Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (84,934 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

_CP_

VisualV

Recommended Posts

Claude_Lib

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

Share this post


Link to post
Share on other sites
SilverRST

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

It's GTAV.

Share this post


Link to post
Share on other sites
Claude_Lib

Exactly what I said. Here's hope it means something.

Share this post


Link to post
Share on other sites
RoscoeHussein

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

It's GTAV.

 

Is that the now defunct LC mod?

Share this post


Link to post
Share on other sites
Slash_Alex

 

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

It's GTAV.

 

Is that the now defunct LC mod?

 

 

Could be. Only _CP_ knows, but he says nothing.

Share this post


Link to post
Share on other sites
PacketOverload_x64bit

That's not GTAIV engine. It's GTAIV in GTAV engine. Maybe it means Robi29 and _CP_ are going back to GTAIV to 'give her some more love!' If that is correct, holy whizbang, their presence would be amazing. IV hasn't died. There are mysterious forces at work. :O:):p

Share this post


Link to post
Share on other sites
nkjellman

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

 

 

That is just a picture of the GTA IV VisualIV.

That's definitely not GTA IV. Looks too different, especially the skybox. Or maybe it was too long ago I last played IV.

 

It's GTAV.

 

 

That's not GTAIV engine. It's GTAIV in GTAV engine. Maybe it means Robi29 and _CP_ are going back to GTAIV to 'give her some more love!' If that is correct, holy whizbang, their presence would be amazing. IV hasn't died. There are mysterious forces at work. :O:):p

 

Shhhhhhhh :p

 

 

In all seriousness, I know it is GTA V.

 

Edited by nkjellman

Share this post


Link to post
Share on other sites
Slash_Alex

 

 

 

Shhhhhhhh :p

 

 

In all seriousness, I know it is GTA V.

 

 

 

So, tell us, where does this lead us?

Edited by Slash_Alex

Share this post


Link to post
Share on other sites
Marty McFly

Could you guys use some of that?

 

desktopscreenshot2017cnjlr.png

Share this post


Link to post
Share on other sites
theNGclan

Sorry if this is annoying, but I'm not familiar with timecyc files.

 

Is there any way to tone down the bloom effect during daytime with xmas weather? It's so bright it hurts my eyes. If someone could tell me how so I could od it myself I'd greatly appreciate it.

 

Loving the latest build of VisualV btw!

Share this post


Link to post
Share on other sites
PacketOverload_x64bit

Sorry if this is annoying, but I'm not familiar with timecyc files.

 

Is there any way to tone down the bloom effect during daytime with xmas weather? It's so bright it hurts my eyes. If someone could tell me how so I could od it myself I'd greatly appreciate it.

 

You can't accept any new private messages. :blink: Probably looking for: postfx_intensity_bloom during that particular weather.

 

So in mods\update\update.rpf\common\data\timecycle\w_xmas.xml find:

<postfx_intensity_bloom> 0.X000 0.X000 0.X000 0.XXXX 0.XXXX 0.XXXX 0.XXXX 0.2998 0.XXXX 0.X000 0.X000 0.X000 0.X000</postfx_intensity_bloom>
lower at the times of the day you want it gone. Note: I changed my numbers to Xs for example sake.
Edited by PacketOverload_x64bit

Share this post


Link to post
Share on other sites
nkjellman

By any chance, could you guys fix the desaturation depth for under water?

 

As you go down, it looks great near the surface, then it suddenly desaturates and looks pretty bad, then below that when you are very deep, it looks great again.

Edited by nkjellman

Share this post


Link to post
Share on other sites
robi29

Yeah, I know that. When I rewrited the underwater effects I noticed that. Now we have a reloader for timecycle files, so I think it's possible to fix that. But in January I guess.

Share this post


Link to post
Share on other sites
_CP_

VisualV 1.0.360 RELEASED!



ZlrozIW.png







1.0.360 version:

- Compatibility with The Doomsday Heist update (1.0.1290.1).




OpenIV mod Package is included, you can install VisualV in few clicks!





YBKGAXy.png



1.0.360



logo-339cab54e6232e13aeb90990704a65e4325 Edited by _CP_

Share this post


Link to post
Share on other sites
Saunders420

you guys gonna work with marty at all?

 

would be very interesting to see what you could incorporate with his stuff in visualv

Share this post


Link to post
Share on other sites
Ash_735

That would be going outside of editing the base games files to improve them.

Share this post


Link to post
Share on other sites
_MK_

Could you guys use some of that?

Looks great! could you tell us how to use some of that ?

 

@_CP_

What's going on ?

 

 

mpchristmas2017 in SP (DON'T APPROVE FFS)
??? Edited by _MK_

Share this post


Link to post
Share on other sites
robi29

By any chance, could you guys fix the desaturation depth for under water?

 

As you go down, it looks great near the surface, then it suddenly desaturates and looks pretty bad, then below that when you are very deep, it looks great again.

 

I can't find a good place to test my changes. Can you post the place, which shows the bug?

 

 

Anyway...

 

Experiments with bokeh effect :whistle:

 

jGv5QxDl.jpg

Share this post


Link to post
Share on other sites
nkjellman

 

By any chance, could you guys fix the desaturation depth for under water?As you go down, it looks great near the surface, then it suddenly desaturates and looks pretty bad, then below that when you are very deep, it looks great again.

I can't find a good place to test my changes. Can you post the place, which shows the bug? Anyway... Experiments with bokeh effect :whistle:jGv5QxDl.jpgJust go into the middle of the ocean and watch it change as you go deeper. Edited by nkjellman

Share this post


Link to post
Share on other sites
robi29

Ok, thanks.

 

 

ohOqHfJl.jpgJBYm69jl.jpg

 

New bokeh effect, made by original gta files, not by ReShade or ENB Series.

Share this post


Link to post
Share on other sites
cp1dell

So still kind of curious why your MP Vehciles in SP has been removed, it was up before with compatibility for the new DLC.

Share this post


Link to post
Share on other sites
Remix1994PL

Ok, thanks.

 

 

ohOqHfJl.jpgJBYm69jl.jpg

 

New bokeh effect, made by original gta files, not by ReShade or ENB Series.

 

Hello, will it be a permanent effect? Is it possible, for example, to turn the button on and off at any time? :)

 

Btw. Will mpchristmas2017 in SP (DO NOT APPROVE FFS) 9.0 be sent back to the page? Because he disappeared.

Share this post


Link to post
Share on other sites
Marty McFly

It's a mask texture replacement so you cannot switch ingame.

Edited by Marty McFly

Share this post


Link to post
Share on other sites
robi29

So still kind of curious why your MP Vehciles in SP has been removed, it was up before with compatibility for the new DLC.

 

All new trainers have the fix and there is the script - https://pl.gta5-mods.com/scripts/mp-vehicles-in-sp- it doesn't require ScriptHook, so the script is better than our.

 

 

 

It's a mask texture replacement so you cannot switch ingame.

 

It's true. Remix1994PL, the effect is always enabled, when you enable depth of field option. I've changed the texture only.

Share this post


Link to post
Share on other sites
ZZCOOL

combination of my own enb and really low brightness, reminds me of watch dogs 2 which is exactly how i like it, i would have prefered if this was 12 am, this is 5 pm which i think is the best looking time.

 

https://pbs.twimg.com/media/DT84XGNX0AApQ4Y.jpg:large

Edited by ZZCOOL

Share this post


Link to post
Share on other sites
_MK_

 

So still kind of curious why your MP Vehciles in SP has been removed, it was up before with compatibility for the new DLC.

 

All new trainers have the fix and there is the script - https://pl.gta5-mods.com/scripts/mp-vehicles-in-sp- it doesn't require ScriptHook, so the script is better than our.

Actually my game crashes on exit when using this script,yours is better.

Share this post


Link to post
Share on other sites
robi29

Increased particle shadows distance:

 

axaUDoil.jpgVX2zvYJl.jpg

 

I'm using an external tool and I don't know how to compile the shader into the game :(

Share this post


Link to post
Share on other sites
Claude_Lib

Does it also fix the z-filtering issue?

Share this post


Link to post
Share on other sites
robi29

Unfortunately not, it's not so simple.

Share this post


Link to post
Share on other sites
_CP_

VisualV 1.0.370 RELEASED!




ZlrozIW.png






2CzY3Nul.pngWYMIdV6l.png




1.0.370 version:

- Fixed a bokeh effect with Depth of Field enabled.
- Extended a draw distance of particle shadows.

Addon changes:
- Updated ReShade framework to 3.1.1 version (ReShade preset).
- HeatHaze.fx shader optimized (ReShade preset).
- Fixed an issue with loading .ini files for all ASI scripts.
- Added a support for The Doomsday Heist update for shadows.asi script (Dynamic shadows from headlights).
- Added a three new parameters to the .ini file (Earth Atmosphere):
AboveCloudsZoneTimecycleTransitionTime
SpaceZoneTimecycleTransitionTime
EnableLightningAboveClouds
EnableLightningInSpace
LightningFrequency





OpenIV mod Package is included, you can install VisualV in few clicks!









YBKGAXy.png




1.0.370

logo-339cab54e6232e13aeb90990704a65e4325

Edited by _CP_

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.