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MrRobinson

Not Spawning (Creating) Vehicle

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MrRobinson

I don't understand, this should work, I tried everything. I tried setting it so that it creates the car 20+ in the z coord but it still didn't spawn. help

case 0:			{				Ped playerPed = PLAYER::PLAYER_PED_ID();				Vector3 BlownCoos = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 56.0, 23.0, 20.0);				DWORD blownUp = GAMEPLAY::GET_HASH_KEY("asea");				Vehicle BlownUpCar = VEHICLE::CREATE_VEHICLE(blownUp, BlownCoos.x, BlownCoos.y, BlownCoos.z, 0.0, 1, 1);				VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(BlownUpCar);				VEHICLE::EXPLODE_VEHICLE(BlownUpCar, 1, 1);				Any BlownBlip = UI::ADD_BLIP_FOR_COORD(BlownCoos.x, BlownCoos.y, BlownCoos.x);				UI::SET_BLIP_COLOUR(BlownBlip, 1);				set_status_text("P32A Unit be advised: Reports of exploded car in your area, sending GPS coords.");			}				break;

 

(weird indenting with the code thing :p)

Edited by MrRobinson

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thunder_

Did you make sure to request the model and wait for it to load in? Because from your snippet of code, it looks like you didn't set a model as no longer needed.

 

You would do such by:

char *modelName = "insert modelname here";Hash model = GAMEPLAY::GET_HASH_KEY(modelName);STREAMING::REQUEST_MODEL(model);while (!STREAMING::HAS_MODEL_LOADED(model)) {    WAIT(0);}/* Your code here */STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);

Forgive me for any errors I made in there, but everything you need for help should be in the NativeDB.

Edited by thunder_

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MrRobinson

Did you make sure to request the model and wait for it to load in? Because from your snippet of code, it looks like you didn't set a model as no longer needed.

 

You would do such by:

 

char *modelName = "insert modelname here";Hash model = GAMEPLAY::GET_HASH_KEY(model);STREAMING::REQUEST_MODEL(model);while (!STREAMING::HAS_MODEL_LOADED(model)) {    WAIT(0);}/* Your code here */STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);

Forgive me for any errors I made in there, but everything you need for help should be in the NativeDB.

Testing it now, and this bit;

char *modelName = "insert modelname here";

Not needed but thanks though :D

Did you make sure to request the model and wait for it to load in? Because from your snippet of code, it looks like you didn't set a model as no longer needed.

 

You would do such by:

 

char *modelName = "insert modelname here";Hash model = GAMEPLAY::GET_HASH_KEY(model);STREAMING::REQUEST_MODEL(model);while (!STREAMING::HAS_MODEL_LOADED(model)) {    WAIT(0);}/* Your code here */STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);

Forgive me for any errors I made in there, but everything you need for help should be in the NativeDB.

 

Not seemed to have worked but thanks for trying.

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thunder_

 

Did you make sure to request the model and wait for it to load in? Because from your snippet of code, it looks like you didn't set a model as no longer needed.

 

You would do such by:

 

char *modelName = "insert modelname here";Hash model = GAMEPLAY::GET_HASH_KEY(model);STREAMING::REQUEST_MODEL(model);while (!STREAMING::HAS_MODEL_LOADED(model)) {    WAIT(0);}/* Your code here */STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);

Forgive me for any errors I made in there, but everything you need for help should be in the NativeDB.

Testing it now, and this bit;

char *modelName = "insert modelname here";

Not needed but thanks though :D

Did you make sure to request the model and wait for it to load in? Because from your snippet of code, it looks like you didn't set a model as no longer needed.

 

You would do such by:

 

char *modelName = "insert modelname here";Hash model = GAMEPLAY::GET_HASH_KEY(model);STREAMING::REQUEST_MODEL(model);while (!STREAMING::HAS_MODEL_LOADED(model)) {    WAIT(0);}/* Your code here */STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);

Forgive me for any errors I made in there, but everything you need for help should be in the NativeDB.

 

Not seemed to have worked but thanks for trying.

 

 

Could you do a github gist or a pastebin/hastebin of the whole file, or is the code private?

 

Anyways, this might help - it's the code Alexander Blade uses for his Native Trainer:

 

LPCSTR modelName = vehicleModels[carspawnActiveLineIndex][carspawnActiveItemIndex];DWORD model = GAMEPLAY::GET_HASH_KEY((char *)modelName);if (STREAMING::IS_MODEL_IN_CDIMAGE(model) && STREAMING::IS_MODEL_A_VEHICLE(model)){	STREAMING::REQUEST_MODEL(model);					while (!STREAMING::HAS_MODEL_LOADED(model)) WAIT(0);	Vector3 coords = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 0.0, 5.0, 0.0);	Vehicle veh = VEHICLE::CREATE_VEHICLE(model, coords.x, coords.y, coords.z, 0.0, 1, 1);	VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(veh);	if (featureVehWrapInSpawned)	{		ENTITY::SET_ENTITY_HEADING(veh, ENTITY::GET_ENTITY_HEADING(PLAYER::PLAYER_PED_ID()));		PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), veh, -1);	}	WAIT(0);	STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);	ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&veh);	char statusText[32];	sprintf_s(statusText, "%s spawned", modelName);	set_status_text(statusText);	/* And some irrelevant code */

Hopefully this helps! Good luck!

 

EDIT: I realized instead of putting "modelName" for the hash, I put "model". If you copied my code that might have been the problem. I guess I'm just a slave to my IDE.

Edited by thunder_

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MrRobinson

-----------------------

 

Scrap that

Edited by MrRobinson

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