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[WIP|V] Texture Toolkit


Neodymium
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Does anyone know where the matte paintjob textures for vehicles would be located? I've been looking for awhile now and I can't seem to find them... or any of the custom paintjobs for that matter. The vehicle skins themselves are easy yeah, but these other universally-used ones are like finding a needle in a haystack.

 

I have a cool idea for a texture pack that I wanna start working on. The future is now!

Edited by ZIPPORAID
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Does anyone know where the matte paintjob textures for vehicles would be located? I've been looking for awhile now and I can't seem to find them... or any of the custom paintjobs for that matter. The vehicle skins themselves are easy yeah, but these other universally-used ones are like finding a needle in a haystack.

 

I have a cool idea for a texture pack that I wanna start working on. The future is now!

I've been looking for custom paintjobs too and no luck, I think they come with car mesh (when next OpenIV update comes out we will find out).

 

About matte, metallic and such I think they are shaders, not textures.

Edited by buzzbass
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Troublesome96_

@WestsideOutlaw187

 

Which tool do you use to modify .dds file?

I used Photoshop 2014. I see op was updated :O, going to try this again.

Edit: Still getting crashes when importing a file with 8 mipmaps.

Edited by WestsideOutlaw187
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vithepunisher

Cj should be coming soon now haha great work on the program dude

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I imported a texture after I edited it (all I did was edit some colours) and the game hangs on the 'loading story' screen. I edited the texture in Paint.NET and my .dds had 10 levels after I edited it, whereas before it had 1.

 

How can I edit it without causing the game to hang?

Edited by Skelebob9
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Hm, any plans to allow editing embedded ytd in ydr files? Or how do I force the +hidr textures in-game? Seems weird they aren't used even at the highest quality texture setting and super close up.

Edited by MHVuze
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Good job ! How can I import the custom .ytd files with OpenIV ? I tried to create new rpf in update.rpf and the same folders, no crash, but nothing new ingame :(

Of course, if I try to change directly in x64 (a, b...) folders, when I launch the game, the launcher updates and replaces it with the original files...

Look here: http://gtaforums.com/topic/388289-rel-openiv-including-openformats/page-118?do=findComment&comment=1067461798

Naturally use the folder path and files that you need for your mod, the example above is for the main character file, streamedpeds_players.rpf.

 

Thank you for the link :-)

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Guess what im working on :D

 

2015_05_19_00001.jpg

Nice man, are you the same Owen from the IV days?

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owenwilson2

Sweet, keep the awesome mods coming. :D

 

i will man gonna create a texture thread :D

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Sweet, keep the awesome mods coming. :D

 

i will man gonna create a texture thread :D

Sounds good :D

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K0ol-G-R4P

it says it has a malware gen. no thanks

What says it has malware?

 

Can anyone confirm or deny this?

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it says it has a malware gen. no thanks

 

What says it has malware?

 

Can anyone confirm or deny this?

I haven't got any messages about malware.

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TheBigCon4800

 

it says it has a malware gen. no thanks

What says it has malware?

 

Can anyone confirm or deny this?

 

I'm 90% sure that's a false positive. He was probably using a useless antivirus. In addition, he published the source code, so that pretty much ends suspicion.

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it says it has a malware gen. no thanks

 

What says it has malware?

 

Can anyone confirm or deny this?

 

I'm 90% sure that's a false positive. He was probably using a useless antivirus. In addition, he published the source code, so that pretty much ends suspicion.

That's what I was thinking too.

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K0ol-G-R4P

 

 

it says it has a malware gen. no thanks

What says it has malware?

 

Can anyone confirm or deny this?

 

I'm 90% sure that's a false positive. He was probably using a useless antivirus. In addition, he published the source code, so that pretty much ends suspicion.

 

Yea I figured since the source code was posted there is nothing to fear.

 

Only reason I was curious when I saw that post is because my firewall picked up a TCP request when I first ran the texturetool.

 

I blocked the request and didn't think anything of it until I saw that Marqurs post.

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Thank you for posting the source code. I appreciate seeing how the things work. :)

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Heh. While source code is indeed a good indicator that the file is probably clean and the author trustworthy, remember that everything happens at the compilation and not before.

 

I'm not saying this file is malicious or anything, i'm just saying that the source code alone isn't enough to consider a file really secure.

Edited by Drkz
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Heh. While source code is indeed a good indicator that the file is probably clean and the author trustworthy, remember that everything happens at the compilation and not before.

 

I'm not saying this file is malicious or anything, i'm just saying that the source code alone isn't enough to consider a file really secure.

why would someone manage to do a breakthrough in modding just to make a virus? it's like someone managing to get models working and he did it just to distribute a virus

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It's always a good idea not to trust such downloads. But you can just scan the files on VirusTotal (they use different scan engines) and see that there is no malware.

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