN_SEAT_CHAIR_MP_PLAYERPROP_HUMAN_SEAT_COMPUTERPROP_HUMAN_SEAT_DECKCHAIRPROP_HUMAN_SEAT_DECKCHAIR_DRINKPROP_HUMAN_SEAT_MUSCLE_BENCH_PRESSPROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISONPROP_HUMAN_SEAT_SEWINGPROP_HUMAN_SEAT_STRIP_WATCHPROP_HUMAN_SEAT_SUNLOUNGERPROP_HUMAN_STAND_IMPATIENTCODE_HUMAN_COWERCODE_HUMAN_CROSS_ROAD_WAITCODE_HUMAN_PARK_CARPROP_HUMAN_MOVIE_BULBPROP_HUMAN_MOVIE_STUDIO_LIGHTCODE_HUMAN_MEDIC_KNEELCODE_HUMAN_MEDIC_TEND_TO_DEADCODE_HUMAN_MEDIC_TIME_OF_DEATHCODE_HUMAN_POLICE_CROWD_CONTROLCODE_HUMAN_POLICE_INVESTIGATECODE_HUMAN_STAND_COWEREAR_TO_TEXTEAR_TO_TEXT_FAT Share this post Link to post Share on other sites
ChOcOsKiZo 150 Posted May 22, 2015 Nice find thanks Share this post Link to post Share on other sites
Tiryll 34 Posted May 22, 2015 Gods work, son, gods work. Share this post Link to post Share on other sites
Ethenal 41 Posted May 23, 2015 Oh this looks extremely useful. Thanks! Share this post Link to post Share on other sites
Ethenal 41 Posted May 24, 2015 (edited) void TASK_START_SCENARIO_IN_PLACE(Ped ped, char *scenarioName, Any p2, BOOL p3) // 142A02425FF02BD9 E50D6DDE I'm thinking the third argument, p2, is probably an Entity that is used as the prop for the scenarios that require a prop. I haven't tested this yet though, so I could be incorrect. I've tried multiple of these scenarios and they seem to work perfectly. Thanks a bunch for making this list! Edited May 24, 2015 by Ethenal Share this post Link to post Share on other sites
Fireboyd78 382 Posted May 25, 2015 (edited) Third parameter is some kind of delay when used in sequences (I'm not entirely sure on this), last parameter plays the "Enter" anim. Example: local pid = PLAYER.PLAYER_PED_ID()AI.CLEAR_PED_TASKS(pid)AI.TASK_START_SCENARIO_IN_PLACE(pid, "WORLD_HUMAN_SMOKING", 0, true) This will cause the current player to pull out a cigarette, light it up, and smoke indefinitely. The third parameter doesn't seem to have any effect on the duration of the scenario. If you set the last parameter to 'false', the player will drop a cigarette (regardless if you were already smoking), then just start smoking right away. I wasn't sure what to call this parameter, so I called it "playEnterAnim". Entry on NativeDB has been updated. Edited May 25, 2015 by CarLuver69 Share this post Link to post Share on other sites
Andross90 3 Posted May 25, 2015 It seems that these scenarios are at a fixed absolute heading, any idea how to change the characters heading or make them keep their heading? Share this post Link to post Share on other sites
dehan 14 Posted May 25, 2015 (edited) Nice find! Edited May 25, 2015 by dehan Share this post Link to post Share on other sites
ffzero58 108 Posted May 27, 2015 It seems that these scenarios are at a fixed absolute heading, any idea how to change the characters heading or make them keep their heading? I did not encounter this when sifting through the scenarios. They did the animation in the heading I was originally facing. What I did encounter were some animations that would not trigger. Out of 20 attempts, it would probably trigger once. Mostly, animations triggered on demand. It is an odd behavior. Share this post Link to post Share on other sites
ChOcOsKiZo 150 Posted May 27, 2015 (edited) It seems that these scenarios are at a fixed absolute heading, any idea how to change the characters heading or make them keep their heading? use that native in your coding : SET_ENTITY_HEADING oops EDIT : GET_ENTITY_HEADING It seems that these scenarios are at a fixed absolute heading, any idea how to change the characters heading or make them keep their heading? I did not encounter this when sifting through the scenarios. They did the animation in the heading I was originally facing. What I did encounter were some animations that would not trigger. Out of 20 attempts, it would probably trigger once. Mostly, animations triggered on demand. It is an odd behavior. that native works fine , more scenarios work with : TASK_START_SCENARIO_AT_POSITION Edited May 28, 2015 by ChOcOsKiZo Share this post Link to post Share on other sites
ffzero58 108 Posted May 27, 2015 Thanks. I tried this in LUA and it seems to playback even less scenarios. I wonder if the animations are tied to something else (model, location, etc...)? Also, the x,y,z params automatically teleport you to that location for TASK_START_SCENARIO_AT_POSITION. Share this post Link to post Share on other sites
ChOcOsKiZo 150 Posted May 28, 2015 Thanks. I tried this in LUA and it seems to playback even less scenarios. I wonder if the animations are tied to something else (model, location, etc...)? Also, the x,y,z params automatically teleport you to that location for TASK_START_SCENARIO_AT_POSITION. ah maybe it doesn't work the same because i'm on ps3 , sorry if i made you waste your time , it just works fine for me , and no teleport thing aswell Share this post Link to post Share on other sites
ffzero58 108 Posted May 28, 2015 Ah, no worries. We're all researchers here trying to find the "keys to the kingdom". Share this post Link to post Share on other sites
Ben Lahyene 2 Posted June 5, 2015 I've created a list of scenarios as I didn't find one anywhere. You can use them with AI::TASK_START_SCENARIO_IN_PLACE or similar functions. List: Standing WORLD_HUMAN_AA_COFFEE WORLD_HUMAN_AA_SMOKE WORLD_HUMAN_BINOCULARS WORLD_HUMAN_BUM_FREEWAY WORLD_HUMAN_BUM_SLUMPED WORLD_HUMAN_BUM_STANDING WORLD_HUMAN_BUM_WASH WORLD_HUMAN_CAR_PARK_ATTENDANT WORLD_HUMAN_CHEERING WORLD_HUMAN_CLIPBOARD WORLD_HUMAN_CONST_DRILL WORLD_HUMAN_COP_IDLES WORLD_HUMAN_DRINKING WORLD_HUMAN_DRUG_DEALER WORLD_HUMAN_DRUG_DEALER_HARD WORLD_HUMAN_MOBILE_FILM_SHOCKING WORLD_HUMAN_GARDENER_LEAF_BLOWER WORLD_HUMAN_GARDENER_PLANT WORLD_HUMAN_GOLF_PLAYER WORLD_HUMAN_GUARD_PATROL WORLD_HUMAN_GUARD_STAND WORLD_HUMAN_GUARD_STAND_ARMY WORLD_HUMAN_HAMMERING WORLD_HUMAN_HANG_OUT_STREET WORLD_HUMAN_HIKER_STANDING WORLD_HUMAN_HUMAN_STATUE WORLD_HUMAN_JANITOR WORLD_HUMAN_JOG_STANDING WORLD_HUMAN_LEANING WORLD_HUMAN_MAID_CLEAN WORLD_HUMAN_MUSCLE_FLEX WORLD_HUMAN_MUSCLE_FREE_WEIGHTS WORLD_HUMAN_MUSICIAN WORLD_HUMAN_PAPARAZZI WORLD_HUMAN_PARTYING WORLD_HUMAN_PICNIC WORLD_HUMAN_PROSTITUTE_HIGH_CLASS WORLD_HUMAN_PROSTITUTE_LOW_CLASS WORLD_HUMAN_PUSH_UPS WORLD_HUMAN_SEAT_LEDGE WORLD_HUMAN_SEAT_LEDGE_EATING WORLD_HUMAN_SEAT_STEPS WORLD_HUMAN_SEAT_WALL WORLD_HUMAN_SEAT_WALL_EATING WORLD_HUMAN_SEAT_WALL_TABLET WORLD_HUMAN_SECURITY_SHINE_TORCH WORLD_HUMAN_SIT_UPS WORLD_HUMAN_SMOKING WORLD_HUMAN_SMOKING_POT WORLD_HUMAN_STAND_FIRE WORLD_HUMAN_STAND_FISHING WORLD_HUMAN_STAND_IMPATIENT WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT WORLD_HUMAN_STAND_MOBILE WORLD_HUMAN_STAND_MOBILE_UPRIGHT WORLD_HUMAN_STRIP_WATCH_STAND WORLD_HUMAN_STUPOR WORLD_HUMAN_SUNBATHE WORLD_HUMAN_SUNBATHE_BACK WORLD_HUMAN_SUPERHERO WORLD_HUMAN_SWIMMING WORLD_HUMAN_TENNIS_PLAYER WORLD_HUMAN_TOURIST_MAP WORLD_HUMAN_TOURIST_MOBILE WORLD_HUMAN_VEHICLE_MECHANIC WORLD_HUMAN_WELDING WORLD_HUMAN_WINDOW_SHOP_BROWSE WORLD_HUMAN_YOGA WORLD_BOAR_GRAZING WORLD_CAT_SLEEPING_GROUND WORLD_CAT_SLEEPING_LEDGE WORLD_COW_GRAZING WORLD_COYOTE_HOWL WORLD_COYOTE_REST WORLD_COYOTE_WANDER WORLD_CHICKENHAWK_FEEDING WORLD_CHICKENHAWK_STANDING WORLD_CORMORANT_STANDING WORLD_CROW_FEEDING WORLD_CROW_STANDING WORLD_DEER_GRAZING WORLD_DOG_BARKING_ROTTWEILER WORLD_DOG_BARKING_RETRIEVER WORLD_DOG_BARKING_SHEPHERD WORLD_DOG_SITTING_ROTTWEILER WORLD_DOG_SITTING_RETRIEVER WORLD_DOG_SITTING_SHEPHERD WORLD_DOG_BARKING_SMALL WORLD_DOG_SITTING_SMALL WORLD_FISH_IDLE WORLD_GULL_FEEDING WORLD_GULL_STANDING WORLD_HEN_PECKING WORLD_HEN_STANDING WORLD_MOUNTAIN_LION_REST WORLD_MOUNTAIN_LION_WANDER WORLD_PIG_GRAZING WORLD_PIGEON_FEEDING WORLD_PIGEON_STANDING WORLD_RABBIT_EATING WORLD_RATS_EATING WORLD_SHARK_SWIM PROP_BIRD_IN_TREE PROP_BIRD_TELEGRAPH_POLE PROP_HUMAN_ATM PROP_HUMAN_BBQ PROP_HUMAN_BUM_BIN PROP_HUMAN_BUM_SHOPPING_CART PROP_HUMAN_MUSCLE_CHIN_UPS PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON PROP_HUMAN_PARKING_METER PROP_HUMAN_SEAT_ARMCHAIR PROP_HUMAN_SEAT_BAR PROP_HUMAN_SEAT_BENCH PROP_HUMAN_SEAT_BENCH_DRINK PROP_HUMAN_SEAT_BENCH_DRINK_BEER PROP_HUMAN_SEAT_BENCH_FOOD PROP_HUMAN_SEAT_BUS_STOP_WAIT PROP_HUMAN_SEAT_CHAIR PROP_HUMAN_SEAT_CHAIR_DRINK PROP_HUMAN_SEAT_CHAIR_DRINK_BEER PROP_HUMAN_SEAT_CHAIR_FOOD PROP_HUMAN_SEAT_CHAIR_UPRIGHT PROP_HUMAN_SEAT_CHAIR_MP_PLAYER PROP_HUMAN_SEAT_COMPUTER PROP_HUMAN_SEAT_DECKCHAIR PROP_HUMAN_SEAT_DECKCHAIR_DRINK PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON PROP_HUMAN_SEAT_SEWING PROP_HUMAN_SEAT_STRIP_WATCH PROP_HUMAN_SEAT_SUNLOUNGER PROP_HUMAN_STAND_IMPATIENT CODE_HUMAN_COWER CODE_HUMAN_CROSS_ROAD_WAIT CODE_HUMAN_PARK_CAR PROP_HUMAN_MOVIE_BULB PROP_HUMAN_MOVIE_STUDIO_LIGHT CODE_HUMAN_MEDIC_KNEEL CODE_HUMAN_MEDIC_TEND_TO_DEAD CODE_HUMAN_MEDIC_TIME_OF_DEATH CODE_HUMAN_POLICE_CROWD_CONTROL CODE_HUMAN_POLICE_INVESTIGATE CODE_HUMAN_STAND_COWER EAR_TO_TEXT EAR_TO_TEXT_FAT Nice find and it work perfectly thanks Someones know if electric guitar is a scenario ? Share this post Link to post Share on other sites
ffzero58 108 Posted June 5, 2015 I don't think there is a scenario just for electric guitar. During my animations research, I did find a few guitar animations. Try there. Share this post Link to post Share on other sites
BEERZYkt 0 Posted June 5, 2015 What does all this mean? Could some1 please take the time to briefly tell me what I have to do? I'm level 102 and know a few glitches but I only joined GTA forum recently, thanks in advance, happy hunting. Share this post Link to post Share on other sites
Fireboyd78 382 Posted June 5, 2015 What does all this mean? Could some1 please take the time to briefly tell me what I have to do? I'm level 102 and know a few glitches but I only joined GTA forum recently, thanks in advance, happy hunting.This sub-forum is not for you. We are programmers, not glitchers. Share this post Link to post Share on other sites
Ben Lahyene 2 Posted June 5, 2015 (edited) I don't think there is a scenario just for electric guitar. During my animations research, I did find a few guitar animations. Try there. yes but with animation there isn't object same a scenario .i don't think the guy has attached an objetc to the ped. Edited June 5, 2015 by Ben Lahyene Share this post Link to post Share on other sites
ffzero58 108 Posted June 6, 2015 Hmm, you may need to spawn the guitar and attach it somehow while playing the animation. Do you know how to call the guitar object? I did not see it in my object research but my list is a few weeks old. There is an acoustic and electric guitar models in the files. When searching through the decompiled scripts, air_guitar predominates all of the hits I found. Didn't see anything else other than Trevor guitar beat down. Share this post Link to post Share on other sites
Vrock_wave 178 Posted June 6, 2015 I've created a list of scenarios as I didn't find one anywhere. You can use them with AI::TASK_START_SCENARIO_IN_PLACE or similar functions. List: Standing WORLD_HUMAN_AA_COFFEE WORLD_HUMAN_AA_SMOKE WORLD_HUMAN_BINOCULARS WORLD_HUMAN_BUM_FREEWAY WORLD_HUMAN_BUM_SLUMPED WORLD_HUMAN_BUM_STANDING WORLD_HUMAN_BUM_WASH WORLD_HUMAN_CAR_PARK_ATTENDANT WORLD_HUMAN_CHEERING WORLD_HUMAN_CLIPBOARD WORLD_HUMAN_CONST_DRILL WORLD_HUMAN_COP_IDLES WORLD_HUMAN_DRINKING WORLD_HUMAN_DRUG_DEALER WORLD_HUMAN_DRUG_DEALER_HARD WORLD_HUMAN_MOBILE_FILM_SHOCKING WORLD_HUMAN_GARDENER_LEAF_BLOWER WORLD_HUMAN_GARDENER_PLANT WORLD_HUMAN_GOLF_PLAYER WORLD_HUMAN_GUARD_PATROL WORLD_HUMAN_GUARD_STAND WORLD_HUMAN_GUARD_STAND_ARMY WORLD_HUMAN_HAMMERING WORLD_HUMAN_HANG_OUT_STREET WORLD_HUMAN_HIKER_STANDING WORLD_HUMAN_HUMAN_STATUE WORLD_HUMAN_JANITOR WORLD_HUMAN_JOG_STANDING WORLD_HUMAN_LEANING WORLD_HUMAN_MAID_CLEAN WORLD_HUMAN_MUSCLE_FLEX WORLD_HUMAN_MUSCLE_FREE_WEIGHTS WORLD_HUMAN_MUSICIAN WORLD_HUMAN_PAPARAZZI WORLD_HUMAN_PARTYING WORLD_HUMAN_PICNIC WORLD_HUMAN_PROSTITUTE_HIGH_CLASS WORLD_HUMAN_PROSTITUTE_LOW_CLASS WORLD_HUMAN_PUSH_UPS WORLD_HUMAN_SEAT_LEDGE WORLD_HUMAN_SEAT_LEDGE_EATING WORLD_HUMAN_SEAT_STEPS WORLD_HUMAN_SEAT_WALL WORLD_HUMAN_SEAT_WALL_EATING WORLD_HUMAN_SEAT_WALL_TABLET WORLD_HUMAN_SECURITY_SHINE_TORCH WORLD_HUMAN_SIT_UPS WORLD_HUMAN_SMOKING WORLD_HUMAN_SMOKING_POT WORLD_HUMAN_STAND_FIRE WORLD_HUMAN_STAND_FISHING WORLD_HUMAN_STAND_IMPATIENT WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT WORLD_HUMAN_STAND_MOBILE WORLD_HUMAN_STAND_MOBILE_UPRIGHT WORLD_HUMAN_STRIP_WATCH_STAND WORLD_HUMAN_STUPOR WORLD_HUMAN_SUNBATHE WORLD_HUMAN_SUNBATHE_BACK WORLD_HUMAN_SUPERHERO WORLD_HUMAN_SWIMMING WORLD_HUMAN_TENNIS_PLAYER WORLD_HUMAN_TOURIST_MAP WORLD_HUMAN_TOURIST_MOBILE WORLD_HUMAN_VEHICLE_MECHANIC WORLD_HUMAN_WELDING WORLD_HUMAN_WINDOW_SHOP_BROWSE WORLD_HUMAN_YOGA WORLD_BOAR_GRAZING WORLD_CAT_SLEEPING_GROUND WORLD_CAT_SLEEPING_LEDGE WORLD_COW_GRAZING WORLD_COYOTE_HOWL WORLD_COYOTE_REST WORLD_COYOTE_WANDER WORLD_CHICKENHAWK_FEEDING WORLD_CHICKENHAWK_STANDING WORLD_CORMORANT_STANDING WORLD_CROW_FEEDING WORLD_CROW_STANDING WORLD_DEER_GRAZING WORLD_DOG_BARKING_ROTTWEILER WORLD_DOG_BARKING_RETRIEVER WORLD_DOG_BARKING_SHEPHERD WORLD_DOG_SITTING_ROTTWEILER WORLD_DOG_SITTING_RETRIEVER WORLD_DOG_SITTING_SHEPHERD WORLD_DOG_BARKING_SMALL WORLD_DOG_SITTING_SMALL WORLD_FISH_IDLE WORLD_GULL_FEEDING WORLD_GULL_STANDING WORLD_HEN_PECKING WORLD_HEN_STANDING WORLD_MOUNTAIN_LION_REST WORLD_MOUNTAIN_LION_WANDER WORLD_PIG_GRAZING WORLD_PIGEON_FEEDING WORLD_PIGEON_STANDING WORLD_RABBIT_EATING WORLD_RATS_EATING WORLD_SHARK_SWIM PROP_BIRD_IN_TREE PROP_BIRD_TELEGRAPH_POLE PROP_HUMAN_ATM PROP_HUMAN_BBQ PROP_HUMAN_BUM_BIN PROP_HUMAN_BUM_SHOPPING_CART PROP_HUMAN_MUSCLE_CHIN_UPS PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON PROP_HUMAN_PARKING_METER PROP_HUMAN_SEAT_ARMCHAIR PROP_HUMAN_SEAT_BAR PROP_HUMAN_SEAT_BENCH PROP_HUMAN_SEAT_BENCH_DRINK PROP_HUMAN_SEAT_BENCH_DRINK_BEER PROP_HUMAN_SEAT_BENCH_FOOD PROP_HUMAN_SEAT_BUS_STOP_WAIT PROP_HUMAN_SEAT_CHAIR PROP_HUMAN_SEAT_CHAIR_DRINK PROP_HUMAN_SEAT_CHAIR_DRINK_BEER PROP_HUMAN_SEAT_CHAIR_FOOD PROP_HUMAN_SEAT_CHAIR_UPRIGHT PROP_HUMAN_SEAT_CHAIR_MP_PLAYER PROP_HUMAN_SEAT_COMPUTER PROP_HUMAN_SEAT_DECKCHAIR PROP_HUMAN_SEAT_DECKCHAIR_DRINK PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON PROP_HUMAN_SEAT_SEWING PROP_HUMAN_SEAT_STRIP_WATCH PROP_HUMAN_SEAT_SUNLOUNGER PROP_HUMAN_STAND_IMPATIENT CODE_HUMAN_COWER CODE_HUMAN_CROSS_ROAD_WAIT CODE_HUMAN_PARK_CAR PROP_HUMAN_MOVIE_BULB PROP_HUMAN_MOVIE_STUDIO_LIGHT CODE_HUMAN_MEDIC_KNEEL CODE_HUMAN_MEDIC_TEND_TO_DEAD CODE_HUMAN_MEDIC_TIME_OF_DEATH CODE_HUMAN_POLICE_CROWD_CONTROL CODE_HUMAN_POLICE_INVESTIGATE CODE_HUMAN_STAND_COWER EAR_TO_TEXT EAR_TO_TEXT_FAT Nice find and it work perfectly thanks Someones know if electric guitar is a scenario ? it's my job here I uploaded and attached to an object entity with the right angles of rotation and simple to use multiple animations guitarist I tried to create a rock concert that's what happened: Share this post Link to post Share on other sites
ISOFX 77 Posted June 6, 2015 So if I use one of these it will also attach an object or what? Correct me if I'm wrong. Share this post Link to post Share on other sites
Ben Lahyene 2 Posted June 6, 2015 (edited) I've created a list of scenarios as I didn't find one anywhere. You can use them with AI::TASK_START_SCENARIO_IN_PLACE or similar functions. List: Standing WORLD_HUMAN_AA_COFFEE WORLD_HUMAN_AA_SMOKE WORLD_HUMAN_BINOCULARS WORLD_HUMAN_BUM_FREEWAY WORLD_HUMAN_BUM_SLUMPED WORLD_HUMAN_BUM_STANDING WORLD_HUMAN_BUM_WASH WORLD_HUMAN_CAR_PARK_ATTENDANT WORLD_HUMAN_CHEERING WORLD_HUMAN_CLIPBOARD WORLD_HUMAN_CONST_DRILL WORLD_HUMAN_COP_IDLES WORLD_HUMAN_DRINKING WORLD_HUMAN_DRUG_DEALER WORLD_HUMAN_DRUG_DEALER_HARD WORLD_HUMAN_MOBILE_FILM_SHOCKING WORLD_HUMAN_GARDENER_LEAF_BLOWER WORLD_HUMAN_GARDENER_PLANT WORLD_HUMAN_GOLF_PLAYER WORLD_HUMAN_GUARD_PATROL WORLD_HUMAN_GUARD_STAND WORLD_HUMAN_GUARD_STAND_ARMY WORLD_HUMAN_HAMMERING WORLD_HUMAN_HANG_OUT_STREET WORLD_HUMAN_HIKER_STANDING WORLD_HUMAN_HUMAN_STATUE WORLD_HUMAN_JANITOR WORLD_HUMAN_JOG_STANDING WORLD_HUMAN_LEANING WORLD_HUMAN_MAID_CLEAN WORLD_HUMAN_MUSCLE_FLEX WORLD_HUMAN_MUSCLE_FREE_WEIGHTS WORLD_HUMAN_MUSICIAN WORLD_HUMAN_PAPARAZZI WORLD_HUMAN_PARTYING WORLD_HUMAN_PICNIC WORLD_HUMAN_PROSTITUTE_HIGH_CLASS WORLD_HUMAN_PROSTITUTE_LOW_CLASS WORLD_HUMAN_PUSH_UPS WORLD_HUMAN_SEAT_LEDGE WORLD_HUMAN_SEAT_LEDGE_EATING WORLD_HUMAN_SEAT_STEPS WORLD_HUMAN_SEAT_WALL WORLD_HUMAN_SEAT_WALL_EATING WORLD_HUMAN_SEAT_WALL_TABLET WORLD_HUMAN_SECURITY_SHINE_TORCH WORLD_HUMAN_SIT_UPS WORLD_HUMAN_SMOKING WORLD_HUMAN_SMOKING_POT WORLD_HUMAN_STAND_FIRE WORLD_HUMAN_STAND_FISHING WORLD_HUMAN_STAND_IMPATIENT WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT WORLD_HUMAN_STAND_MOBILE WORLD_HUMAN_STAND_MOBILE_UPRIGHT WORLD_HUMAN_STRIP_WATCH_STAND WORLD_HUMAN_STUPOR WORLD_HUMAN_SUNBATHE WORLD_HUMAN_SUNBATHE_BACK WORLD_HUMAN_SUPERHERO WORLD_HUMAN_SWIMMING WORLD_HUMAN_TENNIS_PLAYER WORLD_HUMAN_TOURIST_MAP WORLD_HUMAN_TOURIST_MOBILE WORLD_HUMAN_VEHICLE_MECHANIC WORLD_HUMAN_WELDING WORLD_HUMAN_WINDOW_SHOP_BROWSE WORLD_HUMAN_YOGA WORLD_BOAR_GRAZING WORLD_CAT_SLEEPING_GROUND WORLD_CAT_SLEEPING_LEDGE WORLD_COW_GRAZING WORLD_COYOTE_HOWL WORLD_COYOTE_REST WORLD_COYOTE_WANDER WORLD_CHICKENHAWK_FEEDING WORLD_CHICKENHAWK_STANDING WORLD_CORMORANT_STANDING WORLD_CROW_FEEDING WORLD_CROW_STANDING WORLD_DEER_GRAZING WORLD_DOG_BARKING_ROTTWEILER WORLD_DOG_BARKING_RETRIEVER WORLD_DOG_BARKING_SHEPHERD WORLD_DOG_SITTING_ROTTWEILER WORLD_DOG_SITTING_RETRIEVER WORLD_DOG_SITTING_SHEPHERD WORLD_DOG_BARKING_SMALL WORLD_DOG_SITTING_SMALL WORLD_FISH_IDLE WORLD_GULL_FEEDING WORLD_GULL_STANDING WORLD_HEN_PECKING WORLD_HEN_STANDING WORLD_MOUNTAIN_LION_REST WORLD_MOUNTAIN_LION_WANDER WORLD_PIG_GRAZING WORLD_PIGEON_FEEDING WORLD_PIGEON_STANDING WORLD_RABBIT_EATING WORLD_RATS_EATING WORLD_SHARK_SWIM PROP_BIRD_IN_TREE PROP_BIRD_TELEGRAPH_POLE PROP_HUMAN_ATM PROP_HUMAN_BBQ PROP_HUMAN_BUM_BIN PROP_HUMAN_BUM_SHOPPING_CART PROP_HUMAN_MUSCLE_CHIN_UPS PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON PROP_HUMAN_PARKING_METER PROP_HUMAN_SEAT_ARMCHAIR PROP_HUMAN_SEAT_BAR PROP_HUMAN_SEAT_BENCH PROP_HUMAN_SEAT_BENCH_DRINK PROP_HUMAN_SEAT_BENCH_DRINK_BEER PROP_HUMAN_SEAT_BENCH_FOOD PROP_HUMAN_SEAT_BUS_STOP_WAIT PROP_HUMAN_SEAT_CHAIR PROP_HUMAN_SEAT_CHAIR_DRINK PROP_HUMAN_SEAT_CHAIR_DRINK_BEER PROP_HUMAN_SEAT_CHAIR_FOOD PROP_HUMAN_SEAT_CHAIR_UPRIGHT PROP_HUMAN_SEAT_CHAIR_MP_PLAYER PROP_HUMAN_SEAT_COMPUTER PROP_HUMAN_SEAT_DECKCHAIR PROP_HUMAN_SEAT_DECKCHAIR_DRINK PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON PROP_HUMAN_SEAT_SEWING PROP_HUMAN_SEAT_STRIP_WATCH PROP_HUMAN_SEAT_SUNLOUNGER PROP_HUMAN_STAND_IMPATIENT CODE_HUMAN_COWER CODE_HUMAN_CROSS_ROAD_WAIT CODE_HUMAN_PARK_CAR PROP_HUMAN_MOVIE_BULB PROP_HUMAN_MOVIE_STUDIO_LIGHT CODE_HUMAN_MEDIC_KNEEL CODE_HUMAN_MEDIC_TEND_TO_DEAD CODE_HUMAN_MEDIC_TIME_OF_DEATH CODE_HUMAN_POLICE_CROWD_CONTROL CODE_HUMAN_POLICE_INVESTIGATE CODE_HUMAN_STAND_COWER EAR_TO_TEXT EAR_TO_TEXT_FAT Nice find and it work perfectly thanks Someones know if electric guitar is a scenario ? it's my job here I uploaded and attached to an object entity with the right angles of rotation and simple to use multiple animations guitarist I tried to create a rock concert that's what happened: ok thanks . wow nice mods !!!!! good job. Edited June 6, 2015 by Ben Lahyene Share this post Link to post Share on other sites
ffzero58 108 Posted June 7, 2015 Nice What is the object name for the guitar? Share this post Link to post Share on other sites
Vrock_wave 178 Posted June 7, 2015 Nice What is the object name for the guitar? "prop_el_guitar_01" "prop_el_guitar_02" "prop_el_guitar_03" Share this post Link to post Share on other sites