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Adding in new Vehicle mods.


icey701
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Im wondering if anyone has figured out the steps to add new mods to vehicles that have none. As far as i have tried i pulled a few mods from sandking and calvacade inside x64i.rpf/levels/gtav/vehiclemods then added them to a new bison_mods.rpf , However i can not find any .xml / .dat or .meta files that define lsc mods there for bringing the bison in there is not showing the new mods. Any ideas?

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We can edit savegames and add mod parts from another vehicles with Hexedit or Savegame Editor.

http://gtaforums.com/topic/677728-vehicle-body-styling-database-save-editor/

http://gtaforums.com/topic/712864-hex-edited-vehicle-thread/

How will you call a LSC mod part modification anyway?

Edited by Alvarez
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By looking at the files they metioned once we can edit ymt meta files we can add more mods to cars

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I recall the Open IV team showing off ymt editing which is in testing right now, we'll see.

 

CORRECTION: they were only viewing .ymt 3D models.

Edited by TbirdMan
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