Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

VisualV


_CP_
 Share

Recommended Posts

@nkjellman

If you want to fix Trevor's trailer lights now, open timecycle_mods_2.xml, find "NEW_trevorstrailer", find <lens_artefacts_intensity> and change values to 1.200 0.000.

We're working on underwater time cycle too.

 

 

 

IDzcSaph.png

Edited by _CP_

HHnErXC.png


Link to comment
Share on other sites

@icelaglace Are you iCEnHancer?

 

People change sex. I became a mod.

  • Like 5
Link to comment
Share on other sites

Rizaki Koizumi

Seems when you get praise from the creator of iCEnhancer, you know you done good. I'm enjoying this mod too. Keep it up robi29 and _CP_.

Link to comment
Share on other sites

Any idea which lines remove this bloom/light effect coming from the sky in rainy and stormy weather ?

 

 

 

vjZiIae.jpg

 

Edited by _MK_
Link to comment
Share on other sites

Go to w_rain/w_thunder.xml, find <postfx_intensity_bloom> and change all values to 0.0000.

  • Like 2

HHnErXC.png


Link to comment
Share on other sites

Thanks!

Link to comment
Share on other sites

Oh, what's this? Is it EDITED weather in Max Payne?

mPk105Xh.png

Edited by _CP_

HHnErXC.png


Link to comment
Share on other sites

VisualPayne :D

How horrifying.

 

_CP_, think we'll be seeing a story-mode that takes place during the night?

Link to comment
Share on other sites

Whole story mode in the night? That's not the problem, but daytime levels doesn't have much lights to see in the dark. I'm trying to port as much as I can from VisualV, files are really similar.

Edited by _CP_

HHnErXC.png


Link to comment
Share on other sites

getdownsaturdaynight

Don't know if it will help you any, but you can enter Max Payne 3's dev menu by rapidly pressing LB and RB at the main menu with a controller. From there, you can load up levels without enemies to get a better view of things.

Link to comment
Share on other sites

Never heard of that.

HHnErXC.png


Link to comment
Share on other sites

Someone in the Max Payne 3 thread found it out. It even has levels that are only in cutscenes, even the prerecorded ones like the final bar/beach cinematic.

Edited by cp1dell
Link to comment
Share on other sites

Saunders420

hey CP is there another way to change time and weathers without the need of a trainer.

Link to comment
Share on other sites



VisualV 1.0.210 RELEASED!




ZlrozIW.png



- Compatibility with Lowriders: Custom Classics update. (1.0.678.1)
- Bloom flickering at 5:00 and 21:00 is gone.

Optionals addons:
- New ASI script for dynamic motion blur in vehicles
- New ASI script for stratosphere simulation.
- MXAO in ReShade preset is set correctly for various weathers.


OpenIV mod Package is included, you can install VisualV in few clicks!



Nv2gNnEl.jpg GaS2a5dl.jpg
wKcRAw4l.jpg 35DXBjSl.jpg



YBKGAXy.png

1.0.210


glyph@2x-vflJ1vxbq.png


logo-339cab54e6232e13aeb90990704a65e4325





@Saunders420
Sadly no, we can't. Edited by _CP_

HHnErXC.png


Link to comment
Share on other sites

hey CP is there another way to change time and weathers without the need of a trainer.

 

You can just go to bed:

it's 6 hours for Michael, 8 for Franklin, 12 for Trevor.

I'm not sure whether you need to actually save or you can press Cancel once the menu appears.

Edited by Claude Liberty
  • Like 1
Link to comment
Share on other sites

A little odd question but it also has to do with stratosphere.

Do fighterjets have limits of heights in the sky? Because those planes gets broken when reaching far away from the land.

Link to comment
Share on other sites

Yes, maybe slidey cars cheat affects height limit too, try it yourself.

HHnErXC.png


Link to comment
Share on other sites

Thanks, I was kinda upset when I was chasing a 747 to RPG it and before I had the chance, my Hydra was losing its wings and sh*t lol

Link to comment
Share on other sites

Motion blur intensity is now scalable, when your speed is low, motion blur will be low, logically with high speed.

HHnErXC.png


Link to comment
Share on other sites

TheAdmiester

Motion blur intensity is now scalable, when your speed is low, motion blur will be low, logically with high speed.

Oh nice, that should help with the problem where cars going the same speed as you were blurred.

 

I know it won't be eliminated but the AI is slow enough to where the blur should be rather low around them.

Link to comment
Share on other sites

Motion blur intensity is now scalable, when your speed is low, motion blur will be low, logically with high speed.

Can you recommend a motion blur value in the settings?

Link to comment
Share on other sites

getdownsaturdaynight

hey CP is there another way to change time and weathers without the need of a trainer.

Director mode has those options.

  • Like 1
Link to comment
Share on other sites

Saunders420

 

hey CP is there another way to change time and weathers without the need of a trainer.

Director mode has those options.

 

 

Ah thanks for that, sometimes you just forget little things like that lol. Much appreciated,

Link to comment
Share on other sites

Maybe I'm doing something wrong, but the motion blur asi doesn't seem to be working

Link to comment
Share on other sites

Thanks, I was kinda upset when I was chasing a 747 to RPG it and before I had the chance, my Hydra was losing its wings and sh*t lol

If you want those stupid boundaries removed, you need this mod.

https://www.gta5-mods.com/misc/no-boundary-limits

 

@_CP_:

By any chance could the stratosphere be updated so it appears at higher altitudes? When flying below the games normal height limit, the sky shouldn't really change much. As of now, the stratosphere is noticeably unrealistically low, and practically any aircraft can fly up to it. The idea of it was to use the games height limit to stop aircraft that shouldn't be able to reach the stratosphere from going up there, but ones that can fly that high are able to because they have a script which gives them thrust, allowing them to fly past the regular height limit.

Link to comment
Share on other sites

 

Thanks, I was kinda upset when I was chasing a 747 to RPG it and before I had the chance, my Hydra was losing its wings and sh*t lol

If you want those stupid boundaries removed, you need this mod.

https://www.gta5-mods.com/misc/no-boundary-limits

 

@_CP_:

By any chance could the stratosphere be updated so it appears at higher altitudes? When flying below the games normal height limit, the sky shouldn't really change much. As of now, the stratosphere is noticeably unrealistically low, and practically any aircraft can fly up to it. The idea of it was to use the games height limit to stop aircraft that shouldn't be able to reach the stratosphere from going up there, but ones that can fly that high are able to because they have a script which gives them thrust, allowing them to fly past the regular height limit.

 

Thanks a lot, I really needed this. It was a retarded decision of R* to have those limits while SA never had the limit.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.