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darkphoenixxx

[Q|LUA] Spawn vehicle? Am i stupid?

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darkphoenixxx

How comes this does not work:

coordsy = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 5.0, 0.0)vehh = VEHICLE.CREATE_VEHICLE(GAMEPLAY.GET_HASH_KEY((char *)"REBEL2"), 0.0, 5.0, 0.0), coordsy.x, coordsy.y, coordsy.z, 0.0, 1, 1)

Lua cant cast types like that? Should i just put hash? in HEX or DEC?

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Vrock_wave

Use my example

 

local tecD = GAMEPLAY.GET_HASH_KEY("hakuchou")

 

while(not STREAMING.HAS_MODEL_LOADED(tecD)) do
wait(50)
end
local carcordt = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, -10.0, 0.0);
local vrockcar3 = VEHICLE.CREATE_VEHICLE(tecD, carcordt.x, carcordt.y, carcordt.z, 1,false,true);

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qaisjp

darkphoenix, lua doesn't have casting like that, and only strings/numbers exist - no ints/floats/chars etc. To convert anything into strings, use tostring(nil); stuff into numbers: tonumber("1")

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darkphoenixxx

Thanks!!! You guys rock.

 

But still does not work for me :(

Does LUA wrapper makes any kind of log?

Edited by darkphoenixxx

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