PißWasser Posted June 1, 2015 Share Posted June 1, 2015 @Neodyium, I'd like to have yft support for these files = GTA V/x64c.rpf/levels/gta5/props/commercial/v_fastfood.rpf There are a lot of .yft's in there, that are used in several interiors, for example, the player homes, but also the shops around los santos, and even the vending machines (theyre in another rpf though) Would be so awesome if you could add this feature!! Your tool is amazing Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067534955 Share on other sites More sharing options...
Yoha Posted June 4, 2015 Share Posted June 4, 2015 Edit .yft function is very useful, the texture on the building can be eidted right now. Next step, Can you make the software open the drag file? I mean drag a file into software and then it will be opened. And the align function also been needed. Click taps, then the files can be aligned follow the order. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067548880 Share on other sites More sharing options...
Neodymium Posted June 4, 2015 Author Share Posted June 4, 2015 I added support for fragment files (*.yft) I had no time to test it much so I'll be happy for feedback. buzzbass 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067549755 Share on other sites More sharing options...
Artifexity Posted June 4, 2015 Share Posted June 4, 2015 (edited) I added support for fragment files (*.yft) I had no time to test it much so I'll be happy for feedback. Awesome. It works, thank you. Edited June 4, 2015 by Artifexity Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067549952 Share on other sites More sharing options...
Yoha Posted June 6, 2015 Share Posted June 6, 2015 I added support for fragment files (*.yft) I had no time to test it much so I'll be happy for feedback. It works! LOL These are banners around the church. It belongs "kt1_06_banner_01.yft". Now, I can finally change it! Check below image. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067556951 Share on other sites More sharing options...
Yoha Posted June 6, 2015 Share Posted June 6, 2015 I have a question about .yft of vehicle file. Does there any textures been merged into vehicle .yft file? Because, I am working on a plane, Shamal.yft and shamal.ytd. I've changed the texture in the shamal.ytd, and I could see the changing by OpenIV. Please check below image, image 1. But in the game, the plane didn't change. it is very strange. Because the Jet has been changed as you can see in the below image, image 3-4. So, I'm thinking that if there's texture in this shamal.yft or not. Image 1: Image 2: Image 3: Image 4: Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067557106 Share on other sites More sharing options...
Mr.Arrow Posted June 6, 2015 Share Posted June 6, 2015 (edited) Im pretty sure there is a Shamal+hi.ytd because you need to change that texture too if your texture is on high or very high settings. Edited June 6, 2015 by Cyberzone2 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067557293 Share on other sites More sharing options...
Neodymium Posted June 6, 2015 Author Share Posted June 6, 2015 I also added support for particle files (*.ypt) Yoha 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067558581 Share on other sites More sharing options...
Yoha Posted June 7, 2015 Share Posted June 7, 2015 Im pretty sure there is a Shamal+hi.ytd because you need to change that texture too if your texture is on high or very high settings. Indeed, there's a Shamal+hi.ytd file. But, there's no body texture of plane in that file. Check the below image, image 1 shows the original files of shamal+hi.ytd. Image 2 shows the original files of shamal.ytd. Then, I also put body texture into Shamal+hi.ytd after i saw your words. (Image 3) But it still didn't work. (image 4) _(:з」∠)_ Image 1 Image 2 Image 3 Image 4 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067560771 Share on other sites More sharing options...
HacKasS Posted June 22, 2015 Share Posted June 22, 2015 Im pretty sure there is a Shamal+hi.ytd because you need to change that texture too if your texture is on high or very high settings. Indeed, there's a Shamal+hi.ytd file. But, there's no body texture of plane in that file. Check the below image, image 1 shows the original files of shamal+hi.ytd. Image 2 shows the original files of shamal.ytd. Then, I also put body texture into Shamal+hi.ytd after i saw your words. (Image 3) But it still didn't work. (image 4) _(:з」∠)_ Image 1 Image 2 Image 3 Image 4 I have the same problem . One month of trying and do not understand .I changed crest kuruma with Mitsubishi and in open iv seen applied in YFT file . In game but no! You can still see the old coat of arms ! I've done this procedure to other cars and to work .. Instead kuruma no! Why ??? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067638148 Share on other sites More sharing options...
reditec Posted June 22, 2015 Share Posted June 22, 2015 Guys, please look through all the texture files in the update folder!!! Most of thhe vehicles got reworks in the update folder and those files are loaded by the game HacKasS 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067639485 Share on other sites More sharing options...
HacKasS Posted June 22, 2015 Share Posted June 22, 2015 Guys, please look through all the texture files in the update folder!!! Most of thhe vehicles got reworks in the update folder and those files are loaded by the game You were right .. I had already found other file equal. but now using global serce I found the right one and it works;) thanks Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067640422 Share on other sites More sharing options...
OrangeAgent Posted June 22, 2015 Share Posted June 22, 2015 Can someone tell me if GTA V has some kind of cache somewhere? I'm trying to edit cops uniforms, but for some reason the modifications don't appear in game. I can even delete "x64e.rpf" from the main folder but the game still load just fine. How this is even possible? Where the original textures are coming from?! Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067642020 Share on other sites More sharing options...
Yoha Posted June 23, 2015 Share Posted June 23, 2015 Can someone tell me if GTA V has some kind of cache somewhere? I'm trying to edit cops uniforms, but for some reason the modifications don't appear in game. I can even delete "x64e.rpf" from the main folder but the game still load just fine. How this is even possible? Where the original textures are coming from?! you should check the ydd or ydr file of cops, the texture maybe been merged into the model file itself. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067642796 Share on other sites More sharing options...
OrangeAgent Posted June 23, 2015 Share Posted June 23, 2015 Can someone tell me if GTA V has some kind of cache somewhere? I'm trying to edit cops uniforms, but for some reason the modifications don't appear in game. I can even delete "x64e.rpf" from the main folder but the game still load just fine. How this is even possible? Where the original textures are coming from?! you should check the ydd or ydr file of cops, the texture maybe been merged into the model file itself. That is the problem, cops models don't have embedded textures. The most disturbing thing is there are plenty texture mods all there and the installation instructions usually are: Replace "s_f_y_cop 01.ytd" in the "x64v.rpf' and thats it! There is a mod called "Harley Quinn 2.0" to replace Tracey's textures, but no matter what the modified textures don't appear in game. I can even delete the textures from x64e.rpf and the game still loads the original textures. Really weird! Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067643562 Share on other sites More sharing options...
Neodymium Posted June 23, 2015 Author Share Posted June 23, 2015 I made some improvements in usability that include: - shortcuts - support for windows file association - drag and drop of dds files Yoha 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067644268 Share on other sites More sharing options...
marioadinata Posted June 27, 2015 Share Posted June 27, 2015 can someone help me. everytime i tried importing a dds file my texturetoolkit crashed. T.T i've installed all the c++ and everything and it just wont work. the crash details is Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: texturetool.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 5589a18a Problem Signature 04: TextureTool Problem Signature 05: 1.0.0.0 Problem Signature 06: 5589a18a Problem Signature 07: 88 Problem Signature 08: 172 Problem Signature 09: System.Exception OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 18441 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 thanks ya'll Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067658044 Share on other sites More sharing options...
Clipper95 Posted June 28, 2015 Share Posted June 28, 2015 can someone help me. everytime i tried importing a dds file my texturetoolkit crashed. T.T i've installed all the c++ and everything and it just wont work. the crash details is Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: texturetool.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 5589a18a Problem Signature 04: TextureTool Problem Signature 05: 1.0.0.0 Problem Signature 06: 5589a18a Problem Signature 07: 88 Problem Signature 08: 172 Problem Signature 09: System.Exception OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 18441 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 thanks ya'll Use OpenIV Instead they are all the same since OpenIV Has Texure editing now. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067661276 Share on other sites More sharing options...
Ob1one Posted July 8, 2015 Share Posted July 8, 2015 (edited) Can someone tell me if GTA V has some kind of cache somewhere? I'm trying to edit cops uniforms, but for some reason the modifications don't appear in game. I can even delete "x64e.rpf" from the main folder but the game still load just fine. How this is even possible? Where the original textures are coming from?! you should check the ydd or ydr file of cops, the texture maybe been merged into the model file itself. That is the problem, cops models don't have embedded textures. The most disturbing thing is there are plenty texture mods all there and the installation instructions usually are: Replace "s_f_y_cop 01.ytd" in the "x64v.rpf' and thats it! There is a mod called "Harley Quinn 2.0" to replace Tracey's textures, but no matter what the modified textures don't appear in game. I can even delete the textures from x64e.rpf and the game still loads the original textures. Really weird! Did you try to find your files out of x64e ? With the updates, you have some files selected by the game out of x64e, x64v... Try update\x64\dlcpacks\patchday2ng\ (etc.) or patchday3ng... For tanker (trailer), I tried vehicles file in x64v rpf, but nothing happened. To change something ingame I found it in patchday2ng. There is the same vehicles file, but just with files updated. You have the same files for cops clothes, but I'm not on my PC, I don't remember the path Good luck ! (Sorry for my bad english) Edited July 8, 2015 by Ob1one Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067709389 Share on other sites More sharing options...
onespookyhuman Posted July 31, 2015 Share Posted July 31, 2015 (edited) How do you convert .DDS to .YTD using OpenIV? I've tried using Texture Toolkit but as soon as I try to load the .DDS it instantly crashes - on two separate Win 7 PC's Edit: Nevermind, finally figured it out haha Edited July 31, 2015 by onespookyhuman Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067824274 Share on other sites More sharing options...
simkas Posted August 23, 2015 Share Posted August 23, 2015 Some normal maps from .ydd textures seem to come out as just pure black when exported. They appear fine in the preview, but they just don't export properly. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067911391 Share on other sites More sharing options...
Neodymium Posted August 28, 2015 Author Share Posted August 28, 2015 (edited) Some normal maps from .ydd textures seem to come out as just pure black when exported. They appear fine in the preview, but they just don't export properly. Could you upload an example? Edited August 28, 2015 by Neodymium Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067926779 Share on other sites More sharing options...
simkas Posted August 30, 2015 Share Posted August 30, 2015 Some normal maps from .ydd textures seem to come out as just pure black when exported. They appear fine in the preview, but they just don't export properly. Could you upload an example? It happens with almost all player character part .ydd files. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1067932558 Share on other sites More sharing options...
jrfortezza Posted November 17, 2015 Share Posted November 17, 2015 Guys i need help!!! Im wanna to change the embedded texture from a .YDD file , but i can't i try, the toolkit don't let me modify the textures. PLZ I NEED HELP THANKS Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1068181003 Share on other sites More sharing options...
lpgunit Posted December 11, 2015 Share Posted December 11, 2015 (edited) Strange, I tried editing the walk of fame textures i.e. hw1_rd_stars1.ydr, and yet the game refuses to load upon shoving in the new YDR. I am using Nvidia's texture tools on Photoshop CS6. EDIT: NVM, it works now. Seems like rebuilding the RPFs did the trick. Also, for some reason the modded archives won't load with the Virtual File System mod. Edited December 11, 2015 by lpgunit Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1068240935 Share on other sites More sharing options...
jezsadd Posted January 30, 2016 Share Posted January 30, 2016 Hey all- I tried to change the flames on the Daemon to like fish scales, saved it all as dds and used the same resolution, imported it back via OIV, but now my game won't even launch, keeps going on about corrupt data and wrong game versions and such. Any help would be so so appreciated <3 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1068445292 Share on other sites More sharing options...
jezsadd Posted January 30, 2016 Share Posted January 30, 2016 Hve even tried using openIV's texture editor, which i think workes using png now instead of dds,(tried importing daemon_spec.dds in but nothing happened) but crashes on loading screen:( Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1068445317 Share on other sites More sharing options...
jezsadd Posted January 30, 2016 Share Posted January 30, 2016 It workkkks <3 Looks f*ckin rad! Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1068445345 Share on other sites More sharing options...
ShenLong Kazama Posted April 18, 2016 Share Posted April 18, 2016 Tried to replace the texture of a .ydr file, but, it either stays unedited or the game crashes. Couldn't get it to work. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1068706935 Share on other sites More sharing options...
aidenpatrick Posted May 3, 2016 Share Posted May 3, 2016 Oh my god! Thank you very very very much for this, I have been looking for this forever!!! Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/8/#findComment-1068746265 Share on other sites More sharing options...
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