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_CP_

VisualV

Recommended Posts

Slash_Alex
12 hours ago, cp1dell said:

 Oh, which reminds me, are you sure I should just edit the first and last hours in that time cycle files?  I've seen a post where CP talks about iediting something for night time, and says to edit the first two in the last two values 

Yep, i change the first two and the last two numbers too as the second and the next to last numbers are responsible for dusk and dawn and if you do not change them you'll get sharp brightness transition what is not good.

It's not hard to understand what numbers to change as this line in each XML file is a 24 hours time scale.

https://imgur.com/bHSoJ3D

 

Actually these are all optimal for me numbers i changed to make my nights as dark as the real ones and not have any problems with fog, colours disbalance, and so on.

https://imgur.com/P0SU2JH

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robi29
On 9/14/2018 at 12:00 PM, Slash_Alex said:

Thank you for your answer. In order to avoid probable questions - almost all of my graphic settings are at ultra.

By not moving shadows in the night i meant this:

[video]

 

I thought you said about shadows from moon lighting. Unfortunately I can't change the dynamic shadows.

 

 

16 hours ago, cp1dell said:

Buddy, since my first post in this topic asking about making brighter nights, I've been doing nothing but asking what parameters to edit  so I could do it myself for my own personal copy :) Like robi  said, there are a lot of settings that need to be changed. The ambient down intensity doesn't cut it, the color needs to be changed as well to have the navy/blue  lighting that the vanilla game in rockstars' other games have.

 

 The  Direct light color and intensity and/or multiplier needs to be edited as well I think.

 

 On top of that, when I have change the ambient light intensity,  there is a weird effect on the vegetation with them having some strange white glow to them.  And then of course when the ambient light is increased, mountains and other objects far in the distance can easily be seen as well, which doesn't look very good or natural, so I think I need to do something with the fog as well.

 

Like robi said,  there are a lot of things that need to be changed  to do what I am trying to do with night lighting ( basically the mods daytime lighting  but with slight changes so it's a bit darker, but also a whitish/bluish tone to the environment ). I am just trying to figure out exactly what saddens I need to edit and change. It's turning out to be a lot more complicated than just increasing the ambient light intensity.

 

 Like, part of me wants to take two hours from visualv's  daytime, apply them to two hours of nighttime in visualv,  and tweak the colors and intensity/brightness of things from there.

 

 Oh, which reminds me, are you sure I should just edit the first and last hours in that time cycle files?  I've seen a post where CP talks about iediting something for night time, and says to edit the first two in the last two values 

 

You should tweak only these parameters to make more blueish nights:

light_dir_col - moon lighting

light_natural_amb_down - ambient lighting from the sky

light_natural_amb_up - ambient lighting from the ground

sky_zenith_col, sky_zenith_transition, sky_azimuth_east_col, sky_azimuth_transition, sky_azimuth_west_col - sky colors

fog_near_col, fog_col, fog_moon_col ,fog_east_col - fog colors

fog_density - increase it if you want more fog

fog_haze_density - increase it if you want darker mountains in a far

 

Make sure you will tweak the first and the last parameter in timecycles.

Edited by robi29

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cp1dell
On 9/15/2018 at 9:29 AM, robi29 said:

 

I thought you said about shadows from moon lighting. Unfortunately I can't change the dynamic shadows.

 

 

 

You should tweak only these parameters to make more blueish nights:

light_dir_col - moon lighting

light_natural_amb_down - ambient lighting from the sky

light_natural_amb_up - ambient lighting from the ground

sky_zenith_col, sky_zenith_transition, sky_azimuth_east_col, sky_azimuth_transition, sky_azimuth_west_col - sky colors

fog_near_col, fog_col, fog_moon_col ,fog_east_col - fog colors

fog_density - increase it if you want more fog

fog_haze_density - increase it if you want darker mountains in a far

 

Make sure you will tweak the first and the last parameter in timecycles.

Thank you so much! I appreciate the help - you and @Slash_Alex

 

EDIT: @robi29 One more question. I’m seeing multiple “lightning” modifiers in multiple timecyclemodifier files. Is there one specific one that controls the lightning’s color, or do they all control different things?

Edited by cp1dell

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robi29

There are lightning_weak, lightning_strong, lightning and lightning_cloud modifiers. Their names describe what they control. Weak - weak or far a thunder strike, strong - strong or near, without any postfix - medium and cloud - a lightning doesn't hit a ground.

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cp1dell
2 hours ago, robi29 said:

There are lightning_weak, lightning_strong, lightning and lightning_cloud modifiers. Their names describe what they control. Weak - weak or far a thunder strike, strong - strong or near, without any postfix - medium and cloud - a lightning doesn't hit a ground.

Ah okay. I wasn’t aware that there were even different kind of lightning strikes in the game. Thank you!

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_CP_

VisualV 1.0.420 RELEASED!

 

 

 

 

 

 

 

ZlrozIW.png



1.0.420 version:

 

- Compatibility with Arena War update (1.0.1604.0).

 

 

 



OpenIV mod Package is included, you can install VisualV in few clicks!

 

 

YBKGAXy.png

 

 

1.0.420



logo-339cab54e6232e13aeb90990704a65e4325
 

 

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_CP_

VisualV 1.0.430 RELEASED!

 

 

 

 

 

 

 

ZlrozIW.png



1.0.430 version:

 

- Fixed fog in some weathers.
- Added depth of field effect for near objects.
- Updated ReShade framework to 4.2.0 version (ReShade preset).
- Fixed shader compilation errors (ReShade preset).
- Fixed dynamic shadows script that could occasionally crash the game (Dynamic shadows from headlights).

 

 

 



OpenIV mod Package is included, you can install VisualV in few clicks!

 

 

YBKGAXy.png

 

 

1.0.430



logo-339cab54e6232e13aeb90990704a65e4325
 

 

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GameKho
Posted (edited)

The single player [ Bury the Hatchet ] mission with Trevor cutsence going all red on fullscreen and crash after a while with the mod+enb but i running fine on the mission just with the mod (without enb). Any help for solution to solve it?

Edited by dk4gta

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robi29

I guess it's ENB fault. Unfortunately, R* broke something and that's why ENB stopped working well in latest patches. The external shaders don't work at all...

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GameKho
Posted (edited)
23 hours ago, robi29 said:

I guess it's ENB fault. Unfortunately, R* broke something and that's why ENB stopped working well in latest patches. The external shaders don't work at all...

I will stick with the game with visual iv without ENB from now on since ENB not working well with the mod 😊. And one more thing,seems like the DOP effect are blurring the characters as well.

Edited by GameKho

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robi29

Could you post some screenshots?

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_CP_
Posted (edited)

VisualV 1.0.440 RELEASED!

 

 

 

 

 

 

 

ZlrozIW.png



1.0.440 version:

 

- Resolved an issue with depth of field for near objects.
- Fixed ENB Series external shaders.
- Recompiled ASI scripts to gain more performance.

 

 

 



OpenIV mod Package is included, you can install VisualV in few clicks!

 

 

YBKGAXy.png

 

 

1.0.440



https://images.gta5-mods.com/site/logo.png
 

 

Edited by _CP_

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Slash_Alex
Posted (edited)

@_CP_ @robi29 Guys, starting with version 1.0.440 the game crashes when you use the GAMEPLAY::_CREATE_LIGHTNING_THUNDER() native when stormy. It doesn't happen with the 1.0.430 version or earlier. Any thoughts what you have changed so dramatically? I'm using this native in my mod, but i don't want to stay on an old VisualV version in order to use it.

 

EDIT: Alright, i figured out what file crashes the game. It's the 'vfxlightningsettings.xml' file. I installed the latest VisualV version (1.0.450) and then copied the "vfxlightningsettings.xml" file from the 1.0.430 version and no crashes now. Guys your new 'lightning' file is almost twice bigger than the old one. You did change smth too much in there as the result. 

Edited by Slash_Alex

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_CP_

Rockstar's fault, nothing to do here for us.

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_CP_

@danat
Do you have any other mods installed?

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Gtamodpacker
On 6/1/2019 at 10:07 PM, danat said:

What problem?

https://ibb.co/PYKXBmX

 

i have not this problem clean gta v with visualv 

do you have a corona mod 

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SilverRST
Posted (edited)
On 6/1/2019 at 10:07 PM, danat said:

What problem?

https://ibb.co/PYKXBmX

 

It's been a long time since I played GTAV. But I can confirm I have the same problem:

https://i.imgur.com/mirETtC.png

Or I have no idea what does that to make it too strong.

 

A suggestion, it'd be nice to make the rain droplets fall faster faster. I mean rain droplets are falling much slower.

Edited by SilverRST

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_CP_

@SilverRST
Restore original vehicle_mesh.fxc file.

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Remix1994PL
Posted (edited)

OMG:

 

dIrr6tE.jpg

Edited by Remix1994PL

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ZZCOOL
9 minutes ago, Remix1994PL said:

OMG:

 

dIrr6tE.jpg

what am i looking at

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Remix1994PL

A probable new version of ENB

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Remix1994PL

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robi29
On 4/15/2019 at 9:42 PM, Slash_Alex said:

@_CP_ @robi29 Guys, starting with version 1.0.440 the game crashes when you use the GAMEPLAY::_CREATE_LIGHTNING_THUNDER() native when stormy. It doesn't happen with the 1.0.430 version or earlier. Any thoughts what you have changed so dramatically? I'm using this native in my mod, but i don't want to stay on an old VisualV version in order to use it.

 

EDIT: Alright, i figured out what file crashes the game. It's the 'vfxlightningsettings.xml' file. I installed the latest VisualV version (1.0.450) and then copied the "vfxlightningsettings.xml" file from the 1.0.430 version and no crashes now. Guys your new 'lightning' file is almost twice bigger than the old one. You did change smth too much in there as the result. 

 

I've just read this. You're right. The file is really broken. I'm going to fix it.

 

 

 

 

To use VisualV with the newest ENB, which introduces screen space reflections, you have to install this - https://drive.google.com/file/d/1o5_mhymva_gKvkeQt722Esn9vtTxZnI6/view

 

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ZZCOOL
6 hours ago, Remix1994PL said:

GTA5-2019-06-15-01-13-38.jpg?fbclid=IwAR

are you testing the new enb or are these pictures you found?

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Remix1994PL
Posted (edited)
1 hour ago, ZZCOOL said:

are you testing the new enb or are these pictures you found?

 

Screen comes from the author Razed from modification naturalvision ✪ remastered. But there is a new ENB available for GTA V with the number 0.387 and you can test new reflections yourself.

Edited by Remix1994PL

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Marcin6

Is there a place where i could download older version ? Because lastest is glitched...

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_CP_
Posted (edited)

VisualV 1.0.460 RELEASED!

 

 

 

 

 

 

 

ZlrozIW.png



1.0.460 version:

 

- Fixed sporadically appearing crashes of the game.
- Compatibility with ENB Series 0.387 (ENB settings).

 

 

 



OpenIV mod Package is included, you can install VisualV in few clicks!

 

 

YBKGAXy.png

 

 

1.0.460



https://images.gta5-mods.com/site/logo.png
 

 

Edited by _CP_

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