Gravarty Posted May 19, 2015 Share Posted May 19, 2015 (edited) Doesn't work with NPC textures yet EDIT: Doesn't work on Windows 7 yet. It can't display images and export/import images. Edited May 19, 2015 by GTAGAME ☑ gunziness 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486047 Share on other sites More sharing options...
=T.A= Posted May 19, 2015 Share Posted May 19, 2015 (edited) i have this , i meen i have nothing because i can´t see the textures and i can´t replace it Edited May 19, 2015 by =T.A= Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486106 Share on other sites More sharing options...
Gravarty Posted May 19, 2015 Share Posted May 19, 2015 i have this , i meen i have nothing because i can´t see the textures and i can´t replace it yep, we have the same issue. So it's not Windows 7's fault Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486130 Share on other sites More sharing options...
Neodymium Posted May 19, 2015 Author Share Posted May 19, 2015 I can reproduce this bug only if i delete the file "C:\Windows\SysWOW64\msvcr120.dll" which belongs to the Visual C++ 2013 x86 Runtime. So check if you have this file. If not, install Visual C++ Redistributable Packages for Visual Studio 2013 x86 version (the 32bit version, even if you have a 64bit windows). Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486172 Share on other sites More sharing options...
=T.A= Posted May 19, 2015 Share Posted May 19, 2015 yes it works , thank you Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486199 Share on other sites More sharing options...
Gravarty Posted May 19, 2015 Share Posted May 19, 2015 I can reproduce this bug only if i delete the file "C:\Windows\SysWOW64\msvcr120.dll" which belongs to the Visual C++ 2013 x86 Runtime. So check if you have this file. If not, install Visual C++ Redistributable Packages for Visual Studio 2013 x86 version (the 32bit version, even if you have a 64bit windows). Ahh! Thanks! It's working now. =T.A= 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486202 Share on other sites More sharing options...
=T.A= Posted May 19, 2015 Share Posted May 19, 2015 ok now please please help me why i can´t see ingame the new texture ... i made a backup from gta 5 because if i don´t do that social club try to download the 5Gb i replace the test texture with OpenIV , and yes i replace the textures with the backup gta and ingame is nothing ... it looks like social club starts the Original Gta Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486230 Share on other sites More sharing options...
MHVuze Posted May 19, 2015 Share Posted May 19, 2015 ok now please please help me why i can´t see ingame the new texture ... i made a backup from gta 5 because if i don´t do that social club try to download the 5Gb i replace the test texture with OpenIV , and yes i replace the textures with the backup gta and ingame is nothing ... it looks like social club starts the Original Gta I'll just reply to you here instead, since it's probably relevant to more people. What I've done and works flawless: 1. Open target ytd in the texture toolkit, export, edit then import your images, save the file. 2. Add the modded file to update.rpf using the method described here: http://gtaforums.com/topic/388289-rel-openiv-including-openformats/page-118?do=findComment&comment=1067461798 Of course you have to use the corresponding relative path for your file. Be aware that some models have their textures baked into them. For example yesterday I tried to mod some billboards but for the time being we can only edit the high res textures which the game apparently doesn't even use (might depend on the model). The normal res textures which the game actually uses are baked into the model file and thus no change can be seen in-game. Maybe that's your problem after all. Which texture are you trying to edit? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486449 Share on other sites More sharing options...
PhillBellic Posted May 19, 2015 Share Posted May 19, 2015 This is a great tool. Are vehicle textures supported with this? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486453 Share on other sites More sharing options...
Yorpie Posted May 19, 2015 Share Posted May 19, 2015 (edited) How do I use this?I copied the files from the rar in the GTA 5 folder, when I open the editor and press load I get a message that the program has stopped working. EDIT: I managed to make it work on my laptop, but when I import an edited texture, the texture tool deletes the texture from the ytd file. EDIT OF THE EDIT: Ignore last edit, it just places the new file at the bottom of the ytd file. Edited May 19, 2015 by Yorpie Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486679 Share on other sites More sharing options...
_CP_ Posted May 19, 2015 Share Posted May 19, 2015 This is a great tool. Are vehicle textures supported with this? Working fine for me. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486913 Share on other sites More sharing options...
PhillBellic Posted May 19, 2015 Share Posted May 19, 2015 This is a great tool. Are vehicle textures supported with this? Working fine for me. Awesome. I guess the Vapid Torero PI's fugly POLICE livery's days are numbered. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067486931 Share on other sites More sharing options...
Drkz Posted May 19, 2015 Share Posted May 19, 2015 Heh. While source code is indeed a good indicator that the file is probably clean and the author trustworthy, remember that everything happens at the compilation and not before. I'm not saying this file is malicious or anything, i'm just saying that the source code alone isn't enough to consider a file really secure. why would someone manage to do a breakthrough in modding just to make a virus? it's like someone managing to get models working and he did it just to distribute a virus Well, it's obviously not the case here but i could see some reasons. First one being that such a "breahthrough" would generate a lot of downloads for a start. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067487068 Share on other sites More sharing options...
iTakumi Posted May 19, 2015 Share Posted May 19, 2015 (edited) It works fine I tried to give michael a little tommy face but i'm not happy with the result Edited May 19, 2015 by iTakumi The_GTA 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067487600 Share on other sites More sharing options...
louping0 Posted May 19, 2015 Share Posted May 19, 2015 I can reproduce this bug only if i delete the file "C:\Windows\SysWOW64\msvcr120.dll" which belongs to the Visual C++ 2013 x86 Runtime. So check if you have this file. If not, install Visual C++ Redistributable Packages for Visual Studio 2013 x86 version (the 32bit version, even if you have a 64bit windows). Thank you , I missed it this .dll now it works Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067487661 Share on other sites More sharing options...
ZIPPORAID Posted May 19, 2015 Share Posted May 19, 2015 (edited) So I've been editing a bunch of the blood textures to my liking... but I can't seem to find the ones that appear when you ram someone with a car/smack your face against the ground or whatever. I've replaced what I felt like is just about every blood texture (and can tell because they're all huge gore piles) except the little skimpy spots on the road and my car that look out of place compared to all the other modded ones that appear from gunfire only. Anyone have any ideas where to look? So far I've modded fxdecal.ytd & peddamagedecals.ytd but they don't seem to hold the key. They've definitely helped, but there's another one out there I'm sure... Edited May 19, 2015 by ZIPPORAID Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067487866 Share on other sites More sharing options...
Ukaare Posted May 19, 2015 Share Posted May 19, 2015 The tool crash me when replace image Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067488066 Share on other sites More sharing options...
Kirrre Posted May 19, 2015 Share Posted May 19, 2015 Works perfect! Haven't run into any problems Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067488140 Share on other sites More sharing options...
=T.A= Posted May 19, 2015 Share Posted May 19, 2015 Yes now it works for me too Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067488231 Share on other sites More sharing options...
danny41294 Posted May 19, 2015 Share Posted May 19, 2015 The tool crash me when replace image I have the same problem. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067488714 Share on other sites More sharing options...
Dodo12z Posted May 20, 2015 Share Posted May 20, 2015 hello guys i tried to retexture i did all good then i did rebuild archieve and now it says OpenIV - Error occured while opening file Unable to open archive: Archive is corrupted. also i cant even launch the game can please someone upload x64v.rpf to mega or something i am lost Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067489835 Share on other sites More sharing options...
Marqurs Posted May 20, 2015 Share Posted May 20, 2015 it says it has a malware gen. no thanks What says it has malware? Can anyone confirm or deny this? I'm 90% sure that's a false positive. He was probably using a useless antivirus. In addition, he published the source code, so that pretty much ends suspicion. Yea I figured since the source code was posted there is nothing to fear. Only reason I was curious when I saw that post is because my firewall picked up a TCP request when I first ran the texturetool. I blocked the request and didn't think anything of it until I saw that Marqurs post. virus-total said it bro. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067490184 Share on other sites More sharing options...
shigeneco Posted May 20, 2015 Share Posted May 20, 2015 The license plate was changed. launcher recognizes as a broken file and restores renewal filing.recover? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067490293 Share on other sites More sharing options...
Claude_Lib Posted May 20, 2015 Share Posted May 20, 2015 Damn, R* messed up again. The Galileo Observatory loading screen background is twice lower resolution that the rest of them. Though the same texture present in PS4/XOne archives is large like all the others, but if I try and export the console texture to dds file, no image editor can open it. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067490347 Share on other sites More sharing options...
Blaze081man Posted May 20, 2015 Share Posted May 20, 2015 Help I Can't open a file its head_diff_000_a_bla.ytd HELP Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067490397 Share on other sites More sharing options...
xXD4RKm4gicXx Posted May 20, 2015 Share Posted May 20, 2015 Thank you for this tool dude! Quick test... Guys, how many times has the same texture been "duplicated"? 6 times?! Rented 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067490515 Share on other sites More sharing options...
FunGt Posted May 20, 2015 Share Posted May 20, 2015 (edited) Open DDS files with Photoshop: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Convert for example PNG to DDS: http://online-converting.com/image/convert2dds/ @author: you will add the ability to import/export in other formats other than dds? Edited May 20, 2015 by FunGt Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067490527 Share on other sites More sharing options...
Hemigidius Posted May 20, 2015 Share Posted May 20, 2015 (edited) When the .YTD archive changes with the tool and replaced in OPEN IV it becomes corrupted. It can no longer be viewed or extracted from the .RPF after any change.. (Vehicles.rpf files for example) I rebuild the archives with the OPEN IV tool but no success so far.. Any solutions for this yet ? Edited May 20, 2015 by Hemigidius Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067490810 Share on other sites More sharing options...
MarshallRawR Posted May 20, 2015 Share Posted May 20, 2015 I want to work with this tool so much, yet I'll be waiting.Kudos to OP for making it, but you know, I'm still feeling unsafe. I hope OpenIV will implement texture editing tools, I mean, if OP made it, why not them.Good work. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067490847 Share on other sites More sharing options...
willywill Posted May 20, 2015 Share Posted May 20, 2015 When the .YTD archive changes with the tool and replaced in OPEN IV it becomes corrupted. It can no longer be viewed or extracted from the .RPF after any change.. (Vehicles.rpf files for example) I rebuild the archives with the OPEN IV tool but no success so far.. Any solutions for this yet ? I have the same issue, I can't seem to find a solution. It seems as is some textures dont like having an increase/decrease in file size. I even tried making a resolution smaller yet it still corrupted the archive. This wouldn't be so bad, but even when backing up my x64v.rpf, and replacing it once it goes bad, GTA V Launcher still has to redownload all 1.81GBs and I can't seem to do anything about it. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/page/3/#findComment-1067490861 Share on other sites More sharing options...
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