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[WIP|V] Texture Toolkit


Neodymium
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aidenpatrick

Oh my god! Thank you very very very much for this, I have been looking for this forever!!! :D

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Hi Bro @Neodymium I just want to an ask a question again because I can't find the answer how in the conversation? What should I do my game crashes, whenever I upload any png or dds file in texture toolkit, I already installed Microsoft visual C++ 2013 and the net framework file but still the game crashes what should I do? I can't convert a dds to ytd? :/:/

Neodymium Neodymium Neodymium Neodymium
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  • 1 month later...
AidenPatrickPGH

Damn, this is great. Helped me to "modernize" Premium Deluxe Motorsport :D

 

- Really needed this being that the ydr used integrated textures as apposed to external like vehicles...

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  • 2 weeks later...

its possible obtain a list of particle effects names + assets name from those YPT files? would be amazing for scripting usage ;)

  • Like 1
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its possible obtain a list of particle effects names + assets name from those YPT files? would be amazing for scripting usage ;)

Hi

 

I ran my script over all ypt files and extracted the fields that seem to be names. Texture names were omitted.

I hope this is what you are looking for.

 

Particles Info Download

 

It's a large xml file. Open it in the browser for readable formatting.

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thx man, will test this soon and give a response, but i guess some name may be in other files, like the bang_ fx, i found some in a .dat file, will release a list soon blending this list with my list.

this info you extracted from what ypt/rpf files?

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thx man, will test this soon and give a response, but i guess some name may be in other files, like the bang_ fx, i found some in a .dat file, will release a list soon blending this list with my list.

 

this info you extracted from what ypt/rpf files?

The tool iterated through each ypt file of the game.

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  • 4 months later...

Hello

 

Sorry no speak good english

I am french

 

I have a problem with gims 4 when I want to import a map to OBN I remain blocked with infinite loading

 

Here is the message :

 

"Checking materials - dev_col/malhelper/*composite/mesh22/4500/4744 faces|fix materials IDs"

 

And Blocket loaded infinite

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  • 5 months later...

 

its possible obtain a list of particle effects names + assets name from those YPT files? would be amazing for scripting usage ;)

Hi

 

I ran my script over all ypt files and extracted the fields that seem to be names. Texture names were omitted.

I hope this is what you are looking for.

 

Particles Info Download

 

It's a large xml file. Open it in the browser for readable formatting.

@Neodymium could you do this for the newest DLC's? More specifically I'm looking for the rocket ptfx for the voltic2 rocket. Would assume the location of this is here:

C:\Program Files\Rockstar Games\Grand Theft AutoV\mods\update\x64\dlcpacks\mpimportexport\dlc.rpf\x64\data\effects\ptfx.rpf\veh_impexp_rocket.ypt

 

If you could, what would be even better is if you made an option to extract ypt's into a readable text format so going forward we could just dump these ourselves. If it's not too much trouble could you add that to either this toolkit or the metatoolkit please? :)

Edited by Dilapidated
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If we had the ability to extract these to a text file and then convert them back to ypt files it would certainly open up many possibilities effect wise. Hope you'll consider it

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@Dilapidated: You find the updated particle info file here. Apart from ebedded textures, editing ParticleEffectsList files is not possible because there are many unknown classes and fields.

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@Dilapidated: You find the updated particle info file here. Apart from ebedded textures, editing ParticleEffectsList files is not possible because there are many unknown classes and fields.

Thank you very much! Do you think it will be possible to use collison hashes for these unknown variables like whats done via the metatoolkit or is gathering the structures much more complicated for ypt files?

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Every time i want to load a file toolkit crashes, i don't know what to do, any help?

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  • 10 months later...

does this program even work anymore because I do not see a preview anymore, nor does the file export at all... If there is a newer program with the same features, please let me know ASAP..

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  • 10 months later...
  • 2 weeks later...
On 01.05.2017 at 22:51, Dilapidated said:

Привет

 

Я запустил свой скрипт по всем файлам ypt и извлек поля, которые кажутся именами. Названия текстур были опущены.

Я надеюсь, что это то, что вы ищете.

 

Информация о частицах Скачать

 

Это большой XML-файл. Откройте его в браузере для удобочитаемого форматирования.

@ Неодим вы могли бы сделать это для новейших DLC? Более конкретно я ищу ракету ptfx для ракеты voltic2. Предполагается, что расположение этого здесь:

C: \ Program Files \ Rockstar Games \ Grand Theft AutoV \ моды \ update \ x64 \ dlcpacks \ mpimportexport \ dlc.rpf \ x64 \ data \ Effects \ ptfx.rpf \ veh_impexp_rocket.ypt

 

Если бы вы могли, что было бы еще лучше, если бы вы сделали опцию для извлечения ypt в читаемый текстовый формат, так что в будущем мы могли бы просто сделать это сами. Если это не так уж сложно, не могли бы вы добавить это либо в этот инструментарий, либо в metatoolkit, пожалуйста?:)

Почему нет тикстуры в veh_impexp_rocket.ypt ? пробовал добавить другую тикстуру в veh_impexp_rocket.ypt но нельзя как мне поменять цвет ефекты буста для voltic2.

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  • 8 months later...

So, not sure if this thread is still active or not, but I'm trying to use Texture Toolkit to modify a large, normal (not streamed) Addon ped, and every time I try to save the .ydd file (which contains all the specular and normal maps), Texture Toolkit crashes and deletes everything in the file.  Any suggestions?

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  • 4 months later...
On 5/17/2015 at 9:39 AM, Neodymium said:

I moved the file to mediafire. I hope this is better.

Not always, if they receive a complaint for your tools, they could get taken down.

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  • 4 months later...

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