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Trucking Missions


Guad
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Trucking Missions

Download

Introduction
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
For now there are 6 different missions, but you can add your own! More will be added as the development continues. Suggestions are welcome!

 

Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.

 

Installation
1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
2. Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
3. Download Script Hook V .NET and copy the ASI into your game folder. You may download it from http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/
4. Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.
Known Issues
Please leave a comment on the page if you encounter any.
Changelog

-0.6.1
--Fixed Up/Down keys not being set correctly.

-0.6
--ScriptHookDotNet 0.6 Compatibility
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from <Mission> to </Mission>, inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.

-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.

-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.

-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.

-0.2

--Improved the helptip.
-0.1:
--Initial Release.
Credits
Script written by Guadmaz.

Edited by TJGM
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When i try to load a saved game my self, it crash. Fixed : Run game as administrator

Otherwise it work like a charm. 5 stars !

Edited by plnoxxon
  • Like 1
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Hey,

 

Great mod, works nicely (apart from a few non-breaking issues, like the blue path disappearing from the gps). Thanks for making this.

 

Also, do you think you could add an .ini file to configure the keys used by the mod? I kept quitting the mission at first because I use "2" in one of my mods. Or maybe change the quit mission button to backspace? I don't know, I think the .ini would be the best solution, but that's work to implement.

 

Thanks anyway. :)

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Hey,

 

Great mod, works nicely (apart from a few non-breaking issues, like the blue path disappearing from the gps). Thanks for making this.

 

Also, do you think you could add an .ini file to configure the keys used by the mod? I kept quitting the mission at first because I use "2" in one of my mods. Or maybe change the quit mission button to backspace? I don't know, I think the .ini would be the best solution, but that's work to implement.

 

Thanks anyway. :)

Sure that would be easy to implement.

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Wow, love it. Only thing that's missing, in my opinion, is a way for users to make their own custom missions. If that's possible then this mod will take off

 

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Hey,

 

Great mod, works nicely (apart from a few non-breaking issues, like the blue path disappearing from the gps). Thanks for making this.

 

Also, do you think you could add an .ini file to configure the keys used by the mod? I kept quitting the mission at first because I use "2" in one of my mods. Or maybe change the quit mission button to backspace? I don't know, I think the .ini would be the best solution, but that's work to implement.

 

Thanks anyway. :)

Sure that would be easy to implement.

 

 

Great! Thank you.

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headscript

good job

could u also add a killerwhale trucking mission which is time based

if u dont meet the time requirements the whale explodes

 

:D

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Wow nice mod! love new ideas and this is a great one!


Congratz to me with the 800th POST..

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Hey,

 

Great mod, works nicely (apart from a few non-breaking issues, like the blue path disappearing from the gps). Thanks for making this.

 

Also, do you think you could add an .ini file to configure the keys used by the mod? I kept quitting the mission at first because I use "2" in one of my mods. Or maybe change the quit mission button to backspace? I don't know, I think the .ini would be the best solution, but that's work to implement.

 

Thanks anyway. :)

Sure that would be easy to implement.

 

 

Great! Thank you.

 

And it's done. I'm preparing a savefile for custom missions and ability to make progress, so expect that this week, probably.

  • Like 2
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Hey,

 

Great mod, works nicely (apart from a few non-breaking issues, like the blue path disappearing from the gps). Thanks for making this.

 

Also, do you think you could add an .ini file to configure the keys used by the mod? I kept quitting the mission at first because I use "2" in one of my mods. Or maybe change the quit mission button to backspace? I don't know, I think the .ini would be the best solution, but that's work to implement.

 

Thanks anyway. :)

Sure that would be easy to implement.

 

 

Great! Thank you.

 

And it's done. I'm preparing a savefile for custom missions and ability to make progress, so expect that this week, probably.

 

 

That was fast, thanks for all the work you put in this! Going to try it right away.

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New version available, featuring saving system, new menu, multiple trucks and more!

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New version available, featuring saving system, new menu, multiple trucks and more!

Nice keep making awesome things!

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Simply amazing work mate, please do keep expanding with new missions and new mods! We need more mods that expand what we can do in SA :)

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This mod is something i've wished myself since GTAV was out for PS3.

 

Thank you so much for making this possible.

 

I'd like to suggest some missions, too.

 

1. The delivery of a submarine from the LS Terminal to the Pier in Northern Chumash, you know, from where the submarine is been stolen for Merryweather Heist to the point where it becomes available for Nuclear Waste Collection missions.

 

2. Delivering a empty car transporter from Paleto Bay to LS Terminal, as well as a car transporter filled with middle-class cars to Paleto Bay.

 

3. Grand Theft Trailer: steal a trailer on random truck stop and deliver it at random warehouse for a reward. Could be also box cars, like Mule or Benson.

 

4. Deliver two black Mules from Lighthouse to LS Terminal, one after another, (not available as Trevor?)

 

5. Drive through checkpoints in the city with a PostOP Boxville, starting from PostOP central near docks.

 

6. Drive through checkpoints in the city with a SmokeOnWater Pony, making deliveries.

 

6. Maybe Bus Driver "DLC"? Drive through checkpoints in the city with a Bus, starting from Dashhound Depot in Eastern LS.

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This mod is something i've wished myself since GTAV was out for PS3.

 

Thank you so much for making this possible.

 

I'd like to suggest some missions, too.

 

1. The delivery of a submarine from the LS Terminal to the Pier in Northern Chumash, you know, from where the submarine is been stolen for Merryweather Heist to the point where it becomes available for Nuclear Waste Collection missions.

 

2. Delivering a empty car transporter from Paleto Bay to LS Terminal, as well as a car transporter filled with middle-class cars to Paleto Bay.

 

3. Grand Theft Trailer: steal a trailer on random truck stop and deliver it at random warehouse for a reward. Could be also box cars, like Mule or Benson.

 

4. Deliver two black Mules from Lighthouse to LS Terminal, one after another, (not available as Trevor?)

 

5. Drive through checkpoints in the city with a PostOP Boxville, starting from PostOP central near docks.

 

6. Drive through checkpoints in the city with a SmokeOnWater Pony, making deliveries.

 

6. Maybe Bus Driver "DLC"? Drive through checkpoints in the city with a Bus, starting from Dashhound Depot in Eastern LS.

 

Yes, all of this yes, with a HUUUUUUGE yes on third point. Random missions ARE needed in order to prevent this mod from getting stale and boring after doing all missions.

 

 

EDIT:

 

I want to add also that this mod collides with your Ambulance Missions mod.

 

Error is as follows:

[ERROR] Caught unhandled exception:

 

System.NullReferenceException: Object reference not set to an instance of an object.

in GTAAmbulance.StopAmbulanceMissions()

in GTAAmbulance.OnKeyDown(Object sender, KeyEventArgs e)

in GTA.ScriptDomain.DoTick()

Edited by Alabeo
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DONTxMESSxABOUT

 

Trucking Missions

Download

Introduction

This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,

delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be

careful, while others need you to hurry up. This is a nice way to earn some extra cash!

To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door

and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,

Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start

trucking!

For now there are 5 different missions. More will be added as the development continues. Suggestions are welcome!

Installation

1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.

2. Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/

3. Download Script Hook V .NET and copy the ASI into your game folder. You may download it from http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/

4. Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/

If that folder does not exists, make one.

Known Issues

Please leave a comment on the page if you encounter any.

Changelog

-0.4

--New revamped menu.

--The office now works as a property and must be purchased.

--Multiple trucks available.

--Missions must be unlocked.

--Savegame system.

-0.3

--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key

--No more subtitles spamming.

--Fixed crash on mission quit.

-0.2

--Improved the helptip.

-0.1:

--Initial Release.

Credits

Script written by Guadmaz.

 

i have the icon on my map but when i go to the door the menu doesnt come up?

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Share on other sites

 

 

Trucking Missions

Download

Introduction

This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,

delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be

careful, while others need you to hurry up. This is a nice way to earn some extra cash!

To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door

and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,

Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start

trucking!

For now there are 5 different missions. More will be added as the development continues. Suggestions are welcome!

Installation

1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.

2. Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/

3. Download Script Hook V .NET and copy the ASI into your game folder. You may download it from http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/

4. Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/

If that folder does not exists, make one.

Known Issues

Please leave a comment on the page if you encounter any.

Changelog

-0.4

--New revamped menu.

--The office now works as a property and must be purchased.

--Multiple trucks available.

--Missions must be unlocked.

--Savegame system.

-0.3

--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key

--No more subtitles spamming.

--Fixed crash on mission quit.

-0.2

--Improved the helptip.

-0.1:

--Initial Release.

Credits

Script written by Guadmaz.

 

i have the icon on my map but when i go to the door the menu doesnt come up?

 

Try pressing Insert?

  • Like 1
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DONTxMESSxABOUT

 

 

 

Trucking Missions

Download

Introduction

This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,

delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be

careful, while others need you to hurry up. This is a nice way to earn some extra cash!

To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door

and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,

Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start

trucking!

For now there are 5 different missions. More will be added as the development continues. Suggestions are welcome!

Installation

1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.

2. Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/

3. Download Script Hook V .NET and copy the ASI into your game folder. You may download it from http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/

4. Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/

If that folder does not exists, make one.

Known Issues

Please leave a comment on the page if you encounter any.

Changelog

-0.4

--New revamped menu.

--The office now works as a property and must be purchased.

--Multiple trucks available.

--Missions must be unlocked.

--Savegame system.

-0.3

--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key

--No more subtitles spamming.

--Fixed crash on mission quit.

-0.2

--Improved the helptip.

-0.1:

--Initial Release.

Credits

Script written by Guadmaz.

 

i have the icon on my map but when i go to the door the menu doesnt come up?

 

Try pressing Insert?

 

thanks its working now :)

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0.5 has been released, featuring custom missions!

 

Hey man, great script. But when i start mission, fuel script crashing (https://www.gta5-mods.com/scripts/fuel-script-v-sakis25) Can you fix this?

Post your ScriptHookDotNet.log

 

Awesome! Can't wait to create some custom missions :D Will you be releasing more job mods similar to this and your ambulance one? Also thanks for fixing the bug between them two not working together :)

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0.5 has been released, featuring custom missions!

 

Hey man, great script. But when i start mission, fuel script crashing (https://www.gta5-mods.com/scripts/fuel-script-v-sakis25) Can you fix this?

Post your ScriptHookDotNet.log

 

Awesome! Can't wait to create some custom missions :D Will you be releasing more job mods similar to this and your ambulance one? Also thanks for fixing the bug between them two not working together :)

 

Yeah, I'm planning to do the firefighter missions and the vigilante ones.

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I'm going to play around with this later, and maybe come up with a mission pack.

 

Any plans on adding support for selecting mission-specific truck cabs?

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I'm going to play around with this later, and maybe come up with a mission pack.

 

Any plans on adding support for selecting mission-specific truck cabs?

Not really, the player has to buy the trucks with money and can select whichever he wants to use at any time.

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I'm going to play around with this later, and maybe come up with a mission pack.

 

Any plans on adding support for selecting mission-specific truck cabs?

Not really, the player has to buy the trucks with money and can select whichever he wants to use at any time.

 

Alright, that is new to me. I haven played since the other day, I need to check out the updates. ;) I love your work btw.

Edited by agent17
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madbomber20

Can someone please provide a link to a list of all of the trailer models, can seem to find one. thanks!

 

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