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[V|REL] Increased cascade shadow distance


El Dorado
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El Dorado

Before

 

bHmNMUE.jpg

 

After

 

WIoIp8a.jpg

 

Shadow box size increased from 1.0000 to 2.5000. No fps loss on my end, but I can't guarantee anything. Best results using Softer shadows in-game.

 

https://www.sendspace.com/file/hp8yyl

 

OpenIV required, replace the xml files inside update.rpf > common > data > timecycle. For story mode only.

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does this work with PCSS? so shadows closer to the point of contact are sharp and shadows far from the point of contact are blurred?

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El Dorado

It works, yes. It comes down to personal taste really, for me the best results were achieved with softer shadows.

 

Here's a screen with PCSS

 

QDyvJhZ.jpg

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Marsmillo

That's interesting news. Gives me hope its just some mistake they made in some patch and will fix that soon. At the moment I'm not willing to be modding my game, so I can't test your fix for now, but that looks very promising! Nice job and keep it up!

Have you (or someone else) have access to the non patched files (or the day-one-patch files)? Maybe you can compair both files (launch files and the uptodate files) and see if they did change something there maybe by mistake.

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pasi123567

Why do i get less good shadows? The bad shadows who where farer away from me are now everywhere even directly near me! What have i done wrong?

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That's interesting news. Gives me hope its just some mistake they made in some patch and will fix that soon. At the moment I'm not willing to be modding my game, so I can't test your fix for now, but that looks very promising! Nice job and keep it up!

 

Have you (or someone else) have access to the non patched files (or the day-one-patch files)? Maybe you can compair both files (launch files and the uptodate files) and see if they did change something there maybe by mistake.

It's not a bug, they didn't change anything unintentionally this is always been how the shadows worked.

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And you say your tweak does not work in Online ? How come?

Edited by FicZGB
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And you say your tweak does not work in Online ? How come?

OpenIV won't allow you to modify files and play Online. We don't allow modding Online here either, so please don't bring it up, thanks.

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damn you actually join other people with it <3 :O

Edited by Zeynohh
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That's interesting news. Gives me hope its just some mistake they made in some patch and will fix that soon. At the moment I'm not willing to be modding my game, so I can't test your fix for now, but that looks very promising! Nice job and keep it up!

 

Have you (or someone else) have access to the non patched files (or the day-one-patch files)? Maybe you can compair both files (launch files and the uptodate files) and see if they did change something there maybe by mistake.

It's not a bug, they didn't change anything unintentionally this is always been how the shadows worked.

 

The question is why though? Why wouldn't there be a slider? This is a pc game. There are people out there with high end systems who want this sh*t gone.

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That's interesting news. Gives me hope its just some mistake they made in some patch and will fix that soon. At the moment I'm not willing to be modding my game, so I can't test your fix for now, but that looks very promising! Nice job and keep it up!

 

Have you (or someone else) have access to the non patched files (or the day-one-patch files)? Maybe you can compair both files (launch files and the uptodate files) and see if they did change something there maybe by mistake.

It's not a bug, they didn't change anything unintentionally this is always been how the shadows worked.

 

The question is why though? Why wouldn't there be a slider? This is a pc game. There are people out there with high end systems who want this sh*t gone.

 

No idea, but it's definitely intentional. If this was a bug it certainly would've been fixed now.

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That's interesting news. Gives me hope its just some mistake they made in some patch and will fix that soon. At the moment I'm not willing to be modding my game, so I can't test your fix for now, but that looks very promising! Nice job and keep it up!

 

Have you (or someone else) have access to the non patched files (or the day-one-patch files)? Maybe you can compair both files (launch files and the uptodate files) and see if they did change something there maybe by mistake.

It's not a bug, they didn't change anything unintentionally this is always been how the shadows worked.

 

 

 

Yeah, you said that like 100 times before. But I'm certain I did not have a so striking shadow cascade bubble thing going on when I first installed the game (with the day one patch). It changed for with a patch so I'm thinking they messed up some setting or parameter somewhere by accident. Did not change my game settings, my OS, hardware or drivers only change was a GTA V PC Patch when the problem manifested itself more obvious. So saying its not a bug and its how things work, doesn't match with my observations...

 

But if your right, I would like to hear a official response from R* on the issue.

Therfore I did send a support ticket to there help-desk.

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XXLpeanuts

What quality setting do you have your shadows on? Might affect how this mod works a lot.

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That's interesting news. Gives me hope its just some mistake they made in some patch and will fix that soon. At the moment I'm not willing to be modding my game, so I can't test your fix for now, but that looks very promising! Nice job and keep it up!

 

Have you (or someone else) have access to the non patched files (or the day-one-patch files)? Maybe you can compair both files (launch files and the uptodate files) and see if they did change something there maybe by mistake.

It's not a bug, they didn't change anything unintentionally this is always been how the shadows worked.

 

Yeah, you said that like 100 times before. But I'm certain I did not have a so striking shadow cascade bubble thing going on when I first installed the game (with the day one patch).

Shadows were still blurry a few feet in front of the player on release, they didn't change anything. It's been the same across every system.

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Spider-Vice

Exactly. PS4:

 

Pics: But watch video to see it's just like PC.

 

V1KpJPC.jpg

 

inYzfGC.jpg

Edited by Spider-Vice

mae_nitw_L.png

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Indoor cutscene shadows are bullsh*t

 

 

CLSPo7o.jpg
KHFRIfy.jpg

 

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Sorry, but the ugly shadow box is still there :/


w8pdkw.jpg


It's larger now, but is still visible...


Now we know that is fixable, at least....

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It's not a bug really. Let's call the shadow inside the box as a "Full Rendered Shadows" and the shadows outside the box as a "Lod Shadow"

Just imagine the whole in-game world forcing full rendered shadows. Beautiful, but the game would turn into a slideshow even on the most powerful hardware.

The problem is, the boundaries of this shadow box are too small. And sometimes, you can see the box itself following you, now that's a bug. I tried increasing it a bit (from 1.0000 to 2.5000) just to give a more eye candy effect, and yet, if I increase this size any further, the full rendered shadows became blurred


For a more complex workaround, shader editing would be required

 

XcDtk89.jpg

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QuickGhosty

I finally created a rockstar support page for this with all the information I'll see if it gets any responses


 

Sorry, but the ugly shadow box is still there :/
w8pdkw.jpg
It's larger now, but is still visible...
Now we know that is fixable, at least....

 

Move your camera to the furthest one back it makes the box bigger

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XXLpeanuts

This mod just makes all shadows low quality and very VERY slightly increased the cascade. Totally not worth it but agreed its slightly less noticeable.

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This mod just makes all shadows low quality and very VERY slightly increased the cascade. Totally not worth it but agreed its slightly less noticeable.

It's Rockstar fault.

HHnErXC.png


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If i want to do this manually...what lines do i change ?

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If i want to do this manually...what lines do i change ?

 

Edit those Files :

 

w_clear.xml

w_clouds.xml

w_extrasunny.xml

w_foggy.xml

w_neutral.xml

w_smog.xml

 

Find this Line :

 

<dir_shadow_cascade0_scale> 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000</dir_shadow_cascade0_scale>

 

Replace by This :

<dir_shadow_cascade0_scale> 2.5000 2.5000 2.5000 2.5000 2.5000 2.5000 2.5000 2.5000 2.5000 2.5000 2.5000 2.5000 2.5000</dir_shadow_cascade0_scale>

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Okay, let me give my input on why the shadows are blurring when you increase the size of the box. There are 4 possible reasons.

1. Increasing the size of the box is how Rockstar blurred shadows during mostly cloudy weather, and at dusk and dawn. Personally, they are dumb if they did this, and they should of done separate values.

2. It has to do with soft shadows. Increasing the box size enlarges the blur effect. We could compensate by decreasing the blurred shadow setting in the shadow settings menu.

3. Each shadow setting has a certain resolution in the box. Only so many pixels. It is sort of like enlarging an image. It becomes blurry. We would have to crack the shadow resolution settings, which would require a more beefy PC.

4. Increasing the size of the box may be making the game think that the close shadows are the farther shadows that render outside the box.

 

Speaking of shadows, it is only you're headlights of the vehicle you're in that renders shadows. This is why the player never casts a shadow. Cars you're not in don't cast shadows. It is also noteworthy that the headlights of the vehicle you're in are significantly brighter than other cars. There is possibly a different shader generating the light.

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R* always sucked at creating proper and bugfree shadows. They'll never learn on how to create great looking shadows.

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2. It has to do with soft shadows. Increasing the box size enlarges the blur effect. We could compensate by decreasing the blurred shadow setting in the shadow settings menu.

 

That's my guess too. There's also this line - <dir_shadow_softness> 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.5000 1.0000 1.0000 1.0000 0.0000

 

I tried editing this value, nothing seems to change.

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R* always sucked at creating proper and bugfree shadows. They'll never learn on how to create great looking shadows.

Except the shadows in V looks pretty amazing. Heck, the shadows from light sources other than the sun is especially great.

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