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BoXz_modder

What language to use?

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BoXz_modder

Hello forum.

 

What is the best programming language to use, when dealing with GTA V mods?

I already know C#, Java, Swift (Apple's programming language) and a bit of PHP and JavaScript,

so i have some experience with programming.

.

I don't know if its worth it, to start learning C++ if i really want to get into modding?

 

I Just see a lot of topics where C++ is involved.

 

Thanks :)

Edited by BoXz_modder

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Prof_Farnsworth

It's really a matter of preference. Only some functions are wrapped as of now in the .net hook. Not sure about python or lua. That doesn't stop you from using native gta functions though, so if you already know C#, I would say start with that.

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c39687

c# i think is best for scripting gta... just for the vector3 class alone haha... for asi's im having to define all vector3 stuff again im pulling out of the scripthookvdotnet lol

 

c# > c++ !! :O

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BoXz_modder

c# i think is best for scripting gta... just for the vector3 class alone haha... for asi's im having to define all vector3 stuff again im pulling out of the scripthookvdotnet lol

 

c# > c++ !! :O

It's really a matter of preference. Only some functions are wrapped as of now in the .net hook. Not sure about python or lua. That doesn't stop you from using native gta functions though, so if you already know C#, I would say start with that.

But how do i translate c++ code to c#? As I said, there are a lot of c++ tutorials around the forum.

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Freakyy

Translation only works if you know both languages (like in real life).

I recommend using the language you already know.

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