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VisualV

Recommended Posts

Slash_Alex
12 hours ago, cp1dell said:

 Oh, which reminds me, are you sure I should just edit the first and last hours in that time cycle files?  I've seen a post where CP talks about iediting something for night time, and says to edit the first two in the last two values 

Yep, i change the first two and the last two numbers too as the second and the next to last numbers are responsible for dusk and dawn and if you do not change them you'll get sharp brightness transition what is not good.

It's not hard to understand what numbers to change as this line in each XML file is a 24 hours time scale.

https://imgur.com/bHSoJ3D

 

Actually these are all optimal for me numbers i changed to make my nights as dark as the real ones and not have any problems with fog, colours disbalance, and so on.

https://imgur.com/P0SU2JH

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robi29
On 9/14/2018 at 12:00 PM, Slash_Alex said:

Thank you for your answer. In order to avoid probable questions - almost all of my graphic settings are at ultra.

By not moving shadows in the night i meant this:

[video]

 

I thought you said about shadows from moon lighting. Unfortunately I can't change the dynamic shadows.

 

 

16 hours ago, cp1dell said:

Buddy, since my first post in this topic asking about making brighter nights, I've been doing nothing but asking what parameters to edit  so I could do it myself for my own personal copy :) Like robi  said, there are a lot of settings that need to be changed. The ambient down intensity doesn't cut it, the color needs to be changed as well to have the navy/blue  lighting that the vanilla game in rockstars' other games have.

 

 The  Direct light color and intensity and/or multiplier needs to be edited as well I think.

 

 On top of that, when I have change the ambient light intensity,  there is a weird effect on the vegetation with them having some strange white glow to them.  And then of course when the ambient light is increased, mountains and other objects far in the distance can easily be seen as well, which doesn't look very good or natural, so I think I need to do something with the fog as well.

 

Like robi said,  there are a lot of things that need to be changed  to do what I am trying to do with night lighting ( basically the mods daytime lighting  but with slight changes so it's a bit darker, but also a whitish/bluish tone to the environment ). I am just trying to figure out exactly what saddens I need to edit and change. It's turning out to be a lot more complicated than just increasing the ambient light intensity.

 

 Like, part of me wants to take two hours from visualv's  daytime, apply them to two hours of nighttime in visualv,  and tweak the colors and intensity/brightness of things from there.

 

 Oh, which reminds me, are you sure I should just edit the first and last hours in that time cycle files?  I've seen a post where CP talks about iediting something for night time, and says to edit the first two in the last two values 

 

You should tweak only these parameters to make more blueish nights:

light_dir_col - moon lighting

light_natural_amb_down - ambient lighting from the sky

light_natural_amb_up - ambient lighting from the ground

sky_zenith_col, sky_zenith_transition, sky_azimuth_east_col, sky_azimuth_transition, sky_azimuth_west_col - sky colors

fog_near_col, fog_col, fog_moon_col ,fog_east_col - fog colors

fog_density - increase it if you want more fog

fog_haze_density - increase it if you want darker mountains in a far

 

Make sure you will tweak the first and the last parameter in timecycles.

Edited by robi29

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cp1dell
On 9/15/2018 at 9:29 AM, robi29 said:

 

I thought you said about shadows from moon lighting. Unfortunately I can't change the dynamic shadows.

 

 

 

You should tweak only these parameters to make more blueish nights:

light_dir_col - moon lighting

light_natural_amb_down - ambient lighting from the sky

light_natural_amb_up - ambient lighting from the ground

sky_zenith_col, sky_zenith_transition, sky_azimuth_east_col, sky_azimuth_transition, sky_azimuth_west_col - sky colors

fog_near_col, fog_col, fog_moon_col ,fog_east_col - fog colors

fog_density - increase it if you want more fog

fog_haze_density - increase it if you want darker mountains in a far

 

Make sure you will tweak the first and the last parameter in timecycles.

Thank you so much! I appreciate the help - you and @Slash_Alex

 

EDIT: @robi29 One more question. I’m seeing multiple “lightning” modifiers in multiple timecyclemodifier files. Is there one specific one that controls the lightning’s color, or do they all control different things?

Edited by cp1dell

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robi29

There are lightning_weak, lightning_strong, lightning and lightning_cloud modifiers. Their names describe what they control. Weak - weak or far a thunder strike, strong - strong or near, without any postfix - medium and cloud - a lightning doesn't hit a ground.

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cp1dell
2 hours ago, robi29 said:

There are lightning_weak, lightning_strong, lightning and lightning_cloud modifiers. Their names describe what they control. Weak - weak or far a thunder strike, strong - strong or near, without any postfix - medium and cloud - a lightning doesn't hit a ground.

Ah okay. I wasn’t aware that there were even different kind of lightning strikes in the game. Thank you!

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