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VisualV


_CP_
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That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.
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That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

It's GTAV.

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RoscoeHussein

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

It's GTAV.

 

Is that the now defunct LC mod?

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That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

It's GTAV.

 

Is that the now defunct LC mod?

 

 

Could be. Only _CP_ knows, but he says nothing.

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PacketOverload_x64bit

That's not GTAIV engine. It's GTAIV in GTAV engine. Maybe it means Robi29 and _CP_ are going back to GTAIV to 'give her some more love!' If that is correct, holy whizbang, their presence would be amazing. IV hasn't died. There are mysterious forces at work. :O:):p

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That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

It's GTAV.

 

 

That's not GTAIV engine. It's GTAIV in GTAV engine. Maybe it means Robi29 and _CP_ are going back to GTAIV to 'give her some more love!' If that is correct, holy whizbang, their presence would be amazing. IV hasn't died. There are mysterious forces at work. :O:):p

 

Shhhhhhhh :p

 

 

In all seriousness, I know it is GTA V.

 

Edited by nkjellman
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Shhhhhhhh :p

 

 

In all seriousness, I know it is GTA V.

 

 

 

So, tell us, where does this lead us?

Edited by Slash_Alex
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Sorry if this is annoying, but I'm not familiar with timecyc files.

 

Is there any way to tone down the bloom effect during daytime with xmas weather? It's so bright it hurts my eyes. If someone could tell me how so I could od it myself I'd greatly appreciate it.

 

Loving the latest build of VisualV btw!

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PacketOverload_x64bit

Sorry if this is annoying, but I'm not familiar with timecyc files.

 

Is there any way to tone down the bloom effect during daytime with xmas weather? It's so bright it hurts my eyes. If someone could tell me how so I could od it myself I'd greatly appreciate it.

 

You can't accept any new private messages. :blink: Probably looking for: postfx_intensity_bloom during that particular weather.

 

So in mods\update\update.rpf\common\data\timecycle\w_xmas.xml find:

<postfx_intensity_bloom> 0.X000 0.X000 0.X000 0.XXXX 0.XXXX 0.XXXX 0.XXXX 0.2998 0.XXXX 0.X000 0.X000 0.X000 0.X000</postfx_intensity_bloom>
lower at the times of the day you want it gone. Note: I changed my numbers to Xs for example sake.
Edited by PacketOverload_x64bit
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  • 4 weeks later...

By any chance, could you guys fix the desaturation depth for under water?

 

As you go down, it looks great near the surface, then it suddenly desaturates and looks pretty bad, then below that when you are very deep, it looks great again.

Edited by nkjellman
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Yeah, I know that. When I rewrited the underwater effects I noticed that. Now we have a reloader for timecycle files, so I think it's possible to fix that. But in January I guess.

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VisualV 1.0.360 RELEASED!



ZlrozIW.png







1.0.360 version:

- Compatibility with The Doomsday Heist update (1.0.1290.1).




OpenIV mod Package is included, you can install VisualV in few clicks!





YBKGAXy.png



1.0.360



logo-339cab54e6232e13aeb90990704a65e4325 Edited by _CP_

HHnErXC.png


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you guys gonna work with marty at all?

 

would be very interesting to see what you could incorporate with his stuff in visualv

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That would be going outside of editing the base games files to improve them.

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Could you guys use some of that?

Looks great! could you tell us how to use some of that ?

 

@_CP_

What's going on ?

 

 

mpchristmas2017 in SP (DON'T APPROVE FFS)
??? Edited by _MK_
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  • 2 weeks later...

By any chance, could you guys fix the desaturation depth for under water?

 

As you go down, it looks great near the surface, then it suddenly desaturates and looks pretty bad, then below that when you are very deep, it looks great again.

 

I can't find a good place to test my changes. Can you post the place, which shows the bug?

 

 

Anyway...

 

Experiments with bokeh effect :whistle:

 

jGv5QxDl.jpg

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By any chance, could you guys fix the desaturation depth for under water?As you go down, it looks great near the surface, then it suddenly desaturates and looks pretty bad, then below that when you are very deep, it looks great again.

I can't find a good place to test my changes. Can you post the place, which shows the bug? Anyway... Experiments with bokeh effect :whistle:jGv5QxDl.jpgJust go into the middle of the ocean and watch it change as you go deeper. Edited by nkjellman
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So still kind of curious why your MP Vehciles in SP has been removed, it was up before with compatibility for the new DLC.

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Ok, thanks.

 

 

ohOqHfJl.jpgJBYm69jl.jpg

 

New bokeh effect, made by original gta files, not by ReShade or ENB Series.

 

Hello, will it be a permanent effect? Is it possible, for example, to turn the button on and off at any time? :)

 

Btw. Will mpchristmas2017 in SP (DO NOT APPROVE FFS) 9.0 be sent back to the page? Because he disappeared.

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It's a mask texture replacement so you cannot switch ingame.

Edited by Marty McFly
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So still kind of curious why your MP Vehciles in SP has been removed, it was up before with compatibility for the new DLC.

 

All new trainers have the fix and there is the script - https://pl.gta5-mods.com/scripts/mp-vehicles-in-sp- it doesn't require ScriptHook, so the script is better than our.

 

 

 

It's a mask texture replacement so you cannot switch ingame.

 

It's true. Remix1994PL, the effect is always enabled, when you enable depth of field option. I've changed the texture only.

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  • 4 weeks later...

combination of my own enb and really low brightness, reminds me of watch dogs 2 which is exactly how i like it, i would have prefered if this was 12 am, this is 5 pm which i think is the best looking time.

 

https://pbs.twimg.com/media/DT84XGNX0AApQ4Y.jpg:large

Edited by ZZCOOL
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So still kind of curious why your MP Vehciles in SP has been removed, it was up before with compatibility for the new DLC.

 

All new trainers have the fix and there is the script - https://pl.gta5-mods.com/scripts/mp-vehicles-in-sp- it doesn't require ScriptHook, so the script is better than our.

Actually my game crashes on exit when using this script,yours is better.

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Increased particle shadows distance:

 

axaUDoil.jpgVX2zvYJl.jpg

 

I'm using an external tool and I don't know how to compile the shader into the game :(

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VisualV 1.0.370 RELEASED!




ZlrozIW.png






2CzY3Nul.pngWYMIdV6l.png




1.0.370 version:

- Fixed a bokeh effect with Depth of Field enabled.
- Extended a draw distance of particle shadows.

Addon changes:
- Updated ReShade framework to 3.1.1 version (ReShade preset).
- HeatHaze.fx shader optimized (ReShade preset).
- Fixed an issue with loading .ini files for all ASI scripts.
- Added a support for The Doomsday Heist update for shadows.asi script (Dynamic shadows from headlights).
- Added a three new parameters to the .ini file (Earth Atmosphere):
AboveCloudsZoneTimecycleTransitionTime
SpaceZoneTimecycleTransitionTime
EnableLightningAboveClouds
EnableLightningInSpace
LightningFrequency





OpenIV mod Package is included, you can install VisualV in few clicks!









YBKGAXy.png




1.0.370

logo-339cab54e6232e13aeb90990704a65e4325

Edited by _CP_

HHnErXC.png


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