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GoroUnreal

[Q] Get Ped/Entity Player is targeting

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GoroUnreal

Just trying to work out the best way to get the entity or ped id the player is targeting whether it be targeting with a gun or hand. Essentially much like the gravity gun mod where you can target something and manipulate it. Tried using GET_PLAYER_TARGET_ENTITY but it doesn't seem to work or i'm not using it right.

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GoroUnreal

Got it to work, here's an example for those wondering:

 

Entity foundEntity; BOOL target1 = PLAYER::GET_PLAYER_TARGET_ENTITY(PLAYER::PLAYER_ID(), &foundEntity);BOOL target2 = PLAYER::_0x2975C866E6713290(PLAYER::PLAYER_ID(), &foundEntity); if (target1 != false || target2 != false && ENTITY::IS_ENTITY_A_PED(foundEntity) != false) {        // Do something}else {        foundEntity = NULL;}
Edited by GoroUnreal

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thunder_

 

Got it to work, here's an example for those wondering:

 

Entity foundEntity; BOOL target1 = PLAYER::GET_PLAYER_TARGET_ENTITY(PLAYER::PLAYER_ID(), &foundEntity);BOOL target2 = PLAYER::_0x2975C866E6713290(PLAYER::PLAYER_ID(), &foundEntity); if (target1 != false || target2 != false && ENTITY::IS_ENTITY_A_PED(foundEntity) != false) {        // Do something}else {        foundEntity = NULL;}

 

 

What is with all of that "!= false"...?

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