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obajtektsw92

GTA IV Styled Handling Mod For GTA V

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obajtektsw92
GTA IV STYLED HANDLING
+Real Top Speeds
+Real Acceleration
+Real Deformation
This mod changes:
- Top speeds and acceleration of all cars (+DLC cars) to realistic (Adder = Veyron - 407 Km/h etc.)
- Weight of all cars (+DLC cars) to more realistic
- All have cars physics similar for that from GTA IV (+DLC cars)
- Reworked all bikes physics for more realistic suspension
- Speed of submersible and boats
- Increased deformation for all cars (+DLC cars)
- Increased durability of all cars (+DLC cars)
- Disables aircraft and chopper turbulences.
Mod replaces handling.meta file.
You need:
- OpenIV 2.6
- OpenIV Asi Plugin (installed thru OpenIV)
- Lastest Scripthook
- And your skills in modding :p
1. Open OpenIV
2. Go to update > update.rpf > common > data
3. Enable edit mode
4. Replace handling.meta that I provided.
Changelog:
v0.8
- Added cars from new DLC (I'll Goten Gains Part II)
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension
v0.7
- Added missing cars (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- Now the cars speed up like real ones. Reworked Acceleration on all cars.
- Reworked Top Speeds. Now all cars reach final gear.
- Reworked suspension for (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- No more 2 versions of deformation (there will be only one 2xdeformation becouse i dont have time for doing another version)
v0.4.1
- Included all cars from new DLC "I'll Goten Gains"
(Version without 3x damage and Real Top Speed)
v0.4
- Included 2 versions of deformation (2x and 3x)
- Increased top speed for all cars (+DLC) (warning : watch out for super cars like Adder after all mods from LSC. it is very very faster after that :DDD (stock 407km/h)
- Disabled turbulence for choppers
- Reworked mass for couple of cars
- Softer suspension for Dubsta2 and Mesa offroad
- Reworked fDriveBiasFront for couple of cars (mostly changed for 4x4)
- Increased number of gears in super cars
- Decreased fInitialDragCoeff for all cars ( better aerodynamics)
v0.3
- Now works with all patches
- Increased deformation (x3) for all cars + (DLC) (More like GTA IV)
- Increased speed of submersible and boats.
- Rebalanced mass for all cars (+DLC) and couple of bikes
- Rebalanced acceleration and top speed for all cars (+ DLC) (may be not visible too much [work in progress])
- Reworked suspension for Dubsta 6x6,Dubsta,Blade,Landstalker
v0.2
- Repaired crash at loading
- Disabled turbulence for aircrafts
- Fixed bikes wheele
v0.1
- Initial relase
Video:



Edited by TJGM
  • Like 8

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OldWorldNomad

Go into some detail. Have you actually spent the time modifying each and every vehicle, or did you just randomly throw some numbers together that you thought made sense?

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obajtektsw92

I spent about 3 days.There is a lot to explain. Check and you will see the diffrence. Its hard to setup things for all cars. Some of them are buggy with changing handling.meta file.

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OldWorldNomad

Then why upload something buggy? I appreciate the hard work you're putting in, all I want is GTA IV styled handling, but why release something half-done?

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obajtektsw92

Im not saying that my mod is bugged . all i say is iv put alot of time to test some of the cars becouse they are kind sensitive in case of modding handling. My mod is fine and all cars are working good. Btw this is first relase

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Rented

Then why upload something buggy? I appreciate the hard work you're putting in, all I want is GTA IV styled handling, but why release something half-done?

Why the f*ck you complaining, he is doing something good for the community and you act like his boss

  • Like 5

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wahgah

I think the better choice would be to ask someone to upload a video so we aren't downloading something that we end up not really liking?

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obajtektsw92

I will upload v0.2 today and a video.

Edit : The v0.2 is here. Check out at 1st post :)

Edited by obajtektsw92

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vectress

Judging from the video, this really looks like it is GTA IV. I'm testing this out asap.

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mxgh

yeah, its closer in offroad driving. But on road driving feels still arcady and behave like toys. Can you fix it?

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obajtektsw92

Yes im working on in all day. But some of cars i cant do that becouse they will roll on roof or doesnt turn at all

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mxgh

Also, the bumpy feeling of gta 4 is lower in this mod, can you increase it?

Edited by mxgh

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Glenni91

A lot of the problem lies in the models themselves, I think. a lot of the dummies and points and whatever are placed at weird points in GTA 5 cars. You often get the same problem with some GTA 5 cars converted to GTA 4 without much work put into them, they'll behave oddly no matter how you edit the handling data.

 

The diletante security car, gta v coach and some other cars converted to gta 4 all behave pretty odd. they keep bouncing in the wheels, and what not.

 

So this might not be something we'll actually be able to solve, until we got the ability to edit models, and edit

Every.

Single.

Car.

Thanks Rockstar.

Edited by Glenni91

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Rich246

I really don't see a big difference between this mod and the default GTA V driving... here is a comparison video of GTA IV and V:

 

 

Edited by Rich246

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obajtektsw92

I really don't see a big difference between this mod and the default GTA V driving... here is a comparison video of GTA IV and V:

 

 

There is difference. You cant port all of physics from GTA IV. Its impossible. Cars after that mod are more softer. Not all becouse im working on this mod all the time.

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Rich246

 

I really don't see a big difference between this mod and the default GTA V driving... here is a comparison video of GTA IV and V:

 

 

There is difference. You cant port all of physics from GTA IV. Its impossible. Cars after that mod are more softer. Not all becouse im working on this mod all the time.

 

 

I understand, I'm just saying it isn't much right now.

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mxgh

There is definately a big difference. It made it more like GTA 4, which I absolutely adore. Take my heart felt thanks.

Few points to be noted:

1. Deformation: it still lower quality.

2. Collisin physics : Way off from GTA 4, rockstar really dropped the ball. :(

3. Vehicle weight: needs to be more fine tuned, to behave like GTA 4

4. Break: a little example, if I put a hard brake in high speed, tire marks are present in GTA 4, but in V, it suddenly slows down like a cartoon.

Those things need improvement. I can certainly see this mod becoming my ultimate driving mod for V. Cheers.

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b0ssVenom
- Increased durability of all cars (+DLC cars)

 

 

Actually cars in GTA 4 are far less durable than in GTA 5. It takes a few medium speed head on crashes and there will be smoke coming out of the engine. Also take in account that cars in GTA 5 are faster.

 

 

 

3. Vehicle weight: needs to be more fine tuned, to behave like GTA 4

 

Weight has nothing to do with how the car behaves, it affects how heavy it is compared to peds, props and other cars. Acceleration, traction (wider cornering in IV) and suspension have to do with how a car behaves. These things need to be fine tuned to be closer to GTA 4 handling.

 

People bear in your minds that GTA 5 has a modified physics engine, cars won't behave the same if you use same values as for cars in GTA 4.

Edited by Bone34

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Barren

Hey, thanks for taking on this project. The GTA V handling is balls, good to see someone addressing it.

 

If you'd like some data to work with, there is a mod for X360 that has decently realistic handling. You could use it's handling.meta for reference. Here is the handling file from that, if you're interested.

 

Good luck!

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Stoyan

Hey, thanks for taking on this project. The GTA V handling is balls, good to see someone addressing it.

 

If you'd like some data to work with, there is a mod for X360 that has decently realistic handling. You could use it's handling.meta for reference. Here is the handling file from that, if you're interested.

 

Good luck!

 

No need for separate handling.meta file link, because I put an updated link for it, based on my latest version of the mod, in the first page of the topic you shown. ; )

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obajtektsw92

Mod updated to v0.3 :) Check Out :D

  • Like 1

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nanomed

The damage is brutal now. :D One crash and you gotta change the car cause wheel is stuck. And I feel like the breaking is still too sensitive.

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obajtektsw92

Now after deeper testing i guess that i need to decrease deformation :v or i will include 2 versions of mod :DDD Now im working on Top Speed for all cars then maybe i will work with brakes and traction

Edited by obajtektsw92

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Crimson Flam3s
Sorry, I hadn't noticed your message until now but you just released the new version anyways lol.


First of all, I wanna say that this mod is really great and brings back that IV feeling.


Some people say that the car damage is too sensitive now, what value did you put if you don't mind me asking? I started with a 5 multiplier and worked my way down until it felt good enough to survive some crashes but cars still get noticeably deformed.


The way I was doing it, makes it really quick by replacing all possible damage values by a single standardized value and then increasing it or decreasing it a little, for cars that you might logically think are stronger or weaker, such as an old muscle car, truck etc.


I have not tried 0.3 version yet so I'm keen on doing it, and as a suggestion, I think braking distance should be increased a bit so that most vehicles don't brake like F1 cars.


I have done some testing with the brake values but anyway, let me know what you think and I can help :)

  • Like 1

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obajtektsw92

 

Sorry, I hadn't noticed your message until now but you just released the new version anyways lol.
First of all, I wanna say that this mod is really great and brings back that IV feeling.
Some people say that the car damage is too sensitive now, what value did you put if you don't mind me asking? I started with a 5 multiplier and worked my way down until it felt good enough to survive some crashes but cars still get noticeably deformed.
The way I was doing it, makes it really quick by replacing all possible damage values by a single standardized value and then increasing it or decreasing it a little, for cars that you might logically think are stronger or weaker, such as an old muscle car, truck etc.
I have not tried 0.3 version yet so I'm keen on doing it, and as a suggestion, I think braking distance should be increased a bit so that most vehicles don't brake like F1 cars.
I have done some testing with the brake values but anyway, let me know what you think and I can help :)

 

PM me and we will talk about help etc :) help would be nice

Edited by obajtektsw92
  • Like 1

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Crimson Flam3s

PM me and we will talk about help etc :) help would be nice

I tried PM'ing you but the message system says you can't receive messages?

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obajtektsw92

 

PM me and we will talk about help etc :) help would be nice

I tried PM'ing you but the message system says you can't receive messages?

 

Idk why :( but write here :)

 

New big update :D watch out for high speeds :D (adder stock 407km/h after all mods from LSC its a monster :v )

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cp1dell

 

Sorry, I hadn't noticed your message until now but you just released the new version anyways lol.
First of all, I wanna say that this mod is really great and brings back that IV feeling.
Some people say that the car damage is too sensitive now, what value did you put if you don't mind me asking? I started with a 5 multiplier and worked my way down until it felt good enough to survive some crashes but cars still get noticeably deformed.
The way I was doing it, makes it really quick by replacing all possible damage values by a single standardized value and then increasing it or decreasing it a little, for cars that you might logically think are stronger or weaker, such as an old muscle car, truck etc.
I have not tried 0.3 version yet so I'm keen on doing it, and as a suggestion, I think braking distance should be increased a bit so that most vehicles don't brake like F1 cars.
I have done some testing with the brake values but anyway, let me know what you think and I can help :)

 

By default every vehicle has a slightly different value for deformation/collision, so I think using the same number (5x or less) for each value would work.

 

There seems to be a few mods like this, but I'm thinking of just editing the handling.meta myself. What values are used for deformation? I know there's a deformation setting, and a collision setting. Doesn't this also affect how easily the engine is damage as well though, causing it to catch fire faster? As far as I know, the handling.meta hasn't been very documented yet with people explaining what each value in it does.

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nkjellman

Great mod. It sounds like it really improves the game. The only issue is the lack of aircraft turbulence.

 

Can you make a version which has default turbulence? Or edited so clear weather has hardly any, and thunderstorms make for a bumpy ride. (The default is like this.)

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