Ryder15 Posted May 24, 2015 Share Posted May 24, 2015 Hey guys, this may be a dum question, i used OPENIV, so i have the latest open.asi i created a tshirt for franklin, it work great, still does. now im trying to edit a texture for the buffelo sport S (with srpunk livery) as far as i can tell, im doing everything right, saving the dds as the correct files, DXT5 and DXT1 for some other stuff. But i can never ever get the game to load, always self updates because the patchday1ng DLC.rpf has gone corrupt after i rebuild the archive and start GTAV. anyone out there have a solution? cheers. matty. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067505806 Share on other sites More sharing options...
artkrime Posted May 24, 2015 Share Posted May 24, 2015 So did v22 fix the crashing? I reverted back from v20 to v18 since it was causing crashes for me. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067505946 Share on other sites More sharing options...
szszgbr Posted May 24, 2015 Share Posted May 24, 2015 Hi! I have win 8.1 64bit version and texture tool kit not showing preview! I can't modify or create ytd file from dss. I already indtalled c++ 2013. Still not working. Please help! Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067506770 Share on other sites More sharing options...
Yoha Posted May 25, 2015 Share Posted May 25, 2015 Thank you so much for your Great work! So nice tool!!!!!! Finally, I can edit ytd file from GTA5. One suggestion: have you consider to put an icon for your great tool? It's looks not so good, right now. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067507808 Share on other sites More sharing options...
Nazhul Posted May 25, 2015 Share Posted May 25, 2015 (edited) Here, works like a charm! Convert PNG files to DDS files AND vice versa . PNG to DDS http://www.easy2convert.com/png2dds/ DDS to PNG http://www.office-converter.com/DDS-to-PNG Edited May 25, 2015 by Nazhul Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067509076 Share on other sites More sharing options...
15073isone Posted May 25, 2015 Share Posted May 25, 2015 hey guys!here's a nice tutorial video for editing and re-importing textures!in fact, it' s really easy!! Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067509677 Share on other sites More sharing options...
Tecnogos Posted May 25, 2015 Share Posted May 25, 2015 how can i improve the textures of my mods? when i go to the game the image that i put in a t-shirt is worse than the image into photoshop and i don't know how to fix it Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067511496 Share on other sites More sharing options...
StateofMind15 Posted May 25, 2015 Share Posted May 25, 2015 Doesn't work for me, I'm on Windows 8. I can load a ytd file but it doesn't display the textures on the right and I can't import or export files. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067511540 Share on other sites More sharing options...
gunziness Posted May 26, 2015 Share Posted May 26, 2015 Does it work with windows 7? Because non of the functions/buttons apart from 'export' works for me. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067511982 Share on other sites More sharing options...
VOLT220 Posted May 26, 2015 Share Posted May 26, 2015 Here are my files dude : http://www.mediafire.com/download/rhwx4x73pqv6l6c/pounder_hi.ytd http://www.mediafire.com/download/9vxdi1w2frndo1b/pounder.ytd And yeah, I also can see them in both Texture Toolkit and OpenIV Just spawn a pounder in the game and get away from it while you look at it to make it crash Indeed, I get the same error when I use your files. But when I open and save the files with the current version of the tool (150522-Preview) it seems to work fine. And @all that get a zlib error: If your texture quality is set to "very high" try to change it to high and try again. I can confirm ! It works like a charm now, thank you ! Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067512504 Share on other sites More sharing options...
Drkz Posted May 26, 2015 Share Posted May 26, 2015 Yeah the last version of the tools also managed (it seems, needs more testing) to fix my crashing issues when editing attachment textures. Which is a really, really good news. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067515021 Share on other sites More sharing options...
tonyray Posted May 27, 2015 Share Posted May 27, 2015 Interesting. Though i'm waiting for the inclusion of such a feature in OpenIV. I don't see myself releasing a mod and telling people to install YET another thing on top of OpenIV. But great work anyway, thanks for it. you will be waiting a while. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067516950 Share on other sites More sharing options...
Drkz Posted May 27, 2015 Share Posted May 27, 2015 (edited) We'll see. Also i said some stupid sh*t, i couldn't resist and started using this tool anyway so whatever. Edited May 27, 2015 by Drkz Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067517738 Share on other sites More sharing options...
Marqurs Posted May 28, 2015 Share Posted May 28, 2015 Hey guys, this may be a dum question, i used OPENIV, so i have the latest open.asi i created a tshirt for franklin, it work great, still does. now im trying to edit a texture for the buffelo sport S (with srpunk livery) as far as i can tell, im doing everything right, saving the dds as the correct files, DXT5 and DXT1 for some other stuff. But i can never ever get the game to load, always self updates because the patchday1ng DLC.rpf has gone corrupt after i rebuild the archive and start GTAV. anyone out there have a solution? cheers. matty. try not rebuilding you don't need to Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067519802 Share on other sites More sharing options...
jonasipsen Posted May 28, 2015 Share Posted May 28, 2015 I Can't get the texture editor to work, can't see preview or import/eksport files... ((I love HBA and hve maked a tee for Franklin, can anyone import it for me?? Link to DDS file download http://www.filedropper.com/upprdiff004auni_1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067521236 Share on other sites More sharing options...
PißWasser Posted May 28, 2015 Share Posted May 28, 2015 I really love you tool it's awesome! But sometimes when I replace textures, rebuild etc, they do show up in openiv browser, but not ingame, theyre not textures that are also in the update.rpf btw Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067521799 Share on other sites More sharing options...
pangoomis Posted May 28, 2015 Share Posted May 28, 2015 Why was the OP banned? Is this tool forbidden to use? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067521946 Share on other sites More sharing options...
TJGM Posted May 28, 2015 Share Posted May 28, 2015 Why was the OP banned? Is this tool forbidden to use? Apparently he was linked to a dupe account, although it turns out it was a mistake. He should be unbanned soon. pangoomis 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067523158 Share on other sites More sharing options...
TheNikoBellic98 Posted May 29, 2015 Share Posted May 29, 2015 Hi! I have a problem using this program. It works, export, import and importing with OpenIV. But there is a problem. When I use modded textures the game crashes. This happens sometimes, and I dont know what is wrong. Ca someone help me? Am I doing something wrong? Thanks! Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067525526 Share on other sites More sharing options...
Neodymium Posted May 29, 2015 Author Share Posted May 29, 2015 Hi! I have a problem using this program. It works, export, import and importing with OpenIV. But there is a problem. When I use modded textures the game crashes. This happens sometimes, and I dont know what is wrong. Ca someone help me? Am I doing something wrong? Thanks! Are you using the current version (150522)? There was a bug in an older version that could lead to crash. Please check that. If u used an older version, just load and save the file with the current version. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067525754 Share on other sites More sharing options...
PißWasser Posted May 30, 2015 Share Posted May 30, 2015 when I replace GTA V/x64c.rpf/levels/gta5/props/commercial/v_fastfood.rpf/v_ret_247_bread1.ydr to a custom texture, it does apply in openiv browser, but not in-game. This goes for ALL second-hand items (items displayed in multiple interiors) Please look into this! Here is why I;m interested in changing it: https://www.gta5-mods.com/misc/real-brands-project Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067527440 Share on other sites More sharing options...
FEDUS Posted May 30, 2015 Share Posted May 30, 2015 when I replace GTA V/x64c.rpf/levels/gta5/props/commercial/v_fastfood.rpf/v_ret_247_bread1.ydr to a custom texture, it does apply in openiv browser, but not in-game. This goes for ALL second-hand items (items displayed in multiple interiors) Please look into this! Here is why I;m interested in changing it: https://www.gta5-mods.com/misc/real-brands-project try looking for the file in multiple directories, for instance within the update folder. because i believe a few models and things have been updated so they are also in the update folder similar to this mod iv made for the futo. i have to replace the file in 3 different directories. https://www.gta5-mods.com/vehicles/futo-side-vinyl-hks Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067528140 Share on other sites More sharing options...
PißWasser Posted May 30, 2015 Share Posted May 30, 2015 when I replace GTA V/x64c.rpf/levels/gta5/props/commercial/v_fastfood.rpf/v_ret_247_bread1.ydr to a custom texture, it does apply in openiv browser, but not in-game. This goes for ALL second-hand items (items displayed in multiple interiors) Please look into this! Here is why I;m interested in changing it: https://www.gta5-mods.com/misc/real-brands-project try looking for the file in multiple directories, for instance within the update folder. because i believe a few models and things have been updated so they are also in the update folder similar to this mod iv made for the futo. i have to replace the file in 3 different directories. https://www.gta5-mods.com/vehicles/futo-side-vinyl-hks I know my friend, but ive been looking for hours, definetely they are not in another rpf. There's only one bread.ydr, but there is a v_ret_247shelves_01.Yft, I think this .YFT overwrites it or something? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067528730 Share on other sites More sharing options...
Neodymium Posted May 30, 2015 Author Share Posted May 30, 2015 I uploaded a new version with support for embedded texture in drawable dictionary files (*.ydd) Rich246 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067528899 Share on other sites More sharing options...
PißWasser Posted May 30, 2015 Share Posted May 30, 2015 I uploaded a new version with support for embedded texture in drawable dictionary files (*.ydd) Nice! Will you be adding .yft support as well? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067530642 Share on other sites More sharing options...
TheNikoBellic98 Posted May 30, 2015 Share Posted May 30, 2015 Hi! I have a problem using this program. It works, export, import and importing with OpenIV. But there is a problem. When I use modded textures the game crashes. This happens sometimes, and I dont know what is wrong. Ca someone help me? Am I doing something wrong? Thanks! Are you using the current version (150522)? There was a bug in an older version that could lead to crash. Please check that. If u used an older version, just load and save the file with the current version. Thx, I will try it Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067531020 Share on other sites More sharing options...
TheNikoBellic98 Posted May 31, 2015 Share Posted May 31, 2015 Hi! I have a problem using this program. It works, export, import and importing with OpenIV. But there is a problem. When I use modded textures the game crashes. This happens sometimes, and I dont know what is wrong. Ca someone help me? Am I doing something wrong? Thanks! Are you using the current version (150522)? There was a bug in an older version that could lead to crash. Please check that. If u used an older version, just load and save the file with the current version. Man, I dont know how install this. Do I have to put all the newest files on the previous version? Cos this version doesnt have an .exe file. If that isnt what I have to do, tell me how to install it, beacuse the game keep crashing. This is what happens. I have a cracked version of GTA. So I replaced some files of the male multiplayer skin. One jacket and one shirt. When I try to select them with the Native Trainer, the game freezes. This doesnt happen if I select the textures quickly. Please help me. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067531095 Share on other sites More sharing options...
artkrime Posted May 31, 2015 Share Posted May 31, 2015 I uploaded a new version with support for embedded texture in drawable dictionary files (*.ydd) What are the YDD files supposed to contain and what is their purpose? I opened three different .ydd files to see what they have and they have some random names and 0 under textures. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067531182 Share on other sites More sharing options...
Neodymium Posted May 31, 2015 Author Share Posted May 31, 2015 I uploaded a new version with support for embedded texture in drawable dictionary files (*.ydd) Nice! Will you be adding .yft support as well? I can read/write maybe 80% of yft by now. I will check whether they contain enough textures such that adding yft support makes sense. Hi! I have a problem using this program. It works, export, import and importing with OpenIV. But there is a problem. When I use modded textures the game crashes. This happens sometimes, and I dont know what is wrong. Ca someone help me? Am I doing something wrong? Thanks! Are you using the current version (150522)? There was a bug in an older version that could lead to crash. Please check that. If u used an older version, just load and save the file with the current version. Man, I dont know how install this. Do I have to put all the newest files on the previous version? Cos this version doesnt have an .exe file. If that isnt what I have to do, tell me how to install it, beacuse the game keep crashing. This is what happens. I have a cracked version of GTA. So I replaced some files of the male multiplayer skin. One jacket and one shirt. When I try to select them with the Native Trainer, the game freezes. This doesnt happen if I select the textures quickly. Please help me. Just download the zip-file from the first post and unpack it. There is an exe. I uploaded a new version with support for embedded texture in drawable dictionary files (*.ydd) What are the YDD files supposed to contain and what is their purpose? I opened three different .ydd files to see what they have and they have some random names and 0 under textures. ydd are drawable dictionaries. They contain multiple drawable files (ydr). The random names you see are hashes of the name. The name is not inside the file so the tool simply don't know it. And since containing textures is optional for drawable files, there are often 0 textures. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067532051 Share on other sites More sharing options...
Troublesome96_ Posted May 31, 2015 Share Posted May 31, 2015 So we have a yft editing coming soon? Nice. Now all we need is the ability to edit ymt files. Could you be able to make a program like this that would do that? Would be amazing. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/7/#findComment-1067534153 Share on other sites More sharing options...
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