Stoney0503 6,217 Posted July 23, 2015 This is coming along great! Soon the mod will be perfect. Quote Share this post Link to post Share on other sites
theNGclan 9,691 Posted July 23, 2015 The only thing I'm having problems with on the cosmetic side are the hands. I can't edit the bump maps on them because of their file format and hands deform when driving and when blocking hits since they're designed for Trevor's YFD. If I use his YFD Niko won't have facial anims. We need model editing. Fast. Quote Share this post Link to post Share on other sites
Claude_Lib 3,586 Posted July 24, 2015 YELLOW CAR! PS. Can anyone tell me where in GTA IV archives this phrase is stored? Quote Share this post Link to post Share on other sites
PhillBellic 24,580 Posted July 24, 2015 YELLOW CAR! PS. Can anyone tell me where in GTA IV archives this phrase is stored? It's in this Archive; Grand Theft Auto IV\pc\audio\Sfx\speech.rpf\SPEECH You want to look for the following in 'Niko_Normal_4', specifically; 0x4D567945, 0x5A1E22DB, 0x9C9297C4, 0x76DD4C5A, 0x611020C0, and 0x53508541. I have Bolded the exact phrase code. Quote Share this post Link to post Share on other sites
Member's Only 7,925 Posted July 24, 2015 I was just about to install 2.1 but now I'm hyped for the next update. Quote Share this post Link to post Share on other sites
lunchxbles 423 Posted July 25, 2015 The only thing I'm having problems with on the cosmetic side are the hands. I can't edit the bump maps on them because of their file format and hands deform when driving and when blocking hits since they're designed for Trevor's YFD. If I use his YFD Niko won't have facial anims. We need model editing. Fast. I think you mean YFT bud Quote Share this post Link to post Share on other sites
theNGclan 9,691 Posted July 25, 2015 The only thing I'm having problems with on the cosmetic side are the hands. I can't edit the bump maps on them because of their file format and hands deform when driving and when blocking hits since they're designed for Trevor's YFD. If I use his YFD Niko won't have facial anims. We need model editing. Fast. I think you mean YFT bud One or the other. Quote Share this post Link to post Share on other sites
Gravarty 884 Posted July 28, 2015 Nice! Can't wait to play niko with his original voice lines Quote Share this post Link to post Share on other sites
Member's Only 7,925 Posted July 29, 2015 Seems like rigged custom player models are coming. Hopefully you get around to porting all of GTA IV clothes. Quote Share this post Link to post Share on other sites
theNGclan 9,691 Posted July 31, 2015 That isn't a player model. It is a bunch of objects attached to an invisible player. Still very cool though. And yeah, I do plan on rigging things. Anyhow, clothing texture changes for snowy days. Quote Share this post Link to post Share on other sites
_CP_ 9,489 Posted July 31, 2015 It seems to be a trick, when normals are going up, texture is becoming white. Quote Share this post Link to post Share on other sites
theNGclan 9,691 Posted July 31, 2015 It seems to be a trick, when normals are going up, texture is becoming white.Yep. Snow is shader-based. Quote Share this post Link to post Share on other sites
NikoBellicPoland 24 Posted August 2, 2015 Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod. Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair? Quote Share this post Link to post Share on other sites
Gravarty 884 Posted August 2, 2015 That isn't a player model. It is a bunch of objects attached to an invisible player. So it's basically a GTA III player model Quote Share this post Link to post Share on other sites
Member's Only 7,925 Posted August 2, 2015 Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod. Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair? Yeah it's possible. However I don't think the hair will fit since the head models are different. Quote Share this post Link to post Share on other sites
theNGclan 9,691 Posted August 2, 2015 Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod. Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair? Yeah it's possible. However I don't think the hair will fit since the head models are different.No, any protagonist hair models will not work with Niko's fragment object. Quote Share this post Link to post Share on other sites
Member's Only 7,925 Posted August 2, 2015 (edited) Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod. Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair? Yeah it's possible. However I don't think the hair will fit since the head models are different.No, any protagonist hair models will not work with Niko's fragment object. Oh, they spaz out too? Edited August 2, 2015 by GradeA-Hole Quote Share this post Link to post Share on other sites
theNGclan 9,691 Posted August 3, 2015 Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod. Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair? Yeah it's possible. However I don't think the hair will fit since the head models are different.No, any protagonist hair models will not work with Niko's fragment object. Oh, they spaz out too? Yep Quote Share this post Link to post Share on other sites
Mega 4,784 Posted August 6, 2015 A little green hoaxer came by and asked me to do a trailer for the new version of a mod he's been working on with his friend. It's almost finished. Until then, have a taste. Quote Share this post Link to post Share on other sites
theNGclan 9,691 Posted August 6, 2015 Currently researching how I can make this an override so the mod will be easier to install. Can somebody say DLC functionality? Quote Share this post Link to post Share on other sites
R4gN0r0K 1,622 Posted August 6, 2015 DLC functionality! Quote Share this post Link to post Share on other sites
theNGclan 9,691 Posted August 6, 2015 (edited) I'm having a difficult time getting him to load as an override. I want him to function as DLC so-to-speak so that way his installation will be far easier. If all goes to plan, a voice can be packaged with him and whatnot. Also, here. Have a screenshot. Edited August 6, 2015 by theNGclan Quote Share this post Link to post Share on other sites
Claude_Lib 3,586 Posted August 6, 2015 (edited) Honestly, I see no reason to change the installation method. Personally, the current way just feels right and isn't hard at all. But if it stands in the way of unmuting him, then good luck. Edited August 6, 2015 by Claude Liberty Quote Share this post Link to post Share on other sites
Stoney0503 6,217 Posted August 6, 2015 This mod makes me wonder why R* even decided to leave the Parent models in the game AND give them animations, I mean did they know that modders were gonna use them? Quote Share this post Link to post Share on other sites
lunchxbles 423 Posted August 6, 2015 This mod makes me wonder why R* even decided to leave the Parent models in the game AND give them animations, I mean did they know that modders were gonna use them? They were probably just using them as reference, and left them in on accident Quote Share this post Link to post Share on other sites
Gravarty 884 Posted August 6, 2015 (edited) You can use OpenIV's "Add Mod" Technique. With this you don't have to replace any files. Create a folder called "mods" in the main directory and copy "x64v" and the sound files into that folder. Edited August 6, 2015 by GTAGAME ☑ Quote Share this post Link to post Share on other sites
Stoney0503 6,217 Posted August 6, 2015 This mod makes me wonder why R* even decided to leave the Parent models in the game AND give them animations, I mean did they know that modders were gonna use them? They were probably just using them as reference, and left them in on accident True but it bugs me that they are even playable and have animations bug me Quote Share this post Link to post Share on other sites
theNGclan 9,691 Posted August 6, 2015 You can use OpenIV's "Add Mod" Technique. With this you don't have to replace any files. Create a folder called "mods" in the main directory and copy "x64v" and the sound files into that folder. I am fully aware of this method and have been using it since I first found out about it. My main reason to having him function as a DLC is so that way core files will remain untouched, and this would allow me to add new content to the game without leaving a mess. This would also make it compatible with other mods on the data side of things. Quote Share this post Link to post Share on other sites
Mega 4,784 Posted August 7, 2015 Thread's pretty quiet, how about another trailer teaser? Quote Share this post Link to post Share on other sites
theNGclan 9,691 Posted August 12, 2015 More screens because why not? Quote Share this post Link to post Share on other sites