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Teleport to Waypoint in LUA?


TheDoctorWho
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TheDoctorWho

I am fairly new to modding in general and have been working on a LUA mod, but I can not figure out how to teleport the player to a user set waypoint

 

I looked at the source code for the Native Trainer and I'm completely confused as to how it is actually getting the coords to the waypoint.

 

This is how Native Trainer is doing it. How can I achieve this same effect in LUA?

bool blipFound = false;// search for marker blipint blipIterator = UI::_GET_BLIP_INFO_ID_ITERATOR();for (Blip i = UI::GET_FIRST_BLIP_INFO_ID(blipIterator); UI::DOES_BLIP_EXIST(i) != 0; i = UI::GET_NEXT_BLIP_INFO_ID(blipIterator)){	if (UI::GET_BLIP_INFO_ID_TYPE(i) == 4) 	{		coords = UI::GET_BLIP_INFO_ID_COORD(i);		blipFound = true;		break;	}}	
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Fireboyd78

I've converted the C++ code to Lua for you. I cannot guarantee it will work right off the bat, but at least you'll know where to start.

 

 

-- search for marker bliplocal blipIterator = UI._GET_BLIP_INFO_ID_ITERATOR()local blipFound = falselocal blip = UI.GET_FIRST_BLIP_INFO_ID(blipIterator)while UI.DOES_BLIP_EXIST(blip) do	if UI.GET_BLIP_INFO_ID_TYPE(blip) == 4 then		coords = UI.GET_BLIP_INFO_ID_COORD(blip)		blipFound = true		break	end	blip = UI.GET_NEXT_BLIP_INFO_ID(blipIterator)end
Edited by CarLuver69
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