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theNGclan

Niko Bellic Ped

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Stoney0503

This is coming along great! Soon the mod will be perfect.

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theNGclan

The only thing I'm having problems with on the cosmetic side are the hands. I can't edit the bump maps on them because of their file format and hands deform when driving and when blocking hits since they're designed for Trevor's YFD. If I use his YFD Niko won't have facial anims.

 

We need model editing. Fast.

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Claude_Lib

YELLOW CAR!

PS. Can anyone tell me where in GTA IV archives this phrase is stored?

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PhillBellic

YELLOW CAR!

PS. Can anyone tell me where in GTA IV archives this phrase is stored?

It's in this Archive;

 

Grand Theft Auto IV\pc\audio\Sfx\speech.rpf\SPEECH

 

You want to look for the following in 'Niko_Normal_4', specifically; 0x4D567945, 0x5A1E22DB, 0x9C9297C4, 0x76DD4C5A, 0x611020C0, and 0x53508541. I have Bolded the exact phrase code. :)

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Member's Only

I was just about to install 2.1 but now I'm hyped for the next update.

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lunchxbles

The only thing I'm having problems with on the cosmetic side are the hands. I can't edit the bump maps on them because of their file format and hands deform when driving and when blocking hits since they're designed for Trevor's YFD. If I use his YFD Niko won't have facial anims.

 

We need model editing. Fast.

I think you mean YFT bud :p

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theNGclan

 

The only thing I'm having problems with on the cosmetic side are the hands. I can't edit the bump maps on them because of their file format and hands deform when driving and when blocking hits since they're designed for Trevor's YFD. If I use his YFD Niko won't have facial anims.

 

We need model editing. Fast.

I think you mean YFT bud :p

 

One or the other. :p

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Gravarty

Nice! Can't wait to play niko with his original voice lines :)

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Member's Only

 

 

Seems like rigged custom player models are coming. Hopefully you get around to porting all of GTA IV clothes.

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theNGclan

That isn't a player model. It is a bunch of objects attached to an invisible player. Still very cool though. And yeah, I do plan on rigging things.

 

Anyhow, clothing texture changes for snowy days.

 

NR103UB.jpg

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_CP_

It seems to be a trick, when normals are going up, texture is becoming white.

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theNGclan

It seems to be a trick, when normals are going up, texture is becoming white.

Yep. Snow is shader-based.

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NikoBellicPoland

Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod.

Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair?

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Gravarty

That isn't a player model. It is a bunch of objects attached to an invisible player.

 

So it's basically a GTA III player model :D

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Member's Only

Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod.

Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair?

Yeah it's possible. However I don't think the hair will fit since the head models are different.

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theNGclan

 

Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod.

Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair?

Yeah it's possible. However I don't think the hair will fit since the head models are different.No, any protagonist hair models will not work with Niko's fragment object.

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Member's Only

 

 

Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod.

Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair?

Yeah it's possible. However I don't think the hair will fit since the head models are different.
No, any protagonist hair models will not work with Niko's fragment object.

 

Oh, they spaz out too?

Edited by GradeA-Hole

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theNGclan

 

 

 

Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod.

Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair?

Yeah it's possible. However I don't think the hair will fit since the head models are different.
No, any protagonist hair models will not work with Niko's fragment object.

 

Oh, they spaz out too?

 

Yep

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Mega

A little green hoaxer came by and asked me to do a trailer for the new version of a mod he's been working on with his friend. It's almost finished. Until then, have a taste.

 

fZZShYm.jpg

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theNGclan

Currently researching how I can make this an override so the mod will be easier to install.

 

Can somebody say DLC functionality?

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R4gN0r0K

DLC functionality!

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theNGclan

I'm having a difficult time getting him to load as an override. I want him to function as DLC so-to-speak so that way his installation will be far easier. If all goes to plan, a voice can be packaged with him and whatnot.

 

Also, here. Have a screenshot.

 

 

tyP0mcb.jpg

 

Edited by theNGclan

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Claude_Lib

Honestly, I see no reason to change the installation method. Personally, the current way just feels right and isn't hard at all. But if it stands in the way of unmuting him, then good luck.

Edited by Claude Liberty

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Stoney0503

This mod makes me wonder why R* even decided to leave the Parent models in the game AND give them animations, I mean did they know that modders were gonna use them?

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lunchxbles

This mod makes me wonder why R* even decided to leave the Parent models in the game AND give them animations, I mean did they know that modders were gonna use them?

They were probably just using them as reference, and left them in on accident

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Gravarty

You can use OpenIV's "Add Mod" Technique. With this you don't have to replace any files. Create a folder called "mods" in the main directory and copy "x64v" and the sound files into that folder.

 

 

 

f03ca8ba240d084b92569156a7502869.png

 

Edited by GTAGAME ☑

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Stoney0503

 

This mod makes me wonder why R* even decided to leave the Parent models in the game AND give them animations, I mean did they know that modders were gonna use them?

They were probably just using them as reference, and left them in on accident

 

True but it bugs me that they are even playable and have animations bug me :/

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theNGclan

You can use OpenIV's "Add Mod" Technique. With this you don't have to replace any files. Create a folder called "mods" in the main directory and copy "x64v" and the sound files into that folder.

 

 

 

f03ca8ba240d084b92569156a7502869.png

 

I am fully aware of this method and have been using it since I first found out about it. My main reason to having him function as a DLC is so that way core files will remain untouched, and this would allow me to add new content to the game without leaving a mess. This would also make it compatible with other mods on the data side of things.

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Mega

Thread's pretty quiet, how about another trailer teaser?

fFKW8vI.jpg

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theNGclan

More screens because why not?

 

hXXZ6rP.jpgdKJSQjV.jpgN0kfDZW.jpg

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