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Tiryll

Audio for mods

Recommended Posts

Tiryll

AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Radio_On", (v_2), "TAXI_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD((l_36a), ""Burglar_Bell"", 340.79998779296875, -965.4,8.400000000000002, ""Generic_Alarms"", 0, 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1,""CHECKPOINT_UNDER_THE_BRIDGE"",""HUD_MINI_GAME_SOUNDSET"",1);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Radio_Off", (v_2), "TAXI_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Radio_On", (v_2), "TAXI_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "FocusOut", "HintCamSounds", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "FocusIn", "HintCamSounds", 1);
AUDIO::PLAY_SOUND_FROM_COORD((l_80f), "FREIGHT_ELEVATOR_01_DOOR_CLOSE", (a_1), 0, 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_c82), "Foot_Swish", PLAYER::PLAYER_PED_ID(), "FBI_05_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Tow_truck_damage", (l_10c), "FBI_04_HEAT_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD((l_816), "VAULT_DOOR_CLOSE", -3.48009991645813, -686.1754760742188, 16.130800247192383, 0, 0, 0, 0);
AUDIO::REQUEST_SCRIPT_AUDIO_BANK("Vault_Door", 0)
AUDIO::PLAY_SOUND_FROM_COORD((l_810), "FREIGHT_ELEVATOR_01_MOTOR", ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1)+({3.0, 0.0, 0.0 }), 0, 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_80b), "BANK_DOOR_OPEN", (l_9e8[0/*1*/]), "BIG_SCORE_3A_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "BLOWOUT", (l_10a4[0/*3*/]), "BIG_SCORE_3A_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "BLOWOUT_B", (l_10a4[1/*3*/]), "BIG_SCORE_3A_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "DROP_STINGER", (l_10bb), "BIG_SCORE_3A_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_c87), "Cable_Strain", (l_7d6), "FBI_05_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD((l_80f), "FREIGHT_ELEVATOR_01_DOOR_OPEN", (a_1), 0, 0, 0, 0);
AUDIO::PLAY_MISSION_COMPLETE_AUDIO("FRANKLIN_BIG_01");
AUDIO::PLAY_MISSION_COMPLETE_AUDIO("GENERIC_FAILED");
AUDIO::PLAY_SOUND_FROM_ENTITY((l_855[0/*1*/]), "Gold_Trolley_Roll_Player", (l_9e2[0/*1*/]), "BIG_SCORE_3A_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_855[1/*1*/]), "Gold_Trolley_Roll_NPC", (l_9e2[1/*1*/]), "BIG_SCORE_3A_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_WAVE_COMPLETE", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Pre_Screen_Stinger", "DLC_HEISTS_PREP_SCREEN_SOUNDS", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_Impact", "WastedSounds", 1);
AUDIO::PLAY_SOUND_FRONTEND(((a_0)._f5af), "Change_Cam", "MP_CCTV_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_45b), "CAR_WHEELS", (l_251[3/*1*/]), "FINALE_C2_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Car_Push_Flex", (l_251[3/*1*/]), "FINALE_C2_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Lock_Destroyed", (l_52a), "JWL_PREP_2A_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_AMMO_PURCHASE", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "Fire_RPG", ENTITY::GET_ENTITY_COORDS((l_921), 1), "EXILE_2_SOUNDS", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_2d6), "Fire_Missile_Loop", (l_921), "EXILE_2_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "Fire_RPG_On_Foot", ENTITY::GET_ENTITY_COORDS((l_921), 1), "EXILE_2_SOUNDS", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_2d6), "Fire_Missile_Loop", (l_921), "EXILE_2_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_11d), "GENERATOR", (l_9f), "THE_FERRIS_WHALE_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_11f), "SLOW_SQUEAK", (l_9f), "THE_FERRIS_WHALE_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_120), "SLOW_SQUEAK", (l_a0[1/*7*/]._f3), "THE_FERRIS_WHALE_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_11e), "CARRIAGE", (l_a0[1/*7*/]._f3), "THE_FERRIS_WHALE_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_1a8), "IGNITION_FAIL", (l_9d._f4), "BARRY_03_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Door_Open", "DOCKS_HEIST_FINALE_2B_SOUNDS", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Missile_Incoming_Miss", (l_1381[0/*19*/]), "DOCKS_HEIST_FINALE_2B_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "BODY_FALL_DIVE_WATER_MASTER", PLAYER::PLAYER_PED_ID(), "docks_heist_finale_2a_sounds", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(((a_0)._f5), "SPRAY", ((a_0)._f3), "CARWASH_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(((a_0)._f5), "DRYER", ((a_0)._f3), "CARWASH_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Leave_Station", ((a_0)._f2), "CABLE_CAR_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(((a_0)._f1c), "Running", ((a_0)._f2), "CABLE_CAR_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "DOOR_OPEN", ((a_0)._f2), "CABLE_CAR_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "DOOR_CLOSE", ((a_0)._f2), "CABLE_CAR_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Arrive_Station", ((a_0)._f2), "CABLE_CAR_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(((a_0)._f1d), "Interior_Rain", PLAYER::PLAYER_PED_ID(), "CABLE_CAR_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(((a_0)._f10), "BRUSHES_SPINNING", ((a_0)._f13), "CARWASH_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_755), "rebreather", sub_86683(), "docks_heist_finale_2a_sounds", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND((l_a73), "Change_Station_Loud", "Radio_Soundset", 1);
AUDIO::START_AUDIO_SCENE("CHI_2_POUR_GAS");
AUDIO::REQUEST_SCRIPT_AUDIO_BANK("FARMHOUSE_FIRE", 0);
AUDIO::REQUEST_SCRIPT_AUDIO_BANK("FARMHOUSE_FIRE_BG", 0);
AUDIO::PLAY_SOUND_FROM_COORD((l_a6b), "FarmhouseFire_Ignite", (l_a6c), "CHINESE2_SOUNDS", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD((l_75b), "sonar_pulse", ENTITY::GET_ENTITY_COORDS((l_6b8), 1), "docks_heist_finale_2a_sounds", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "CR_WEAPONS_BURST_SHORT", 1586.983642578125, 3695.949462890625, 33.91630172729492, 0, 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "SNIPER_SHOT_ZIP", (ENTITY::GET_ENTITY_COORDS(sub_86676(), 1)*((vector)((v_2))))+((l_74e)*((vector)(1.0-(v_2)))),"DOCKS_HEIST_FINALE_2A_SOUNDS", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "SNIPER_SHOT_SPLAT", (l_74e), "DOCKS_HEIST_FINALE_2A_SOUNDS", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "SNIPER_SHOT_SPRAY", (ENTITY::GET_ENTITY_COORDS(sub_86676(), 1)*((vector)(-1.0*(v_2))))+((l_74e)*((vector)(1.0+(v_2)))), "DOCKS_HEIST_FINALE_2A_SOUNDS", 0, 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "ARM_3_CAR_GLASS_CRASH", 0, 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "ARM_3_PISTOL_COCK", 0, 1);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "Garage_Open_02", -1064.6319580078125, -1668.98095703125, 4.8996, "ARM_2_REPO_SOUNDS", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "ARM_2_Repo_Ignite_Petrol", -1099.0699462890625, -1636.112060546875, 3.7351999282836914, 0, 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "ARM_2_REPO_DOOR_KICK_OPEN", -1104.359375, -1637.5748291015625, 2.3661561012268066, 0, 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "Biker_Ride_Off", -1130.7015380859375, -1584.5843505859375, 4.1201, "ARM_2_REPO_SOUNDS", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_75a), "Attach_Cargo", (l_30[3/*2*/]), "docks_heist_finale_2a_sounds", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_1c51._f51), "Attach_Container_Fail", (l_1c51._f2), "CRANE_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((v_45), "Container_Impact", (l_1c1e[(v_6)/*25*/]), "CRANE_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Container_Impact_Land", (l_1c1e[(v_6)/*25*/]), "CRANE_SOUNDS", 0, 0);
AUDIO::REQUEST_SCRIPT_AUDIO_BANK("Container_Lifter", 0)) {
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Container_Land", (l_17fa), "CONTAINER_LIFTER_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Container_Attach", (l_17fa), "CONTAINER_LIFTER_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_1c51._f55), "Strain", (l_1c1e[(v_6)/*25*/]), "CRANE_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Detach_Container", ((a_0)), "CRANE_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Attach_Container", ((a_0)), "CRANE_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND((l_3a9), "Altitude_Warning", "EXILE_1", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_ea), "DEVICE", WEAPON::_3B390A939AF0B5FC((l_b4)), "EPSILONISM_04_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_eb), "IDLE_BEEP_NPC", WEAPON::_3B390A939AF0B5FC((l_b4)), "EPSILONISM_04_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Truck_Stop", (l_1802), "DOCKS_HEIST_SETUP_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD((l_c83), "LIFTS_TONE", 3538.8, 3673.699951171875, 27.1, 0, 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD((l_c83), "LIFT_POSH_DOOR_OPEN", 3538.8, 3673.699951171875, 27.1, 0, 0, 0, 0);
AUDIO::STOP_AUDIO_SCENE("FBI_5_LIFT_SCENE");
AUDIO::START_AUDIO_SCENE("FBI_5_GET_TO_NERVE_TOXIN");
AUDIO::RELEASE_NAMED_SCRIPT_AUDIO_BANK("SCRIPT\LIFTS");
AUDIO::PLAY_SOUND_FRONTEND((l_d89), "Camera_Hum", "BIG_SCORE_SETUP_SOUNDS", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_c88), "Flare", (l_806[1/*24*/]), "FBI_05_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Scientist_Approaching", (l_3db[5/*25*/]), "FBI_05_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Speech_Bubble", PLAYER::PLAYER_PED_ID(), "FBI_05_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_PURCHASE", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_ATTACHMENT_EQUIP", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_ATTACHMENT_UNEQUIP", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "ERROR", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "UNLOCK_DOOR", 1275.719970703125, -1719.969970703125, 54.97, "LESTER1A_SOUNDS", 0, 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_HANDGUN", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_SHOTGUN", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_RIFLE", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_GRENADE_LAUNCHER", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_RPG_LAUNCHER", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_KNIFE", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_BATON", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_PARACHUTE", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_FUEL_CAN", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_ARMOR", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_OTHER", "HUD_AMMO_SHOP_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "TRAFFIC_CONTROL_MOVE_CROSSHAIR", "BIG_SCORE_3A_SOUNDS", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Traffic_Control_Light_Switch_Back", "BIG_SCORE_3A_SOUNDS", 1);
AUDIO::PLAY_SOUND_FRONTEND((l_ad0._fc), "TRAFFIC_CONTROL_TOGGLE_LIGHT", "BIG_SCORE_3A_SOUNDS", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_88d[1/*1*/]), "Truck_Ramp_Raise", (l_a48[1/*1*/]), "BIG_SCORE_3A_SOUNDS", 0, 0);
AUDIO::START_AUDIO_SCENE("BIG_SCORE_TRAFFIC_CONTROL_SCENE");
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Muscle_Jump", (l_10ab[3/*3*/]), "BIG_SCORE_3A_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Release_Crate", (l_7d6), "FBI_05_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Crate_Land", (l_7d6), "FBI_05_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_c87), "Cable_Strain", (l_7d6), "FBI_05_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND((l_ad0._fa), "TRAFFIC_CONTROL_BG_NOISE", "BIG_SCORE_3A_SOUNDS", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Friend_Deliver", "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Enemy_Deliver", "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Deliver_Pick_Up", "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_c81), "Gasmask", PLAYER::PLAYER_PED_ID(), "FBI_05_SOUNDS", 0, 0);
AUDIO::STOP_AUDIO_SCENE("BIOTECH_HEIST_GASMASK_SCENE");
AUDIO::PLAY_SOUND_FRONTEND((l_ad0._fb), "TRAFFIC_CONTROL_CHANGE_CAM", "BIG_SCORE_3A_SOUNDS", 1);
AUDIO::PLAY_VEHICLE_DOOR_OPEN_SOUND((l_556[0/*1*/]), 0);
AUDIO::PLAY_VEHICLE_DOOR_OPEN_SOUND((l_556[0/*1*/]), 3);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_2a0), "Gold_Cage_Collisions", (l_379[0/*1*/]), "BIG_SCORE_3B_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Teeth_Initial_Pain", (l_be5), "FBI_03_Torture_Sounds", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Remote_Sniper_Rifle_Fire", 0, 1);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Gold_Vault_Explosions", (l_37c[1/*1*/]), "BIG_SCORE_3B_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "Party_panic", -3094.667724609375, 347.2250061035156, 13.445799827575684, "FBI_03_Torture_Sounds", 0, 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "STUN_COLLECT", "MINUTE_MAN_01_SOUNDSET", 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((l_fd2), "STAY_DOWN", "SPEECH_PARAMS_FORCE", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Hit_In", "PLAYER_SWITCH_CUSTOM_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY(((a_0)._f11), "MIND_CONTROL", ((a_0)._f2), "BARRY_01_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(((a_0)._f11), "PLAYER_BEAMED_UP", ((a_0)._f2), "BARRY_01_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "PIN_BUTTON", "ATM_SOUNDS", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "ASSASSINATIONS_HOTEL_TIMER_COUNTDOWN", "ASSASSINATION_MULTI", 1);
AUDIO::PLAY_SOUND(-1, "Take_Picture", "MUGSHOT_CHARACTER_CREATION_SOUNDS", 0, 0, 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "HOORAY", "BARRY_02_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "SPAWN", PLAYER::PLAYER_PED_ID(), "BARRY_01_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "DESPAWN", (v_3), "BARRY_01_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "clown_die_wrapper", (v_3), "BARRY_02_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "PASSPORT", (l_194), "MINUTE_02_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "UNLOCK_DOOR", 1275.719970703125, -1719.969970703125, 54.97, "LESTER1A_SOUNDS", 0, 0, 0);
AUDIO::SET_STATIC_EMITTER_ENABLED("LOS_SANTOS_AMMUNATION_GUN_RANGE", 0);
AUDIO::SET_STATIC_EMITTER_ENABLED("SE_AMMUNATION_CYPRESS_FLATS_GUN_RANGE", 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAKEN", "CONSTRUCTION_ACCIDENT_1_SOUNDS", 1);
AUDIO::PLAY_SOUND_FRONTEND((l_15d), "WIND", "CONSTRUCTION_ACCIDENT_1_SOUNDS", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "CABLE_SNAPS", "CONSTRUCTION_ACCIDENT_1_SOUNDS", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "PIPES_LAND", "CONSTRUCTION_ACCIDENT_1_SOUNDS", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "SUSPENSION_SCRIPT_FORCE", PED::GET_VEHICLE_PED_IS_IN((l_fb), 0), 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "CLOTHES_THROWN", (l_78[8/*1*/]), "RE_DOMESTIC_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(((a_0)._f186), "Knuckle_Crack_Slap_Cel", "MP_SNACKS_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Pre_Screen_Stinger", "DLC_HEISTS_PREP_SCREEN_SOUNDS", 1)
AUDIO::PLAY_SOUND_FRONTEND(((a_0)._f186), "Knuckle_Crack_Hard_Cel", "MP_SNACKS_SOUNDSET", 1);
AUDIO::PLAY_PAIN((l_47), 3, 0, 0);
AUDIO::SET_AMBIENT_VOICE_NAME((l_13c), "S_M_Y_GENERICWORKER_01_WHITE_01");
AUDIO::SET_AMBIENT_VOICE_NAME((l_5b), "A_M_Y_BeachVesp_01_LATINO_MINI_01");
AUDIO::SET_AMBIENT_VOICE_NAME((l_5a), "G_M_Y_StreetPunk_01_BLACK_MINI_03");
AUDIO::SET_AMBIENT_VOICE_NAME((l_47), "REHOMGirl");
AUDIO::SET_AMBIENT_VOICE_NAME((l_120), "A_M_Y_Business_01_CHINESE_MINI_01");
AUDIO::SET_AMBIENT_VOICE_NAME((l_56), "S_M_Y_BusBoy_01_WHITE_MINI_01");
AUDIO::SET_AMBIENT_VOICE_NAME((a_0), "G_M_Y_Lost_02_WHITE_FULL_01");
AUDIO::SET_AMBIENT_VOICE_NAME((l_11d), "A_F_M_BEVHILLS_02_WHITE_FULL_02");
AUDIO::SET_AMBIENT_VOICE_NAME(((a_a)[1/*1*/]), "PACKIE_AI_Norm_Part1_Booth");
AUDIO::_PLAY_AMBIENT_SPEECH1((l_5c._fc), "SHOP_NO_COPS", "SPEECH_PARAMS_FORCE", 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((l_5c._fc), "SHOP_BANTER", "SPEECH_PARAMS_FORCE", 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((l_5c._fc), "SHOP_BROWSE_TATTOO_MENU", "SPEECH_PARAMS_FORCE", 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((l_5c._fc), "SHOP_SELL", "SPEECH_PARAMS_FORCE", 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((l_5c._fc), "SHOP_TATTOO_APPLIED", "SPEECH_PARAMS_FORCE", 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((l_5c._fc), "SHOP_GOODBYE", "SPEECH_PARAMS_FORCE", 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((a_0), "GENERIC_SHOCKED_HIGH", "SPEECH_PARAMS_FORCE", 1);
AUDIO::SET_AMBIENT_VOICE_NAME((l_b8[3/*1*/]), "MALE_STRIP_DJ_WHITE");
AUDIO::PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_ON_MASTER", 0, 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_OFF_MASTER", 0, 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((l_5c._fc), "SHOP_TATTOO_APPLIED", "SPEECH_PARAMS_FORCE", 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((l_5c._fc), "SHOP_GREET", "SPEECH_PARAMS_FORCE", 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((l_5c._fc), "SHOP_GREET_UNUSUAL", "SPEECH_PARAMS_FORCE", 1);
AUDIO::_PLAY_AMBIENT_SPEECH1((l_5c._fc), "KIFFLOM_GREET", "SPEECH_PARAMS_FORCE", 1);
AUDIO::SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT("HEIST_SWEATSHOP_ZONES", 1, 0);
AUDIO::TRIGGER_MUSIC_EVENT("TRV4_SUCK_CS")
AUDIO::REQUEST_SCRIPT_AUDIO_BANK("Trv_4_747", 0))
AUDIO::SET_AMBIENT_VOICE_NAME((l_45), "A_M_M_TRAMP_01_BLACK_MINI_01");
AUDIO::SET_STATIC_EMITTER_ENABLED("TREVOR1_TRAILER_PARK_MAIN_STAGE_RADIO", 0);
AUDIO::PLAY_SOUND(-1, "CHARACTER_CHANGE_UP_MASTER", 0, 0, 0, 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "10_SEC_WARNING", "HUD_MINI_GAME_SOUNDSET", 1);
AUDIO::SET_AMBIENT_VOICE_NAME((l_346._f3[1/*1*/]), "TaxiDom");
AUDIO::SET_AMBIENT_VOICE_NAME((l_346._f3[3/*1*/]), "TaxiGangM");
AUDIO::SET_AMBIENT_VOICE_NAME((l_370._f3[0/*1*/]), "TaxiBruce");
AUDIO::SET_AMBIENT_VOICE_NAME((l_352), "TaxiLiz");
AUDIO::SET_AMBIENT_VOICE_NAME(((a_0)._f2), "TaxiJames");
AUDIO::PLAY_SOUND_FROM_ENTITY((l_18a), "WHISTLING", (l_1a3._f8), "NIGEL_1B_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_Impact", "WastedSounds", 1);
AUDIO::PLAY_SOUND_FRONTEND(((a_0)._f5af), "Change_Cam", "MP_CCTV_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(((a_0)._f5af), "Change_Cam", "MP_CCTV_SOUNDSET", 1);
AUDIO::SET_AMBIENT_VOICE_NAME((l_35[0/*1*/]), "A_M_M_HillBilly_02_WHITE_MINI_03");
AUDIO::SET_AMBIENT_VOICE_NAME((l_35[1/*1*/]), "A_M_M_HillBilly_02_WHITE_MINI_02");
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Shoot_box", (l_247), "Paleto_Score_Setup_Sounds", 0, 0);
AUDIO::PREPARE_ALARM("PALETO_BAY_SCORE_ALARM");
AUDIO::IS_ALARM_PLAYING("PALETO_BAY_SCORE_ALARM")
AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_Flash", "WastedSounds", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "DiggerRevOneShot", "BulldozerDefault", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "PS2A_MONEY_LOST", "PALETO_SCORE_2A_BANK_SS", 1);
AUDIO::SET_AMBIENT_VOICE_NAME((l_5a[0/*1*/]), "A_M_Y_BeachVesp_01_White_Mini_01");
AUDIO::SET_AMBIENT_VOICE_NAME((l_5a[1/*1*/]), "A_F_Y_EastSA_03_Latino_FULL_01");
AUDIO::SET_AMBIENT_VOICE_NAME((l_5a[0/*1*/]), "REDR1Drunk1_AI_Drunk");
AUDIO::SET_AMBIENT_VOICE_NAME((l_5a[1/*1*/]), "A_M_Y_VINEWOOD_01_BLACK_MINI_01");
AUDIO::SET_AMBIENT_VOICE_NAME(((a_7)[2/*1*/]), "TaxiPaulie");
AUDIO::SET_AMBIENT_VOICE_NAME(((a_7)[1/*1*/]), "TaxiClyde");
AUDIO::SET_AMBIENT_VOICE_NAME(((a_7)[0/*1*/]), "TaxiDarren");
AUDIO::PLAY_SOUND(-1, "CHARACTER_CHANGE_CHARACTER_01_MASTER", 0, 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD((l_36a), "Burglar_Bell", 340.79998779296875, -965.4, 28.400000000000002, "Generic_Alarms", 0, 0, 0);
AUDIO::SET_AMBIENT_VOICE_NAME((l_3ac[1/*1*/]), "TaxiGangGirl2");
AUDIO::SET_AMBIENT_VOICE_NAME((l_3ac[0/*1*/]), "TaxiGangGirl1");
AUDIO::PLAY_SOUND_FRONTEND(-1, ""TIMER_STOP"", ""HUD_MINI_GAME_SOUNDSET"", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, ""10_SEC_WARNING"", ""HUD_MINI_GAME_SOUNDSET"", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, ""1st_Person_Transition"", ""PLAYER_SWITCH_CUSTOM_SOUNDSET"", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_ON_MASTER", 0, 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_OFF_MASTER", 0, 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "PURCHASE", "HUD_LIQUOR_STORE_SOUNDSET", 1)
AUDIO::PLAY_SOUND_FRONTEND(-1, "ERROR", "HUD_LIQUOR_STORE_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_LIQUOR_STORE_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_LIQUOR_STORE_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "ROBBERY_MONEY_TOTAL", "HUD_FRONTEND_CUSTOM_SOUNDSET", 1);
AUDIO::SET_SIREN_WITH_NO_DRIVER((l_af2), 1)
AUDIO::PLAY_SOUND_FRONTEND(-1, "TENNIS_POINT_WON", "HUD_AWARDS", 1);
AUDIO::START_AUDIO_SCENE("TOWING_FOCUS_CAM_ON_CAR");
AUDIO::PLAY_SOUND_FRONTEND(-1, "TENNIS_MATCH_POINT", "HUD_AWARDS", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "TENNIS_POINT_WON", "HUD_AWARDS", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "OTHER_TEXT", "HUD_AWARDS", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_26f._f2), "DEVICE", PLAYER::PLAYER_PED_ID(), "EPSILONISM_04_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Hit_Out", "PLAYER_SWITCH_CUSTOM_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "Short_Transition_In", "PLAYER_SWITCH_CUSTOM_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_26f._f4), ""CONTINUAL_BEEP"", PLAYER::PLAYER_PED_ID(), ""EPSILONISM_04_SOUNDSET"", 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_26f._f3), "IDLE_BEEP", PLAYER::PLAYER_PED_ID(), "EPSILONISM_04_SOUNDSET", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND((l_ec[1/*1*/]), "SwitchWhiteWarning", "SPECIAL_ABILITY_SOUNDSET", 0);
AUDIO::SET_AMBIENT_VOICE_NAME((v_18), "G_F_Y_Vagos_01_LATINO_MINI_02");
AUDIO::PLAY_SOUND((g_42ca._f69), "CHARACTER_CHANGE_DPAD_DOWN_MASTER", 0, 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY((l_26f._f5), ""SCAN"", PLAYER::PLAYER_PED_ID(), ""EPSILONISM_04_SOUNDSET"", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND((l_6f), "Camera_Zoom", g_382e, 1);
AUDIO::START_AUDIO_SCENE("ARM_1_DRIVE_TO_DEALERSHIP");
AUDIO::PLAY_SOUND_FRONTEND(-1, "QUIT_WHOOSH", "HUD_MINI_GAME_SOUNDSET", 1)
AUDIO::PLAY_SOUND_FROM_COORD(-1, "IDLE_BEEP_NPC", 1827.06005859375, 4700.52001953125, 39.16, "EPSILONISM_04_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FRONTEND((l_3a9), "Altitude_Warning", "EXILE_1", 1);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "Jet_Explosions", (l_e0[(a_0)/*14*/]._f3), "exile_1", 0, 0, 0);
AUDIO::START_AUDIO_SCENE("LEADERBOARD_SCENE")
AUDIO::PLAY_SOUND_FROM_COORD(-1, "Grenade_Throw_Success", -622.4310913085938, -233.6548309326172, 58.412593841552734, "JEWEL_HEIST_SOUNDS", 0, 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "ROPE_CUT", "ROPE_CUT_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "DOOR_CRASH", 299.56640625, -584.6757202148438, 42.301998138427734, "NIGEL_02_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "SCREAMS", 310.514892578125, -595.415771484375, 42.301998138427734, "NIGEL_02_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "PANIC_WALLA", 316.43450927734375, -589.3901977539062, 42.291900634765625, "NIGEL_02_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "WALL_CRASH", 325.66, -589.01, 42.3, "NIGEL_02_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "WALL_CRASH", 330.13, -585.719970703125, 42.41999816894531, "NIGEL_02_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "SCREAMS", 331.78448486328125, -578.5183715820312, 42.31669998168945, "NIGEL_02_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "PANIC_WALLA", 354.65850830078125, -584.2177124023438, 42.314998626708984, "NIGEL_02_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "WALL_CRASH", 337.8900146484375, -582.38, 42.33, "NIGEL_02_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "WINDOW_CRASH", 364.6400146484375, -595.4299926757812, 42.54, "NIGEL_02_SOUNDSET", 0, 0, 0);
AUDIO::PLAY_SOUND_FRONTEND((l_132f), "In", "SHORT_PLAYER_SWITCH_SOUND_SET", 1);
AUDIO::PLAY_SOUND_FRONTEND(-1, "PICKUP_WEAPON_SMOKEGRENADE", "HUD_FRONTEND_WEAPONS_PICKUPS_SOUNDSET", 1);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Drop_Case", (v_f), "JWL_PREP_2A_SOUNDS", 0, 0);
AUDIO::PLAY_SOUND_FRONTEND(-1, "RAMP_UP", "TRUCK_RAMP_DOWN", 1);


...


3453

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Tiryll

AUDIO::START_AUDIO_SCENE("")

AUDIO::GET_SOUND_ID()
AUDIO::IS_AMBIENT_SPEECH_PLAYING()
AUDIO::GET_CURRENT_SCRIPTED_CONVERSATION_LINE()
AUDIO::TRIGGER_MUSIC_EVENT();
AUDIO::STOP_SOUND();

AUDIO::PLAY_MISSION_COMPLETE_AUDIO()
AUDIO::REGISTER_SCRIPT_WITH_AUDIO()
AUDIO::STOP_CURRENT_PLAYING_AMBIENT_SPEECH();
AUDIO::STOP_PED_SPEAKING(PLAYER::PLAYER_PED_ID(), 0)
AUDIO::IS_AMBIENT_SPEECH_DISABLED(PLAYER::PLAYER_PED_ID())
AUDIO::RESET_PED_AUDIO_FLAGS(PLAYER::PLAYER_PED_ID());
AUDIO::IS_AUDIO_SCENE_ACTIVE("TOD_SHIFT_SCENE")
AUDIO::STOP_AUDIO_SCENE("TOD_SHIFT_SCENE")

GAMEPLAY::GET_HASH_KEY(SCRIPT::GET_THIS_SCRIPT_NAME())
AUDIO::RELEASE_NAMED_SCRIPT_AUDIO_BANK("SCRIPT\");
AUDIO::REQUEST_SCRIPT_AUDIO_BANK();
AUDIO::UNREGISTER_SCRIPT_WITH_AUDIO();
AUDIO::HAS_SOUND_FINISHED((g_15eb8._f13))) {

AUDIO::SET_AUDIO_FLAG("WantedMusicDisabled", 0);
AUDIO::SET_AUDIO_FLAG("DisableFlightMusic", 0);
AUDIO::SET_AUDIO_FLAG("AllowRadioOverScreenFade", 1);
AUDIO::SET_AUDIO_FLAG("PlayMenuMusic", 1);
AUDIO::SET_AUDIO_FLAG("PoliceScannerDisabled", 0)
AUDIO::SET_AUDIO_FLAG("ActivateSwitchWheelAudio", 0);

  • Like 3

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Vrock_wave

Thank you man :^:

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Tiryll

I've got another couple of dumps coming when I get a minute - one is all the animations I could grab and I've got more audio. I'll try and make the OP a bit nicer. :)

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kallas

Why don't you use Pastebin or Github? Why make a long forum post....

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Tiryll

Why don't you use Pastebin or Github? Why make a long forum post....

Feel free to do whatever you please when you post yours, sir

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c39687

thanks for putting this together

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jordRiot

Have we worked out what the variables refer to, for example:

TAXI_SOUNDS and RADIO_ON

 

What are the options for each parameter?

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80T

Thx for this! Very useful :^:

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thewhitehammer99

 

Why don't you use Pastebin or Github? Why make a long forum post....

Feel free to do whatever you please when you post yours, sir

Try doing this-

 

 


code here

It will make your post much easier to understand :p

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123iamking

Awesome, where did you get this? I want more!

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R3QQ
123iamking

@R3QQ : Thank but can you provide mirrors - like google drive or dropbox, some countries have block pastebin.

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Lovono

Did anyone create a list of default sound - the sound can play right away - no need to load ?

Edited by Lovono

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AHK1221

Awesome, where did you get this? I want more!

Just get it from decompiled scripts

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123iamking

Here is my audio list, still need to find more

const int cTotalTest = 363;int cTestID;void PlayDefaultSound(){	cTestID %= cTotalTest;	switch (cTestID)	{	case 0: AUDIO::PLAY_SOUND_FRONTEND(-1, "10_SEC_WARNING", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 1: AUDIO::PLAY_SOUND_FRONTEND(-1, "1st_Person_Transition", "PLAYER_SWITCH_CUSTOM_SOUNDSET", 0); break;	case 2: AUDIO::PLAY_SOUND_FRONTEND(-1, "1st_Person_Transition", "PLAYER_SWITCH_CUSTOM_SOUNDSET", 1); break;	case 3: AUDIO::PLAY_SOUND_FRONTEND(-1, "3_2_1", "HUD_MINI_GAME_SOUNDSET", 0); break;	case 4: AUDIO::PLAY_SOUND_FRONTEND(-1, "3_2_1", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 5: AUDIO::PLAY_SOUND_FRONTEND(-1, "3_2_1_NON_RACE", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 6: AUDIO::PLAY_SOUND_FRONTEND(-1, "5_SEC_WARNING", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 7: AUDIO::PLAY_SOUND_FRONTEND(-1, "5_Second_Timer", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 0); break;	case 8: AUDIO::PLAY_SOUND_FRONTEND(-1, "5s_To_Event_Start_Countdown", "GTAO_FM_Events_Soundset", 0); break;	case 9: AUDIO::PLAY_SOUND_FRONTEND(-1, "Airhorn", "DLC_TG_Running_Back_Sounds", 0); break;	case 10: AUDIO::PLAY_SOUND_FRONTEND(-1, "ARM_3_CAR_GLASS_CRASH", 0, 1); break;	case 11: AUDIO::PLAY_SOUND_FRONTEND(-1, "ARM_3_PISTOL_COCK", 0, 1); break;	case 12: AUDIO::PLAY_SOUND_FRONTEND(-1, "ARM_WRESTLING_WHOOSH_MASTER", 0, 1); break;	case 13: AUDIO::PLAY_SOUND_FRONTEND(-1, "Arming_Countdown", "GTAO_Speed_Convoy_Soundset", 0); break;	case 14: AUDIO::PLAY_SOUND_FRONTEND(-1, "ASSASSINATIONS_HOTEL_TIMER_COUNTDOWN", "ASSASSINATION_MULTI", 1); break;	case 15: AUDIO::PLAY_SOUND_FRONTEND(-1, "ATM_WINDOW", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 16: AUDIO::PLAY_SOUND_FRONTEND(-1, "BACK", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 17: AUDIO::PLAY_SOUND_FRONTEND(-1, "BACK", "HUD_FREEMODE_SOUNDSET", 1); break;	case 18: AUDIO::PLAY_SOUND_FRONTEND(-1, "BACK", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;	case 19: AUDIO::PLAY_SOUND_FRONTEND(-1, "BACK", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 20: AUDIO::PLAY_SOUND_FRONTEND(-1, "BACK", "HUD_FRONTEND_MP_SOUNDSET", 1); break;	case 21: AUDIO::PLAY_SOUND_FRONTEND(-1, "BACK", "HUD_FRONTEND_TATTOO_SHOP_SOUNDSET", 1); break;	case 22: AUDIO::PLAY_SOUND_FRONTEND(-1, "BACK", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 23: AUDIO::PLAY_SOUND_FRONTEND(-1, "BASE_JUMP_PASSED", "HUD_AWARDS", 1); break;	case 24: AUDIO::PLAY_SOUND_FRONTEND(-1, "Bed", "WastedSounds", 1); break;	case 25: AUDIO::PLAY_SOUND_FRONTEND(-1, "Beep_Green", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 26: AUDIO::PLAY_SOUND_FRONTEND(-1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 27: AUDIO::PLAY_SOUND_FRONTEND(-1, "BOATS_PLANES_HELIS_BOOM", "MP_LOBBY_SOUNDS", 1); break;	case 28: AUDIO::PLAY_SOUND_FRONTEND(-1, "Bomb_Disarmed", "GTAO_Speed_Convoy_Soundset", 0); break;	case 29: AUDIO::PLAY_SOUND_FRONTEND(-1, "Breaker_02", "DLC_HALLOWEEN_FVJ_Sounds", 0); break;	case 30: AUDIO::PLAY_SOUND_FRONTEND(-1, "BULL_SHARK_TESTOSTERONE_END_MASTER", "", 0); break;	case 31: AUDIO::PLAY_SOUND_FRONTEND(-1, "BULL_SHARK_TESTOSTERONE_START_MASTER", "", 0); break;	case 32: AUDIO::PLAY_SOUND_FRONTEND(-1, "Bus_Schedule_Pickup", "DLC_PRISON_BREAK_HEIST_SOUNDS", 0); break;	case 33: AUDIO::PLAY_SOUND_FRONTEND(-1, "CABLE_SNAPS", "CONSTRUCTION_ACCIDENT_1_SOUNDS", 1); break;	case 34: AUDIO::PLAY_SOUND_FRONTEND(-1, "CAM_PAN_DARTS", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 35: AUDIO::PLAY_SOUND_FRONTEND(-1, "Camera_Shoot", "Phone_Soundset_Franklin", 1); break;	case 36: AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_FREEMODE_SOUNDSET", 1); break;	case 37: AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_FRONTEND_CLOTHESSHOP_SOUNDSET", 1); break;	case 38: AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;	case 39: AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 40: AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_LIQUOR_STORE_SOUNDSET", 1); break;	case 41: AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 42: AUDIO::PLAY_SOUND_FRONTEND(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1); break;	case 43: AUDIO::PLAY_SOUND_FRONTEND(-1, "CHALLENGE_UNLOCKED", "HUD_AWARDS", 1); break;	case 44: AUDIO::PLAY_SOUND_FRONTEND(-1, "CHARACTER_SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;	case 45: AUDIO::PLAY_SOUND_FRONTEND(-1, "CHECKPOINT_AHEAD", "HUD_MINI_GAME_SOUNDSET", 0); break;	case 46: AUDIO::PLAY_SOUND_FRONTEND(-1, "Checkpoint_Beast_Hit", "FM_Events_Sasquatch_Sounds", 0); break;	case 47: AUDIO::PLAY_SOUND_FRONTEND(-1, "CHECKPOINT_BEHIND", "HUD_MINI_GAME_SOUNDSET", 0); break;	case 48: AUDIO::PLAY_SOUND_FRONTEND(-1, "Checkpoint_Cash_Hit", "GTAO_FM_Events_Soundset", 0); break;	case 49: AUDIO::PLAY_SOUND_FRONTEND(-1, "Checkpoint_Hit", "GTAO_FM_Events_Soundset", 0); break;	case 50: AUDIO::PLAY_SOUND_FRONTEND(-1, "CHECKPOINT_MISSED", "HUD_MINI_GAME_SOUNDSET", 0); break;	case 51: AUDIO::PLAY_SOUND_FRONTEND(-1, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET", 0); break;	case 52: AUDIO::PLAY_SOUND_FRONTEND(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 0); break;	case 53: AUDIO::PLAY_SOUND_FRONTEND(-1, "Checkpoint_Teammate", "GTAO_Shepherd_Sounds", 0); break;	case 54: AUDIO::PLAY_SOUND_FRONTEND(-1, "CHECKPOINT_UNDER_THE_BRIDGE", "HUD_MINI_GAME_SOUNDSET", 0); break;	case 55: AUDIO::PLAY_SOUND_FRONTEND(-1, "Cheers", "DLC_TG_Running_Back_Sounds", 0); break;	case 56: AUDIO::PLAY_SOUND_FRONTEND(-1, "Click", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 57: AUDIO::PLAY_SOUND_FRONTEND(-1, "CLICK_BACK", "WEB_NAVIGATION_SOUNDS_PHONE", 1); break;	case 58: AUDIO::PLAY_SOUND_FRONTEND(-1, "Click_Fail", "WEB_NAVIGATION_SOUNDS_PHONE", 1); break;	case 59: AUDIO::PLAY_SOUND_FRONTEND(-1, "Click_Special", " WEB_NAVIGATION_SOUNDS_PHONE", 1); break;	case 60: AUDIO::PLAY_SOUND_FRONTEND(-1, "Click_Special", "WEB_NAVIGATION_SOUNDS_PHONE", 1); break;	case 61: AUDIO::PLAY_SOUND_FRONTEND(-1, "CLOSE_WINDOW", "LESTER1A_SOUNDS", 1); break;	case 62: AUDIO::PLAY_SOUND_FRONTEND(-1, "CLOSED", "MP_PROPERTIES_ELEVATOR_DOORS", 1); break;	case 63: AUDIO::PLAY_SOUND_FRONTEND(-1, "COMPUTERS_MOUSE_CLICK", 0, 1); break;	case 64: AUDIO::PLAY_SOUND_FRONTEND(-1, "CONFIRM_BEEP", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 65: AUDIO::PLAY_SOUND_FRONTEND(-1, "CONTINUE", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;	case 66: AUDIO::PLAY_SOUND_FRONTEND(-1, "CONTINUE", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 67: AUDIO::PLAY_SOUND_FRONTEND(-1, "Continue_Accepted", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 68: AUDIO::PLAY_SOUND_FRONTEND(-1, "Continue_Appears", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 69: AUDIO::PLAY_SOUND_FRONTEND(-1, "Crash", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 70: AUDIO::PLAY_SOUND_FRONTEND(-1, "Criminal_Damage_High_Value", "GTAO_FM_Events_Soundset", 0); break;	case 71: AUDIO::PLAY_SOUND_FRONTEND(-1, "Criminal_Damage_Kill_Player", "GTAO_FM_Events_Soundset", 0); break;	case 72: AUDIO::PLAY_SOUND_FRONTEND(-1, "Criminal_Damage_Low_Value", "GTAO_FM_Events_Soundset", 0); break;	case 73: AUDIO::PLAY_SOUND_FRONTEND(-1, "CUTSCENE_DIALOGUE_OVERRIDE_SOUND_01", 0, 0); break;	case 74: AUDIO::PLAY_SOUND_FRONTEND(-1, "CUTSCENE_DIALOGUE_OVERRIDE_SOUND_02", 0, 0); break;	case 75: AUDIO::PLAY_SOUND_FRONTEND(-1, "Cycle_Item", "DLC_Dmod_Prop_Editor_Sounds", 0); break;	case 76: AUDIO::PLAY_SOUND_FRONTEND(-1, "DELETE", "HUD_DEATHMATCH_SOUNDSET", 1); break;	case 77: AUDIO::PLAY_SOUND_FRONTEND(-1, "Delete_Placed_Prop", "DLC_Dmod_Prop_Editor_Sounds", 0); break;	case 78: AUDIO::PLAY_SOUND_FRONTEND(-1, "Deliver_Pick_Up", "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS", 1); break;	case 79: AUDIO::PLAY_SOUND_FRONTEND(-1, "DiggerRevOneShot", "BulldozerDefault", 1); break;	case 80: AUDIO::PLAY_SOUND_FRONTEND(-1, "Door_Open", "DOCKS_HEIST_FINALE_2B_SOUNDS", 1); break;	case 81: AUDIO::PLAY_SOUND_FRONTEND(-1, "Drill_Pin_Break", "DLC_HEIST_FLEECA_SOUNDSET", 1); break;	case 82: AUDIO::PLAY_SOUND_FRONTEND(-1, "Dropped", "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS", 1); break;	case 83: AUDIO::PLAY_SOUND_FRONTEND(-1, "DRUG_TRAFFIC_AIR_BOMB_DROP_ERROR_MASTER", 0, 1); break;	case 84: AUDIO::PLAY_SOUND_FRONTEND(-1, "DRUG_TRAFFIC_AIR_SCREAMS", 0, 1); break;	case 85: AUDIO::PLAY_SOUND_FRONTEND(-1, "EDIT", "HUD_DEATHMATCH_SOUNDSET", 1); break;	case 86: AUDIO::PLAY_SOUND_FRONTEND(-1, "EMP", "DLC_HALLOWEEN_FVJ_Sounds", 0); break;	case 87: AUDIO::PLAY_SOUND_FRONTEND(-1, "End_Squelch", "CB_RADIO_SFX", 1); break;	case 88: AUDIO::PLAY_SOUND_FRONTEND(-1, "Enemy_Deliver", "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS", 1); break;	case 89: AUDIO::PLAY_SOUND_FRONTEND(-1, "Enemy_Pick_Up", "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS", 1); break;	case 90: AUDIO::PLAY_SOUND_FRONTEND(-1, "Enter_1st", "GTAO_FM_Events_Soundset", 0); break;	case 91: AUDIO::PLAY_SOUND_FRONTEND(-1, "Enter_Area", "DLC_Lowrider_Relay_Race_Sounds", 0); break;	case 92: AUDIO::PLAY_SOUND_FRONTEND(-1, "ERROR", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 93: AUDIO::PLAY_SOUND_FRONTEND(-1, "ERROR", "HUD_FRONTEND_CLOTHESSHOP_SOUNDSET", 1); break;	case 94: AUDIO::PLAY_SOUND_FRONTEND(-1, "ERROR", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 95: AUDIO::PLAY_SOUND_FRONTEND(-1, "ERROR", "HUD_FRONTEND_TATTOO_SHOP_SOUNDSET", 1); break;	case 96: AUDIO::PLAY_SOUND_FRONTEND(-1, "ERROR", "HUD_LIQUOR_STORE_SOUNDSET", 1); break;	case 97: AUDIO::PLAY_SOUND_FRONTEND(-1, "Event_Message_Purple", "GTAO_FM_Events_Soundset", 0); break;	case 98: AUDIO::PLAY_SOUND_FRONTEND(-1, "Event_Start_Text", "GTAO_FM_Events_Soundset", 0); break;	case 99: AUDIO::PLAY_SOUND_FRONTEND(-1, "EXILE_3_TRAIN_BRAKE_PULL_MASTER", 0, 1); break;	case 100: AUDIO::PLAY_SOUND_FRONTEND(-1, "EXILE_3_TRAIN_BRAKE_RELEASE_MASTER", 0, 1); break;	case 101: AUDIO::PLAY_SOUND_FRONTEND(-1, "EXIT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 102: AUDIO::PLAY_SOUND_FRONTEND(-1, "Failure", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 103: AUDIO::PLAY_SOUND_FRONTEND(-1, "Falling_Crates", "EXILE_1", 1); break;	case 104: AUDIO::PLAY_SOUND_FRONTEND(-1, "FAMILY_1_CAR_BREAKDOWN", "FAMILY1_BOAT", 1); break;	case 105: AUDIO::PLAY_SOUND_FRONTEND(-1, "FAMILY_1_CAR_BREAKDOWN_ADDITIONAL", "FAMILY1_BOAT", 1); break;	case 106: AUDIO::PLAY_SOUND_FRONTEND(-1, "Faster_Bar_Full", "RESPAWN_ONLINE_SOUNDSET", 1); break;	case 107: AUDIO::PLAY_SOUND_FRONTEND(-1, "Faster_Click", "RESPAWN_ONLINE_SOUNDSET", 1); break;	case 108: AUDIO::PLAY_SOUND_FRONTEND(-1, "FIRST_PLACE", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 109: AUDIO::PLAY_SOUND_FRONTEND(-1, "FLIGHT_SCHOOL_LESSON_PASSED", "HUD_AWARDS", 1); break;	case 110: AUDIO::PLAY_SOUND_FRONTEND(-1, "FLYING_STREAM_END_INSTANT", "FAMILY_5_SOUNDS", 1); break;	case 111: AUDIO::PLAY_SOUND_FRONTEND(-1, "FocusIn", "HintCamSounds", 1); break;	case 112: AUDIO::PLAY_SOUND_FRONTEND(-1, "FocusOut", "HintCamSounds", 1); break;	case 113: AUDIO::PLAY_SOUND_FRONTEND(-1, "Friend_Deliver", "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS", 1); break;	case 114: AUDIO::PLAY_SOUND_FRONTEND(-1, "Friend_Pick_Up", "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS", 0); break;	case 115: AUDIO::PLAY_SOUND_FRONTEND(-1, "Friend_Pick_Up", "HUD_FRONTEND_MP_COLLECTABLE_SOUNDS", 1); break;	case 116: AUDIO::PLAY_SOUND_FRONTEND(-1, "Frontend_Beast_Fade_Screen", "FM_Events_Sasquatch_Sounds", 0); break;	case 117: AUDIO::PLAY_SOUND_FRONTEND(-1, "Frontend_Beast_Freeze_Screen", "FM_Events_Sasquatch_Sounds", 0); break;	case 118: AUDIO::PLAY_SOUND_FRONTEND(-1, "Frontend_Beast_Text_Hit", "FM_Events_Sasquatch_Sounds", 0); break;	case 119: AUDIO::PLAY_SOUND_FRONTEND(-1, "Frontend_Beast_Transform_Back", "FM_Events_Sasquatch_Sounds", 0); break;	case 120: AUDIO::PLAY_SOUND_FRONTEND(-1, "GO", "HUD_MINI_GAME_SOUNDSET", 0); break;	case 121: AUDIO::PLAY_SOUND_FRONTEND(-1, "GO", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 122: AUDIO::PLAY_SOUND_FRONTEND(-1, "GO_NON_RACE", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 123: AUDIO::PLAY_SOUND_FRONTEND(-1, "Goal", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 124: AUDIO::PLAY_SOUND_FRONTEND(-1, "GOLF_BIRDIE", "HUD_AWARDS", 1); break;	case 125: AUDIO::PLAY_SOUND_FRONTEND(-1, "GOLF_EAGLE", "HUD_AWARDS", 1); break;	case 126: AUDIO::PLAY_SOUND_FRONTEND(-1, "GOLF_HUD_HOLE_IN_ONE_MASTER", 0, 1); break;	case 127: AUDIO::PLAY_SOUND_FRONTEND(-1, "GOLF_HUD_SCORECARD_MASTER", 0, 1); break;	case 128: AUDIO::PLAY_SOUND_FRONTEND(-1, "GOLF_NEW_RECORD", "HUD_AWARDS", 1); break;	case 129: AUDIO::PLAY_SOUND_FRONTEND(-1, "Grab_Parachute", "BASEJUMPS_SOUNDS", 1); break;	case 130: AUDIO::PLAY_SOUND_FRONTEND(-1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", 0); break;	case 131: AUDIO::PLAY_SOUND_FRONTEND(-1, "Hack_Success", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", 1); break;	case 132: AUDIO::PLAY_SOUND_FRONTEND(-1, "HACKING_CLICK", 0, 1); break;	case 133: AUDIO::PLAY_SOUND_FRONTEND(-1, "HACKING_CLICK_BAD", 0, 1); break;	case 134: AUDIO::PLAY_SOUND_FRONTEND(-1, "HACKING_CLICK_GOOD", 0, 1); break;	case 135: AUDIO::PLAY_SOUND_FRONTEND(-1, "HACKING_FAILURE", 0, 1); break;	case 136: AUDIO::PLAY_SOUND_FRONTEND(-1, "HACKING_MOVE_CURSOR", 0, 1); break;	case 137: AUDIO::PLAY_SOUND_FRONTEND(-1, "HACKING_SUCCESS", 0, 1); break;	case 138: AUDIO::PLAY_SOUND_FRONTEND(-1, "Hang_Up", "Phone_SoundSet_Michael", 1); break;	case 139: AUDIO::PLAY_SOUND_FRONTEND(-1, "HIGHLIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 140: AUDIO::PLAY_SOUND_FRONTEND(-1, "Highlight_Accept", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 141: AUDIO::PLAY_SOUND_FRONTEND(-1, "Highlight_Cancel", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 142: AUDIO::PLAY_SOUND_FRONTEND(-1, "Highlight_Error", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 143: AUDIO::PLAY_SOUND_FRONTEND(-1, "Highlight_Move", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 144: AUDIO::PLAY_SOUND_FRONTEND(-1, "HIGHLIGHT_NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 145: AUDIO::PLAY_SOUND_FRONTEND(-1, "Hit", "RESPAWN_ONLINE_SOUNDSET", 1); break;	case 146: AUDIO::PLAY_SOUND_FRONTEND(-1, "Hit", "RESPAWN_SOUNDSET", 0); break;	case 147: AUDIO::PLAY_SOUND_FRONTEND(-1, "Hit", "RESPAWN_SOUNDSET", 1); break;	case 148: AUDIO::PLAY_SOUND_FRONTEND(-1, "Hit_1", "LONG_PLAYER_SWITCH_SOUNDS", 0); break;	case 149: AUDIO::PLAY_SOUND_FRONTEND(-1, "Hit_1", "LONG_PLAYER_SWITCH_SOUNDS", 1); break;	case 150: AUDIO::PLAY_SOUND_FRONTEND(-1, "Hit_In", "PLAYER_SWITCH_CUSTOM_SOUNDSET", 1); break;	case 151: AUDIO::PLAY_SOUND_FRONTEND(-1, "Hit_out", "PLAYER_SWITCH_CUSTOM_SOUNDSET", 1); break;	case 152: AUDIO::PLAY_SOUND_FRONTEND(-1, "HOORAY", "BARRY_02_SOUNDSET", 1); break;	case 153: AUDIO::PLAY_SOUND_FRONTEND(-1, "HORDE_COOL_DOWN_TIMER", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 154: AUDIO::PLAY_SOUND_FRONTEND(-1, "HUD_FREEMODE_CANCEL_MASTER", 0, 1); break;	case 155: AUDIO::PLAY_SOUND_FRONTEND(-1, "Kill_List_Counter", "GTAO_FM_Events_Soundset", 0); break;	case 156: AUDIO::PLAY_SOUND_FRONTEND(-1, "LAMAR1_PARTYGIRLS_master", 0, 1); break;	case 157: AUDIO::PLAY_SOUND_FRONTEND(-1, "LEADER_BOARD", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 158: AUDIO::PLAY_SOUND_FRONTEND(-1, "LEADERBOARD", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 159: AUDIO::PLAY_SOUND_FRONTEND(-1, "Lester_Laugh_Phone", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 160: AUDIO::PLAY_SOUND_FRONTEND(-1, "Lights_On", "GTAO_MUGSHOT_ROOM_SOUNDS", 1); break;	case 161: AUDIO::PLAY_SOUND_FRONTEND(-1, "LIMIT", "GTAO_APT_DOOR_DOWNSTAIRS_GLASS_SOUNDS", 1); break;	case 162: AUDIO::PLAY_SOUND_FRONTEND(-1, "Load_Scene", "DLC_Dmod_Prop_Editor_Sounds", 0); break;	case 163: AUDIO::PLAY_SOUND_FRONTEND(-1, "LOCAL_PLYR_CASH_COUNTER_COMPLETE", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 0); break;	case 164: AUDIO::PLAY_SOUND_FRONTEND(-1, "LOCAL_PLYR_CASH_COUNTER_INCREASE", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 0); break;	case 165: AUDIO::PLAY_SOUND_FRONTEND(-1, "LOOSE_MATCH", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 166: AUDIO::PLAY_SOUND_FRONTEND(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0); break;	case 167: AUDIO::PLAY_SOUND_FRONTEND(-1, "LOSER", "HUD_AWARDS", 1); break;	case 168: AUDIO::PLAY_SOUND_FRONTEND(-1, "Lowrider_Upgrade", "Lowrider_Super_Mod_Garage_Sounds", 1); break;	case 169: AUDIO::PLAY_SOUND_FRONTEND(-1, "Map_Roll_Down", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 170: AUDIO::PLAY_SOUND_FRONTEND(-1, "Map_Roll_Up", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 171: AUDIO::PLAY_SOUND_FRONTEND(-1, "MARKER_ERASE", "HEIST_BULLETIN_BOARD_SOUNDSET", 1); break;	case 172: AUDIO::PLAY_SOUND_FRONTEND(-1, "MARTIN1_DISTANT_TRAIN_HORNS_MASTER", 0, 1); break;	case 173: AUDIO::PLAY_SOUND_FRONTEND(-1, "MEDAL_BRONZE", "HUD_AWARDS", 1); break;	case 174: AUDIO::PLAY_SOUND_FRONTEND(-1, "MEDAL_GOLD", "HUD_AWARDS", 1); break;	case 175: AUDIO::PLAY_SOUND_FRONTEND(-1, "MEDAL_SILVER", "HUD_AWARDS", 1); break;	case 176: AUDIO::PLAY_SOUND_FRONTEND(-1, "MEDAL_UP", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 177: AUDIO::PLAY_SOUND_FRONTEND(-1, "Menu_Accept", "Phone_SoundSet_Default", 1); break;	case 178: AUDIO::PLAY_SOUND_FRONTEND(-1, "MICHAEL_LONG_SCREAM", "FAMILY_5_SOUNDS", 1); break;	case 179: AUDIO::PLAY_SOUND_FRONTEND(-1, "MICHAEL_SOFA_REMOTE_CLICK_VOLUME_MASTER", 0, 1); break;	case 180: AUDIO::PLAY_SOUND_FRONTEND(-1, "MICHAEL_SOFA_TV_CHANGE_CHANNEL_MASTER", 0, 1); break;	case 181: AUDIO::PLAY_SOUND_FRONTEND(-1, "MICHAEL_SOFA_TV_ON_MASTER", 0, 1); break;	case 182: AUDIO::PLAY_SOUND_FRONTEND(-1, "Mission_Pass_Notify", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 0); break;	case 183: AUDIO::PLAY_SOUND_FRONTEND(-1, "Mission_Pass_Notify", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 1); break;	case 184: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_5_SECOND_TIMER", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 185: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_AWARD", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 186: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_Flash", "WastedSounds", 1); break;	case 187: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_IDLE_KICK", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 188: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_IDLE_TIMER", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 189: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_Impact", "WastedSounds", 1); break;	case 190: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_RANK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;	case 191: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_WAVE_COMPLETE", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 192: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 193: AUDIO::PLAY_SOUND_FRONTEND(-1, "Nav_Arrow_Ahead", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 1); break;	case 194: AUDIO::PLAY_SOUND_FRONTEND(-1, "Nav_Arrow_Behind", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 1); break;	case 195: AUDIO::PLAY_SOUND_FRONTEND(-1, "Nav_Arrow_Left", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 1); break;	case 196: AUDIO::PLAY_SOUND_FRONTEND(-1, "Nav_Arrow_Right", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 1); break;	case 197: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_LEFT_RIGHT", "HUD_FREEMODE_SOUNDSET", 1); break;	case 198: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;	case 199: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 200: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_FREEMODE_SOUNDSET", 1); break;	case 201: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_FRONTEND_CLOTHESSHOP_SOUNDSET", 1); break;	case 202: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;	case 203: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 204: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_FRONTEND_TATTOO_SHOP_SOUNDSET", 1); break;	case 205: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_LIQUOR_STORE_SOUNDSET", 1); break;	case 206: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 207: AUDIO::PLAY_SOUND_FRONTEND(-1, "Near_Miss_Counter_Reset", "GTAO_FM_Events_Soundset", 0); break;	case 208: AUDIO::PLAY_SOUND_FRONTEND(-1, "NET_RACE_START_EVENT_MASTER", 0, 1); break;	case 209: AUDIO::PLAY_SOUND_FRONTEND(-1, "NO", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 210: AUDIO::PLAY_SOUND_FRONTEND(-1, "Object_Collect_Player", "GTAO_FM_Events_Soundset", 0); break;	case 211: AUDIO::PLAY_SOUND_FRONTEND(-1, "Object_Collect_Remote", "GTAO_FM_Events_Soundset", 0); break;	case 212: AUDIO::PLAY_SOUND_FRONTEND(-1, "Object_Dropped_Remote", "GTAO_FM_Events_Soundset", 0); break;	case 213: AUDIO::PLAY_SOUND_FRONTEND(-1, "OK", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 214: AUDIO::PLAY_SOUND_FRONTEND(-1, "ON", "NOIR_FILTER_SOUNDS", 1); break;	case 215: AUDIO::PLAY_SOUND_FRONTEND(-1, "On_Call_Player_Join", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 1); break;	case 216: AUDIO::PLAY_SOUND_FRONTEND(-1, "Oneshot_Final", "MP_MISSION_COUNTDOWN_SOUNDSET", 0); break;	case 217: AUDIO::PLAY_SOUND_FRONTEND(-1, "OOB_Cancel", "GTAO_FM_Events_Soundset", 0); break;	case 218: AUDIO::PLAY_SOUND_FRONTEND(-1, "OOB_Start", "GTAO_FM_Events_Soundset", 0); break;	case 219: AUDIO::PLAY_SOUND_FRONTEND(-1, "OPEN_WINDOW", "LESTER1A_SOUNDS", 1); break;	case 220: AUDIO::PLAY_SOUND_FRONTEND(-1, "OPENED", "MP_PROPERTIES_ELEVATOR_DOORS", 1); break;	case 221: AUDIO::PLAY_SOUND_FRONTEND(-1, "OTHER_TEXT", "HUD_AWARDS", 1); break;	case 222: AUDIO::PLAY_SOUND_FRONTEND(-1, "Out_Of_Area", "DLC_Lowrider_Relay_Race_Sounds", 0); break;	case 223: AUDIO::PLAY_SOUND_FRONTEND(-1, "Out_Of_Bounds_Timer", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 0); break;	case 224: AUDIO::PLAY_SOUND_FRONTEND(-1, "Paper_Shuffle", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 225: AUDIO::PLAY_SOUND_FRONTEND(-1, "Parcel_Vehicle_Lost", "GTAO_FM_Events_Soundset", 0); break;	case 226: AUDIO::PLAY_SOUND_FRONTEND(-1, "Payment_Non_Player", "DLC_HEISTS_GENERIC_SOUNDS", 0); break;	case 227: AUDIO::PLAY_SOUND_FRONTEND(-1, "Payment_Player", "DLC_HEISTS_GENERIC_SOUNDS", 0); break;	case 228: AUDIO::PLAY_SOUND_FRONTEND(-1, "Pen_Tick", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 229: AUDIO::PLAY_SOUND_FRONTEND(-1, "PERSON_SCROLL", "HEIST_BULLETIN_BOARD_SOUNDSET", 1); break;	case 230: AUDIO::PLAY_SOUND_FRONTEND(-1, "PERSON_SELECT", "HEIST_BULLETIN_BOARD_SOUNDSET", 1); break;	case 231: AUDIO::PLAY_SOUND_FRONTEND(-1, "Phone_Generic_Key_02", "HUD_MINIGAME_SOUNDSET", 1); break;	case 232: AUDIO::PLAY_SOUND_FRONTEND(-1, "Phone_Generic_Key_03", "HUD_MINIGAME_SOUNDSET", 1); break;	case 233: AUDIO::PLAY_SOUND_FRONTEND(-1, "PICK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 234: AUDIO::PLAY_SOUND_FRONTEND(-1, "PICK_UP_WEAPON", "HUD_FRONTEND_CUSTOM_SOUNDSET", 1); break;	case 235: AUDIO::PLAY_SOUND_FRONTEND(-1, "PICKUP_WEAPON_SMOKEGRENADE", "HUD_FRONTEND_WEAPONS_PICKUPS_SOUNDSET", 1); break;	case 236: AUDIO::PLAY_SOUND_FRONTEND(-1, "Pin_Bad", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", 1); break;	case 237: AUDIO::PLAY_SOUND_FRONTEND(-1, "PIN_BUTTON", "ATM_SOUNDS", 1); break;	case 238: AUDIO::PLAY_SOUND_FRONTEND(-1, "Pin_Centred", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", 1); break;	case 239: AUDIO::PLAY_SOUND_FRONTEND(-1, "Pin_Good", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", 1); break;	case 240: AUDIO::PLAY_SOUND_FRONTEND(-1, "PIPES_LAND", "CONSTRUCTION_ACCIDENT_1_SOUNDS", 1); break;	case 241: AUDIO::PLAY_SOUND_FRONTEND(-1, "Place_Prop_Fail", "DLC_Dmod_Prop_Editor_Sounds", 0); break;	case 242: AUDIO::PLAY_SOUND_FRONTEND(-1, "Place_Prop_Success", "DLC_Dmod_Prop_Editor_Sounds", 0); break;	case 243: AUDIO::PLAY_SOUND_FRONTEND(-1, "Player_Collect", "DLC_PILOT_MP_HUD_SOUNDS", 0); break;	case 244: AUDIO::PLAY_SOUND_FRONTEND(-1, "Player_Enter_Line", "GTAO_FM_Cross_The_Line_Soundset", 0); break;	case 245: AUDIO::PLAY_SOUND_FRONTEND(-1, "Player_Exit_Line", "GTAO_FM_Cross_The_Line_Soundset", 0); break;	case 246: AUDIO::PLAY_SOUND_FRONTEND(-1, "Power_Down", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 247: AUDIO::PLAY_SOUND_FRONTEND(-1, "Pre_Screen_Stinger", "DLC_HEISTS_FAILED_SCREEN_SOUNDS", 0); break;	case 248: AUDIO::PLAY_SOUND_FRONTEND(-1, "Pre_Screen_Stinger", "DLC_HEISTS_FINALE_SCREEN_SOUNDS", 0); break;	case 249: AUDIO::PLAY_SOUND_FRONTEND(-1, "Pre_Screen_Stinger", "DLC_HEISTS_FINALE_SCREEN_SOUNDS", 1); break;	case 250: AUDIO::PLAY_SOUND_FRONTEND(-1, "Pre_Screen_Stinger", "DLC_HEISTS_PREP_SCREEN_SOUNDS", 0); break;	case 251: AUDIO::PLAY_SOUND_FRONTEND(-1, "Pre_Screen_Stinger", "DLC_HEISTS_PREP_SCREEN_SOUNDS", 1); break;	case 252: AUDIO::PLAY_SOUND_FRONTEND(-1, "PROPERTY_PURCHASE", "HUD_AWARDS", 1); break;	case 253: AUDIO::PLAY_SOUND_FRONTEND(-1, "PROPERTY_PURCHASE_MEDIUM", "HUD_PROPERTY_SOUNDSET", 1); break;	case 254: AUDIO::PLAY_SOUND_FRONTEND(-1, "PS2A_DISTANT_TRAIN_HORNS_MASTER", 0, 1); break;	case 255: AUDIO::PLAY_SOUND_FRONTEND(-1, "PS2A_MONEY_LOST", "PALETO_SCORE_2A_BANK_SS", 1); break;	case 256: AUDIO::PLAY_SOUND_FRONTEND(-1, "PURCHASE", "HUD_FRONTEND_TATTOO_SHOP_SOUNDSET", 1); break;	case 257: AUDIO::PLAY_SOUND_FRONTEND(-1, "PURCHASE", "HUD_LIQUOR_STORE_SOUNDSET", 1); break;	case 258: AUDIO::PLAY_SOUND_FRONTEND(-1, "PUSH", "GTAO_APT_DOOR_DOWNSTAIRS_GLASS_SOUNDS", 1); break;	case 259: AUDIO::PLAY_SOUND_FRONTEND(-1, "Put_Away", "Phone_SoundSet_Michael", 1); break;	case 260: AUDIO::PLAY_SOUND_FRONTEND(-1, "QUIT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 261: AUDIO::PLAY_SOUND_FRONTEND(-1, "QUIT_WHOOSH", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 262: AUDIO::PLAY_SOUND_FRONTEND(-1, "RACE_PLACED", "HUD_AWARDS", 1); break;	case 263: AUDIO::PLAY_SOUND_FRONTEND(-1, "Radar_Beast_Blip", "FM_Events_Sasquatch_Sounds", 0); break;	case 264: AUDIO::PLAY_SOUND_FRONTEND(-1, "RAMP_DOWN", "TRUCK_RAMP_DOWN", 1); break;	case 265: AUDIO::PLAY_SOUND_FRONTEND(-1, "RAMP_UP", "TRUCK_RAMP_DOWN", 1); break;	case 266: AUDIO::PLAY_SOUND_FRONTEND(-1, "RAMPAGE_KILLED_COUNTER_MASTER", 0, 1); break;	case 267: AUDIO::PLAY_SOUND_FRONTEND(-1, "RAMPAGE_KILLED_HEAD_SHOT_MASTER", 0, 1); break;	case 268: AUDIO::PLAY_SOUND_FRONTEND(-1, "RAMPAGE_PASSED_MASTER", 0, 1); break;	case 269: AUDIO::PLAY_SOUND_FRONTEND(-1, "RAMPAGE_ROAR_MASTER", 0, 1); break;	case 270: AUDIO::PLAY_SOUND_FRONTEND(-1, "RANK_UP", "HUD_AWARDS", 1); break;	case 271: AUDIO::PLAY_SOUND_FRONTEND(-1, "REMOTE_PLYR_CASH_COUNTER_COMPLETE", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 0); break;	case 272: AUDIO::PLAY_SOUND_FRONTEND(-1, "REMOTE_PLYR_CASH_COUNTER_INCREASE", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 0); break;	case 273: AUDIO::PLAY_SOUND_FRONTEND(-1, "Remote_Sniper_Rifle_Fire", 0, 1); break;	case 274: AUDIO::PLAY_SOUND_FRONTEND(-1, "Reset_Prop_Position", "DLC_Dmod_Prop_Editor_Sounds", 0); break;	case 275: AUDIO::PLAY_SOUND_FRONTEND(-1, "RESTART", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 276: AUDIO::PLAY_SOUND_FRONTEND(-1, "RETRY", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 277: AUDIO::PLAY_SOUND_FRONTEND(-1, "ROBBERY_MONEY_TOTAL", "HUD_FRONTEND_CUSTOM_SOUNDSET", 1); break;	case 278: AUDIO::PLAY_SOUND_FRONTEND(-1, "ROPE_CUT", "ROPE_CUT_SOUNDSET", 1); break;	case 279: AUDIO::PLAY_SOUND_FRONTEND(-1, "ROUND_ENDING_STINGER_CUSTOM", "CELEBRATION_SOUNDSET", 0); break;	case 280: AUDIO::PLAY_SOUND_FRONTEND(-1, "Save_Scene", "DLC_Dmod_Prop_Editor_Sounds", 0); break;	case 281: AUDIO::PLAY_SOUND_FRONTEND(-1, "SCOPE_UI_MASTER", 0, 1); break;	case 282: AUDIO::PLAY_SOUND_FRONTEND(-1, "SCREEN_FLASH", "CELEBRATION_SOUNDSET", 1); break;	case 283: AUDIO::PLAY_SOUND_FRONTEND(-1, "ScreenFlash", "MissionFailedSounds", 1); break;	case 284: AUDIO::PLAY_SOUND_FRONTEND(-1, "ScreenFlash", "WastedSounds", 1); break;	case 285: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FREEMODE_SOUNDSET", 1); break;	case 286: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_CLOTHESSHOP_SOUNDSET", 1); break;	case 287: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;	case 288: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 289: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_MP_SOUNDSET", 0); break;	case 290: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_MP_SOUNDSET", 1); break;	case 291: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_TATTOO_SHOP_SOUNDSET", 1); break;	case 292: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_LIQUOR_STORE_SOUNDSET", 1); break;	case 293: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 294: AUDIO::PLAY_SOUND_FRONTEND(-1, "Select_Placed_Prop", "DLC_Dmod_Prop_Editor_Sounds", 0); break;	case 295: AUDIO::PLAY_SOUND_FRONTEND(-1, "Shard_Disappear", "GTAO_FM_Events_Soundset", 0); break;	case 296: AUDIO::PLAY_SOUND_FRONTEND(-1, "SHOOTING_RANGE_ROUND_OVER", "HUD_AWARDS", 1); break;	case 297: AUDIO::PLAY_SOUND_FRONTEND(-1, "Short_Transition_In", "PLAYER_SWITCH_CUSTOM_SOUNDSET", 1); break;	case 298: AUDIO::PLAY_SOUND_FRONTEND(-1, "Short_Transition_Out", "PLAYER_SWITCH_CUSTOM_SOUNDSET", 1); break;	case 299: AUDIO::PLAY_SOUND_FRONTEND(-1, "SKIP", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 300: AUDIO::PLAY_SOUND_FRONTEND(-1, "Start", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 301: AUDIO::PLAY_SOUND_FRONTEND(-1, "Start_Squelch", "CB_RADIO_SFX", 1); break;	case 302: AUDIO::PLAY_SOUND_FRONTEND(-1, "STUN_COLLECT", "MINUTE_MAN_01_SOUNDSET", 1); break;	case 303: AUDIO::PLAY_SOUND_FRONTEND(-1, "Success", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 304: AUDIO::PLAY_SOUND_FRONTEND(-1, "Swap_Sides", "DLC_HALLOWEEN_FVJ_Sounds", 0); break;	case 305: AUDIO::PLAY_SOUND_FRONTEND(-1, "SWING_SHUT", "GTAO_APT_DOOR_DOWNSTAIRS_GLASS_SOUNDS", 1); break;	case 306: AUDIO::PLAY_SOUND_FRONTEND(-1, "Tattooing_Oneshot", "TATTOOIST_SOUNDS", 1); break;	case 307: AUDIO::PLAY_SOUND_FRONTEND(-1, "Tattooing_Oneshot_Remove", "TATTOOIST_SOUNDS", 1); break;	case 308: AUDIO::PLAY_SOUND_FRONTEND(-1, "TENNIS_MATCH_POINT", "HUD_AWARDS", 1); break;	case 309: AUDIO::PLAY_SOUND_FRONTEND(-1, "TENNIS_POINT_WON", "HUD_AWARDS", 1); break;	case 310: AUDIO::PLAY_SOUND_FRONTEND(-1, "TextHit", "WastedSounds", 1); break;	case 311: AUDIO::PLAY_SOUND_FRONTEND(-1, "Thermal_Off", "CAR_STEAL_2_SOUNDSET", 1); break;	case 312: AUDIO::PLAY_SOUND_FRONTEND(-1, "Thermal_On", "CAR_STEAL_2_SOUNDSET", 1); break;	case 313: AUDIO::PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_OFF_MASTER", 0, 0); break;	case 314: AUDIO::PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_OFF_MASTER", 0, 1); break;	case 315: AUDIO::PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_ON_MASTER", 0, 1); break;	case 316: AUDIO::PLAY_SOUND_FRONTEND(-1, "TIME_LAPSE_MASTER", 0, 1); break;	case 317: AUDIO::PLAY_SOUND_FRONTEND(-1, "TIMER", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 318: AUDIO::PLAY_SOUND_FRONTEND(-1, "Timer_10s", "DLC_HALLOWEEN_FVJ_Sounds", 0); break;	case 319: AUDIO::PLAY_SOUND_FRONTEND(-1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", 1); break;	case 320: AUDIO::PLAY_SOUND_FRONTEND(-1, "TOGGLE_ON", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;	case 321: AUDIO::PLAY_SOUND_FRONTEND(-1, "TOGGLE_ON", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 322: AUDIO::PLAY_SOUND_FRONTEND(-1, "Traffic_Control_Fail", "BIG_SCORE_3A_SOUNDS", 1); break;	case 323: AUDIO::PLAY_SOUND_FRONTEND(-1, "Traffic_Control_Fail_Blank", "BIG_SCORE_3A_SOUNDS", 1); break;	case 324: AUDIO::PLAY_SOUND_FRONTEND(-1, "Traffic_Control_Light_Switch_Back", "BIG_SCORE_3A_SOUNDS", 1); break;	case 325: AUDIO::PLAY_SOUND_FRONTEND(-1, "TRAFFIC_CONTROL_MOVE_CROSSHAIR", "BIG_SCORE_3A_SOUNDS", 1); break;	case 326: AUDIO::PLAY_SOUND_FRONTEND(-1, "Turn", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1); break;	case 327: AUDIO::PLAY_SOUND_FRONTEND(-1, "UNDER_THE_BRIDGE", "HUD_AWARDS", 1); break;	case 328: AUDIO::PLAY_SOUND_FRONTEND(-1, "UNDER_WATER_COME_UP", 0, 1); break;	case 329: AUDIO::PLAY_SOUND_FRONTEND(-1, "UNDO", "HEIST_BULLETIN_BOARD_SOUNDSET", 1); break;	case 330: AUDIO::PLAY_SOUND_FRONTEND(-1, "WAYPOINT_SET", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;	case 331: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAKEN", "CONSTRUCTION_ACCIDENT_1_SOUNDS", 1); break;	case 332: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_AMMO_PURCHASE", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 333: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_ATTACHMENT_EQUIP", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 334: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_ATTACHMENT_UNEQUIP", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 335: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_PURCHASE", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 336: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_ARMOR", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 337: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_BATON", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 338: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_FUEL_CAN", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 339: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_GRENADE_LAUNCHER", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 340: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_HANDGUN", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 341: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_KNIFE", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 342: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_OTHER", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 343: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_PARACHUTE", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 344: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_RIFLE", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 345: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_RPG_LAUNCHER", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 346: AUDIO::PLAY_SOUND_FRONTEND(-1, "WEAPON_SELECT_SHOTGUN", "HUD_AMMO_SHOP_SOUNDSET", 1); break;	case 347: AUDIO::PLAY_SOUND_FRONTEND(-1, "Whistle", "DLC_TG_Running_Back_Sounds", 0); break;	case 348: AUDIO::PLAY_SOUND_FRONTEND(-1, "Whoosh_1s_L_to_R", "MP_LOBBY_SOUNDS", 1); break;	case 349: AUDIO::PLAY_SOUND_FRONTEND(-1, "Whoosh_1s_R_to_L", "MP_LOBBY_SOUNDS", 1); break;	case 350: AUDIO::PLAY_SOUND_FRONTEND(-1, "WIN", "HUD_AWARDS", 1); break;	case 351: AUDIO::PLAY_SOUND_FRONTEND(-1, "WOODEN_DOOR_CLOSED_AT", 0, 0); break;	case 352: AUDIO::PLAY_SOUND_FRONTEND(-1, "WOODEN_DOOR_CLOSED_AT", 0, 1); break;	case 353: AUDIO::PLAY_SOUND_FRONTEND(-1, "WOODEN_DOOR_CLOSING_AT", 0, 0); break;	case 354: AUDIO::PLAY_SOUND_FRONTEND(-1, "WOODEN_DOOR_CLOSING_AT", 0, 1); break;	case 355: AUDIO::PLAY_SOUND_FRONTEND(-1, "WOODEN_DOOR_OPEN_HANDLE_AT", 0, 0); break;	case 356: AUDIO::PLAY_SOUND_FRONTEND(-1, "WOODEN_DOOR_OPEN_HANDLE_AT", 0, 1); break;	case 357: AUDIO::PLAY_SOUND_FRONTEND(-1, "WOODEN_DOOR_OPEN_NO_HANDLE_AT", 0, 1); break;	case 358: AUDIO::PLAY_SOUND_FRONTEND(-1, "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;	case 359: AUDIO::PLAY_SOUND_FRONTEND(-1, "Zoom_In", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 360: AUDIO::PLAY_SOUND_FRONTEND(-1, "Zoom_Left", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 361: AUDIO::PLAY_SOUND_FRONTEND(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	case 362: AUDIO::PLAY_SOUND_FRONTEND(-1, "Zoom_Right", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1); break;	}}---------------------------------------case 76://Test speech												if (IsKeyHoldingNoTimeOut(VK_LEFT))						{							cTestID--;						}						else							if (IsKeyHoldingNoTimeOut(VK_RIGHT))							{								cTestID++;							}							else								if (IsKeyHoldingNoTimeOut(VK_DOWN))									cTestID = 0;								else								{									PlayDefaultSound();								}						DisplayMessage("current id %d / %d", cTestID,cTotalTest);						break;
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c39687

hey i made a menu and i want menu sounds, anyone know what sounds are good, like when scrolling through items in a menu or selecting something??

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InfamousSabre

hey i made a menu and i want menu sounds, anyone know what sounds are good, like when scrolling through items in a menu or selecting something??

any of the above frontend sounds in the HUD_FRONTEND_DEFAULT_SOUNDSET set.

 

Edit: heres a filtered list.

 

{    cTestID %= cTotalTest;    switch (cTestID)    {    case 15: AUDIO::PLAY_SOUND_FRONTEND(-1, "ATM_WINDOW", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 18: AUDIO::PLAY_SOUND_FRONTEND(-1, "BACK", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;    case 19: AUDIO::PLAY_SOUND_FRONTEND(-1, "BACK", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 38: AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;    case 39: AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 44: AUDIO::PLAY_SOUND_FRONTEND(-1, "CHARACTER_SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;    case 65: AUDIO::PLAY_SOUND_FRONTEND(-1, "CONTINUE", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;    case 66: AUDIO::PLAY_SOUND_FRONTEND(-1, "CONTINUE", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 94: AUDIO::PLAY_SOUND_FRONTEND(-1, "ERROR", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 101: AUDIO::PLAY_SOUND_FRONTEND(-1, "EXIT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 139: AUDIO::PLAY_SOUND_FRONTEND(-1, "HIGHLIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 144: AUDIO::PLAY_SOUND_FRONTEND(-1, "HIGHLIGHT_NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 153: AUDIO::PLAY_SOUND_FRONTEND(-1, "HORDE_COOL_DOWN_TIMER", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 157: AUDIO::PLAY_SOUND_FRONTEND(-1, "LEADER_BOARD", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 184: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_5_SECOND_TIMER", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 185: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_AWARD", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 187: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_IDLE_KICK", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 188: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_IDLE_TIMER", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 190: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_RANK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;    case 191: AUDIO::PLAY_SOUND_FRONTEND(-1, "MP_WAVE_COMPLETE", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 198: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;    case 199: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 202: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;    case 203: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 209: AUDIO::PLAY_SOUND_FRONTEND(-1, "NO", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 213: AUDIO::PLAY_SOUND_FRONTEND(-1, "OK", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 233: AUDIO::PLAY_SOUND_FRONTEND(-1, "PICK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 260: AUDIO::PLAY_SOUND_FRONTEND(-1, "QUIT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 275: AUDIO::PLAY_SOUND_FRONTEND(-1, "RESTART", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 276: AUDIO::PLAY_SOUND_FRONTEND(-1, "RETRY", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 287: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;    case 288: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 299: AUDIO::PLAY_SOUND_FRONTEND(-1, "SKIP", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 317: AUDIO::PLAY_SOUND_FRONTEND(-1, "TIMER", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 320: AUDIO::PLAY_SOUND_FRONTEND(-1, "TOGGLE_ON", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;    case 321: AUDIO::PLAY_SOUND_FRONTEND(-1, "TOGGLE_ON", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    case 330: AUDIO::PLAY_SOUND_FRONTEND(-1, "WAYPOINT_SET", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); break;    case 358: AUDIO::PLAY_SOUND_FRONTEND(-1, "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); break;    }}
Edited by InfamousSabre

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c39687

oh awesome thanks infamoussabre... it has been a while, u ever join the rph chat on discord??

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InfamousSabre

oh awesome thanks infamoussabre... it has been a while, u ever join the rph chat on discord??

Nope. Last time I joined RPH chat it was on IRC sometime last year. I didn't know they started using discord.

Edited by InfamousSabre

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c39687

 

oh awesome thanks infamoussabre... it has been a while, u ever join the rph chat on discord??

Nope. Last time I joined RPH chat it was on IRC sometime last year. I didn't know they switched to discord.

 

yeah nobody goes on freenode anymore, just a bunch of random people that never talk

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bhavinbhai2707

heyy guys actually i am facing a problem in playing an internal audio i want that when the police car is near my car the audio should trigger. . i am using following native

void play_sound_from_entity(int soundid,char *audioname,char audioref,bool p4,any p5)

i got no idea what to put in place of char audioref but though i made a guess i did it like this

//inside tick function

if(activatesirens)

{

if(copcar.position.distanceti(player.currentvehicle.position) < 17)

{

sirens = false;

copcar.sirenactive = true;

function.call(hash.play_sound_from_entity,-1,"0x099FE764",copcar,"s_m_y_cop_01_black_full_01",0,0);

}

}

 

but it is not working :(

full address of audio file

x64/audio/sfx/S_FULL_SER.rpf/s_m_y_cop_01_black_full_01

what am i doing wrong please guide me

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ghostlysounds

I have a similar question about this. I would like to swap out an existing sound, for instance if I make this call:

Function.Call(Hash.PLAY_SOUND_FROM_ENTITY, -1, "Franklin_Whistle_For_Chop", nearbyPeds, "SPEECH_RELATED_SOUNDS", 0, 0);

I would like to go into OpenIV, find the "Franklin_Whistle_For_Chop" audio, and replace it with other audio. So that when I call that function, it plays another sound, rather than the original whistle.

 

Can anyone tell me how to locate this sound (or any other sound listed in the above posts) in OpenIV? I've searched through x64/audio/sfx, but I can't see any relation between the sounds listed above and the names in OpenIV.

 

Thanks for any help!

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Bob_74

This is all really useful info but I am struggling to find the correlation between the information presented here and what I am seeing in OpenIV.

 

For instance, in X64 > audio > sfx > RESIDENT.rpf > frontend.awc, there is a sound (0x04E96C50) that I want to play but I cannot figure out how that translates to an item on one of these lists. I don't know where it's actually used in-game, I have just been scouring the sound files for a suitable effect and found that one. I actually wanted the sound that plays when you open the weapon wheel but I have no idea where that is.

 

Is it a case of playing every sound from a set that has "FRONTEND" in it, until I find the one that matches, or am I missing a really obvious step that I just can't see? I've been trying my best to avoid asking any questions but I just can't find the answer anywhere... and after two hours of searching, I am at a loss. :(

 

 

heyy guys actually i am facing a problem in playing an internal audio i want that when the police car is near my car the audio should trigger. . i am using following native

void play_sound_from_entity(int soundid,char *audioname,char audioref,bool p4,any p5)

i got no idea what to put in place of char audioref but though i made a guess i did it like this

//inside tick function

if(activatesirens)

{

if(copcar.position.distanceti(player.currentvehicle.position) < 17)

{

sirens = false;

copcar.sirenactive = true;

function.call(hash.play_sound_from_entity,-1,"0x099FE764",copcar,"s_m_y_cop_01_black_full_01",0,0);

}

}

 

but it is not working :(

full address of audio file

x64/audio/sfx/S_FULL_SER.rpf/s_m_y_cop_01_black_full_01

what am i doing wrong please guide me

 

 

I have a similar question about this. I would like to swap out an existing sound, for instance if I make this call:

Function.Call(Hash.PLAY_SOUND_FROM_ENTITY, -1, "Franklin_Whistle_For_Chop", nearbyPeds, "SPEECH_RELATED_SOUNDS", 0, 0);

I would like to go into OpenIV, find the "Franklin_Whistle_For_Chop" audio, and replace it with other audio. So that when I call that function, it plays another sound, rather than the original whistle.

 

Can anyone tell me how to locate this sound (or any other sound listed in the above posts) in OpenIV? I've searched through x64/audio/sfx, but I can't see any relation between the sounds listed above and the names in OpenIV.

 

Thanks for any help!

Nobody has found how to get the name of a sound and its asset name from OpenIV?

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