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_CP_

VisualV

Recommended Posts

_CP_

In my opinion, the game is not looking very nice without any fog because fog was masking the ugly LOD's on the far distance.

Altered fog density for extra sunny is intentional as I said before, it makes you feel that LS isn't in smog all the time like here:

 

Los_Angeles,_CA_from_the_air.jpg

 

Edited by _CP_

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_CP_

Who have poor rig for GTA V (e.g. two cores or bad graphic card)? I have to check something with optimizing game.

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Hans-Hermann Hoppe

Who have poor rig for GTA V (e.g. two cores or bad graphic card)? I have to check something with optimizing game.

I have on OK graphics card, but a CPU bottleneck, 4 cores, but it's locked from overclocking, and stuck at 2.4 Ghz.

 

It sucks because it's from like 2010 and is inefficient when it comes to really anything.

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_CP_

@smiskers

I'll contact with you later today.

Promotional screens added to 1st post.

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DaJeroen

Looking good!

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BlackScout

 

Last photo for today:

 

 

2Id9mQkh.png

 

 

Changes look great, but the one thing that bugs me is the image above. It looks too clean and somewhat ugly without any fog, perhaps it's the LOD's but I'm not sure.

 

Thought the same...

//Maybe you could make 2, 3 Different versions, one with reduced fog, another with complete fog and one without fog.

People could choose which they prefer...

If it isn't too much work ofc...

 

BTW, _CP_, do you think Dithering can be improved or removed?

Edited by TrustedInstaller

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Marty McFly
BTW, _CP_, do you think Dithering can be improved or removed?

 

As soon as textures can be edited, you can import your own stipple kernel texture. Remember stipple.wtd from GTA IV where DexX released his version which greatly improved the noisy dithering everywhere?

Edited by Marty McFly

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iOnlyEatCops

 

 

Last photo for today:

 

 

2Id9mQkh.png

 

 

Changes look great, but the one thing that bugs me is the image above. It looks too clean and somewhat ugly without any fog, perhaps it's the LOD's but I'm not sure.

 

Thought the same...

Maybe you could make 2, 3 Different versions, one with reduced fog, another with complete fog and one without fog.

People could choose which they prefer...

If it isn't too much work ofc...

Probably the best route to go about it. I personally like seeing that there is no fog at all while others seem to like having the fog.

 

Would love to see different versions offering different levels of fog amount.

 

iCEnhancer did his own timecycle as well and it looks great with the fog removed + render distance increased.

 

Keep up the great work. Can't wait for it to be released.

 

11209656_953556488012165_880040983872736

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_CP_

//Maybe you could make 2, 3 Different versions, one with reduced fog, another with complete fog and one without fog.

People could choose which they prefer...

If it isn't too much work ofc...

 

BTW, _CP_, do you think Dithering can be improved or removed?

That's why R* has few weather types, I won't remove fog for all weathers, don't worry.

 

Dithering could be improved, but it requires texture editing.

Edited by _CP_

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Xilandro

Some fog is necessary, or the game look a little bit weird, in some cases even bad. You need some fog to hide awful horizon line, to smooth out the transition between ground and sky (it could look even worse without fog if haze color is too bright or too dark) and to add slight smoky tinting to the game, without that smoky thing game world looks extremely flat and empty. Here are my settings for daytime:

<fog_start> 160.0000</fog_start>
<fog_density> 2.0000</fog_density>

some vids with these settings (+some other stuff like reworked ambient, blabla, whatever)

 

https://www.youtube.com/watch?v=G7vwWP5QkHA

 

https://www.youtube.com/watch?v=Nph5dEjv_2k

 

Sure there's a downside to that low fog density and start distance, you don't get those sweet looking light rays, but for sunset you can try:

<fog_start> 0.0000</fog_start>
So you'll get light rays and very low fog.

 

 

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Xilandro

 

iCEnhancer did his own timecycle as well and it looks great with the fog removed + render distance increased.

 

And his colorgrading looks just like Bioshock Magenta meets Cyan. VisualV looks a lot better than "icenhancer" joke. And no, I'm not Icelaglance hater =)

Edited by Xilandro

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FeedMeCheese

I think we also need some kind of selective draw distance improvement. Fences, telephone poles and pylons need to have their LoD's pushed way back in my opinion.

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colagamerXD

Increased density of particle shadows & bigger draw distance:

Y4SFOG2h.png

Holy sh*t, that looks amazing! Nice work!

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Conwin

Is there an ETA for public release?

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_CP_

Is there an ETA for public release?

Later today or tomorrow.

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Hurrikane

Today please, its my birthday, no really it is. But great work... Awesome stuff and thanks for all the hard and dedicated work you all are doing. Look forward to it.... :beerhat:

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Shoun

Who have poor rig for GTA V (e.g. two cores or bad graphic card)? I have to check something with optimizing game.

What about Core 2 Duo E6750 @ 3Ghz and HD 5450? Hm? :D (Hell, ya it works!)

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_CP_

@Shoun

Check your PM.

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BlackScout

Hmmm, random guess...

This for the dither?

 

0550b-65b89fb9-5fad-4fef-8fe0-ffef9e7f1b

 

Edited by TrustedInstaller

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_CP_

@TrustedInstaller

 

Maybe it's doing something with dithering. I found 2 more files which could control that ugly LOD transition, but I can't check it without new version of OpenIV.

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nkjellman

In my opinion, see if you can have a little fog.

 

In real life, Los Angeles has it due to air pollution. The smog just sits over the city as it is trapped by surrounding mountains.

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_CP_
ejMWzgQh.png Edited by _CP_

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Conwin

ejMWzgQh.png

 

Stop the teasing and release the beta! :p

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lexo1000

Do you have a release date?

Thanks

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Hurrikane

Looks great...

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Marty McFly

Hmmm, random guess...

This for the dither?

 

I think x64a.rpf\graphics.ytd\offset4x.dds is what you seek. Shadow has its own more complex dither kernel, ...\shadowdither.dds.

There is a separate PC version of said texture library but it contains the same texture again.

Edited by Marty McFly

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iOnlyEatCops

 

ejMWzgQh.png

 

Stop the teasing and release the beta! :p

 

Hope you release it soon. Anxious to give it a try.

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starmookie

Looking forward to the release.

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S Y E D

Will you add the comparison screens on the first post?

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Teo265

 

removed post processing effects for characters, deleted chromatic abberation, fixed shadow cascades

These features are the ones that I personally want. The timecyc is fine as it is imo, but of course if you happen to find ways to make it even better, those improvements are welcome. Anywhoo those fixes/removals I do want. Also dampening the fog down is excellent. I dislike fog and post processing effects and I'd hope to get rid of them alltogether. Sharp shadows are also my thing.

 

I love this mod already, and it's not even released yet. :D

Edited by Teo265

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