El Dorado Posted May 19, 2015 Author Share Posted May 19, 2015 2. It has to do with soft shadows. Increasing the box size enlarges the blur effect. We could compensate by decreasing the blurred shadow setting in the shadow settings menu. And bingo. I increased the box size even further, this time to 3.5000 (1.0000 default) So, softer shadows at 3.5000 = Softest shadows default. It's a rather dirt tweak, but it works Here's the files with the 3.5000 values https://www.sendspace.com/file/hbd32o cp1dell 1 Link to comment Share on other sites More sharing options...
_CP_ Posted May 19, 2015 Share Posted May 19, 2015 (edited) And bingo. I increased the box size even further, this time to 3.5000 (1.0000 default) It looks better on foot, but it brakes immersion while in vehicle (look at the spoiler). https://www.youtube.com/watch?v=kezDXDu98iY Edited May 19, 2015 by _CP_ Link to comment Share on other sites More sharing options...
El Dorado Posted May 19, 2015 Author Share Posted May 19, 2015 sh*t, indeed. No idea why. Link to comment Share on other sites More sharing options...
cp1dell Posted May 31, 2015 Share Posted May 31, 2015 So increasing the "sharpen distance" or shadow cascade value, also affects how sharp/soft the shadows are? What's the exact correlation between soft shadows settings and cascade distance? Link to comment Share on other sites More sharing options...
El Dorado Posted May 31, 2015 Author Share Posted May 31, 2015 Assuming I'm looking at the right place, here are some values w_clearing <dir_shadow_softness> 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000</dir_shadow_softness><dir_shadow_cascade0_scale> 3.0000 3.0000 3.0000 3.0000 3.0000 3.0000 3.0000 3.0000 3.0000 3.0000 3.0000 3.0000 3.0000</dir_shadow_cascade0_scale> w_smog <dir_shadow_softness> 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000</dir_shadow_softness><dir_shadow_cascade0_scale> 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000</dir_shadow_cascade0_scale> w_extrasunny <dir_shadow_softness> 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.5000 1.0000 1.0000 1.0000 0.0000</dir_shadow_softness><dir_shadow_cascade0_scale> 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000</dir_shadow_cascade0_scale> You see any potential correlation? Link to comment Share on other sites More sharing options...
_CP_ Posted May 31, 2015 Share Posted May 31, 2015 Maybe clearing and smog weather aren't so important to create sharp looking edges due to small direct lighting values. Link to comment Share on other sites More sharing options...
El Dorado Posted May 31, 2015 Author Share Posted May 31, 2015 Actually the cascade filtering itself is not that annoying. The problem is, sometimes you can see the box without any shadows around It's more evident while in motion - Maybe it have something to do with anisotropic filtering? Link to comment Share on other sites More sharing options...
nkjellman Posted May 31, 2015 Share Posted May 31, 2015 Actually the cascade filtering itself is not that annoying. The problem is, sometimes you can see the box without any shadows around It's more evident while in motion - Maybe it have something to do with anisotropic filtering? That issue is easily fixable. All you have to do is change a graphics setting in the menu and change it back. I found that this trick works for things such as: -The shadow box. -If water on the edge of the screen appears to be glowing. -Lower FPS and lag spikes. (I have to do this every time I start the game. After, it is silky smooth.) -Shadows are not meeting up with their object. I noticed a motorcycle where the bike tires had no shadow where the tires touched the ground. This fixed it. CristianoL. 1 Link to comment Share on other sites More sharing options...
QuickGhosty Posted May 31, 2015 Share Posted May 31, 2015 Actually the cascade filtering itself is not that annoying. The problem is, sometimes you can see the box without any shadows around It's more evident while in motion - Maybe it have something to do with anisotropic filtering? That issue is easily fixable. All you have to do is change a graphics setting in the menu and change it back. I found that this trick works for things such as: -The shadow box. -If water on the edge of the screen appears to be glowing. -Lower FPS and lag spikes. (I have to do this every time I start the game. After, it is silky smooth.) -Shadows are not meeting up with their object. I noticed a motorcycle where the bike tires had no shadow where the tires touched the ground. This fixed it. What are you talking about? There are several of these threads talking about this box and "changing a graphics setting" has never worked for any of us. Link to comment Share on other sites More sharing options...
BS_BlackScout Posted June 2, 2015 Share Posted June 2, 2015 Uh, :S Rockstar really f*cked up with the shadows :S Link to comment Share on other sites More sharing options...
fabiobad Posted June 27, 2015 Share Posted June 27, 2015 Any news on a proper fix for shadow box? Thanks. Link to comment Share on other sites More sharing options...
lovelyboy9x Posted August 19, 2015 Share Posted August 19, 2015 So what happen if we change shadows cascade to 0.0000 :-? Link to comment Share on other sites More sharing options...
fabiobad Posted September 13, 2015 Share Posted September 13, 2015 Any news on a proper fix for shadow box? Thanks. Up :'0 ! Link to comment Share on other sites More sharing options...
El Dorado Posted September 13, 2015 Author Share Posted September 13, 2015 Nope. Not on my side at least. You could try asking the guys at VisualV thread, if anyone have any info about shadow cascading tweaking, it's them. Link to comment Share on other sites More sharing options...
SRocks81 Posted March 25, 2016 Share Posted March 25, 2016 I Created This account Just to thank you mate....... Its Working like a charm when its set to soft shadows .... Cheers Man Thx A Lot Link to comment Share on other sites More sharing options...
nkjellman Posted March 27, 2016 Share Posted March 27, 2016 So, I was just thinking. When you use AMD soft shadows, it looks the best. It doesn't have the distance bug that Nvidia soft shadows have. When you turn on high resolution shadows, the AMD soft shadows look quite sharp. So, maybe the AMD soft shadows + high resolution shadows is the ticket to a large shadow cascade along with shadows that are sharp near the casting object, and blur further away. Link to comment Share on other sites More sharing options...
uncaged Posted March 19, 2021 Share Posted March 19, 2021 Sorry for bumping the thread. But all links are dead : ( I tried to make them 3.5000 by myself but it rendered the game glitched with black or green color. I wander what I did wrong. 2.5000 works fine though. So can please anyone reupload properly edited weather files with 3.5000 values? Link to comment Share on other sites More sharing options...
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