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[V|REL|WIP] Working JB700 (spy car)


Sergeeeek

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Sergeeeek

With recent drama of people finding viruses in popular mods I want to say what this mod IS NOT infected with any viruses. Proof.

Download from gta5-mods

Download from modmy5

Download from Mediafire

This mod gives you ability to use all the gadgets on the JB700 outside of the mission.

If mod doesn't work install VC 2013 Redistributable (x64 version).

Instructions

Installation

 

Copy the WorkingJB700.asi in to the game folder (you must have asi loader and ScriptHookV installed).

 

Controls

 

Keyboard:
Spikes: Control
Eject passenger: Shift
Eject driver: (Hold)Shift
Shoot: RMB

Gamepad:
Spikes: LS
Eject passenger: X
Eject driver: (Hold)X
Shoot: LB

 

Changelog

Version 1.2 (ninja update):

  • Fixed a bug with shooting button not working if changed from default.

 

Version 1.1:

  • No longer aims normal weapons when shooting.
  • Particle effects on guns and bursting tyres now work.
  • Spikes burst rear tires now.
  • INI file config with controls, ejection speed and gun type, to reload ini press Alt+Backspace.
  • Fixed a few other small bugs.

Version 1.0:

  • Initial release.
Edited by Sergeeeek
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vithepunisher

Do the spikes & guns work?? :)

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Sergeeeek

Do the spikes & guns work?? :)

Not yet, but I'm working on it. You can already drop spikes but they don't do anything :)

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Sergeeeek

can you use Ejection seat. or is it only the passanger? xD

Do you mean ejecting yourself from the car? Currently no, but that's a good idea, I think I'll do that too.

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FlyingAce

^^ if its not possible to use the same script used to eject npcs you could borrow the jets "eject" script maybe.. I wouldn't know for sure though

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FlyingAce

OMG that would be fun to just launch prostitutes with.

Oh gosh....... everyone is about to be doing this now xD

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Sergeeeek

 

OMG that would be fun to just launch prostitutes with.

Oh gosh....... everyone is about to be doing this now xD

 

Don't get your hopes too high about prostitutes. They don't get into that car, it's hardcoded into prostitutes script and I'm not sure there is a way to change it without modifying game's files (which is not possible right now).

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Technically if you want a prostitute in it, just spawn one as a bodyguard.. launch them out the car =P

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You can use SHOOT_SINGLE_BULLET_BETWEEN_COORDS for the guns.
Use the assault rifle weapon hash. :)

Edited by MAFINS
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vithepunisher

 

Do the spikes & guns work?? :)

Not yet, but I'm working on it. You can already drop spikes but they don't do anything :)

 

Oh awesome dude keep up the good work hopefully you'll find the solution and get everything working :D

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This mod is gonna be so awesome when it's finished! #hype

 

 

I can't wait to use the guns and spikes :D

 

 

Wow nice mod.

 

Haha, thanks. You really motivate me guys.

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For working guns you can just convert my script into C++ or whatever you use: https://github.com/gamebooster/gta5-lua-engine/blob/master/scripts/rocket_vehicle.lua

 

 

 

Haha, thanks. You really motivate me guys.

 

This might help you, he's done it with rockets.

 

http://gtaforums.com/topic/793267-vrel-real-drift-wheelie-james-bond-4x4-handling-mod-v3/

 

 

I just convert vanilla scripts to c++ so it would be just like in those missions. Guns are already working, last thing is spikes.

Edited by Sergeeeek
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system-x116

how download? как скачать?

Edited by system-x116
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how download? как скачать?

Haven't released yet. Ещё ни как.

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flynhigh09

Heres code to drop tyre spikes behind your vehicle it could probably use a touch up..

 

 

void Settyrespikes(int id){    if (PLAYER::IS_PLAYER_PRESSING_HORN(id))        return;    Vector3 entityCoords = ENTITY::GET_ENTITY_COORDS(id, false);    OBJECT::PLACE_OBJECT_ON_GROUND_PROPERLY(OBJECT::CREATE_OBJECT(GAMEPLAY::GET_HASH_KEY("prop_tyre_spike_01"), entityCoords.x, entityCoords.y, entityCoords.x, 1, 1, 0));    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, entityCoords.x + 3.0f, entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);}
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vithepunisher

All we need now is the spikes to work just like in the mission well done on the progress so far give yourself a :cookie:

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Heres code to drop tyre spikes behind your vehicle it could probably use a touch up..

void Settyrespikes(int id){    if (PLAYER::IS_PLAYER_PRESSING_HORN(id))        return;    Vector3 entityCoords = ENTITY::GET_ENTITY_COORDS(id, false);    OBJECT::PLACE_OBJECT_ON_GROUND_PROPERLY(OBJECT::CREATE_OBJECT(GAMEPLAY::GET_HASH_KEY("prop_tyre_spike_01"), entityCoords.x, entityCoords.y, entityCoords.x, 1, 1, 0));    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, entityCoords.x + 3.0f, entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);    OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);}

 

Yeah, dropping spikes is the first thing I did when started making the mod. Now I need to make them burst tyres and stuff. Good thing we've got decompiled scripts from from all the missions it will not take that long.

All we need now is the spikes to work just like in the mission well done on the progress so far give yourself a :cookie:

Thanks.

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