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TotalCraftGames

Scared peds

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TotalCraftGames

Hi guys! Can someone help me?
When employed ped sits in my car all peds around it scares and go away. How can i fix it?

if(Keys.L == e.KeyCode){int playerGroupID = Function.Call<int>(Hash.GET_PLAYER_GROUP,Function.Call<int>(Hash.GET_PLAYER_INDEX,Game.Player));if(playerGroupID != -1){Ped pedEmployed = getClosestPed(player);if(pedEmployed != null){UI.Notify (pedEmployed.Position.ToString ());Function.Call (Hash.SET_PED_AS_GROUP_MEMBER, pedEmployed, playerGroupID);Function.Call (Hash.TASK_COMBAT_HATED_TARGETS_AROUND_PED,pedEmployed /*Game.Player*/, 1000.0f, 0);Function.Call (Hash.SET_PED_STAY_IN_VEHICLE_WHEN_JACKED, pedEmployed, true);Function.Call (Hash.SET_PED_NEVER_LEAVES_GROUP, pedEmployed, true);Function.Call (Hash.GIVE_WEAPON_TO_PED, pedEmployed, 0x1B06D571/*Pistol*/, 120, 1, 1);Function.Call (Hash.SET_PED_COMBAT_RANGE, pedEmployed, 500);Function.Call (Hash.SET_PED_ALERTNESS, pedEmployed, 100);Function.Call (Hash.SET_PED_ACCURACY, pedEmployed, 100);Function.Call (Hash.SET_PED_CAN_SWITCH_WEAPON, pedEmployed, 1);Function.Call (Hash.SET_PED_SHOOT_RATE, pedEmployed, 200);Function.Call (Hash.SET_PED_GENERATES_DEAD_BODY_EVENTS, pedEmployed, 1);Function.Call (Hash.CLEAR_PED_TASKS,pedEmployed);Function.Call (Hash.TASK_FOLLOW_TO_OFFSET_OF_ENTITY,pedEmployed, Game.Player.Character, 1, 2, 0, 0, 0, 0, true);Function.Call (Hash.SET_PED_KEEP_TASK, pedEmployed, true);pedsThatEmployed.Add (pedEmployed);//adds ped that was employed by player}}}
Edited by TotalCraftGames

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leftas

Hi,

Maybe try to set Alerness to 0 ?

 

All the best,

Paul.

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TotalCraftGames

Hi,

Maybe try to set Alerness to 0 ?

 

All the best,

Paul.

No, not works

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Fun 2

Try to change the AreaToAttack value for native TASK_COMBAT_HATED_TARGETS_AROUND_PED to 100.0f

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TotalCraftGames

Sorry, it's was my mistake, i call function that generates dead body events:

Function.Call(Hash.SET_PED_GENERATES_DEAD_BODY_EVENTS, pedEmployed, 1);

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