Sergeeeek Posted May 8, 2015 Share Posted May 8, 2015 (edited) With recent drama of people finding viruses in popular mods I want to say what this mod IS NOT infected with any viruses. Proof. Download from gta5-mods Download from modmy5 Download from Mediafire This mod gives you ability to use all the gadgets on the JB700 outside of the mission. If mod doesn't work install VC 2013 Redistributable (x64 version). Instructions Installation Copy the WorkingJB700.asi in to the game folder (you must have asi loader and ScriptHookV installed). Controls Keyboard:Spikes: ControlEject passenger: ShiftEject driver: (Hold)ShiftShoot: RMBGamepad:Spikes: LSEject passenger: XEject driver: (Hold)XShoot: LB Changelog Version 1.2 (ninja update): Fixed a bug with shooting button not working if changed from default. Version 1.1: No longer aims normal weapons when shooting. Particle effects on guns and bursting tyres now work. Spikes burst rear tires now. INI file config with controls, ejection speed and gun type, to reload ini press Alt+Backspace. Fixed a few other small bugs. Version 1.0: Initial release. Edited May 14, 2015 by Sergeeeek FantasyGamer0, Jago, SID44SID and 15 others 18 Link to comment Share on other sites More sharing options...
vithepunisher Posted May 8, 2015 Share Posted May 8, 2015 Do the spikes & guns work?? Link to comment Share on other sites More sharing options...
Sergeeeek Posted May 8, 2015 Author Share Posted May 8, 2015 Do the spikes & guns work?? Not yet, but I'm working on it. You can already drop spikes but they don't do anything Link to comment Share on other sites More sharing options...
FantasyGamer0 Posted May 8, 2015 Share Posted May 8, 2015 Tried sending you a PM but it won't let me Link to comment Share on other sites More sharing options...
FlyingAce Posted May 8, 2015 Share Posted May 8, 2015 can you use Ejection seat. or is it only the passanger? xD Link to comment Share on other sites More sharing options...
Sergeeeek Posted May 8, 2015 Author Share Posted May 8, 2015 can you use Ejection seat. or is it only the passanger? xD Do you mean ejecting yourself from the car? Currently no, but that's a good idea, I think I'll do that too. Link to comment Share on other sites More sharing options...
FlyingAce Posted May 8, 2015 Share Posted May 8, 2015 ^^ if its not possible to use the same script used to eject npcs you could borrow the jets "eject" script maybe.. I wouldn't know for sure though Link to comment Share on other sites More sharing options...
Esoteric777 Posted May 8, 2015 Share Posted May 8, 2015 OMG that would be fun to just launch prostitutes with. Voit Turyv 1 Link to comment Share on other sites More sharing options...
FlyingAce Posted May 8, 2015 Share Posted May 8, 2015 OMG that would be fun to just launch prostitutes with. Oh gosh....... everyone is about to be doing this now xD Link to comment Share on other sites More sharing options...
Sergeeeek Posted May 8, 2015 Author Share Posted May 8, 2015 OMG that would be fun to just launch prostitutes with. Oh gosh....... everyone is about to be doing this now xD Don't get your hopes too high about prostitutes. They don't get into that car, it's hardcoded into prostitutes script and I'm not sure there is a way to change it without modifying game's files (which is not possible right now). Link to comment Share on other sites More sharing options...
Player360 Posted May 8, 2015 Share Posted May 8, 2015 Awesome, some one is trying to mod the JB 700 +REP ; ) Link to comment Share on other sites More sharing options...
Claymmorez Posted May 9, 2015 Share Posted May 9, 2015 Looking forward to this ! NIce work man Link to comment Share on other sites More sharing options...
Glenni91 Posted May 9, 2015 Share Posted May 9, 2015 Technically if you want a prostitute in it, just spawn one as a bodyguard.. launch them out the car =P Link to comment Share on other sites More sharing options...
imakuni1995 Posted May 9, 2015 Share Posted May 9, 2015 Nice job, can't wait for the finished mod! Link to comment Share on other sites More sharing options...
MAFINS Posted May 9, 2015 Share Posted May 9, 2015 (edited) You can use SHOOT_SINGLE_BULLET_BETWEEN_COORDS for the guns. Use the assault rifle weapon hash. Edited May 9, 2015 by MAFINS Link to comment Share on other sites More sharing options...
vithepunisher Posted May 9, 2015 Share Posted May 9, 2015 Do the spikes & guns work?? Not yet, but I'm working on it. You can already drop spikes but they don't do anything Oh awesome dude keep up the good work hopefully you'll find the solution and get everything working Link to comment Share on other sites More sharing options...
GamingDamned_Dev Posted May 9, 2015 Share Posted May 9, 2015 Wow nice mod. Link to comment Share on other sites More sharing options...
imakuni1995 Posted May 10, 2015 Share Posted May 10, 2015 This mod is gonna be so awesome when it's finished! #hype Link to comment Share on other sites More sharing options...
REMOVED Posted May 10, 2015 Share Posted May 10, 2015 I can't wait to use the guns and spikes Link to comment Share on other sites More sharing options...
Sergeeeek Posted May 10, 2015 Author Share Posted May 10, 2015 This mod is gonna be so awesome when it's finished! #hype I can't wait to use the guns and spikes Wow nice mod. Haha, thanks. You really motivate me guys. imakuni1995 1 Link to comment Share on other sites More sharing options...
skomski Posted May 10, 2015 Share Posted May 10, 2015 For working guns you can just convert my script into C++ or whatever you use: https://github.com/gamebooster/gta5-lua-engine/blob/master/scripts/rocket_vehicle.lua Link to comment Share on other sites More sharing options...
dx1tb70ghz Posted May 10, 2015 Share Posted May 10, 2015 (edited) Edited May 11, 2015 by dx1tb70ghz Link to comment Share on other sites More sharing options...
REMOVED Posted May 10, 2015 Share Posted May 10, 2015 (edited) Haha, thanks. You really motivate me guys. This might help you, he's done it with rockets. http://gtaforums.com/topic/793267-vrel-real-drift-wheelie-james-bond-4x4-handling-mod-v3/ Edited May 10, 2015 by JelleDekkers Link to comment Share on other sites More sharing options...
Sergeeeek Posted May 10, 2015 Author Share Posted May 10, 2015 (edited) For working guns you can just convert my script into C++ or whatever you use: https://github.com/gamebooster/gta5-lua-engine/blob/master/scripts/rocket_vehicle.lua Haha, thanks. You really motivate me guys. This might help you, he's done it with rockets. http://gtaforums.com/topic/793267-vrel-real-drift-wheelie-james-bond-4x4-handling-mod-v3/ I just convert vanilla scripts to c++ so it would be just like in those missions. Guns are already working, last thing is spikes. Edited May 10, 2015 by Sergeeeek Link to comment Share on other sites More sharing options...
system-x116 Posted May 10, 2015 Share Posted May 10, 2015 (edited) how download? как скачать? Edited May 10, 2015 by system-x116 Link to comment Share on other sites More sharing options...
Sergeeeek Posted May 10, 2015 Author Share Posted May 10, 2015 how download? как скачать? Haven't released yet. Ещё ни как. system-x116 1 Link to comment Share on other sites More sharing options...
flynhigh09 Posted May 10, 2015 Share Posted May 10, 2015 Heres code to drop tyre spikes behind your vehicle it could probably use a touch up.. void Settyrespikes(int id){ if (PLAYER::IS_PLAYER_PRESSING_HORN(id)) return; Vector3 entityCoords = ENTITY::GET_ENTITY_COORDS(id, false); OBJECT::PLACE_OBJECT_ON_GROUND_PROPERLY(OBJECT::CREATE_OBJECT(GAMEPLAY::GET_HASH_KEY("prop_tyre_spike_01"), entityCoords.x, entityCoords.y, entityCoords.x, 1, 1, 0)); OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1); OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1); OBJECT::CREATE_AMBIENT_PICKUP(2780351145, entityCoords.x + 3.0f, entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1); OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);} vithepunisher 1 Link to comment Share on other sites More sharing options...
mis009 Posted May 10, 2015 Share Posted May 10, 2015 (edited) Lol this looks fun eject me.. Edited May 10, 2015 by mis009 system-x116 1 Link to comment Share on other sites More sharing options...
vithepunisher Posted May 10, 2015 Share Posted May 10, 2015 All we need now is the spikes to work just like in the mission well done on the progress so far give yourself a Link to comment Share on other sites More sharing options...
Sergeeeek Posted May 10, 2015 Author Share Posted May 10, 2015 Heres code to drop tyre spikes behind your vehicle it could probably use a touch up.. void Settyrespikes(int id){ if (PLAYER::IS_PLAYER_PRESSING_HORN(id)) return; Vector3 entityCoords = ENTITY::GET_ENTITY_COORDS(id, false); OBJECT::PLACE_OBJECT_ON_GROUND_PROPERLY(OBJECT::CREATE_OBJECT(GAMEPLAY::GET_HASH_KEY("prop_tyre_spike_01"), entityCoords.x, entityCoords.y, entityCoords.x, 1, 1, 0)); OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1); OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1); OBJECT::CREATE_AMBIENT_PICKUP(2780351145, entityCoords.x + 3.0f, entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1); OBJECT::CREATE_AMBIENT_PICKUP(2780351145, (entityCoords.x + 3.0f), entityCoords.y + 8.0f, entityCoords.z, 0, 2, 4237281558, 0, 1);} Yeah, dropping spikes is the first thing I did when started making the mod. Now I need to make them burst tyres and stuff. Good thing we've got decompiled scripts from from all the missions it will not take that long. All we need now is the spikes to work just like in the mission well done on the progress so far give yourself a Thanks. vithepunisher 1 Link to comment Share on other sites More sharing options...
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