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How to edit the rate of fire on GTA 5 guns


Zhuocheng Tan
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Zhuocheng Tan

Hey guys, I don't know how to edit the rate of fire on GTA 5 guns using OpenIV. I seen a bunch of mods with increased rate of fire but it always have something like slower muzzle velocity.

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Zhuocheng Tan

You should look for a thing called "TimeBetweenShots" I believe ;)

where is it located?

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Extract the weapons.meta to any place (folder/desktop).

Open it in Notepad++ or any other .xml editor.

Use CTRL+F and search for "TimeBetweenShots". It is in milliseconds so I guess smaller numbers means higher rate of fire.

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Zhuocheng Tan

Extract the weapons.meta to any place (folder/desktop).

Open it in Notepad++ or any other .xml editor.

Use CTRL+F and search for "TimeBetweenShots". It is in milliseconds so I guess smaller numbers means higher rate of fire.

Can you make a modified weapons.meta for me? I tried what you told me to do and I don't see any difference
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Hmm I cannot do it right now, but I will see what I can do :) Which weapon(s) did you want to increase firerate on?

Edited by GKID7891
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Zhuocheng Tan

Hmm I cannot do it right now, but I will see what I can do :) Which weapon did you want to increase firerate on?

 

Carbine, Assault, Advanced Rifle, MG, and Combat MG

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r0llinlacs

How do you edit rate of fire for a rocket launcher? I've tried everything, timebetweenshots 0, 0.1, clipsize 500, reloadtime 0, and nothing seems to work. He still reloads before every shot, even with infinite ammo/no reload.

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Animation timings...

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r0llinlacs

I tried messing with that, it made it so he only fires one rocket then he never reloads and it won't shoot again.

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Yeah its different for explosives, I was responding to the OP.

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  • 3 months later...

Figured it out, you need to change the animation speed aswell wich can be found in weaponsanimations.meta

 

The parameters you need to change are

 

AnimFireRateModifier

AnimBlindFireRateModifier
Example for the Micro SMG.
        <Item key="WEAPON_MICROSMG">          <CoverMovementClipSetHash />          <CoverMovementExtraClipSetHash />          <CoverAlternateMovementClipSetHash>[email protected]@[email protected]@1h</CoverAlternateMovementClipSetHash>          <CoverWeaponClipSetHash>Cover_Wpn_MicroSMG</CoverWeaponClipSetHash>          <MotionClipSetHash>[email protected]@[email protected]</MotionClipSetHash>          <MotionFilterHash>BothArms_filter</MotionFilterHash>          <MotionCrouchClipSetHash />          <MotionStrafingClipSetHash />          <MotionStrafingStealthClipSetHash />          <MotionStrafingUpperBodyClipSetHash />          <WeaponClipSetHash>[email protected]@[email protected]_w_fire</WeaponClipSetHash>          <WeaponClipSetStreamedHash>[email protected]@micro_smg_str</WeaponClipSetStreamedHash>          <WeaponClipSetHashInjured />          <WeaponClipSetHashStealth>[email protected]@[email protected]</WeaponClipSetHashStealth>          <WeaponClipSetHashHiCover>[email protected]@[email protected]</WeaponClipSetHashHiCover>          <AlternativeClipSetWhenBlocked>[email protected]@[email protected]</AlternativeClipSetWhenBlocked>          <ScopeWeaponClipSet>[email protected]@[email protected]_w_fire</ScopeWeaponClipSet>          <AlternateAimingStandingClipSetHash />          <AlternateAimingCrouchingClipSetHash />          <FiringVariationsStandingClipSetHash />          <FiringVariationsCrouchingClipSetHash />          <AimTurnStandingClipSetHash />          <AimTurnCrouchingClipSetHash />          <MeleeClipSetHash>[email protected][email protected]_core</MeleeClipSetHash>          <MeleeVariationClipSetHash />          <MeleeTauntClipSetHash />          <MeleeSupportTauntClipSetHash />          <MeleeStealthClipSetHash />          <ShellShockedClipSetHash>[email protected]@2h</ShellShockedClipSetHash>          <JumpUpperbodyClipSetHash>[email protected]@PISTOL</JumpUpperbodyClipSetHash>          <FallUpperbodyClipSetHash>[email protected]@PISTOL</FallUpperbodyClipSetHash>          <FromStrafeTransitionUpperBodyClipSetHash>[email protected]@</FromStrafeTransitionUpperBodyClipSetHash>          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>          <AnimFireRateModifier value="5.200000" />          <AnimBlindFireRateModifier value="5.200000" />          <AnimWantingToShootFireRateModifier value="-1.000000" />          <UseFromStrafeUpperBodyAimNetwork value="true" />          <AimingDownTheBarrel value="false" />          <WeaponSwapData ref="SWAP_DEFAULT" />		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>		  <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>        </Item>
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  • 7 years later...
cultuure1
On 8/29/2015 at 3:09 PM, Fuzzy05 said:

Figured it out, you need to change the animation speed aswell wich can be found in weaponsanimations.meta

 

The parameters you need to change are

 

AnimFireRateModifier

AnimBlindFireRateModifier
 
Example for the Micro SMG.
        <Item key="WEAPON_MICROSMG">          <CoverMovementClipSetHash />          <CoverMovementExtraClipSetHash />          <CoverAlternateMovementClipSetHash>[email protected]@[email protected]@1h</CoverAlternateMovementClipSetHash>          <CoverWeaponClipSetHash>Cover_Wpn_MicroSMG</CoverWeaponClipSetHash>          <MotionClipSetHash>[email protected]@[email protected]</MotionClipSetHash>          <MotionFilterHash>BothArms_filter</MotionFilterHash>          <MotionCrouchClipSetHash />          <MotionStrafingClipSetHash />          <MotionStrafingStealthClipSetHash />          <MotionStrafingUpperBodyClipSetHash />          <WeaponClipSetHash>[email protected]@[email protected]_w_fire</WeaponClipSetHash>          <WeaponClipSetStreamedHash>[email protected]@micro_smg_str</WeaponClipSetStreamedHash>          <WeaponClipSetHashInjured />          <WeaponClipSetHashStealth>[email protected]@[email protected]</WeaponClipSetHashStealth>          <WeaponClipSetHashHiCover>[email protected]@[email protected]</WeaponClipSetHashHiCover>          <AlternativeClipSetWhenBlocked>[email protected]@[email protected]</AlternativeClipSetWhenBlocked>          <ScopeWeaponClipSet>[email protected]@[email protected]_w_fire</ScopeWeaponClipSet>          <AlternateAimingStandingClipSetHash />          <AlternateAimingCrouchingClipSetHash />          <FiringVariationsStandingClipSetHash />          <FiringVariationsCrouchingClipSetHash />          <AimTurnStandingClipSetHash />          <AimTurnCrouchingClipSetHash />          <MeleeClipSetHash>[email protected]@streamed_core</MeleeClipSetHash>          <MeleeVariationClipSetHash />          <MeleeTauntClipSetHash />          <MeleeSupportTauntClipSetHash />          <MeleeStealthClipSetHash />          <ShellShockedClipSetHash>[email protected]@2h</ShellShockedClipSetHash>          <JumpUpperbodyClipSetHash>[email protected]@PISTOL</JumpUpperbodyClipSetHash>          <FallUpperbodyClipSetHash>[email protected]@PISTOL</FallUpperbodyClipSetHash>          <FromStrafeTransitionUpperBodyClipSetHash>[email protected]@</FromStrafeTransitionUpperBodyClipSetHash>          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>          <AnimFireRateModifier value="5.200000" />          <AnimBlindFireRateModifier value="5.200000" />          <AnimWantingToShootFireRateModifier value="-1.000000" />          <UseFromStrafeUpperBodyAimNetwork value="true" />          <AimingDownTheBarrel value="false" />          <WeaponSwapData ref="SWAP_DEFAULT" />		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>		  <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>        </Item>

 tf is the conversion rate i made the rate of fire double on weapons.meta but when i double on animations nothing changes in gta 
this is what i modified im literally going insane on this sh*t

weaponsainim:

 <AnimFireRateModifier value="3.000000" />
          <AnimBlindFireRateModifier value="3.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />

weapons.meta:

 <AnimReloadRate value="0.500000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.050000" />

also on weaponsanim meta there are 4 section scattered around the meta do i have to change all of them?

 

oh yeah f*ck me the only post helping on this is 5 years old what a sh*tshow tech and modding is

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