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The_XXI

[LUA] Can't load multiple blips on map.

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The_XXI

I'm trying to create a lua script for myself that would add little grey search areas (not for now though) on the map where static peds are supposed to spawn (garden, yards, in front garages), to be used in addition of Crime and Police Rebalance & Enhancement so I don't have to search every yard when I want to silently kill peds.

 

I have absolutely no knowledge in the matter, I'm just taking a base of work and tweaking it. For this I've been using codes for the FuelScriptV mod. This code right there works properly.

 

 

 

local GUI = {}GUI.GUI = {}GUI.time = 0local gasStations = {{-724, -935, 30},{-71, -1762, 30},{265, -1261, 30},{819, -1027, 30},{-2097, -320, 30},    {1212, 2657, 30},{2683, 3264, 30},{-2555, 2334, 30},{180, 6603, 30},{2581, 362, 30},    {1702, 6418, 30},{-1799, 803, 30},{-90, 6415, 30},{264, 2609, 30},{50, 2776, 30},    {2537, 2593, 30},{1182, -330, 30},{-526, -1212, 30},{1209, -1402, 30},{2005, 3775, 30},    {621, 269, 30},{-1434, -274, 30},{1687, 4929, 30}}    local blip = {}local cars = {}     function GUI.init()GUI.time = GAMEPLAY.GET_GAME_TIMER()--STREAMING.REQUEST_ANIM_DICT(dict)    for i, coords in pairs(gasStations) do        blip[i] = UI.ADD_BLIP_FOR_COORD(coords[1],coords[2],coords[3])        UI.SET_BLIP_SPRITE(blip[i], 361)        UI.SET_BLIP_SCALE(blip[i], 0.8)        UI.SET_BLIP_AS_SHORT_RANGE(blip[i], true)    endendreturn GUI

 

 

 

Problem is, when I input my coordinates, which I carefully verified to be right and well written, they don't load. Thing is, they are very close from each other, for now they represent a small part of the Rockford Hills, and I'm wondering if the proximity ain't part of the problem. I've tried many things, I even succeeded at loading round colored blips, well at leat one. But multiple blips just don't want to load. Since I don't have any knowledge on the matter, and there's so few documentation, I'm a bit lost to be honest.

 

Can one of you show me the path to follow ?

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darkphoenixxx

nevermind this

Edited by darkphoenixxx

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The_XXI

What the f*ck ?

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darkphoenixxx

What the f*ck ?

I mean nevermind my post, apparently i didnt knew that in lua for works as foreach.

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Chumillas

Insert in for statement

print("Result for " .. i .. ": " .. coords[1].." "..coords[2].." "..coords[3]);

and check/debug the output, I guess you're asigning the same coords for all blips

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