Neodymium Posted May 17, 2015 Share Posted May 17, 2015 (edited) THIS TOOL IS DISCONTINUED.After the OpenIV team received a C&D letter for their tool, I decided to stop any activity related to GTAV. I already stopped developing new tools some time ago and I am not willing to stuggle with problems like these in the future by providing modding tools for GTAV.I'm sorry for everyone interested in my work. --------------------------------------------------------------------------------------------------------------------------------- Texture Toolkit Texture Toolkit is a tool for GTAV that allows you to edit textures in: - texture dictionary files (*.ytd) - drawable dictionary files (*.ydd) - drawable files (*.ydr) - fragment files (*.yft) - particle files (*.ypt) Screenshot: In the current version, you can only export to DDS files and import from DDS files.Remember to backup your GTAV files before u use this tool!Do NOT use GTA Online if you edited textures. I do not take responsibilities for possible bans. Prerequisites: .NET Framework 4.5 Visual C++ 2013 Runtime x86 [DOWNLOAD LINK REMOVED] Edited June 16, 2017 by Neodymium BioBrain, Blue, Gforce and 29 others 32 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/ Share on other sites More sharing options...
Neodymium Posted May 17, 2015 Author Share Posted May 17, 2015 Nice, but could you provide a direct download link, without the need to go through ads, a captcha and additional waiting times. GTAGarage for example. I moved the file to mediafire. I hope this is better. buzzbass and Blackbird88 2 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067478784 Share on other sites More sharing options...
Ezekiel Posted May 17, 2015 Share Posted May 17, 2015 wow..thnx..I manage to open largest ytd /16-MB -which I can't do with OpenIV... buzzbass and Blue 2 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067478840 Share on other sites More sharing options...
Rich246 Posted May 17, 2015 Share Posted May 17, 2015 Wow, this actually works Proof: Blue 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067478940 Share on other sites More sharing options...
SilverRST Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479042 Share on other sites More sharing options...
Rich246 Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. It shows a preview for me Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479045 Share on other sites More sharing options...
SilverRST Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. It shows a preview for me Which file? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479060 Share on other sites More sharing options...
Rich246 Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. It shows a preview for me Which file?I did uppr_diff_000_a_uni.ytd Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479064 Share on other sites More sharing options...
SilverRST Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. It shows a preview for me Which file? I did uppr_diff_000_a_uni.ytd Have you also tried 16MB .ytd? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479087 Share on other sites More sharing options...
Rich246 Posted May 17, 2015 Share Posted May 17, 2015 I didn't, which file is it? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479088 Share on other sites More sharing options...
Neodymium Posted May 17, 2015 Author Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. Install the Visual C++ 2013 runtime library. Maybe that helps. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479100 Share on other sites More sharing options...
Arun kumar Posted May 17, 2015 Share Posted May 17, 2015 Wow, this actually works Proof: in which file the shirts are there ? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479112 Share on other sites More sharing options...
SilverRST Posted May 17, 2015 Share Posted May 17, 2015 I didn't, which file is it? x64c.rpf/levels/gta5/_prologue/plg_03.rpf/plg_03_ground.ytd Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479117 Share on other sites More sharing options...
Rich246 Posted May 17, 2015 Share Posted May 17, 2015 Wow, this actually works Proof: in which file the shirts are there ?X64v Models Cdimages Streampeds_players Arun kumar 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479119 Share on other sites More sharing options...
Arun kumar Posted May 17, 2015 Share Posted May 17, 2015 and how do u edit dds files , Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479130 Share on other sites More sharing options...
Rich246 Posted May 17, 2015 Share Posted May 17, 2015 I didn't, which file is it? x64c.rpf/levels/gta5/_prologue/plg_03.rpf/plg_03_ground.ytd Yep, it works for me: I also did this as another proof of working: I put them in spoilers because they'd stretch the page. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479158 Share on other sites More sharing options...
SilverRST Posted May 17, 2015 Share Posted May 17, 2015 I can't export any texture and it shows no preview. Too bad, I really had plans for converting some. Install the Visual C++ 2013 runtime library. Maybe that helps. I already have it. I didn't, which file is it? x64c.rpf/levels/gta5/_prologue/plg_03.rpf/plg_03_ground.ytd Yep, it works for me: I also did this as another proof of working: I put them in spoilers because they'd stretch the page. F*ck this crap PC, I was waiting since the very first moment when OpenIV was released for V and now it doesn't work. What a f*cking piece of sh*t PC I have... I have anything already installed. Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479159 Share on other sites More sharing options...
Rich246 Posted May 17, 2015 Share Posted May 17, 2015 and how do u edit dds files , This should help you out. http://lmgtfy.com/?q=How+to+edit+dds+files hachecach and Arun kumar 2 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479168 Share on other sites More sharing options...
Drkz Posted May 17, 2015 Share Posted May 17, 2015 (edited) Interesting. Though i'm waiting for the inclusion of such a feature in OpenIV. I don't see myself releasing a mod and telling people to install YET another thing on top of OpenIV. But great work anyway, thanks for it. Edited May 17, 2015 by Drkz Rich246 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479216 Share on other sites More sharing options...
SilverRST Posted May 17, 2015 Share Posted May 17, 2015 What am I missing this Texture Toolkit is not working:? http://i.imgur.com/507DKV1.png Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479225 Share on other sites More sharing options...
K0ol-G-R4P Posted May 17, 2015 Share Posted May 17, 2015 (edited) Wow it works Very quick Tupac skin. Edited May 17, 2015 by K0ol-G-R4P Murray Bunyan, robban, buzzbass and 1 other 4 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479244 Share on other sites More sharing options...
_CP_ Posted May 17, 2015 Share Posted May 17, 2015 (edited) Editing files shows me ERR_STR_INVALID_DATA1. EDIT OK, it's OpenIV fault. Edited May 17, 2015 by _CP_ Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067479272 Share on other sites More sharing options...
FunGt Posted May 17, 2015 Share Posted May 17, 2015 (edited) Damn this works, and works good, keep it updated! I made this: http://gtaforums.com/topic/795289-vrel-clean-voodoo-first-texture-mod/ Edited May 17, 2015 by FunGt Rich246 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067480163 Share on other sites More sharing options...
Arun kumar Posted May 18, 2015 Share Posted May 18, 2015 when i edit dds file, its DXT1 and there are 8 levels by default , but after editing and saving with that nvidia plugin in PS , it becomes 11 levels , but there is no change in texture in game(i tried to write my name over trevors t-shirt ) . Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067481393 Share on other sites More sharing options...
Neodymium Posted May 18, 2015 Author Share Posted May 18, 2015 (edited) What am I missing this Texture Toolkit is not working:? http://i.imgur.com/507DKV1.png Also install Visual C++ 2013 Runtime x86 (you have only x64 installed). I have also uploaded an updated version. Also try this one. when i edit dds file, its DXT1 and there are 8 levels by default , but after editing and saving with that nvidia plugin in PS , it becomes 11 levels , but there is no change in texture in game(i tried to write my name over trevors t-shirt ) . The mipmap levels are generated by the nvidia plugin. You have probably replaced the wrong file in the game. There is often an original file and then an updated version in update.rpf. The game loads only the updated file. Edited May 18, 2015 by Neodymium Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067481656 Share on other sites More sharing options...
Troublesome96_ Posted May 18, 2015 Share Posted May 18, 2015 (edited) I get the same problem when I try to edit a ped and replace the file. I even tried putting the mipmap to 8 but this program just crashes upon importing. But other than that, I was able to modify a hat for that same ped, just not the skin. Still this is a great program and easy to use, nice work. Edited May 18, 2015 by WestsideOutlaw187 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067481753 Share on other sites More sharing options...
MHVuze Posted May 18, 2015 Share Posted May 18, 2015 Thank you, works perfect on my end! Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067482813 Share on other sites More sharing options...
_CP_ Posted May 18, 2015 Share Posted May 18, 2015 @WestsideOutlaw187 Which tool do you use to modify .dds file? Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067482870 Share on other sites More sharing options...
Ob1one Posted May 18, 2015 Share Posted May 18, 2015 (edited) Good job ! How can I import the custom .ytd files with OpenIV ? I tried to create new rpf in update.rpf and the same folders, no crash, but nothing new ingame Of course, if I try to change directly in x64 (a, b...) folders, when I launch the game, the launcher updates and replaces it with the original files... Edited May 18, 2015 by Bizzzlevrai Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067483007 Share on other sites More sharing options...
MHVuze Posted May 18, 2015 Share Posted May 18, 2015 (edited) Good job ! How can I import the custom .ytd files with OpenIV ? I tried to create new rpf in update.rpf and the same folders, no crash, but nothing new ingame Of course, if I try to change directly in x64 (a, b...) folders, when I launch the game, the launcher updates and replaces it with the original files... Look here: http://gtaforums.com/topic/388289-rel-openiv-including-openformats/page-118?do=findComment&comment=1067461798 Naturally use the folder path and files that you need for your mod, the example above is for the main character file, streamedpeds_players.rpf. Edited May 18, 2015 by MHVuze Ob1one 1 Link to comment https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067483076 Share on other sites More sharing options...
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