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_CP_

VisualV

Recommended Posts

Jax765

Is the rain timecycle file the one that dictates the amount of rain particles that appear on screen? At night time, it looks like a bunch of flashing pixels more than anything when the weather is rain or thunder, so how would I go about reducing it to vanilla levels?

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El Dorado

Shadow Cascading should share the same scalability used on Anisotropic Filtering

 

Bot nooooo, R* vision see a tiny box, tiny box it is.

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robi29

Is the rain timecycle file the one that dictates the amount of rain particles that appear on screen?

 

No, it isn't.

 

 

At night time, it looks like a bunch of flashing pixels more than anything when the weather is rain or thunder, so how would I go about reducing it to vanilla levels?

 

I think it's due to the darker nights in VisualV and the lights seem brighter. Therefore, these raindrops reflect the lights more. The distance lights also cause this, because they're much brighter. I'll see what I can do.

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Jax765

Thanks, I hope you can alleviate this because it becomes incredibly distracting.

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SilverRST

Shadow Cascading should share the same scalability used on Anisotropic Filtering

 

Bot nooooo, R* vision see a tiny box, tiny box it is.

x6VNyMh.png

  • Like 2

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robi29

Screenshots from upcoming new version:

 

6yjCCUpl.jpgyjyRKrxl.jpg

VbibsINl.jpgel8cNuSl.jpg

iOvmB0Hl.jpgGs2s4RXl.jpg

Gpx3Hhal.jpgdiyNI20l.jpg

 

New foggy, thunder and clearing weather and some minor fixes.

  • Like 7

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timason

Sweet!

Just wondering, do you set PostFX above normal?

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jippa_lippa

Screenshots from upcoming new version:

 

- CUT -

 

New foggy, thunder and clearing weather and some minor fixes.

 

Nice! When can we roughly expect a release date' I'm really liking this version of the mod.

By the way i have a question.

Does the mod show your personal vision of Los Santos or is it supposed to reproduce the actual Los Angeles weather? (never been there...so i don't really know). Thanks.

Edited by jippa_lippa

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robi29

Sweet!

Just wondering, do you set PostFX above normal?

 

What do you mean? I don't use other mods, only VisualV.

 

 

 

Nice! When can we roughly expect a release date' I'm really liking this version of the mod.

By the way i have a question.

Does the mod show your personal vision of Los Santos or is it supposed to reproduce the actual Los Angeles weather? (never been there...so i don't really know). Thanks.

 

Very, very soon.

I think it's our personal vision. We've never been in Los Angeles too.

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_CP_


VisualV 1.0.075 RELEASED!

ZlrozIW.png


- New weathers has been created from scratch - thunder, clearing and foggy.
- Shadow cascades has been fixed.
- 2D shadows under vehicles has been improved.
- Sky colors at 20:00 has been improved for extra sunny, clear, cloudy and clearing weathers.
- Distant light has been altered.
- New cloud type have been added for thunder, clearing and foggy weathers.
- Water reflections has been improved (HD models are reflected now).
- visualsettings.dat with original coronas size have been added (for ENB Series)
- Shadows are a little darker in extra sunny and clear weathers.
- Moon is a much brighter during the day.





nnYIZhM.png
ZZbwQrNl.pngx5N284Vl.png
VbibsINl.jpgiOvmB0Hl.jpg






YBKGAXy.png
1.0.075


glyph@2x-vflJ1vxbq.png


logo-339cab54e6232e13aeb90990704a65e4325


bg_header_logo.png

  • Like 7

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haloguy

Love the new update! I think that you should now focus primarly on enabling car reflections in puddles

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_CP_

@haloguy

 

That's the shader thing, we can't bring vehicle reflections back.

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nkjellman

@haloguy

 

That's the shader thing, we can't bring vehicle reflections back.

ENB re-enabled vehicle deformation on doors and roofs. It sounded like he used a method which involved modified shaders. It may be possible that Boris can find a way to get vehicle reflections in the puddles. Heck, it may even be possible to get vehicle headlights on other vehicles to behave the way they do when the player is in them. That way the ai headlights will be just as bright as the players headlights, and they will render shadows. If you can find the shaders, it may even be possible for you to swap them.

 

Also, do you think it is possible that you will be able to get HD models rendering in window reflections?

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SilverRST

Is it possible to completely remove bloom? Like in snowy weather during the day-time and bloom on those billboards?

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_CP_

@nkjellman

mirror_decal shader is reflecting vehicles on garage floor ingame, but I don't know how we can port these settings for normal_spec shader commonly used on roads.

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nkjellman

@nkjellman

 

mirror_decal shader is reflecting vehicles on garage floor ingame, but I don't know how we can port these settings for normal_spec shader commonly used on roads.

Interesting. This shows that it is possible for the game to reflect vehicles. Boris might be able to do another hack in enb series like he did with the vehicle deformation so the vehicles reflect. It will definitely add to immersion. Vehicles aren't just the problem. It is also with the player, peds, and animals, which I believe the garage floor also reflects. You might be on to something there.

Edited by nkjellman
  • Like 1

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timason

@nkjellman Boris has stopped developing any tweaks for R*'s games.

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nkjellman

@nkjellman Boris has stopped developing any tweaks for R*'s games.

Hmm I wonder why. It could be that they are trying to catch up to their big brother EA?

 

Ether way, that sucks. I was hoping that ENB was going to be developed further for GTA V and become great.

 

Edit: Little bug that has been around for a while. I just have been forgetting to report. Dirt kicked up from you're tires renders through the car.

S2fQ8cL.jpg

Hard to see in the image, but the dark spots is where the dust is rendering through the car.

Edited by nkjellman

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_CP_

@nkjellman

 

Vanilla game works in the same way, but effect is weaker.

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nkjellman

@nkjellman

 

Vanilla game works in the same way, but effect is weaker.

Interesting. I wonder if this is another PC exclusive bug. Or it looks right when the effect is weaker.

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timason

@SilverRST That's what I meant earlier by asking about PostFX setting. If put to normal, it disables bloom and HDR, which can look nice. But it also disables DOF and adds this weird white filter during explosions and some cutscenes.

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Marty892

@nkjellman

 

Vanilla game works in the same way, but effect is weaker.

Any chance you could do something with this?

Its really annoying, looks like particles shadows are misaligned

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_CP_

@Insincere

 

No, it's a bug of RAGE with particle shadows, only R* could touch this.

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SilverRST

@SilverRST That's what I meant earlier by asking about PostFX setting. If put to normal, it disables bloom and HDR, which can look nice. But it also disables DOF and adds this weird white filter during explosions and some cutscenes.

Damn. If put on Normal, game becomes ugly. I really hate it when devs thinks it's cool to add intensive bloom like crazy.

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timason

@SilverRST I love DOF but I also don't think 'Normal' looks ugly at all... Can you tell me what looks different? I am just trying to understand all the added PostFX differences.

Bloom lighting, motion blur (optional), glare, lens flare, persistent background depth of field, and high dynamic range (HDR) lighting are the main features of the Post FX setting, though on occasion you'll also see crepuscular rays (God Rays), heat haze, and a few other volumetric effects.


Apart from the white filter during explosions (as I described earlier), what do you think is ugly?

Edited by timason

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robi29

 

@SilverRST That's what I meant earlier by asking about PostFX setting. If put to normal, it disables bloom and HDR, which can look nice. But it also disables DOF and adds this weird white filter during explosions and some cutscenes.

Damn. If put on Normal, game becomes ugly. I really hate it when devs thinks it's cool to add intensive bloom like crazy.

 

 

Coming back to your question, I did these screenshots with PostFX set to high. Very high activate DOF effect, which I really don't like.

 

 

 

I don't know if this will help with reflections in puddles but I checked every water type (rivers, lakes, ocean) and every one of them (except pools) had car reflections in it:

 

It doesn't help, but thanks!

  • Like 1

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hexelbit

you have done an amazing job on this! so clear and crisp and the lighting in day and night are better than ever! really great job guys.

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timason

deleted

Edited by timason

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Saunders420

latest version is quite something special.

 

Have you guys messed with exposure at all...?

 

if you could get some high intensity exposure that suits(adaptation)would look superb with these setts.

Edited by Saunders420

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MOHaplier

How can i revert back to default water reflections?

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