Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. DLC
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
      7. The Diamond Casino Heist
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Sergeeeek

[V|REL|WIP] Working JB700 (spy car)

Recommended Posts

Sergeeeek

With recent drama of people finding viruses in popular mods I want to say what this mod IS NOT infected with any viruses. Proof.

Download from gta5-mods

Download from modmy5

Download from Mediafire

This mod gives you ability to use all the gadgets on the JB700 outside of the mission.

If mod doesn't work install VC 2013 Redistributable (x64 version).

Instructions

Installation

 

Copy the WorkingJB700.asi in to the game folder (you must have asi loader and ScriptHookV installed).

 

Controls

 

Keyboard:
Spikes: Control
Eject passenger: Shift
Eject driver: (Hold)Shift
Shoot: RMB

Gamepad:
Spikes: LS
Eject passenger: X
Eject driver: (Hold)X
Shoot: LB

 

Changelog

Version 1.2 (ninja update):

  • Fixed a bug with shooting button not working if changed from default.

 

Version 1.1:

  • No longer aims normal weapons when shooting.
  • Particle effects on guns and bursting tyres now work.
  • Spikes burst rear tires now.
  • INI file config with controls, ejection speed and gun type, to reload ini press Alt+Backspace.
  • Fixed a few other small bugs.

Version 1.0:

  • Initial release.
Edited by Sergeeeek

Share this post


Link to post
Share on other sites
vithepunisher

Do the spikes & guns work?? :)

Share this post


Link to post
Share on other sites
Sergeeeek

Do the spikes & guns work?? :)

Not yet, but I'm working on it. You can already drop spikes but they don't do anything :)

Share this post


Link to post
Share on other sites
FantasyGamer0

Tried sending you a PM but it won't let me :(

Share this post


Link to post
Share on other sites
FlyingAce

can you use Ejection seat. or is it only the passanger? xD

Share this post


Link to post
Share on other sites
Sergeeeek

can you use Ejection seat. or is it only the passanger? xD

Do you mean ejecting yourself from the car? Currently no, but that's a good idea, I think I'll do that too.

Share this post


Link to post
Share on other sites
FlyingAce

^^ if its not possible to use the same script used to eject npcs you could borrow the jets "eject" script maybe.. I wouldn't know for sure though

Share this post


Link to post
Share on other sites
Esoteric777

OMG that would be fun to just launch prostitutes with.

Share this post


Link to post
Share on other sites
FlyingAce

OMG that would be fun to just launch prostitutes with.

Oh gosh....... everyone is about to be doing this now xD

Share this post


Link to post
Share on other sites
Sergeeeek

 

OMG that would be fun to just launch prostitutes with.

Oh gosh....... everyone is about to be doing this now xD

 

Don't get your hopes too high about prostitutes. They don't get into that car, it's hardcoded into prostitutes script and I'm not sure there is a way to change it without modifying game's files (which is not possible right now).

Share this post


Link to post
Share on other sites
Player360

Awesome, some one is trying to mod the JB 700

 

+REP ; )

Share this post


Link to post
Share on other sites
Claymmorez

Looking forward to this ! NIce work man :)

Share this post


Link to post
Share on other sites
Glenni91

Technically if you want a prostitute in it, just spawn one as a bodyguard.. launch them out the car =P

Share this post


Link to post
Share on other sites
imakuni1995

Nice job, can't wait for the finished mod!

Share this post


Link to post
Share on other sites
MAFINS

You can use SHOOT_SINGLE_BULLET_BETWEEN_COORDS for the guns.
Use the assault rifle weapon hash. :)

Edited by MAFINS

Share this post


Link to post
Share on other sites
vithepunisher

 

Do the spikes & guns work?? :)

Not yet, but I'm working on it. You can already drop spikes but they don't do anything :)

 

Oh awesome dude keep up the good work hopefully you'll find the solution and get everything working :D

Share this post


Link to post
Share on other sites
GamingDamned_Dev

Wow nice mod.

Share this post


Link to post
Share on other sites
imakuni1995

This mod is gonna be so awesome when it's finished! #hype

Share this post


Link to post
Share on other sites
REMOVED

I can't wait to use the guns and spikes :D

Share this post


Link to post
Share on other sites
Sergeeeek

This mod is gonna be so awesome when it's finished! #hype

 

 

I can't wait to use the guns and spikes :D

 

 

Wow nice mod.

 

Haha, thanks. You really motivate me guys.

Share this post


Link to post
Share on other sites
dx1tb70ghz

 

Edited by dx1tb70ghz

Share this post


Link to post
Share on other sites
Sergeeeek

For working guns you can just convert my script into C++ or whatever you use: https://github.com/gamebooster/gta5-lua-engine/blob/master/scripts/rocket_vehicle.lua

 

 

 

Haha, thanks. You really motivate me guys.

 

This might help you, he's done it with rockets.

 

http://gtaforums.com/topic/793267-vrel-real-drift-wheelie-james-bond-4x4-handling-mod-v3/

 

 

I just convert vanilla scripts to c++ so it would be just like in those missions. Guns are already working, last thing is spikes.

Edited by Sergeeeek

Share this post


Link to post
Share on other sites
system-x116

how download? как скачать?

Edited by system-x116

Share this post


Link to post
Share on other sites
Sergeeeek

how download? как скачать?

Haven't released yet. Ещё ни как.

Share this post


Link to post
Share on other sites
flynhigh09

Heres code to drop tyre spikes behind your vehicle it could probably use a touch up..

 

 

void Settyrespikes(int id){    if (PLAYER::IS_PLAYER_PRESSING_HORN(id))        return;    Vector3 entityCoords = ENTITY::GET_ENTITY_COORDS(id, false);    OBJECT::PLACE_OBJECT_ON_GROUND_PROPERLY(OBJECT::CREATE_OBJECT(GAMEPLAY::GET_HASH_KEY("prop_tyre_spike_01"), entityCoords.x, entityCoords.y, entityCoords.x, 1, 1, 0));    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, entityCoords.x + 3.0f, entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);}

Share this post


Link to post
Share on other sites
mis009

Lol this looks fun eject me.. :panic:

Edited by mis009

Share this post


Link to post
Share on other sites
vithepunisher

All we need now is the spikes to work just like in the mission well done on the progress so far give yourself a :cookie:

Share this post


Link to post
Share on other sites
Sergeeeek

 

Heres code to drop tyre spikes behind your vehicle it could probably use a touch up..

void Settyrespikes(int id){    if (PLAYER::IS_PLAYER_PRESSING_HORN(id))        return;    Vector3 entityCoords = ENTITY::GET_ENTITY_COORDS(id, false);    OBJECT::PLACE_OBJECT_ON_GROUND_PROPERLY(OBJECT::CREATE_OBJECT(GAMEPLAY::GET_HASH_KEY("prop_tyre_spike_01"), entityCoords.x, entityCoords.y, entityCoords.x, 1, 1, 0));    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, entityCoords.x + 3.0f, entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);}

 

Yeah, dropping spikes is the first thing I did when started making the mod. Now I need to make them burst tyres and stuff. Good thing we've got decompiled scripts from from all the missions it will not take that long.

All we need now is the spikes to work just like in the mission well done on the progress so far give yourself a :cookie:

Thanks.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.