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_CP_

VisualV

Recommended Posts

El Dorado

Any news about implementing motion blur?

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_CP_

No, I tried to bring setting from IV but game seems to ignore it.

Actually, results are OK, but I'm not sure about introducing it for 1.0.015 due to FPP mode.
OHKFYpnh.png

Edited by _CP_

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nik0hue

No idea if already asked but can you use this kind of a mod Online since I have no idea how the whole thing works?

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_CP_

Using any mods in Online is unsafe so you should be aware that you could be banned.

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nik0hue

Aww, I really want to use this mod as it looks absolutely fantastic but guess I don't wanna take that risk..

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MOHaplier

Any news about the new Version? I will be patient i promise but do you have any expectation?

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TheAdmiester

No, I tried to bring setting from IV but game seems to ignore it.

 

Actually, results are OK, but I'm not sure about introducing it for 1.0.015 due to FPP mode.

OHKFYpnh.png

Got any screenshots of it working without having moved the camera? GTA V's default motion blur already works as long as the camera is being moved.

 

Also, if it's only controlled by one file, you should maybe release it as an optional addon to VisualV for those of us who don't mind other stuff being broken.

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_CP_

@TheAdmiester

I'll post a movie with motion blur, you'll decide how it's good for you.


https://youtu.be/EozLaD5DZh4

Vespucci Beach:

r1V0moAh.png

Edited by _CP_

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MOHaplier

@TheAdmiester

 

I'll post a movie with motion blur, you'll decide how it's good for you.

 

 

https://youtu.be/EozLaD5DZh4

 

Vespucci Beach:

 

r1V0moAh.png

The Image Looks absolutely amazing, And By the way can you implement AA?

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_CP_

AA was applied onto the latest screen.

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OutlawTuNeR

 



looks Good _CP_ ;)

Edited by OutlawTuNeR

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TheAdmiester

@TheAdmiester

 

I'll post a movie with motion blur, you'll decide how it's good for you.

 

 

https://youtu.be/EozLaD5DZh4

 

Vespucci Beach:

 

r1V0moAh.png

Looks amazing to me, I'd definitely like it included as an option in the next release if that's possible.

 

I think the first person issue is down to the alpha/transparency of the windshield. It happened in IV with first person camera mods, or with a modded car whose hood camera clips into the interior. I don't think it's fixable unfortunately, but I definitely wouldn't mind switching FP mode out with hood cam if it meant I could have constant motion blur like that.

 

What did you do to activate it?

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faizauthar12

ahh
smooth motion blur :catspider:
nice bro ,still waiting the next update

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zerGoot

ahh

smooth motion blur :catspider:

nice bro ,still waiting the next update

 

Just like everyone else :D

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_CP_

I think the first person issue is down to the alpha/transparency of the windshield. It happened in IV with first person camera mods, or with a modded car whose hood camera clips into the interior. I don't think it's fixable unfortunately, but I definitely wouldn't mind switching FP mode out with hood cam if it meant I could have constant motion blur like that.

 

What did you do to activate it?

Yep, R* didn't change it since IV, and it's still visible e.g. in Hydra. At this moment I removed motion blur in FPS in vehicles.

Weather cycles had one missing parametr in files, I just pasted and worked fine.

 

NOr9FZPh.png

Edited by _CP_

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TheAdmiester

Looks fantastic still. Also, disabling it in first person is an even better idea.

 

Would you be willing to let us know what line you changed to make the blur work or would you rather we wait until your release?

Edited by TheAdmiester

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_CP_

I added <postfx_motionblur> parametr in time cycle modifiers instead of weather files.

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TheAdmiester

I added <postfx_motionblur> parametr in time cycle modifiers instead of weather files.

Which value did you use, and which modifier sections did you put it in?

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_CP_

Try to set 1.0 in nextgen modifier.

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TheAdmiester

Try to set 1.0 in nextgen modifier.

Hmm, that doesn't seem to have done anything.

 

Just in case I did anything wrong, I put it in timecycle_mods_1.xml (since that's the only one with a "nextgen" modifier secion) like this:

<postfx_motionblur>1.0</postfx_motionblur>

 

And changed the "NumMods" value so that it was aware of the new modifier I added, but nothing has changed ingame.

 

EDIT: I'm an idiot. I accidentally edited update\update.rpf instead of the mods\update\update.rpf I have. Will test it now that I know what's wrong...

 

EDIT 2: Tested it again, edited file is in the right place but nothing is different.

Edited by TheAdmiester

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_CP_

Oh, I made a typo, check <postfx_motionblurlength>.

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TheAdmiester

Oh, I made a typo, check <postfx_motionblurlength>.

Thanks, that one works perfectly.

 

Also, don't try setting it to 100. I was experimenting with values because I wanted it to be longer than the blur in your video, but 100 just makes it an absolute eye destroyer lol.

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nkjellman

In my opinion, the best motion blur is no motion blur. Motion blur is used to simulate the blur effect of fast movement at 30 FPS. However, at 60 FPS, you're eye does it naturally.

 

Anyways, CP, the screenshots are looking fantastic. The only thing I would do is ever so slightly reduce the blue. I feel that the roads, vehicle reflections, and shadows are looking slightly too blue for Los Angeles style weather. I am guessing it has to do with the sky being more blue. I guess it could be slightly less saturated. That might help out the vehicle reflections a bit.

Edited by nkjellman

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_CP_

Of course I'll leave motion blur as an option, it's a little buggy, and I understand why R* wanted to abandon it.

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Androll

Oh, I made a typo, check <postfx_motionblurlength>.

 

Hell yeah! Its working! Thank you very much, I've been searching sooo long for this kind of tweak, and wooo, here it is. :lol: My life is complete now, thank you again! Zajebista robota :turn:

 

Oh, and one other thing. Do you know what texture is used for stippling/dithering effect on light poles, and other things in the distance? I cannot find the correct one.

Edited by Androll

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_CP_

Sadly, I don't know, maybe it's hidden in game executable.

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TheAdmiester

Sadly, I don't know, maybe it's hidden in game executable.

 

Hell yeah! Its working! Thank you very much, I've been searching sooo long for this kind of tweak, and wooo, here it is. :lol: My life is complete now, thank you again! Zajebista robota :turn:

 

Oh, and one other thing. Do you know what texture is used for stippling/dithering effect on light poles, and other things in the distance? I cannot find the correct one.

 

Do you guys mean the sort of light cone that comes from street lights? Do you have a screenshot of what you mean?

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BlackScout

Scale_ordered_dither.png

This horrible effect.

Right is basically what Dithering does, that pixelated effect GTA V has on the poles, which only disappears at 4K or 8XMSAA.

Basically

http://emulation-general.wikia.com/wiki/Dithering

 

In-game Example of Witcher 3, almost the same sh*t like GTA V.

**Zoom!!**

 

LkiIyeE.jpg

 

GTA V has more.

Edited by TrustedInstaller

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SilverRST

So it doesn't matter if you use FXAA or not... I have those ugly dithering all the time on 1080p and 0x MSAA.

I thought it has to be FXAA that makes those lightpoles f*cking ugly and it really hurts the eyes.

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TheAdmiester

Scale_ordered_dither.png

This horrible effect.

Right is basically what Dithering does, that pixelated effect GTA V has on the poles, which only disappears at 4K or 8XMSAA.

Basically

http://emulation-general.wikia.com/wiki/Dithering

 

In-game Example of Witcher 3, almost the same sh*t like GTA V.

**Zoom!!**

 

LkiIyeE.jpg

 

GTA V has more.

Oh right, I thought you guys were talking about the cones of light that come from the lights, since those are volumetric effects they wouldn't necessarily have a texture.

 

The dithering is probably unavoidable, GTA 4 had it too althought it was much worse. For me I barely notice it, but that might be a side effect of me playing at 4K. The problem is definitely there but I don't think there's any way around it, since it's basically a more graceful way of having objects pop in.

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