Neodymium 119 Posted May 17, 2015 Share Posted May 17, 2015 (edited) THIS TOOL IS DISCONTINUED.After the OpenIV team received a C&D letter for their tool, I decided to stop any activity related to GTAV. I already stopped developing new tools some time ago and I am not willing to stuggle with problems like these in the future by providing modding tools for GTAV.I'm sorry for everyone interested in my work. --------------------------------------------------------------------------------------------------------------------------------- Texture Toolkit Texture Toolkit is a tool for GTAV that allows you to edit textures in: - texture dictionary files (*.ytd) - drawable dictionary files (*.ydd) - drawable files (*.ydr) - fragment files (*.yft) - particle files (*.ypt) Screenshot: In the current version, you can only export to DDS files and import from DDS files.Remember to backup your GTAV files before u use this tool!Do NOT use GTA Online if you edited textures. I do not take responsibilities for possible bans. Prerequisites: .NET Framework 4.5 Visual C++ 2013 Runtime x86 [DOWNLOAD LINK REMOVED] Edited June 16, 2017 by Neodymium Ezekiel, MarioSonic2987, buzzbass and 30 others 33 Link to post Share on other sites More sharing options...
Jestic 2,516 Posted May 17, 2015 Share Posted May 17, 2015 (edited) Nice, but could you provide a direct download link, without the need to go through ads, a captcha and additional waiting times. GTAGarage for example. Edited May 17, 2015 by Jestic Sneed 1 Link to post Share on other sites More sharing options...
Neodymium 119 Posted May 17, 2015 Author Share Posted May 17, 2015 Nice, but could you provide a direct download link, without the need to go through ads, a captcha and additional waiting times. GTAGarage for example. I moved the file to mediafire. I hope this is better. buzzbass and Blackbird88 2 Link to post Share on other sites More sharing options...
Ezekiel 4,723 Posted May 17, 2015 Share Posted May 17, 2015 wow..thnx..I manage to open largest ytd /16-MB -which I can't do with OpenIV... buzzbass and Blue 2 Link to post Share on other sites More sharing options...
Rich246 36 Posted May 17, 2015 Share Posted May 17, 2015 Wow, this actually works Proof: Blue 1 Link to post Share on other sites More sharing options...
SilverRST 4,028 Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. Link to post Share on other sites More sharing options...
Rich246 36 Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. It shows a preview for me Link to post Share on other sites More sharing options...
SilverRST 4,028 Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. It shows a preview for me Which file? Link to post Share on other sites More sharing options...
Rich246 36 Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. It shows a preview for me Which file?I did uppr_diff_000_a_uni.ytd Link to post Share on other sites More sharing options...
SilverRST 4,028 Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. It shows a preview for me Which file? I did uppr_diff_000_a_uni.ytd Have you also tried 16MB .ytd? Link to post Share on other sites More sharing options...
Rich246 36 Posted May 17, 2015 Share Posted May 17, 2015 I didn't, which file is it? Link to post Share on other sites More sharing options...
Neodymium 119 Posted May 17, 2015 Author Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. Install the Visual C++ 2013 runtime library. Maybe that helps. Link to post Share on other sites More sharing options...
Arun kumar 0 Posted May 17, 2015 Share Posted May 17, 2015 Wow, this actually works Proof: in which file the shirts are there ? Link to post Share on other sites More sharing options...
SilverRST 4,028 Posted May 17, 2015 Share Posted May 17, 2015 I didn't, which file is it? x64c.rpf/levels/gta5/_prologue/plg_03.rpf/plg_03_ground.ytd Link to post Share on other sites More sharing options...
Rich246 36 Posted May 17, 2015 Share Posted May 17, 2015 Wow, this actually works Proof: in which file the shirts are there ?X64v Models Cdimages Streampeds_players Arun kumar 1 Link to post Share on other sites More sharing options...
Arun kumar 0 Posted May 17, 2015 Share Posted May 17, 2015 and how do u edit dds files , Link to post Share on other sites More sharing options...
Rich246 36 Posted May 17, 2015 Share Posted May 17, 2015 I didn't, which file is it? x64c.rpf/levels/gta5/_prologue/plg_03.rpf/plg_03_ground.ytd Yep, it works for me: I also did this as another proof of working: I put them in spoilers because they'd stretch the page. Link to post Share on other sites More sharing options...
SilverRST 4,028 Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. Install the Visual C++ 2013 runtime library. Maybe that helps. I already have it. I didn't, which file is it? x64c.rpf/levels/gta5/_prologue/plg_03.rpf/plg_03_ground.ytd Yep, it works for me: I also did this as another proof of working: I put them in spoilers because they'd stretch the page. F*ck this crap PC, I was waiting since the very first moment when OpenIV was released for V and now it doesn't work. What a f*cking piece of sh*t PC I have... I have anything already installed. Link to post Share on other sites More sharing options...
Rich246 36 Posted May 17, 2015 Share Posted May 17, 2015 and how do u edit dds files , This should help you out. http://lmgtfy.com/?q=How+to+edit+dds+files Arun kumar and hachecach 2 Link to post Share on other sites More sharing options...
Drkz 70 Posted May 17, 2015 Share Posted May 17, 2015 (edited) Interesting. Though i'm waiting for the inclusion of such a feature in OpenIV. I don't see myself releasing a mod and telling people to install YET another thing on top of OpenIV. But great work anyway, thanks for it. Edited May 17, 2015 by Drkz Rich246 1 Link to post Share on other sites More sharing options...
SilverRST 4,028 Posted May 17, 2015 Share Posted May 17, 2015 What am I missing this Texture Toolkit is not working:? http://i.imgur.com/507DKV1.png Link to post Share on other sites More sharing options...
K0ol-G-R4P 495 Posted May 17, 2015 Share Posted May 17, 2015 (edited) Wow it works Very quick Tupac skin. Edited May 17, 2015 by K0ol-G-R4P Murray Bunyan, buzzbass, Rich246 and 1 other 4 Link to post Share on other sites More sharing options...
_CP_ 9,655 Posted May 17, 2015 Share Posted May 17, 2015 (edited) Editing files shows me ERR_STR_INVALID_DATA1. EDIT OK, it's OpenIV fault. Edited May 17, 2015 by _CP_ Link to post Share on other sites More sharing options...
FunGt 56 Posted May 17, 2015 Share Posted May 17, 2015 (edited) Damn this works, and works good, keep it updated! I made this: http://gtaforums.com/topic/795289-vrel-clean-voodoo-first-texture-mod/ Edited May 17, 2015 by FunGt Rich246 1 Link to post Share on other sites More sharing options...
Arun kumar 0 Posted May 18, 2015 Share Posted May 18, 2015 when i edit dds file, its DXT1 and there are 8 levels by default , but after editing and saving with that nvidia plugin in PS , it becomes 11 levels , but there is no change in texture in game(i tried to write my name over trevors t-shirt ) . Link to post Share on other sites More sharing options...
Neodymium 119 Posted May 18, 2015 Author Share Posted May 18, 2015 (edited) What am I missing this Texture Toolkit is not working:? http://i.imgur.com/507DKV1.png Also install Visual C++ 2013 Runtime x86 (you have only x64 installed). I have also uploaded an updated version. Also try this one. when i edit dds file, its DXT1 and there are 8 levels by default , but after editing and saving with that nvidia plugin in PS , it becomes 11 levels , but there is no change in texture in game(i tried to write my name over trevors t-shirt ) . The mipmap levels are generated by the nvidia plugin. You have probably replaced the wrong file in the game. There is often an original file and then an updated version in update.rpf. The game loads only the updated file. Edited May 18, 2015 by Neodymium Link to post Share on other sites More sharing options...
Troublesome96_ 111 Posted May 18, 2015 Share Posted May 18, 2015 (edited) I get the same problem when I try to edit a ped and replace the file. I even tried putting the mipmap to 8 but this program just crashes upon importing. But other than that, I was able to modify a hat for that same ped, just not the skin. Still this is a great program and easy to use, nice work. Edited May 18, 2015 by WestsideOutlaw187 Link to post Share on other sites More sharing options...
MHVuze 3 Posted May 18, 2015 Share Posted May 18, 2015 Thank you, works perfect on my end! Link to post Share on other sites More sharing options...
_CP_ 9,655 Posted May 18, 2015 Share Posted May 18, 2015 @WestsideOutlaw187 Which tool do you use to modify .dds file? Link to post Share on other sites More sharing options...
Ob1one 0 Posted May 18, 2015 Share Posted May 18, 2015 (edited) Good job ! How can I import the custom .ytd files with OpenIV ? I tried to create new rpf in update.rpf and the same folders, no crash, but nothing new ingame Of course, if I try to change directly in x64 (a, b...) folders, when I launch the game, the launcher updates and replaces it with the original files... Edited May 18, 2015 by Bizzzlevrai Link to post Share on other sites More sharing options...