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Bodyguards


Lamar_D
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Hello guys , I need help in the implementation of the bodyguards ( C ++ ) . With a choice of weapons for them . I'm just starting to learn c ++, so need help :rol:

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FreeOffset

This code will spawn a random ped with a railgun, to change or update the gun do the same command but replace it with a weapon names here: http://ecb2.biz/releases/GTAV/lists/weapons.txt

				if (ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()))				{					Ped playerPed = PLAYER::PLAYER_PED_ID();					BOOL playerExists = ENTITY::DOES_ENTITY_EXIST(playerPed);					Vector3 playerPosition = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 5.0, 0.0);					Any weaponID = GAMEPLAY::GET_HASH_KEY("WEAPON_RAILGUN");					playerPosition = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 5.0, 0.0);					Ped ped = PED::CREATE_RANDOM_PED(playerPosition.x, playerPosition.y, playerPosition.z);					int group = PLAYER::GET_PLAYER_GROUP(PLAYER::PLAYER_PED_ID());					PED::SET_PED_AS_GROUP_MEMBER(ped, group);					AI::TASK_COMBAT_HATED_TARGETS_AROUND_PED(ped, 5000, 0);					WEAPON::GIVE_DELAYED_WEAPON_TO_PED(ped, weaponID, 5, true);					PED::SET_PED_KEEP_TASK(ped, true);					PED::SET_PED_GENERATES_DEAD_BODY_EVENTS(ped, true);					if (featureInvincibleBodyguards)					{						ENTITY::SET_ENTITY_INVINCIBLE(ped, true);					}				}

 


 

and to make the ped not random, replace the "Ped ped = PED::CREATE_RANDOM_PED(...." with:

                    Any spawnID = GAMEPLAY::GET_HASH_KEY("csb_stripper_01");                    STREAMING::REQUEST_MODEL(spawnID);                    Ped ped = PED::CREATE_PED(1, spawnID, playerPosition.x, playerPosition.y, playerPosition.z, 0, true, true);

This will spawn a stripper.

Edited by FreeOffset
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This code will spawn a random ped with a railgun, to change or update the gun do the same command but replace it with a weapon names here: http://ecb2.biz/releases/GTAV/lists/weapons.txt

				if (ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()))				{					Ped playerPed = PLAYER::PLAYER_PED_ID();					BOOL playerExists = ENTITY::DOES_ENTITY_EXIST(playerPed);					Vector3 playerPosition = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 5.0, 0.0);					Any weaponID = GAMEPLAY::GET_HASH_KEY("WEAPON_RAILGUN");					playerPosition = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0.0, 5.0, 0.0);					Ped ped = PED::CREATE_RANDOM_PED(playerPosition.x, playerPosition.y, playerPosition.z);					int group = PLAYER::GET_PLAYER_GROUP(PLAYER::PLAYER_PED_ID());					PED::SET_PED_AS_GROUP_MEMBER(ped, group);					AI::TASK_COMBAT_HATED_TARGETS_AROUND_PED(ped, 5000, 0);					WEAPON::GIVE_DELAYED_WEAPON_TO_PED(ped, weaponID, 5, true);					PED::SET_PED_KEEP_TASK(ped, true);					PED::SET_PED_GENERATES_DEAD_BODY_EVENTS(ped, true);					if (featureInvincibleBodyguards)					{						ENTITY::SET_ENTITY_INVINCIBLE(ped, true);					}				}

 


 

and to make the ped not random, replace the "Ped ped = PED::CREATE_RANDOM_PED(...." with:

                    Any spawnID = GAMEPLAY::GET_HASH_KEY("csb_stripper_01");                    STREAMING::REQUEST_MODEL(spawnID);                    Ped ped = PED::CREATE_PED(1, spawnID, playerPosition.x, playerPosition.y, playerPosition.z, 0, true, true);

This will spawn a stripper.

Thanks man!

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Hello,

 

How can you enhance this script so that the bodyguards will spawn in an fbi2 and will follow you with the siren on, when there are more than 4 bodyguards they should spawn another fbi2 and so on?

 

thank you!

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