universetwisters Posted May 14, 2015 Share Posted May 14, 2015 Right now I'm just dealing with the suburban district so expect a bunch of postwar ranch houses and maybe Starkweathers mansion unless it got torn down. Who knows. ClaudX, Alek6 and undertaker fan 3 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067464578 Share on other sites More sharing options...
dkluin Posted May 14, 2015 Author Share Posted May 14, 2015 Right now I'm just dealing with the suburban district so expect a bunch of postwar ranch houses and maybe Starkweathers mansion unless it got torn down. Who knows. Alright undertaker fan and Alek6 2 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067464718 Share on other sites More sharing options...
Glenni91 Posted May 14, 2015 Share Posted May 14, 2015 What would be cool would be to leave the mansion abandoned, but still there, gated off, with condemned signs, etc. basically giving off a feeling that this is something people don't want to touch with a ten foot pole, knowing what went down there. Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067465184 Share on other sites More sharing options...
dkluin Posted May 14, 2015 Author Share Posted May 14, 2015 What would be cool would be to leave the mansion abandoned, but still there, gated off, with condemned signs, etc. basically giving off a feeling that this is something people don't want to touch with a ten foot pole, knowing what went down there. I kinda like your idea. It would fit in just fine. Maybe I can do some nice props and parked CCPD cop cars. I'm thinking about putting your idea to use Thank you. Uzzi47 and Alek6 1 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067465408 Share on other sites More sharing options...
Silver Posted May 14, 2015 Share Posted May 14, 2015 That project looks interesting, but I think Vice City would be a better choice to make a total conversion with Carcer City... I don't know, with SA, the dark and gritty feel isn't the same when made. I mean, the GTA LC conversion was a really nice replica of GTA III's atmosphere, I don't have Manhunt so I can't exactly tell how the atmosphere would be, personally I think it would be like Liberty City's one in III (I like the idea of using III's time-cycle). But that's my opinion, and I think it could be interesting to set the game in 2001/2002, maybe after the events of III. Anyway, I hope to see more. Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067465469 Share on other sites More sharing options...
Glenni91 Posted May 14, 2015 Share Posted May 14, 2015 (edited) The thing is, Manhunt didn't have a timecycle, it was all set during the night for most part, and the scenes weren't dynamic. SO we can only guess, but what we do know is that it was northern, so gta 3's timycyc might be best. Edited May 14, 2015 by Glenni91 Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067465732 Share on other sites More sharing options...
dkluin Posted May 14, 2015 Author Share Posted May 14, 2015 (edited) The thing is, Manhunt didn't have a timecycle, it was all set during the night for most part, and the scenes weren't dynamic. SO we can only guess, but what we do know is that it was northern, so gta 3's timycyc might be best. I might ask permission from GTA:SA LC to include the timecyc.dat file and everyone would be happy. EDIT: More levels are coming... Mansion interior level, and the mall. Maybe they should be enter-able. The levels are split up into 3 parts ofcourse, later on we'll optimize the meshes and the result would improve. EDIT2: Interior levels converted Edited May 15, 2015 by dkluin Rented, Shoun, Uzzi47 and 5 others 7 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067466058 Share on other sites More sharing options...
Rented Posted May 15, 2015 Share Posted May 15, 2015 They look nice but did you add NVCs to them? Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067468744 Share on other sites More sharing options...
dkluin Posted May 15, 2015 Author Share Posted May 15, 2015 They look nice but did you add NVCs to them? I didn't add that yet. I want to have the levels done first. Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067468759 Share on other sites More sharing options...
cj2000 Posted May 15, 2015 Share Posted May 15, 2015 I'd still rather redo the train yard with proper SA styled tracks rather than the ugly train track texture, but then again, that's just me. Also it´ll be cool to redo the train cars from train yard as well, may be even made them usable. And what about the CC subway, can it be made usable, so a subway train runs there? LC train can be used than. The train is already converted by me. Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067468790 Share on other sites More sharing options...
PhillBellic Posted May 15, 2015 Share Posted May 15, 2015 @Glenni, that's some amazing research, in the previous page. Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067468803 Share on other sites More sharing options...
dkluin Posted May 15, 2015 Author Share Posted May 15, 2015 (edited) I'd still rather redo the train yard with proper SA styled tracks rather than the ugly train track texture, but then again, that's just me. Also it´ll be cool to redo the train cars from train yard as well, may be even made them usable.And what about the CC subway, can it be made usable, so a subway train runs there? LC train can be used than. The train is already converted by me. Sure we'll add it. The subway level is converted now, ready to be tested ingame. Here it is! Screenshots are taken ingame Edited May 15, 2015 by dkluin Alek6, Rented, Jago and 2 others 4 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067468955 Share on other sites More sharing options...
Nihilist. Posted May 15, 2015 Share Posted May 15, 2015 And here's something from me. I've spent last three days trying to create this giant, using original, partially modelled building from Manhunt. So, here it is - complete, remapped, with cleaner mesh and few small improvements. Fun fact: the model uses the same fire stairs I've made for Vice Cry 1.8, but with different textures. Because hey, why would I waste time to make something for the second time? Renders: Jinx., Alek6, Rented and 8 others 10 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067470067 Share on other sites More sharing options...
universetwisters Posted May 15, 2015 Share Posted May 15, 2015 sh*t, that looks fine. I take with that you're working on the industrial district and such? Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067470151 Share on other sites More sharing options...
dkluin Posted May 15, 2015 Author Share Posted May 15, 2015 (edited) sh*t, that looks fine. I take with that you're working on the industrial district and such? Maybe he's finishing the levels so we can blend our team progress together in one big and nice map, and start on props. Also, some more screenies ingame. Edited May 15, 2015 by dkluin The_GTA, ClaudX, undertaker fan and 3 others 5 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067470307 Share on other sites More sharing options...
universetwisters Posted May 16, 2015 Share Posted May 16, 2015 Dunno if anyone is interested in the custom stuff I'm making for the suburbs amidst all this converting: Mixture of SA and IV textures, still gotta add awnings and signs. Blastoise1994, Alek6 and Dblcut3 2 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067472119 Share on other sites More sharing options...
Sergiu Posted May 16, 2015 Share Posted May 16, 2015 I think it would be a good idea for you guys to use the cut tunnel maps from III. They would be fitting as some sort of catacombs. universetwisters, dkluin and Alek6 3 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067472152 Share on other sites More sharing options...
universetwisters Posted May 16, 2015 Share Posted May 16, 2015 I think it would be a good idea for you guys to use the cut tunnel maps from III. They would be fitting as some sort of catacombs. I suggested using the Ghost Town from III as part of Carcer's commercial district and, if the opportunity comes up to do up missions, there could be one where you act as a getaway driver for a robbery or something to that effect, but DK said no to it. Hopefully he changes his mind on account of many folks seeming to think of that as part of Carcer City. SpeedMaster14, ClaudeSpeed1911, Alek6 and 1 other 4 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067472175 Share on other sites More sharing options...
miclin Posted May 16, 2015 Share Posted May 16, 2015 (edited) To prevent these alpha bugs, try to set the alphamaterials as the highest IDs in 3dsmax, should fix many alpha bugs. the "backgroundmaterials" need to have a lower ID. Edited May 16, 2015 by miclin Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067472191 Share on other sites More sharing options...
dkluin Posted May 16, 2015 Author Share Posted May 16, 2015 To prevent these alpha bugs, try to set the alphamaterials as the highest IDs in 3dsmax, should fix many alpha bugs. the "backgroundmaterials" need to have a lower ID. I'll fix it asap. Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067473064 Share on other sites More sharing options...
universetwisters Posted May 17, 2015 Share Posted May 17, 2015 (edited) I'm still trying to figure out how big the commercial district should be for the suburbs. So far I'm basing it off the commercial part of my hometown, which is kinda close to where Carcer City would be. lol you thought this was gonna be a map but you were WRONG. @DK - You consider Sergiu's idea of having the cut tunnel maps and stuff in Carcer yet, along with the ghost town? Edited May 17, 2015 by universetwisters dkluin, Tadzik, Alek6 and 1 other 3 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067476350 Share on other sites More sharing options...
dkluin Posted May 17, 2015 Author Share Posted May 17, 2015 (edited) I'm still trying to figure out how big the commercial district should be for the suburbs. So far I'm basing it off the commercial part of my hometown, which is kinda close to where Carcer City would be. lol you thought this was gonna be a map but you were WRONG. @DK - You consider Sergiu's idea of having the cut tunnel maps and stuff in Carcer yet, along with the ghost town? Yeah, I'm adding these towns on my "GTA Underground" mod. As for this mod, I'd like to keep it with CC.No other towns/cities. Edited May 17, 2015 by dkluin universetwisters, Uzzi47 and Alek6 2 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067476911 Share on other sites More sharing options...
universetwisters Posted May 17, 2015 Share Posted May 17, 2015 ^Glad to hear they're gonna be in CC, if we aren't getting our wires crossed. Today's gonna be a busy day for me with this. I gotta get in touch with TheD and introduce myself like a gentleman and I might make a ship for the map. That'd be cool, like one of them great lake freighters. Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067477805 Share on other sites More sharing options...
dkluin Posted May 17, 2015 Author Share Posted May 17, 2015 ^Glad to hear they're gonna be in CC, if we aren't getting our wires crossed. Today's gonna be a busy day for me with this. I gotta get in touch with TheD and introduce myself like a gentleman and I might make a ship for the map. That'd be cool, like one of them great lake freighters. I said they are not being added. I will add them to GTA Underground but I wont add them to this mod. Alek6 and Uzzi47 2 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067477908 Share on other sites More sharing options...
universetwisters Posted May 17, 2015 Share Posted May 17, 2015 That's a bummer, I thought with the last line: As for this mod, I'd like to keep it with CC.No other towns/cities You were saying that you were gonna include them in, hence "I'd like to keep it with CC" *dreams shattered* Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067478177 Share on other sites More sharing options...
dkluin Posted May 17, 2015 Author Share Posted May 17, 2015 That's a bummer, I thought with the last line: As for this mod, I'd like to keep it with CC.No other towns/cities You were saying that you were gonna include them in, hence "I'd like to keep it with CC" *dreams shattered* You misunderstood me If you want to explore CC with surrounding area's, wait untill I release beta 1.0 for Underground. Uzzi47 and Alek6 2 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067478225 Share on other sites More sharing options...
PhillBellic Posted May 17, 2015 Share Posted May 17, 2015 Subway tunnels you say? I like trains. Uzzi47 and Alek6 2 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067478233 Share on other sites More sharing options...
dkluin Posted May 18, 2015 Author Share Posted May 18, 2015 Subway tunnels you say? I like trains. Me too. Uzzi47 and Alek6 2 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067482214 Share on other sites More sharing options...
Kalvin Posted May 18, 2015 Share Posted May 18, 2015 I like trains. Sorry, carry on. Alek6 and EsperantoGTA3 2 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067482276 Share on other sites More sharing options...
dkluin Posted May 18, 2015 Author Share Posted May 18, 2015 I like trains. Sorry, carry on. lmao Alek6 1 Link to comment https://gtaforums.com/topic/793450-gta-carcer-city-converting-the-mh-map-to-sa/page/3/#findComment-1067482289 Share on other sites More sharing options...
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