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[WIP|V] Texture Toolkit


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THIS TOOL IS DISCONTINUED.
After the OpenIV team received a C&D letter for their tool, I decided to stop any activity related to GTAV. I already stopped developing new tools some time ago and I am not willing to stuggle with problems like these in the future by providing modding tools for GTAV.
I'm sorry for everyone interested in my work.

 

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Texture Toolkit

 

Texture Toolkit is a tool for GTAV that allows you to edit textures in:

- texture dictionary files (*.ytd)

- drawable dictionary files (*.ydd)

- drawable files (*.ydr)

- fragment files (*.yft)

- particle files (*.ypt)

 

Screenshot:

nj97Xnz.png

 

In the current version, you can only export to DDS files and import from DDS files.

Remember to backup your GTAV files before u use this tool!
Do NOT use GTA Online if you edited textures. I do not take responsibilities for possible bans.

 

Prerequisites:
.NET Framework 4.5

Visual C++ 2013 Runtime x86

 

[DOWNLOAD LINK REMOVED]

 

Edited by Neodymium
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https://gtaforums.com/topic/795186-wipv-texture-toolkit/
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I can't export any texture and it shows no preview. Too bad, I really had plans for converting some.

Install the Visual C++ 2013 runtime library. Maybe that helps.

 

I already have it.

 

 

I didn't, which file is it?

x64c.rpf/levels/gta5/_prologue/plg_03.rpf/plg_03_ground.ytd

 

 

Yep, it works for me:

 

 

IfzT0Qa.png

 

 

 

I also did this as another proof of working:

 

 

 

dnf07DP.jpg

 

 

 

I put them in spoilers because they'd stretch the page. :)

 

F*ck this crap PC, I was waiting since the very first moment when OpenIV was released for V and now it doesn't work.

What a f*cking piece of sh*t PC I have...

 

I have anything already installed.

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What am I missing this Texture Toolkit is not working:?

http://i.imgur.com/507DKV1.png

Also install Visual C++ 2013 Runtime x86 (you have only x64 installed). I have also uploaded an updated version. Also try this one.

 

when i edit dds file, its DXT1 and there are 8 levels by default , but after editing and saving with that nvidia plugin in PS , it becomes 11 levels , but there is no change in texture in game(i tried to write my name over trevors t-shirt ) .

The mipmap levels are generated by the nvidia plugin. You have probably replaced the wrong file in the game. There is often an original file and then an updated version in update.rpf. The game loads only the updated file.

Edited by Neodymium
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https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067481656
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Troublesome96_

I get the same problem when I try to edit a ped and replace the file. I even tried putting the mipmap to 8 but this program just crashes upon importing. But other than that, I was able to modify a hat for that same ped, just not the skin. Still this is a great program and easy to use, nice work. :)

Edited by WestsideOutlaw187
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https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067481753
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Good job ! How can I import the custom .ytd files with OpenIV ? I tried to create new rpf in update.rpf and the same folders, no crash, but nothing new ingame :(

Of course, if I try to change directly in x64 (a, b...) folders, when I launch the game, the launcher updates and replaces it with the original files...

Edited by Bizzzlevrai
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https://gtaforums.com/topic/795186-wipv-texture-toolkit/#findComment-1067483007
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Good job ! How can I import the custom .ytd files with OpenIV ? I tried to create new rpf in update.rpf and the same folders, no crash, but nothing new ingame :(

Of course, if I try to change directly in x64 (a, b...) folders, when I launch the game, the launcher updates and replaces it with the original files...

Look here: http://gtaforums.com/topic/388289-rel-openiv-including-openformats/page-118?do=findComment&comment=1067461798

Naturally use the folder path and files that you need for your mod, the example above is for the main character file, streamedpeds_players.rpf.

Edited by MHVuze
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