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_CP_

VisualV

Recommended Posts

nkjellman

@nkjellman

Yes, it's possible.

Exellent!

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Stellasin

@_CP_ : Should I install nocoronas.oiv from VisualV's optional's or CoronaBegone? Some people say that coronabegone is better. But both of them are the same right?

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Remix1994PL

@_CP_ : Should I install nocoronas.oiv from VisualV's optional's or CoronaBegone? Some people say that coronabegone is better. But both of them are the same right?

 

Corona Begone v1.3 by Anime_Boom works just like "no_coronas.oiv" with VisualV.

 

If you have not seen this yet, try this:

 

Disabled Coronas & Lens Flares Vehicles I Enabled Sun Lens Flares [OIV] v1.0

Edited by Remix1994PL

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_CP_
3tVbbEHh.jpg

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nkjellman

I think those look nice for overcast weather.

 

Out of curiosity, did you try playing around with the cloudhat heights and scales? If done right, I believe you can have them look good on the ground, but get a 3d effect up in the air. By scaling them down, they will appear much closer to the player, and the 3D effect will work on a smaller scale. One that is within the height limit.

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ZZCOOL

3tVbbEHh.jpg

clouds :panic:

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Mega

clouds :panic:

 

Wow, you're a lifesaver mate, without your post I'd have never noticed them!!! Thank you very much. :r*:

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ZZCOOL

 

clouds :panic:

 

Wow, you're a lifesaver mate, without your post I'd have never noticed them!!! Thank you very much. :r*:

 

i was making fun of myself actually.

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robi29

New sunset in extrasunny weather and added light emission by traffic lights :monocle:

 

QvvQKRBl.jpglgGTE9Ll.jpg

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nkjellman

It looks good. I hope you guys can go for that moon lit look out in the country side. Same brightness levels as you have right now though.

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Shakez

Nice sunset.Looks so much like in Razed graphic mod

Edited by Shakez

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ZZCOOL

experimented with reshade.20157118_10155447810851668_7995427852110

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Marty McFly

There's a lot of aliasing going on there, did you disable AA? Or is the image compression responsible?

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ZZCOOL

There's a lot of aliasing going on there, did you disable AA? Or is the image compression responsible?

i think i use 2xAA and i uploaded the picture to facebook so theres likely going to be compression issues, what would be awesome is if the distance of the grass could be increased because i hate when it grows as you get closer to it.

Edited by ZZCOOL

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SilverRST

experimented with reshade.

Nice settings. I tried to pm you but it said you can't receive messages. MInd sharing the settings including its .dll files and version of reshade/sweetfx?

I use an older version, namely SweetFX 2.0.

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ZZCOOL

 

experimented with reshade.

Nice settings. I tried to pm you but it said you can't receive messages. MInd sharing the settings including its .dll files and version of reshade/sweetfx?

I use an older version, namely SweetFX 2.0.

 

im not online alot on gtaforums

 

i use my own enb config and a modified config of the photorealism preset, i also use 0 brightness.

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PacketOverload_x64bit

New sunset in extrasunny weather and added light emission by traffic lights :monocle:

 

QvvQKRBl.jpglgGTE9Ll.jpg

 

Nice try Robi! No more real pictures from LA we only want to see VisualV ;)

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xHDx

Is it possible to use this online or would I get hit with the banhammer?

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_CP_

@xHDx

Rockstar's online anticheat is very sensitive about modded archives, so yeah, you'll be touched by banhammer.

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Dock

Sucks they had to change it, was fun using it Online prior to Import/Export.

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D T

What VisualV settings do I have to modify to get this smog? Any help is appreciated.

 

QNXU79n.png

 

Trying to get my game to look like this. It's a shame next-gen palm trees don't look nearly as good.

Edited by D T

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robi29

fog_base_height, fog_falloff and fog_density parameters to control fog density and how high from ground fog is drawn. fog_haze parameters control the bluish fog from the screenshot.

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_MK_

In smog there's this smoke effect,how can i remove it ?

0cnAh4H.jpg

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robi29

I don't remember, but try to change Fog parameter from <Fog value="0.800000"/> to <Fog value="0.000000"/> in SMOG weather in update.rpf/common/data/levels/gta5/weather.xml file.

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_MK_

Thanks it did it,but only for ground effect,there are these that show when you go up in the sky:

t4FSoXG.jpg

Edited by _MK_

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robi29

Yeah, I know it, but I don't have any idea how to remove the particles :(

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Slash_Alex

I have a question. On the 'Predator' mission, when Trevor and Michael get to the helicopter and get out of the car, if you stand in front of the car you will cast a shadow despite that there is nobody in the car. How can it be? I thought vehicle's headlights could cast shadows only when one of the protagonists was in a vehicle. But both, Michael and Trevor got out the car and still could cast shadows. Am i missing smth.?

Edited by Slash_Alex

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_CP_

@Slash_Alex
When exactly? Show the photo.

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Slash_Alex

@Slash_Alex

When exactly? Show the photo.

 

Here is Trevor standing in front of the car. There is Michael in the helicopter.

 

http://imgur.com/vL8LOtN

 

or this one:

 

http://imgur.com/V23Fhv9

Edited by Slash_Alex

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_CP_

Probably there is a hardcoded flag that enable shadows for player characters. Nothing to do here.

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