NaidRaida Posted May 15, 2015 Share Posted May 15, 2015 (edited) With this small tweak you can re-assign the original engine sounds. This is not about importing custom engine sounds. You can still normally tune your car and the HUD name is also still original.Requirements: OpenIV > http://gtaforums.com/topic/388289-rel-openiv-including-openformats/ Asi loader > http://gtaforums.com/topic/788343-vrel-script-hook-v/ How to change engine sound: Backup your update.rpf Open your update.rpf with OpenIV and extract vehicles.meta file (update.rpf > common > data > levels > gta5 > vehicles.meta) Backup your vehicles.meta separately Open vehicles.meta with editor and search your vehicle section (each car section starts with <item> and <modelName>) Search for <audioNameHash /> entry in selected section Change entry to <audioNameHash>VIGERO</audioNameHash> for Vigero engine sound (you can try any other model name here) Save vehicles.meta and replace original file inside update.rpf with OpenIV (editor mode) Known sideeffects: Changing a police car's hash to anything other than it's own model (even just another police car) makes its sirens silent and gives it the ability to use the radio for some reason. So right now doing this to a police car will mess it up. Example: Engine sound change from car X to car Y. Car X now sound like car Y. Sadly this seems to work automatically vice versa. Car Y will automatically sound like car X. Thanks for any find on this subject! Thanks for the move and title change! Edited May 24, 2015 by NaidRaida PhillBellic, Saunders420, raggazam and 2 others 5 Link to comment Share on other sites More sharing options...
TheAdmiester Posted May 15, 2015 Share Posted May 15, 2015 I know of one side effect so far: Changing a police car's hash to anything other than it's own model (even just another police car) makes its sirens silent and gives it the ability to use the radio for some reason. So right now doing this to a police car will mess it up. Link to comment Share on other sites More sharing options...
NaidRaida Posted May 15, 2015 Author Share Posted May 15, 2015 Thanks for this info. Link to comment Share on other sites More sharing options...
Maloki Posted May 21, 2015 Share Posted May 21, 2015 HI, its hard to say but your turtorial not working at all, because game crashing in the opening. I have installed ASI Loader and im using Open IV but its not working, also i want to ask you because i want to change the Handling and Engine Sound of Electric Car (khamelion) and i dont know how to replace Engine sound and engine behaviour. Thanks for Answer. Link to comment Share on other sites More sharing options...
NaidRaida Posted May 23, 2015 Author Share Posted May 23, 2015 (edited) I've never experienced a crash due to this (the game never crashed so far at all!). I've done all my changes as told in the tutorial (thanks for moving the topic). Basically it should work also for the Khamelion but I don't know if you can simply switch the sound of an electric (hybrid?) car with a normal car as this car has different construction and maybe the sound is scripted different or something like that. For handling modifications you'll need to edit the handling.meta file (I recommend you a handling editor). Did you ever tried another sound change? Did the game also crash? You have other mods installed? Edited May 23, 2015 by NaidRaida Link to comment Share on other sites More sharing options...
Saunders420 Posted November 25, 2015 Share Posted November 25, 2015 Do we have a list of the cars that work? or would any technically work since its just being read. Link to comment Share on other sites More sharing options...
WTFcatcher Posted December 4, 2015 Share Posted December 4, 2015 (edited) I know of one side effect so far: Changing a police car's hash to anything other than it's own model (even just another police car) makes its sirens silent and gives it the ability to use the radio for some reason. So right now doing this to a police car will mess it up. I can confirm that this side effect doesn't happen to me. Using park ranger sounds for police stanier and sheriff stanier and using FIB Granger sounds for unmarked vapid stanier and it is working brilliantly with sirens. I am also using park ranger sounds for sheriff granger, also perfect there. Reserved the sheriff granger sirens for noose staniers and grangers (I am using GTA Realism 0.7b, which has RDE 2.0) EDIT: There is a side effect that I faced. If you change a convertible vehicle's sound to a non convertible, you won't hear any sound while raising or lowering the roof. Edited December 10, 2015 by WTFcatcher Link to comment Share on other sites More sharing options...
vagenrider Posted January 10, 2016 Share Posted January 10, 2016 mate would be awesome if you made a list with the working swaps..i tried many but only 2/10 worked.. Saunders420 1 Link to comment Share on other sites More sharing options...
bizzlezx10r Posted March 11, 2016 Share Posted March 11, 2016 (edited) What if you kept the vehicles.meta unchanged and just changed the actual sound files themselves? For example i have a McLaren police car that i'd like to change the sounds for. Wouldn't I be able to just overwrite the vanilla Police2 sounds with the McLaren sounds but just leave the horn/sirens sounds untouched? or is it not that simple. Edited March 11, 2016 by bizzlezx10r Link to comment Share on other sites More sharing options...
klaceyes Posted March 17, 2016 Share Posted March 17, 2016 question : how to find a specific sound from a car added like a dlc? I'm trying to change the stance sound when the car isn't moving, but the modded file haven't the same name as the ones in the dlc car Link to comment Share on other sites More sharing options...
Cyron43 Posted March 26, 2016 Share Posted March 26, 2016 (edited) I tried to modify the sound of the Lectro motorbike to the Khamelion sound because the name inspired me to have an electro bike. However, replacing <audioNameHash /> with <audioNameHash>khamelion</audioNameHash> had no effect. I saw that the Lectro inherits some data from the Akuma and so I thought maybe it inherits the sound as well. So I changed the audioNameHash of the Akuma to the Khamelion and that worked - but only for the Akuma. The Lectro has still the original sound. Any clue? Edited March 26, 2016 by Cyron43 Link to comment Share on other sites More sharing options...
kamikazeedriver Posted October 15, 2016 Share Posted October 15, 2016 I was able to give a ruiner the electric car sound by using VOLTIC. Trying to find a better sound for a KITT mod I use. The electric motor is closer to KITT than a petrol motor, but it's still not quite there. I need a turbine, but I haven't had any success having a car use a jet or planes engine sound. Link to comment Share on other sites More sharing options...
Cyron43 Posted October 15, 2016 Share Posted October 15, 2016 (edited) I was able to give a ruiner the electric car sound by using VOLTIC. Trying to find a better sound for a KITT mod I use. The electric motor is closer to KITT than a petrol motor, but it's still not quite there. I need a turbine, but I haven't had any success having a car use a jet or planes engine sound. Looks like the author of this thread doesn't care anymore. I asked a question at March 26 2016 but there's still no reply. So better don't hold your breath for it. :-/ Edited October 15, 2016 by Cyron43 Link to comment Share on other sites More sharing options...
Monkeypolice188 Posted March 1, 2017 Share Posted March 1, 2017 (edited) Sorry to bump this a bit, but I can't seem to work out what engine sounds certain vehicles seem to use. If audiohash in vehicles.meta is used to prescribe vehicles with vehicle-specific sounds (and not just engine sounds, as evidenced with the police car scenario[?]), then what file does tell, for example, Vigero, to use the muscle car sound (one of the four) found in x64/audo/streams vehicle. It'd be interesting to know which car uses what for this, or if there is a combination (seems that certain cars use mixes from others), where this is listed. Edited March 1, 2017 by Monkeypolice188 Link to comment Share on other sites More sharing options...
CheesyWalnuts Posted March 31, 2017 Share Posted March 31, 2017 Here's a list of usable values https://pastebin.com/i4AX8kBY jpm1 1 Link to comment Share on other sites More sharing options...
Cyron43 Posted April 1, 2017 Share Posted April 1, 2017 (edited) Here's a list of usable values https://pastebin.com/i4AX8kBY Would you mind to explain what we see there and how to use it? Edited April 1, 2017 by Cyron43 Link to comment Share on other sites More sharing options...
CheesyWalnuts Posted April 1, 2017 Share Posted April 1, 2017 Here's a list of usable values https://pastebin.com/i4AX8kBY Would you mind to explain what we see there and how to use it? These are the usable values for cars, it has a list of cars' sounds that you can assign to others. it's very simple to use it. in your vehicles.meta you go and find the car you want and you'll find a <audioNameHash /> change it to <audioNameHash></audioNameHash> in the middle of the >< you put one of the values there ??? profit VERY BIG GOOD TIP - use a mods folder Link to comment Share on other sites More sharing options...
ZZCOOL Posted July 13, 2017 Share Posted July 13, 2017 Here's a list of usable values https://pastebin.com/i4AX8kBY Would you mind to explain what we see there and how to use it? These are the usable values for cars, it has a list of cars' sounds that you can assign to others. it's very simple to use it. in your vehicles.meta you go and find the car you want and you'll find a <audioNameHash /> change it to <audioNameHash></audioNameHash> in the middle of the >< you put one of the values there ??? profit VERY BIG GOOD TIP - use a mods folder im guessing you can't use dlc sounds? i tried forever to get the btype2 franken stange sound on the dukes with no luck Link to comment Share on other sites More sharing options...
Voit Turyv Posted August 1, 2017 Share Posted August 1, 2017 im guessing you can't use dlc sounds? i tried forever to get the btype2 franken stange sound on the dukes with no luck Incorrect - I was able to use a DLC car sound on an addon car with no issues (IVPack Coquette with ETR-1 soundbank). Link to comment Share on other sites More sharing options...
jpm1 Posted January 10, 2018 Share Posted January 10, 2018 CARBONIZZARE doesn't work. tried CARBONIZ, doesn't work either Link to comment Share on other sites More sharing options...
ZloiVasja Posted April 11 Share Posted April 11 Hi @Monkeypolice188, I'm so impressed that you could swap unused engine sounds on vannila vehicles. I couldn't make it, because i don't have a lot experiences how to use them. Give me some hints, if you are so smart. Link to comment Share on other sites More sharing options...
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