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Anyone want to test lovely.ydr? (Statue of Happiness)


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NTAuthority

So for the past few days I've been working on my V model documentation (will be open source, don't worry :) ), and I'd like some people to test my model and how it works with whatever toolchain they use for loading models. It's a converted (and as of yet untextured) version of IV's Statue of Happiness (stat_hilberty01.wdr), built with the code that in the slightly-distant future will make up RageDK.

 

cinephotomicrography.png

 

I've been testing it overriding bh1_07_build02.ydr (platform:/levels/gta5/_cityw/beverly_01/bh1_07.rpf) at the pictured coordinates, and the texture it has set in the shader arguments is one that exists in the texture dictionary for that model.

 

Have fun loading it, and get hyped!

 

Download: http://refint.org/files/lovely.ydr

All my respect for you NT, am very happy that you did it...

 

It means mapmods for GTA V are coming soon ;)

 

Really great Job

 

Bro, i dont know your free time but if you could break GTA V limits, we'll may have hundreds of mapmods... far from Los santos....

 

Love what you do ;)

 

Bravo !

So when will you be sharing the process you used to convert this model to V? I would love to covert some of my existing assets from IV to V, such as Iron Man or Stark Tower. If this worked for the statue, wouldn't it work for other meshes that exist in IV?

  • Like 1
lunchxbles

So when will you be sharing the process you used to convert this model to V? I would love to covert some of my existing assets from IV to V, such as Iron Man or Stark Tower. If this worked for the statue, wouldn't it work for other meshes that exist in IV?

exactly how i feel. I'm so pumped for model support, but when?

  • Like 1

Already imagining LC as an additional map :D U gotta tell us how to do it and give us any tool or smtnhg :D

  • 2 weeks later...
NTAuthority

and work progresses...

 

xenotime.png

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