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[V|WIP] Vigilante Mod


Guad
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xtheus.PNG

Vigilante Mod

Download

Introduction
This mod brings back the loved Vigilante missions from GTA:San Andreas (and others). In a similar way, you will have to chase around suspects and 'neutralise' them.
The difficulty climbs as you progress through the levels! As does the pay too, so you can gain some side-cash!
To use this mod, just get in any police vehicle (this includes military vehicles too!) and press 2 to start the missions and follow the onscreen instructions. Press
2 at any time to cancel the current mission. Note that you can't use the police maverick since it will collide with other mods.

Note: if you have trouble getting the enemies load, try to restart the missions. If that doesn't help, press Insert to reload the mod.

Installation
1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
2. Download and install Script Hook V (including the ASI loader).
3. Download Script Hook V .NET 0.6 and copy the ASI into your game folder.
4. Extract the provided Vigilante.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.
Known Issues
Please leave a comment on the page if you encounter any.
Changelog
-0.1:
--Initial Release.

Credits
Script written by Guadmaz.

 

Footage

Edited by Guad
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Very cool, however I keep getting errors (unable to spawn models) most of the time once I kill criminals.

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level232323

Made a video of it. I like it, roaming thru the city catching bad guys, and the missions do get harded and harded.

 

 

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Cant get this to work for some reason. I have all the requirements listed in the instructions. Here's the log from ScriptHookVDotNet.log

 

 

[10:43:35] [DEBUG] Created script domain 'ScriptDomain_7CD8CE56'.
[10:43:35] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_7CD8CE56' ...
[10:43:36] [DEBUG] Found 1 script(s) in 'Vigilante.dll'.
[10:43:36] [DEBUG] Starting 1 script(s) ...
[10:43:36] [DEBUG] Instantiating script 'Vigilante' in script domain 'ScriptDomain_7CD8CE56' ...
[10:43:36] [ERROR] Failed to instantiate script 'Vigilante' because constructor threw an exception:
System.TypeLoadException: Could not load type 'GTA.Blip' from assembly 'ScriptHookVDotNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at Vigilante..ctor()

 

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Cant get this to work for some reason. I have all the requirements listed in the instructions. Here's the log from ScriptHookVDotNet.log

 

 

[10:43:35] [DEBUG] Created script domain 'ScriptDomain_7CD8CE56'.

[10:43:35] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_7CD8CE56' ...

[10:43:36] [DEBUG] Found 1 script(s) in 'Vigilante.dll'.

[10:43:36] [DEBUG] Starting 1 script(s) ...

[10:43:36] [DEBUG] Instantiating script 'Vigilante' in script domain 'ScriptDomain_7CD8CE56' ...

[10:43:36] [ERROR] Failed to instantiate script 'Vigilante' because constructor threw an exception:

System.TypeLoadException: Could not load type 'GTA.Blip' from assembly 'ScriptHookVDotNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

at Vigilante..ctor()

 

Make sure you have ScriptHookDotNet 0.9

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This is one of my new favorite mods, this is basically what the original game lacked. I just popped into Buzzard as Trevor, put on some Hotline Miami music, and started blasting fools with rockets in first person, earning money on the way.....sadly on level 23 my game froze for a second and once it resumed I had a wanted level and the missions were over, but that was on 0.2, hope it doesn't happen again. Thanks alot for this mod!

edit:

by the way it would be great if you could make an INI where we could insert cars we'd like this to work in - it would be amazing if it worked in Insurgent for example, because the bodyguards (or michael/franklin/trevor) could man the gun while you chase criminals, adding to the mayhem

Edited by lolleroz
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  • 3 weeks later...

please help me

 

 

[12:11:17] [DEBUG] Created script domain 'ScriptDomain_7B864986'.
[12:11:17] [DEBUG] Loading scripts from 'D:\Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_7B864986' ...
[12:11:17] [DEBUG] Found 1 script(s) in 'Vigilante.dll'.
[12:11:17] [DEBUG] Starting 1 script(s) ...
[12:11:17] [DEBUG] Instantiating script 'Vigilante' in script domain 'ScriptDomain_7B864986' ...
[12:11:17] [ERROR] Failed to instantiate script 'Vigilante' because constructor threw an exception:
System.MissingMethodException: Método no encontrado: 'Void GTA.UIText..ctor(System.String, System.Drawing.Point, Single, System.Drawing.Color, GTA.Font, Boolean)'.
en Vigilante..ctor()

 

Edited by xentax092
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please help me

 

 

[12:11:17] [DEBUG] Created script domain 'ScriptDomain_7B864986'.

[12:11:17] [DEBUG] Loading scripts from 'D:\Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_7B864986' ...

[12:11:17] [DEBUG] Found 1 script(s) in 'Vigilante.dll'.

[12:11:17] [DEBUG] Starting 1 script(s) ...

[12:11:17] [DEBUG] Instantiating script 'Vigilante' in script domain 'ScriptDomain_7B864986' ...

[12:11:17] [ERROR] Failed to instantiate script 'Vigilante' because constructor threw an exception:

System.MissingMethodException: Método no encontrado: 'Void GTA.UIText..ctor(System.String, System.Drawing.Point, Single, System.Drawing.Color, GTA.Font, Boolean)'.

en Vigilante..ctor()

 

Update your ScriptHookDotNet to the latest version from github.

Here's a link https://ci.appveyor.com/project/crosire/scripthookvdotnet/build/Build%20No.%20248/artifacts

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  • 3 months later...
maurojunior2011
Vigilante running (updated by me):



First freedom sorry, but this mod is awesome and very interesting, and how available the source code, I took the initiative to upgrade to latest version. (Scriptdotnet 2.3) Excuse me anything.


changes:


The method name "AddRelationShipGroup" to "AddRelationshipGroup" (vigilante.cs)

The source which was "1" to "GTA.Font.HouseScript" (vigilante.cs)

The source which was "2" for "GTA.Font.Monospace" (bigmessage.cs)

In the method "IsInPoliceCar" which used a "Model []" to "List <Model>" because "[]" does not contain the method "contains" (vigilante.cs)

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