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BoXz_modder

What particles do i need, to make a tornado?

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BoXz_modder

Hello forum!

 

I want to make a mod, with tornados (Just one tornado at a time).

I'm thinking about using particles as the grey color a tornado has.

The math stuff aside, i just want to hear what particle i should use?

I think the mod will become a bit laggy if i spawn too many particles?

So if someone know of a big particle i can use to teleport around in a circle,

please comment down below :)

 

But if you have a better idea on how to do it, please let me know! :D

 

Thanks.

 

P.S i'm using the ScriptHookV .Net wrapper.

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AgentWD40

so what's stopping you from searching for particles for yourself? did you even research the ptfx native to see what each parameter do? these kind of questions should be already answered if you did some research testing your code in-game...

Edited by AgentWD40

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BoXz_modder

so what's stopping you from searching for particles for yourself? did you even research the ptfx native to see what each parameter do? these kind of questions should be already answered if you did some research testing your code in-game...

 

I know it sound a bit strange, but i dont have the game yet on the pc. That why i ask. And also because i don't know where to find the particle names.

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Fireboyd78

If you don't have the game yet on PC, it's not going to do you much good at this point. Considering there are no "tornado" particles already in GTA 5, it's going to be a lot of work to do this kind of mod.

 

Wait until you have the game and can actually look at all the particle effects, your life will be much easier.

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BoXz_modder

If you don't have the game yet on PC, it's not going to do you much good at this point. Considering there are no "tornado" particles already in GTA 5, it's going to be a lot of work to do this kind of mod.

 

Wait until you have the game and can actually look at all the particle effects, your life will be much easier.

 

Yeah i bought a new pc a few days ago, and i'm just waiting for it to come. Then i can really get started modding! :D

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AgentWD40

 

so what's stopping you from searching for particles for yourself? did you even research the ptfx native to see what each parameter do? these kind of questions should be already answered if you did some research testing your code in-game...

 

I know it sound a bit strange, but i dont have the game yet on the pc. That why i ask. And also because i don't know where to find the particle names.

 

ah ok, although I can't find a list of particle names but you could search gtav decomplied script for the ptfx native name and find what particles were used. don't know if that's going to help since you can't test each particle effect. also julionib made great tutorial for gtaiv ptfx native(http://gtaxscripting.blogspot.com/2013/04/tut-particle-effects.html)

 

ScreenHunter_12+Apr.+25+23.20.jpg

Edited by AgentWD40

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AgentWD40

That tutorial is for GTA IV, and if you really want to know more about particle effects, here's a thread that julionib created asking for help: http://gtaforums.com/topic/791785-q-someone-succeed-using-start-particle-fx-methods/

true, but should be similar i think, shouldn't be hard to relate gtaiv native with gtav natives and their parameters, just letting him know he can change the size of the ptfx and you don't need a true tornado ptfx. just use something related like some type of smoke or wind ptfx. you could decompile gtaiv tornado .net script for the math part. ;)

 

 

Edited by AgentWD40

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