Dynamic SFX GTA San Andreas
when a sound file bigger than the original is imported. This is caused by the fact it uses a static sound buffer of an arbitrary size stored in BankSlot.dat, so solving the issue by forking SAAT wouldn't be effective and would ultimately complicate everyone's life. This plugin, however, makes this sound buffer dynamic with the size determined at the moment a sound or a bank are requested. There are no performance penalties due to reasons. But... doesn't your ow